Documentation for Substance 3D Sampler is now available on Experience League. After March 14th, HelpX pages will automatically redirect to the equivalent Experience League page.
Refer to the FAQ for more information about which documentation is affected.
Last updated on
Aug 14, 2025
- Substance 3D home
- Home
- Getting Started
- Getting Started overview
- Activation and licenses
- System requirements /content/help/en/substance-3d-sam
- Shortcuts
- Importing Resources
- Report a bug
- Project Management
- Export
- Export overview
- Export Window
- Default Presets
- Managing custom presets
- Managing Presets
- Interface
- Interface overview
- The Home Screen
- 2D and 3D Viewport
- Sidebars
- Panels
- Tools and Widgets
- Preferences
- Filters
- Filters overview
- Custom Filters
- Compound Filters
- Generators
- Adjustments
- Tools
- Tools overview
- Atlas Creator
- Atlas Splitter
- Auto Tiling
- Channels Generation
- Channel Switch
- Clone Stamp
- Crop tool
- Delight (AI Powered)
- Height to AO
- Height to Normal
- Image To Material
- Make it Tile
- Match
- Multiangle To Material
- Normal to Height
- Paint Wrap *missing*
- PBR Validate
- Perspective Correction
- Tiling
- Transform
- Warp
- Warp Transform
- Upscale
- HDRI Tools
- Wear and Finish
- Technical Support
- Technical Support overview
- Exporting the log file
- Configuration
- Technical Issues
- Data or project issues
- Filter issues
- Interface issues
- Performance issues
- Stability issues
- Startup issues
- Features and workflows
- Pipeline and integrations
- Scripting and Development
- 3D Capture
- Release Notes
- FAQ
Rust
In: Wear and Finish
Description
Use the Rust filter to add a layer of oxidized metal to your material.
In the images below you can see a metal material before and after adding the Rust filter.
Parameters
Basic parameters
- Random Seed:
The random seed determines the random values of other parameters that use randomness in this filter. - Rust Spread: 0-1
Control the spread or amount of rust. - Edge Influence: 0-1
Adjust how rust interacts with edges based on the curvature map. - Spread Smoothness: 0-1
Increase this to make the rusted areas more blobby or decrease it to make them more detailed. - Affect Metal Only: toggle
When enabled, the Rust filter will only impact areas that have a metallic value greater than 0.
Rust
- Rust Shape:
Change the pattern on which the rust is based. - Rust Intensity: 0-1
Modify the strength of the rust effect. Increasing this value makes the rust appear older and stronger.
Peel
- Peel Scale: 0-1
Change the scale of the peeling rust. - Peel Normal Intensity: 0-1
Adjust the visibility of the peel's normals. - Peel Height Intensity: 0-1
Adjust the impact of the peels on the height map.
Drips
- Drips Intensity: 0-1
Change the strength of the drip effect. - Drips Orientation: 0-1
Orient the drips to match gravity or wind. - Drips Length: 0-1
Adjust how far the drips extend from the source.
Mask
- Use Mask: toggle
Enable or disable the use of a custom mask. If enabled the following parameters appear:- Mask: image/brush
Select an image to use as a mask or use the brush to paint a custom mask directly in the 2D view. - Custom Mask - Blur: 0-1
Blur the mask. - Custom Mask - Invert: toggle
Invert the mask.
- Mask: image/brush