Last updated on
Sep 6, 2023
- Substance 3D home
- Home
- Getting Started
- Interface
- Interface overview
- The Home Screen
- 2D and 3D Viewport
- Sidebars
- Panels
- Tools and Widgets
- Preferences
- Filters
- Filters overview
- Custom Filters
- Compound Filters
- Generators
- Adjustments
- Tools
- Tools overview
- Atlas Creator
- Atlas Splitter
- Channels Generation
- Channel Switch
- Clone Stamp
- Crop tool
- Delight (AI Powered)
- Height to AO
- Height to Normal
- Image To Material
- Make it Tile
- Match
- Multiangle To Material
- Normal to Height
- Paint Wrap *missing*
- PBR Validate
- Perspective Correction
- Tiling
- Transform
- Warp
- Warp Transform
- Upscale
- HDRI Tools
- Wear and Finish
- Technical Support
- Technical Support overview
- Exporting the log file
- Configuration
- Technical Issues
- Data or project issues
- Filter issues
- Interface issues
- Performance issues
- Stability issues
- Startup issues
- Features and workflows
- Pipeline and integrations
- Scripting and Development
- 3D Capture
- Release Notes
- FAQ
Shape Light
In: HDRI Tools
Description
Create a light in the shape of a rectangle or disc.
Parameters
Basic parameters
- Shape Color Mode:
Select which method to use to determine the light's color. Available parameters will change based on this selection.- Temperature (Kelvin)
- Temperature: 1000 - 27000
Adjust the temperature of the light.
- Temperature: 1000 - 27000
- RGB
- Color: color select
Select the color of the light.
- Color: color select
- Image Input
- Shape Image Input: image/brush
Import an image to use as the color. You can use the brush tool to paint directly in the 2D view, but this can have unpredictable results with this filter.
- Shape Image Input: image/brush
- Temperature (Kelvin)
- Hotspot Exposure (EV): 0-10
Adjust the exposure of the hotspot. The hotspot can sometimes be difficult or impossible to see - in a new Shape Light filter set the Shape Temperature to 1000 and the Hotspot Exposure (EV) to 10 to see the hotspot in the center of the shape. - Shape:
Set the shape of your light.
Position
- Hotspot Position: 0-1
Offset the hotspot's position - Matrix Offset: -2 to 2
Change the position of the shape light. You can also drag the light in the 2D view to reposition it.
Shape
- Shape Exposure (EV): 0-10
Adjust the exposure of the light - Shape Hardness: 0-1
Soften the edges of the light - Hotspot Size: 0-1
- Hotspot Falloff: 0-1
Adjust the softness of the edges of the hotspot.
Background
- Background Gamma:
Select the color system used to determine background Gamma.