Documentation for Substance 3D Sampler is now available on Experience League. After March 14th, HelpX pages will automatically redirect to the equivalent Experience League page.
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Last updated on
Jul 30, 2024
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Surface Relief
In: Generators
Description
Use the Surface Relief filter to add noise to your material. This can help break up large shapes or add visual interest.
Parameters
Basic parameters
- Random Seed:
The random seed that all other random parameters in this filter is based on. - Intensity: 0-1
Change the amplitude of the noise - Blur Intensity: 0-1
The strength of the blur applied to the noise - Surface Imperfection : Image/Brush/Texture Generator
Use an image or a Texture Generator to use as the surface imperfection.
Noise Parameters
- Clamp: 0-1
Clamp the noise to a certain range - Contrast: 0-1
Modify the contrast of the noise - Invert: toggle
Invert the noise's height map
Transform
- Tiling: 1-16
Unlike Basic parameters > scale, Tiling manages the number of instances of the noise. - Mirror:
Mirror the noise across one or both axes - Offset:
Reposition the noise in the X and Y axes - Rotation:
Rotate the noise. The rotation angle snaps to ensure that tiling is still possible.
Mask
- Use Custom Mask: toggle
Enable to see Custom Mask controls:- Mask: image/brush/Texture Generator
Import an image to use as a mask or use the brush to paint directly in the 2D view - Custom Mask - Blur: 0-1
Blur the mask - Custom Mask - Invert: toggle
- Mask: image/brush/Texture Generator
Advanced Parameters
- Height Intensity: 0-1
Control the blend of the noise heightmap with the underlying materials heightmap - Height - Replace Base: toggle
Toggle whether to replace the base height or not - Normal Intensity: 0-1
Adjust the strength of the noise's normal map - Normal - Replace Base: toggle
Toggle whether to replace the base normal map or not - Normal -Direction:
Modify which axes to use for normal generation - Normal - Rotate Direction
- Ambient Occlusion - Intensity
- Ambient Occlusion - Radius