Documentation for Substance 3D Sampler is now available on Experience League. After March 14th, HelpX pages will automatically redirect to the equivalent Experience League page.
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Last updated on
Sep 6, 2023
- Substance 3D home
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- System requirements /content/help/en/substance-3d-sam
- Shortcuts
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- Report a bug
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- Export overview
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- Managing Presets
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- Atlas Creator
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- Auto Tiling
- Channels Generation
- Channel Switch
- Clone Stamp
- Crop tool
- Delight (AI Powered)
- Height to AO
- Height to Normal
- Image To Material
- Make it Tile
- Match
- Multiangle To Material
- Normal to Height
- Paint Wrap *missing*
- PBR Validate
- Perspective Correction
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- Technical Support overview
- Exporting the log file
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- Features and workflows
- Pipeline and integrations
- Scripting and Development
- 3D Capture
- Release Notes
- FAQ
Version 0.7.0
Release date: 2019/06/13
Added:
- [Filters] Access quickly to your filters by pressing the space bar
- [Filters] New dedicated panel to manage, browse and import your filters
- [Metadata] Right click on a material to see its metadata
- [Metadata] Right click on a material to see its location on your disk
- [Sliders] Animate sliders when you hover them by pressing Ctrl
- [Sliders] Stop and restart your sliders animation by pressing P
- [Export] SBSAR export follows Substance Source guidelines
- [License] Activate Substance Alchemist using an environment variable
- [UX] File dialog remembers the last file path selected
- [UX] Folder dialog remembers the last folder path selected
- [UI] Update Resources panel UI
- [UI] Update Search bar UI
- [UI] Create New material icon is updated
- [Help] URLs are updated to substance3d.com domain
- [Mesh] A Cloth mesh is now available
- [Content] New Corrosion Filter
- [Content] New Oxydation Filter
- [Content] New Moss Filter
- [Content] New Dust Filter
- [Content] New Brickwall pattern Filter
- [Content] New Stonewall pattern Filter
- [Content] New Wood Finish Filter
- [Content] New Metal Finish Filter
- [Content] New Snow Filter
- [Content] New Randomizer Filter
- [Content] You can now import your textures directly in the Base Material filter
Fixed:
- Fix a crash when saving the layer stack
- Possible to add a value above 1 in the environment rotation slider
- Do not lose blend parameters when a blend layer is transformed back and forth from blend layer to material layer
- Fix duplicates when generating variations of the same layer stack multiple times
- When re-opening a material, Alchemist remembers the modified ranges (min and max) of your sliders
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage is not recommended
- Custom Environment Import can become black
- Tif images are not showing in Properties panel in the Image import layer
- Coma or point can be ignored when typing a specific value in a slider
- Normal to height filter can crash on MacOS