Documentation for Substance 3D Sampler is now available on Experience League. After March 14th, HelpX pages will automatically redirect to the equivalent Experience League page.
Refer to the FAQ for more information about which documentation is affected.
Last updated on
Sep 6, 2023
- Substance 3D home
- Home
- Getting Started
- Getting Started overview
- Activation and licenses
- System requirements /content/help/en/substance-3d-sam
- Shortcuts
- Importing Resources
- Report a bug
- Project Management
- Export
- Export overview
- Export Window
- Default Presets
- Managing custom presets
- Managing Presets
- Interface
- Interface overview
- The Home Screen
- 2D and 3D Viewport
- Sidebars
- Panels
- Tools and Widgets
- Preferences
- Filters
- Filters overview
- Custom Filters
- Compound Filters
- Generators
- Adjustments
- Tools
- Tools overview
- Atlas Creator
- Atlas Splitter
- Auto Tiling
- Channels Generation
- Channel Switch
- Clone Stamp
- Crop tool
- Delight (AI Powered)
- Height to AO
- Height to Normal
- Image To Material
- Make it Tile
- Match
- Multiangle To Material
- Normal to Height
- Paint Wrap *missing*
- PBR Validate
- Perspective Correction
- Tiling
- Transform
- Warp
- Warp Transform
- Upscale
- HDRI Tools
- Wear and Finish
- Technical Support
- Technical Support overview
- Exporting the log file
- Configuration
- Technical Issues
- Data or project issues
- Filter issues
- Interface issues
- Performance issues
- Stability issues
- Startup issues
- Features and workflows
- Pipeline and integrations
- Scripting and Development
- 3D Capture
- Release Notes
- FAQ
0.6.0
Release date: 2019/04/18
Added:
- [Metadata] See and fill materials metadata in a dedicated tab
- [Collection] Create a collection directly from the search results
- [Media Publishing] Export a board of a collection
- [UX] Undo a tweak change or image import by pressing Ctrl+Z
- [UX] Redo a tweak change or image import by pressing Ctrl+Shift+Z
- [UI] New icons with a new style
- [Performance] New Session manager to better handle the tabs switching
- [Performance] Faster opening of the Image Import layer
- [Content] New Metal generic material
- [Content] New Rust material
- [Content] New Stone generic material
- [Content] Embossing filter update
- [Content] Embroidery filter update
- [Content] Paint filter update
- [Content] Delighter filter update
Fixed:
- [Content] Water filter is working in the Specular/Glossiness workflow
- Fix greyscale radio button in the activation pop-up
- Accept files containing coma character
- Fix small font issues on pop-up windows
- Fix transparency UI issue due to a conflict with the FXAA parameter of some NVIDIA cards
- Remove the focus of the field after entenring a value in a slider
- Allocate the minimum amount of VRAM to the delighter to reduce crashes
- Fix window freeze when resizing the application window
- Fixed a crash when the layer stack was deleted while being evaluated
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage is not recommended
- Custom Environment Import can become black
- Tif images are not showing in Properties panel in the Image import layer
- Coma or point can be ignored when typing a specific value in a slider