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Last updated on Dec 14, 2023

Learn how to perform three-axis video rotation while working on VR clips in Adobe Premiere Pro.

You can also mix and match different resolutions and stereoscopic or monoscopic layouts in the same sequence. When you mix various equirectangular VR clips into a sequence, some match the resolution and the stereoscopic layout, while some do not. Use the VR Projection effect and choose the appropriate layout and video to properly fill the frame. In addition, you may need to correct the zero angle because of improper camera placement or subject matter focus. You can correct this by choosing to rotate the video using pan, roll, and tilt controls.

You can also play this rotation back in real-time, when doing this ensure that GPU acceleration is turned on. 

  • If you want the clip to be scaled to fill the frame regardless of aspect ratio or frame size, go to the Effects panel and select VR Projection > Stretch To Fill Frame
Stretch To Fill Frame selected under VR Projection effects in Effects panel.
Select Stretch To Fill Frame to scale your clip to fill the frame.

  • If you want to use the clip's VR properties, select Input Auto VR Properties. The effect uses the properties of the source clip or nested sequence on which you are placing this effect. To manually configure the Input Layout, Input Horizontal FOV, and Input Vertical FOV, disable the Input Auto VR Properties checkbox.
  • To define the stereoscopic or monoscopic layout of your clip that matches the VR Properties on your Source Clip, select VR Projection > Input Layout. For the Input Horizontal FOV and Input Vertical FOV options, edit the values as desired.
  • Select Output Auto VR Properties if you want to use the properties specified by the current sequence's settings. To manually define the desired output stereoscopic or monoscopic layout (which usually matches the VR Properties on your Sequence Output Layout), edit the Output LayoutOutput Horizontal FOV, and Output Vertical FOV options as desired.
  • Use the Filtering slider to improve the quality of the filtering. The slider defines how many additional samples are gathered in both the horizontal and vertical direction, decreasing aliasing artifacts. By default, Filtering is set to 1, which reads a total of 4 samples, similar to bilinear filtering.  Increasing the filtering is especially beneficial if you want to scale an image down.
  • Edit Disparity Adjustment if both the input and output layouts are some form of stereoscopic. This option allows you to shift each eye's image by a total of specified degrees. 
    • Use a positive value to increase the stereoscopic effect and a negative value to decrease it.
    • Typically, you need to adjust it by very small numbers of degrees (often less than a single absolute degree), but the effect allows a full range of - 180 to +180 degrees of adjustment. 
    • This parameter is ignored if either the input or output layout is monoscopic.
  • To view the left to right orientation of the sphere, select VR Projection > Pan.
  • To view the bottom to top orientation of the sphere, select VR Projection > Tilt.
  • To view the counter-clockwise to the clockwise orientation of the sphere, select VR Projection > Roll.

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