User Guide Cancel

Version 4.2 | Substance 3D Sampler

  1. Substance 3D home
  2. Home
  3. Getting Started
    1. Getting Started overview
    2. Activation and licenses
    3. System requirements
    4. Shortcuts
    5. Importing Resources
    6. Report a bug
    7. Project Management
    8. Export
      1. Export overview
      2. Export Window
      3. Default Presets
        1. Default Presets overview
        2. Arnold 5
        3. Blender Cycles/Eevee
        4. Corona Renderer
        5. Enscape - Revit
        6. Keyshot9+
        7. Lens Studio
        8. Spark AR Studio
        9. Unity HDRP Standard
        10. Unity HDRP Specular
        11. Unity Standard
        12. Unity Specular
        13. Unreal Engine 4
        14. Redshift
        15. V-Ray Next
      4. Managing custom presets
      5. Managing Presets
  4. Interface
    1. Interface overview
    2. The Home Screen
    3. 2D and 3D Viewport
    4. Sidebars
    5. Panels
      1. Panels overview
      2. Project panel
      3. Assets panel
      4. Layers panel
      5. Properties panel
      6. Viewer Settings panel
      7. Shader Settings panel
      8. Channel Settings panel
      9. Metadata panel
      10. Export panel
      11. Physical Size Panel
      12. Exposed Parameters Panel
      13. Resources
    6. Tools and Widgets
      1. Tools and Widgets overview
      2. Sliders
      3. Color Picker
    7. Preferences
      1. Preferences overview
      2. Normal Format
      3. Layer Resolution
  5. Filters
    1. Filters overview
    2. Custom Filters
    3. Compound Filters
    4. Generators
      1. Generators overview
      2. Atlas Scatter
      3. Brickwall
      4. Cloth Weave
      5. Decal
      6. Embossing
      7. Embroidery
      8. Floor Tiles
      9. Gravel
      10. Panel
      11. Parquet
      12. Pattern
      13. Pavement
      14. Perforate
      15. Quilt Stitch
      16. Splatter
      17. Stonewall
      18. Surface Relief
      19. Weave
    5. Adjustments
      1. Adjustments overview
      2. Blur
      3. Brightness/Contrast
      4. Colorize
      5. Color Replace
      6. Color Variation
      7. Equalize
      8. Fill
      9. Hue/Saturation
      10. Invert
      11. Sharpen
      12. Vibrance
    6. Tools
      1. Tools overview
      2. Atlas Creator
      3. Atlas Splitter
      4. Channels Generation
      5. Channel Switch
      6. Clone Stamp
      7. Crop tool
      8. Delight (AI Powered)
      9. Height to AO
      10. Height to Normal
      11. Image To Material
      12. Make it Tile
      13. Match
      14. Multiangle To Material
      15. Normal to Height
      16. Paint Wrap *missing*
      17. PBR Validate
      18. Perspective Correction
      19. Tiling
      20. Transform
      21. Warp
      22. Warp Transform
      23. Upscale
    7. HDRI Tools
      1. HDRI Tools overview
      2. Color Temperature Adjustment
      3. Exposure
      4. Exposure Preview
      5. HDR Merge
      6. Line Light
      7. Nadir Extract
      8. Nadir Patch
      9. Panorama Patch
      10. Plane Light
      11. Shape Light
      12. Sphere Light
      13. Straighten Horizon
    8. Wear and Finish
      1. Wear and Finish overview
      2. Corrode
      3. Cracks
      4. Dirt
      5. Discarded Gums
      6. Dust
      7. Erode
      8. Metal Finish
      9. Moss
      10. Oxidate
      11. Paint
      12. Rust
      13. Scratch
      14. Snow
      15. Stylization
      16. Water
      17. Varnish
  6. Technical Support
    1. Technical Support overview
    2. Exporting the log file
    3. Configuration
      1. Configuration overview
      2. Retrieving the installation path
      3. Update Checker
      4. NVIDIA Driver Settings
      5. 3D Capture set-up on Linux  
    4. Technical Issues
      1. Technical Issues overview
    5. Data or project issues
      1. Data or project issues overview
      2. Import Substance Alchemist projects in Substance 3D Sampler
    6. Filter issues
      1. Filter issues overview
      2. Image to Material and Delighter are missing
      3. Image to Material visual artefacts
    7. Interface issues
      1. Interface issues overview
      2. Fonts are not displayed correctly
      3. Main interface is transparent
    8. Performance issues
      1. Performance issues overview
      2. Color picker takes long time to open the first time
      3. Interface lags when interacting with the layer stack or other elements
    9. Stability issues
      1. Stability issues overview
      2. Crash when exporting a material
      3. Crash when using the Image to Material or Delighter
    10. Startup issues
      1. Startup issues overview
      2. Application doesn't start on Linux
      3. Crash at start up - Old OBS version
  7. Features and workflows
    1. Features and workflows overview
    2. 3D Capture
    3. Export parametric assets
    4. End to end Physical Size Workflow
    5. Generative Workflow
    6. Texture Import
    7. Texture Generators
    8. Use As Bitmap
    9. Adobe Standard Material
  8. Pipeline and integrations
    1. Pipeline and integrations overview
    2. Environment variables
    3. Substance Send-to
    4. HP Z Captis support
      1. HP Z Captis support overview
      2. Your first capture, step by step
      3. System requirements to use the HP Z Captis device
      4. FAQ for HP Z support in Sampler
      5. Known issues and limitations
  9. Scripting and Development
    1. Scripting and Development overview
    2. Manage installed plugins and scripts
    3. Create a Plugin with Python and QML
    4. Create a Script with Python
      1. Create a Script with Python overview
      2. Example Scripts
  10. 3D Capture
    1. 3D Capture equipment
    2. Camera settings - Exposure
    3. Camera settings - Focus
    4. 3D Capture lighting
    5. Cross-polarizing for 3D Capture
    6. Processing advanced 3D Captures
    7. Editing 3D Captured meshes
  11. Release Notes
    1. Release Notes overview
    2. All Changes
    3. Beta
    4. Version 4.5
    5. Version 4.4
    6. Version 4.3
    7. Version 4.2
    8. Version 4.1
    9. Version 4.0
    10. Version 3.4
    11. Version 3.3
    12. Old Versions
      1. Version 3.2
      2. Version 3.1
      3. Version 3.0
      4. Version 2020.3 (2.3)
      5. Version 2020.2 (2.2)
      6. Version 2020.1 (2.1)
      7. Version 2019.1
      8. Version 0.8.1
      9. Version 0.8.0
      10. Version 0.7.0
      11. Version 0.6.1
      12. 0.6.0
      13. 0.5.4
      14. 0.5.3
      15. 0.5.2
      16. 0.5.1
      17. 0.5.0
  12. FAQ
    1. FAQ  Overview

Version 4.2

Substance 3D Sampler 4.2 introduces a new AI powered version of Image to Material and a new AI Upscale feature. This version includes complete control of the resolution per layer.

 

Release date: 05 September 2023

Image to Material – New Version 

Image to Material generates material channels (base color, roughness, normal, displacement and metallic) for you from a single image.

The updated version of Image to Material improves the material generation and the range of materials supported. 

Now, Image to Material has been trained on all material types, generating better results for Fabric, plastic, wood, etc. 

The updated version has a new parameter to select the material type to generate accurately all channels and automatically adjust the range. 

Substance 3D Sampler using the new Image to Material (AI Powered) filter

AI Upscale 

Thanks to the new Upscale layer, Sampler enhances features of your material or image by multiplying by 2 or by 4 the resolution of your asset (material or image). 

This allows to increase the quality and the level of details of low-resolution textures maintain feature coherency between maps during textures enlargement. 

The Upscale filter enhances base color, normal, height, roughness, and metallic channels of your material.

To maximize the results quality, the Upscale filter should be used on data (material and image) at their original resolution without previous resolution change.

Upscale filter added to Substance 3D Sampler project

Layer Resolution 

The new system of Layer Resolution lets you have full control over the resolution of each layer. A layer takes the resolution of your document size or the resolutions of the layer below.  

The resolution is displayed on each layer to easily visualize the impact of your work on the resolution of your material.

This allows you to increase the quality of your materials, but also performance while working on your assets. 

Tutorials 

Release Note 

4.2 DORAYAKI

(Released: 05 September 2023) 

Added:

  • [Content] Vastly improved Image to Material (AI) and Delighter filters
  • [Content] New Upscale filter
  • [Content] The Crop filter now has dynamic output resolution.
  • [Material Creation Template] Add Document size setting.
  • [Material Creation Template] New "Add a crop" toggle button.
  • [Material Creation Template] New "Upscale Material" toggle 
  • [Material Creation Template] Display imported image size
  • [Material Creation Template] Give feedback when some imported images cannot be used 
  • [Material Creation Template] Warn when image sizes are inconsistent
  • [Material Creation Template] New warnings and tooltips
  • [Layers] Display the resolution of the layers in the layer stack
  • [Layers] Layer compute resolution can now be either set to Document size or Input size
  • [Layers] Show layers resolution in the layer stack
  • [Layers] Switch a layer resolution policy to Document or Layer Input when applicable
  • [Layers] Warn the user when an Upscale filter is added manually and provide some documentation
  • [Layers] Warn the user when doing a linear upscale, and offer to use the Upscale filter instead
  • [Layers] Computing an Image to Material (AI) layer can now be cancelled quicker, to improve rendering times when tweaking the layer stack
  • [Layers] Computing an Upscale layer can now be cancelled quicker, to improve rendering times when tweaking the layer stack
  • [Export] Allow overriding resolution of exported textures
  • [Export] Channels to export list is now sorted
  • [Export] Display channel resolution in the channels to export list
  • [Application] New preference to enable or disable GPU accelerated neural networks
  • [UI] Improved resolution dropdowns
  • [UI] New icons for Mesh Transform, Mesh Post Process and Weave filters
  • [UI] Rename "Share" panel to "Export"
  • [Scripting] Add layer output resolution support to the export API
  • [Scripting] Added Crop, Upscale and Document size to the image import API
  • [Onboarding] New tutorials
  • [Onboarding] Update Welcome and What's New screens content
  • [Engine] Update Substance Engine to version 9.0.1

Fixed:

  • [3D Capture] Improve Precision options naming in Alignment settings parameters
  • [Application] Importing images with non-multiple of 16 dimensions can lead to a crash
  • [Application] Crash when duplicating an asset in the Project panel
  • [Application] Crash when switching assets in the Project panel
  • [Content] Painting a custom mask for the Snow filter does not work properly
  • [Exposed Parameters] Exposed parameters changes can be lost when switching materials
  • [Interoperability] Sending a Material from the Export panel can lead to a crash
  • [Layers] Content-Aware Fill stops computing when switching from a single image input to a material input
  • [Layers] Crash after duplicating an Environment Light that contains a material
  • [Layers] Image import layer displays wrong image name in the Properties panel if the image file was renamed
  • [Layers] Sometimes a spinner is displayed on an inactive layer
  • [Layers] Sometimes changing the output usage of an image in an Image import layer does not work
  • [Layers] Typos in the Creation Template Window
  • [UI] 3D viewport onboarding tooltip has focus issues
  • [UI] Image name can overflow if file name is too long
  • [UI] Minor brush toolbar layout issues when using the eraser
  • [UI] Strings are truncated in some languages in the Viewer Settings panel
  • [UI] While the viewport tooltip popup is displayed, pressing "space" creates a new project

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