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Version 2020.2 (2.2) | Substance 3D Sampler

  1. Substance 3D home
  2. Home
  3. Getting Started
    1. Getting Started overview
    2. Activation and licenses
    3. System requirements
    4. Shortcuts
    5. Importing Resources
    6. Report a bug
    7. Project Management
    8. Export
      1. Export overview
      2. Export Window
      3. Default Presets
        1. Default Presets overview
        2. Arnold 5
        3. Blender Cycles/Eevee
        4. Corona Renderer
        5. Enscape - Revit
        6. Keyshot9+
        7. Lens Studio
        8. Spark AR Studio
        9. Unity HDRP Standard
        10. Unity HDRP Specular
        11. Unity Standard
        12. Unity Specular
        13. Unreal Engine 4
        14. Redshift
        15. V-Ray Next
      4. Managing custom presets
      5. Managing Presets
  4. Interface
    1. Interface overview
    2. The Home Screen
    3. 2D and 3D Viewport
    4. Sidebars
    5. Panels
      1. Panels overview
      2. Project panel
      3. Assets panel
      4. Layers panel
      5. Properties panel
      6. Viewer Settings panel
      7. Shader Settings panel
      8. Channel Settings panel
      9. Metadata panel
      10. Export panel
      11. Physical Size Panel
      12. Exposed Parameters Panel
      13. Resources
    6. Tools and Widgets
      1. Tools and Widgets overview
      2. Sliders
      3. Color Picker
    7. Preferences
      1. Preferences overview
      2. Normal Format
      3. Layer Resolution
  5. Filters
    1. Filters overview
    2. Custom Filters
    3. Compound Filters
    4. Generators
      1. Generators overview
      2. Atlas Scatter
      3. Brickwall
      4. Cloth Weave
      5. Decal
      6. Embossing
      7. Embroidery
      8. Floor Tiles
      9. Gravel
      10. Panel
      11. Parquet
      12. Pattern
      13. Pavement
      14. Perforate
      15. Quilt Stitch
      16. Splatter
      17. Stonewall
      18. Surface Relief
      19. Weave
    5. Adjustments
      1. Adjustments overview
      2. Blur
      3. Brightness/Contrast
      4. Colorize
      5. Color Replace
      6. Color Variation
      7. Equalize
      8. Fill
      9. Hue/Saturation
      10. Invert
      11. Sharpen
      12. Vibrance
    6. Tools
      1. Tools overview
      2. Atlas Creator
      3. Atlas Splitter
      4. Channels Generation
      5. Channel Switch
      6. Clone Stamp
      7. Crop tool
      8. Delight (AI Powered)
      9. Height to AO
      10. Height to Normal
      11. Image To Material
      12. Make it Tile
      13. Match
      14. Multiangle To Material
      15. Normal to Height
      16. Paint Wrap *missing*
      17. PBR Validate
      18. Perspective Correction
      19. Tiling
      20. Transform
      21. Warp
      22. Warp Transform
      23. Upscale
    7. HDRI Tools
      1. HDRI Tools overview
      2. Color Temperature Adjustment
      3. Exposure
      4. Exposure Preview
      5. HDR Merge
      6. Line Light
      7. Nadir Extract
      8. Nadir Patch
      9. Panorama Patch
      10. Plane Light
      11. Shape Light
      12. Sphere Light
      13. Straighten Horizon
    8. Wear and Finish
      1. Wear and Finish overview
      2. Corrode
      3. Cracks
      4. Dirt
      5. Discarded Gums
      6. Dust
      7. Erode
      8. Metal Finish
      9. Moss
      10. Oxidate
      11. Paint
      12. Rust
      13. Scratch
      14. Snow
      15. Stylization
      16. Water
      17. Varnish
  6. Technical Support
    1. Technical Support overview
    2. Exporting the log file
    3. Configuration
      1. Configuration overview
      2. Retrieving the installation path
      3. Update Checker
      4. NVIDIA Driver Settings
      5. 3D Capture set-up on Linux  
    4. Technical Issues
      1. Technical Issues overview
    5. Data or project issues
      1. Data or project issues overview
      2. Import Substance Alchemist projects in Substance 3D Sampler
    6. Filter issues
      1. Filter issues overview
      2. Image to Material and Delighter are missing
      3. Image to Material visual artefacts
    7. Interface issues
      1. Interface issues overview
      2. Fonts are not displayed correctly
      3. Main interface is transparent
    8. Performance issues
      1. Performance issues overview
      2. Color picker takes long time to open the first time
      3. Interface lags when interacting with the layer stack or other elements
    9. Stability issues
      1. Stability issues overview
      2. Crash when exporting a material
      3. Crash when using the Image to Material or Delighter
    10. Startup issues
      1. Startup issues overview
      2. Application doesn't start on Linux
      3. Crash at start up - Old OBS version
  7. Features and workflows
    1. Features and workflows overview
    2. 3D Capture
    3. Export parametric assets
    4. End to end Physical Size Workflow
    5. Generative Workflow
    6. Texture Import
    7. Texture Generators
    8. Use As Bitmap
    9. Adobe Standard Material
  8. Pipeline and integrations
    1. Pipeline and integrations overview
    2. Environment variables
    3. Substance Send-to
    4. HP Z Captis support
      1. HP Z Captis support overview
      2. Your first capture, step by step
      3. System requirements to use the HP Z Captis device
      4. FAQ for HP Z support in Sampler
      5. Known issues and limitations
  9. Scripting and Development
    1. Scripting and Development overview
    2. Manage installed plugins and scripts
    3. Create a Plugin with Python and QML
    4. Create a Script with Python
      1. Create a Script with Python overview
      2. Example Scripts
  10. 3D Capture
    1. 3D Capture equipment
    2. Camera settings - Exposure
    3. Camera settings - Focus
    4. 3D Capture lighting
    5. Cross-polarizing for 3D Capture
    6. Processing advanced 3D Captures
    7. Editing 3D Captured meshes
  11. Release Notes
    1. Release Notes overview
    2. All Changes
    3. Beta
    4. Version 4.5
    5. Version 4.4
    6. Version 4.3
    7. Version 4.2
    8. Version 4.1
    9. Version 4.0
    10. Version 3.4
    11. Version 3.3
    12. Old Versions
      1. Version 3.2
      2. Version 3.1
      3. Version 3.0
      4. Version 2020.3 (2.3)
      5. Version 2020.2 (2.2)
      6. Version 2020.1 (2.1)
      7. Version 2019.1
      8. Version 0.8.1
      9. Version 0.8.0
      10. Version 0.7.0
      11. Version 0.6.1
      12. 0.6.0
      13. 0.5.4
      14. 0.5.3
      15. 0.5.2
      16. 0.5.1
      17. 0.5.0
  12. FAQ
    1. FAQ  Overview

Version 2020.2 (2.2)

Substance Alchemist 2020.2 "Udon" introduces a new AI Powered Image to Material process to transform a single image input into a fully PBR Material, an improved Material Creation Template, lot of workflow and usability improvements and new content such as new filters.

Release date: June 15, 2020

Major features

Image to Material (AI Powered)

The Image to Material template has a new setting named AI Powered. This new setting provides better results to generate a high quality PBR material from a single input image.

The AI Powered setting uses machine learning to recognize shapes and objects and accurately generate height and normal information. This setting also includes the delighter filter to remove any shadows and highlights. This new setting works best with outdoor materials, as the algorithm was trained with grounds, pebbles, bark, stones, and other exterior based surfaces lit with natural lighting. Further updates will bring more flexibility and versatility of supported materials. For more details see the dedicated documentation page.

Here is a comparison of the height information generated by the two algorithms with their default values:

Note:

The AI Powered setting requires specific hardware. It is only available on Windows and Linux with an Nvidia GPU. See the technical requirements for more information.

New Texture Import Template

The image import pop-up window has been improved on several aspects. There is also a new type of process available named Texture Import.

  • Improved interface
    The interface has been updated to make it easier to use and learn, with detailed explanations for each option available.

  • New Texture Import option
    A new option named Texture Import is now available and allow to import and connect as set of images directly into the right output channels based on their names. It provides an easy way to setup a material from an existing group of images. For more information see the dedicated documentation page.

New 2D Painting for Filters Mask Inputs

In this version it is now possible to paint and edit filters masks directly in the 2D view without having to import an external image. The painting automatically tiles to make possible the creation of seamless material.

  • Entering 2D Paint Mode
    To start the 2D Paint mode simply click on the brush icon next to the mask name in Filter's properties.

  • 2D Paint Toolbar
    When inside the paint mode, the 2D view will display a new toolbar at the top with the following functionalities:

    • Brush color: adjust the brush grayscale value for painting the mask.
    • Brush pen size: adjust the brush size for painting the mask.
    • Reset mask: clear the current mask to black, any painting information will be lost.
    • Stop drawing: exit the 2D Paint mode.

  • Keyboard Shortcuts
    The paint mode support the following shortcuts to speed up the painting process:

    • X: invert the current grayscale value of the brush.
    • Ctrl + Mouse Wheel: change the brush size.
    • [ or ]: change the brush size.

New Atlases and Decals creation mode shortcuts

Two new creation modes have been added to take advantage of new types of Substance materials and ease-up their setup in the layer stack:

  • Decal Mode
    Alt + Drag and Drop: when drag and dropping a material from a collection, press and maintain Alt to create the material in decal projection mode automatically.

  • Atlas Mode
    Shift + Drag and Drop: when drag and dropping a material from a collection, press and maintain Shift to create the material in atlas scatter mode automatically.

New Perspective Correction Tool

A new tool named Perspective Correction has been added to the filters list and allow to adjust or compensate the perspective of an image.

  • Perspective Correction
    With this filter it is possible to fix defaults from scans and photography images to make them more suitable to material creation. The filter offers four control points which represent the initial corners of the image. Move the points to adjust/compensate the perspective.

Improved Color Widget

The color widget visible in the parameters panel now offers more controls:

  • Color Value Tooltip
    When the mouse is hover a color widget, a tooltip will now appear describing the current color value (hexadecimal format).

  • Right-Click Actions
    When right-clicking on a color widget a new contextual menu will appear with the following actions:
    • Clear: set the color to black and the alpha value to zero.
    • Copy: copy in memory the current color value of the widget.
    • Paste: paste into the widget the current color value in memory.

New Content

This version brings a lot of new and varied content:

  • New Default Meshes
    There are three new meshes available to showcase materials in the viewport:
    • Shoe Shape
    • Male T-Shirt
    • Female T-Shirt

  • New Filters
    There are 5 new filters available in this version:
    • Cracks
    • Moss
    • Quilt Stitches
    • Floor Tiles
    • PBR Validate

  • New Blend Mode
  • Filters and other tool now support a new blend mode named Per Channel Blend Mode. When this mode is enabled, it is possible to tweak the blending operation of each channel in the properties panel.

  • Export Presets
    This release includes new and updated export presets:
    • VStitcher
    • CLO
    • DetailMap support in Unity HDRP templates

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