- Substance 3D home
- Home
- Getting Started
- Interface
- Interface overview
- The Home Screen
- 2D and 3D Viewport
- Sidebars
- Panels
- Tools and Widgets
- Preferences
- Filters
- Filters overview
- Custom Filters
- Compound Filters
- Generators
- Adjustments
- Tools
- Tools overview
- Atlas Creator
- Atlas Splitter
- Channels Generation
- Channel Switch
- Clone Stamp
- Crop tool
- Delight (AI Powered)
- Height to AO
- Height to Normal
- Image To Material
- Make it Tile
- Match
- Multiangle To Material
- Normal to Height
- Paint Wrap *missing*
- PBR Validate
- Perspective Correction
- Tiling
- Transform
- Warp
- Warp Transform
- Upscale
- HDRI Tools
- Wear and Finish
- Technical Support
- Technical Support overview
- Exporting the log file
- Configuration
- Technical Issues
- Data or project issues
- Filter issues
- Interface issues
- Performance issues
- Stability issues
- Startup issues
- Features and workflows
- Pipeline and integrations
- Scripting and Development
- 3D Capture
- Release Notes
- FAQ
Interface
Sampler's workspace is made up of the viewport, the left and right sidebars, and a number of panels. Each panel is dedicated to a specific purpose, so different panels are useful during different parts of the creative process.
Workspace overview
The workspace is where you will spend most of your time in Sampler. By default the workspace consists of six areas:
A. The Application menu bar shows the current project name. It also holds the File, Edit, Window, Help, and License menus.
B. The Left sidebar holds shortcuts to some filters, the Viewer Settings panel, and the Channel Settings panel.
C. The Project and Assets panels.
D. The Viewport displays the asset you're currently working on.
E. The Layers and Properties panels.
F. The Right sidebar gives access to the Metadata and Export panels.
The Application menus are covered in more detail below. Panels, the Viewport and the sidebars each have their own articles.
Customize the workspace
Sampler's workspace is fully customizable, so you can find a layout that works best for you. If you ever want to reset the panels to the default layout, use Window > Reset to default layout.
Rearrange panels
Click and drag the title of a panel to start moving it.
You can dock a panel on the edges of the viewport or other panels: drag the panel over the edge where you'd like it to be docked and a blue highlight guide will appear. When you see the line appear, drop the panel to dock it.
Open and close panels
Use the X at the upper right of a panel to close it. Closed panels are stored in the sidebars.
To open a panel again, click the relevant icon for the panel in either the left or right sidebar. This opens the panel temporarily. Drag the panel out to keep it open permanently.
The Left Sidebar holds the following panels when they're closed:
- Assets
- Project
- Viewer Settings
- Shader Settings
- Channel Settings
The Right sidebar holds the following panels when they're closed:
- Layers
- Properties
- Physical Size
- Metadata
- Share
- Exposed Parameters
Application Menus
The Application menu bar shows the current project name. It also holds the File, Edit, Window, Help, and License menus.
Use the File menu to create a new project, open an existing project, or save your current project.
Use the Edit menu to undo and redo actions or access your preferences. To learn more about preferences, go here.
Use the Window menu to reset your workspace to the default layout.
Use the Help menu to learn more about Sampler or find out how to fix issues.
Tutorials | Opens Sampler's tutorials page. Tutorials cover everything from the basics of using Sampler to advanced techniques that can accelerate your work. |
Release notes | See what changed in recent versions of Sampler. |
Documentation | See the documentation. The documentation provides information on all aspects of using Sampler. |
Keyboard Shortcuts | See a full list of keyboard shortcuts. Using shortcuts can help you work faster than relying on your cursor alone. |
Forum | Open the forums to join the conversation with other members of the Substance 3D Sampler community, or submit your own posts and suggestions. |
Report a bug | Report a problem with Sampler. |
Export log | This can be useful for troubleshooting issues that might occur while using Sampler. |
Substance 3D assets | Open Substance Source for access to a huge library of materials and other assets created and curated by the Substance 3D team. |
Substance 3D community assets | Open Substance Share for access to a library of materials and other assets created by members of the Substance 3D community. |
About Sampler | See information about your installed version of Sampler. |
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