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All Changes | Substance 3D Sampler

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  5. Filters
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    4. Generators
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      2. Atlas Scatter
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      5. Decal
      6. Embossing
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      8. Floor Tiles
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      11. Parquet
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    5. Adjustments
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    6. Tools
      1. Tools overview
      2. Atlas Creator
      3. Atlas Splitter
      4. Channels Generation
      5. Channel Switch
      6. Clone Stamp
      7. Crop tool
      8. Delight (AI Powered)
      9. Height to AO
      10. Height to Normal
      11. Image To Material
      12. Make it Tile
      13. Match
      14. Multiangle To Material
      15. Normal to Height
      16. Paint Wrap *missing*
      17. PBR Validate
      18. Perspective Correction
      19. Tiling
      20. Transform
      21. Warp
      22. Warp Transform
      23. Upscale
    7. HDRI Tools
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      10. Plane Light
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      12. Sphere Light
      13. Straighten Horizon
    8. Wear and Finish
      1. Wear and Finish overview
      2. Corrode
      3. Cracks
      4. Dirt
      5. Discarded Gums
      6. Dust
      7. Erode
      8. Metal Finish
      9. Moss
      10. Oxidate
      11. Paint
      12. Rust
      13. Scratch
      14. Snow
      15. Stylization
      16. Water
      17. Varnish
  6. Technical Support
    1. Technical Support overview
    2. Exporting the log file
    3. Configuration
      1. Configuration overview
      2. Retrieving the installation path
      3. Update Checker
      4. NVIDIA Driver Settings
      5. 3D Capture set-up on Linux  
    4. Technical Issues
      1. Technical Issues overview
    5. Data or project issues
      1. Data or project issues overview
      2. Import Substance Alchemist projects in Substance 3D Sampler
    6. Filter issues
      1. Filter issues overview
      2. Image to Material and Delighter are missing
      3. Image to Material visual artefacts
    7. Interface issues
      1. Interface issues overview
      2. Fonts are not displayed correctly
      3. Main interface is transparent
    8. Performance issues
      1. Performance issues overview
      2. Color picker takes long time to open the first time
      3. Interface lags when interacting with the layer stack or other elements
    9. Stability issues
      1. Stability issues overview
      2. Crash when exporting a material
      3. Crash when using the Image to Material or Delighter
    10. Startup issues
      1. Startup issues overview
      2. Application doesn't start on Linux
      3. Crash at start up - Old OBS version
  7. Features and workflows
    1. Features and workflows overview
    2. 3D Capture
    3. Export parametric assets
    4. End to end Physical Size Workflow
    5. Generative Workflow
    6. Texture Import
    7. Texture Generators
    8. Use As Bitmap
    9. Adobe Standard Material
  8. Pipeline and integrations
    1. Pipeline and integrations overview
    2. Environment variables
    3. Substance Send-to
    4. HP Z Captis support
      1. HP Z Captis support overview
      2. Your first capture, step by step
      3. System requirements to use the HP Z Captis device
      4. FAQ for HP Z support in Sampler
      5. Known issues and limitations
  9. Scripting and Development
    1. Scripting and Development overview
    2. Manage installed plugins and scripts
    3. Create a Plugin with Python and QML
    4. Create a Script with Python
      1. Create a Script with Python overview
      2. Example Scripts
  10. 3D Capture
    1. 3D Capture equipment
    2. Camera settings - Exposure
    3. Camera settings - Focus
    4. 3D Capture lighting
    5. Cross-polarizing for 3D Capture
    6. Processing advanced 3D Captures
    7. Editing 3D Captured meshes
  11. Release Notes
    1. Release Notes overview
    2. All Changes
    3. Beta
    4. Version 4.5
    5. Version 4.4
    6. Version 4.3
    7. Version 4.2
    8. Version 4.1
    9. Version 4.0
    10. Version 3.4
    11. Version 3.3
    12. Old Versions
      1. Version 3.2
      2. Version 3.1
      3. Version 3.0
      4. Version 2020.3 (2.3)
      5. Version 2020.2 (2.2)
      6. Version 2020.1 (2.1)
      7. Version 2019.1
      8. Version 0.8.1
      9. Version 0.8.0
      10. Version 0.7.0
      11. Version 0.6.1
      12. 0.6.0
      13. 0.5.4
      14. 0.5.3
      15. 0.5.2
      16. 0.5.1
      17. 0.5.0
  12. FAQ
    1. FAQ  Overview

All Changes

This page regroups all the changes that happened to Substance 3D Sampler, from new features to bug fixes.

Version 4

4.5.2 GRUYERE

(Released: 07 November 2024)  

Fixed:

  • [Content] Crop, Embroidery and Height blend filters

4.5.1 GRUYERE

(Released: 30 July 2024) 

 

Fixed:

  • [Layers] Painting greyscale masks does not work, impacting tools like Clone Stamp, Paint Warp, Content Aware Fill

4.5.0 GRUYERE

(Released: 18 July 2024) 

 

Added:

  • [Interoperability] Send materials to UE5, Blender, Maya, 3DsMax Unity
  • [Content] New texture generator category - Gradients 
  • [Content] HDRI Tools - new Environment rotation filter

Fixed:

  • [Exposed Parameters] Exposing .sbsar input values do not work
  • [Layers] Base color turns red with greyscale images
  • [Rendering] Grayscale images used in color channels have wrong color space
  • [Scripting] Using an export preset sometimes doesn't export the expected channels
  • [Content] Dirt - Applying a Dirt filter on top of Image to Material generates a black normal 
  • [Content] Emboss - Scaling of a pattern in the emboss filter is not linear between 0 and 1 
  • [Content] Make it tile - Improved normal and height consistency

4.4.1 FONDUE

(Released: 6 June 2024) 

Fixed:

  • [Content] Dirt filter is missing 
  • [Generative AI] Network error sometimes occur when using Image to Texture

4.4.0 FONDUE

(Released: 23 May 2024) 

Added:

  • [Application] 3D Capture cache is now stored in a separate sub-folder
  • [Generative AI] Image to Texture (Beta)
  • [Generative AI] Text to Pattern (Beta)
  • [Generative AI] Text to Texture (Beta)
  • [Scripting] Assets now have a 'resource' property
  • [Scripting] Layers now have a 'output_usages' property

Fixed:

  • [Application] Crash when opening corrupted project file
  • [Application] Crash when project contains corrupted assets
  • [Application] Crash when unplugging a monitor on Windows
  • [Application] Incorrect application icon in the Windows task bar
  • [Application] Main configuration file corruption can lead to files deletion
  • [Application] Panels appear in front of popups
  • [Content] Texture generators have blurry thumbnails
  • [Export] Opacity channel generated from an imported image breaks when exporting a .sbs/.sbsar
  • [Filters] Upscale can crash depending on its input layers
  • [Generative AI] Possible crashes when receiving unexpected results from the service
  • [Scripting] Crash when autoloading a plugin from environment variable
  • [Scripting] Possible crash when assigning Output Usage with the API

4.3.3 EMPANADA

(Released: 26 March 2024)

Added:

  • [3D Capture] New advanced auto-UV parameters during Post Process
  • [Filters] Perforate filter: ability to invert and change the size of the custom pattern

Fixed:

  • [3D Capture] Base color can be incorrect on macOS
  • [3D Capture] Crash when processing a new version
  • [3D Capture] Post-Process step can crash on macOS
  • [3D Capture] The Mesh Transform layer can lead to incorrect rendering
  • [Application] Crash when starting Sampler while a previous instance is still exporting
  • [Application] Sampler is unresponsive for a moment when started for the first time
  • [Export] Anisotropy Angle map is not exported
  • [Filters] Adding Cloth Weave to the layer stack can lead to a crash
  • [Filters] Adding Emboss to the layer stack can lead to a crash
  • [Filters] Content-Aware Fill crashes when using 32 bit images
  • [Filters] Emboss: Opacity of the layers below aren't completely overriden
  • [Filters] Fill: Blend mode does not work in Designer and Painter
  • [Filters] Embroidery: automatic color selection is broken
  • [Preferences] Prevent setting an unsupported path for 3D Capture cache
  • [Preferences] The Normal Format preference does not work
  • [Scripting] The channels parameters of Asset.export_material is case sensitive

4.3.2 EMPANADA

(Released: 22 February 2024)

Fixed:

  • [Application] Saving a project on a network share on Windows corrupts the project file

4.3.1 EMPANADA

(Released: 15 February 2024)

Fixed:

  • [3D Capture] Crash when image files become inaccessible while batch generating masks
  • [Export] Exporting a material with Crop or relative to input policy layer gives invalid results
  • [Layers] Rare crash when rendering a layer stack
  • [Filters] Embroidery - Fix issue when using material input on MacOS
  • [Filters] Stylization - Support Texture Generators
  • [Filters] Pattern - Fix parameters naming
  • [Localization] "Save as..." in hardware information window under help menu is appearing unlocalized

4.3.0 EMPANADA

(Released: 25 January 2024) 

Added:

  • [Assets] New asset type: Texture Generators
  • [Assets] New materials included in the Starter Assets
  • [Assets] New asset picker for image parameters in the Properties panel
  • [Assets] Drag and drop Texture Generators from the Assets panel to the image pickers in the Properties panel
  • [Assets] Drag and drop Texture Generators from the operating system file explorer
  • [Assets] Filters can suggest fitting generators via a user tag on the image input
  • [Assets] Texture Generators can define which filter should suggest them via a user tag
  • [Content] New Perspective Crop filter
  • [Content] New Stylization filter
  • [Content] Blending mode on Fill Filter
  • [Content] Updated Embroidery filter
  • [Content] Updated Paint Wrap filter
  • [Content] Updated all filters to support Texture Generators
  • [Layers] Ability to chose a Texture Generator output channel when adding it to the layer stack
  • [Layers] Ability to easily list and apply presets on Texture Generators
  • [Layers] Display a Texture Generator preview in the image pickers
  • [Layers] Texture Generator parameters can be exposed and exported
  • [Layers] Assign the Base Color usage when importing a single image with the Texture Import Creation Template
  • [Layers] Feedback when trying to drag and drop incompatible files in image pickers in the Properties panel
  • [Layers] Generate an opacity channel from the alpha channel of an imported image
  • [Layers] Image to Material (AI) is faster to compute when changing its category
  • [Layers] Select the most relevant layer after a Creation Template is used
  • [Layers] The position widgets can now be tweaked with a slider in the Advanced Parameters group
  • [Export] Display a percentage in the queue instead of raw numbers
  • [Interoperability] Opacity channel is now recognized as alpha channel when sending to Painter
  • [Application] New dialog to display and save hardware information
  • [Application] New preference to change the default height scale for every project
  • [Application] Improve the way outdated assets are displayed
  • [Scripting] New asset.documentResolution() and asset.setDocumentResolution() functions
  • [Scripting] New select_asset() function
  • [Scripting] Python API for Texture Generators
  • [Scripting] get_project_assets() now returns 3D objects
  • [UI] Asset thumbnail size can be changed in the Assets panel
  • [UI] Updated viewport display icons

Fixed:

  • [2D View] Zoom with mouse wheel is blocked at 244%
  • [Application] Crash at start when initializing the graphics API
  • [Application] Crash if the project name contains the # character
  • [Application] Possible crash when opening an old project
  • [Application] Re-opening the current project can lead to a crash
  • [Application] Some project changes are not registered and are lost without warning when closing the project if not saved
  • [Export] .sbs/.sbsar export issues when using multiple files with the same name
  • [Export] Wrong color space for exported grayscale images .sbs/.sbsar file
  • [Filters] Opacity blend behavior issues
  • [Layers] .svg files sometimes are not rendered at the correct resolution
  • [Performance] Some project saves on disk are unnecessary
  • [Project] Importing an old project does not load associated presets
  • [Scripting] Unable to get parameters of the first inserted layer
  • [UI] The preview popup when hovering an asset can appear in the wrong location or screen
  • [UI] Undocked panels are visible and usable on top of the Welcome screen

4.2.2 DORAYAKI

(Released: 5 December 2023)

Added:

  • [3D Capture] 3D Capture is now 5% to 10% faster on Windows
  • [3D Capture] Improve mesh cleanup before decimation
  • [Engine] Update Substance Engine to version 9.0.3
  • [Layers] Content-Aware Fill: upstream update, various use case fixes and Linux support

Fixed:

  • [3D Capture] Clicking "Back" after alignment then "Next" does not update the point cloud
  • [3D Capture] Mesh displayed with holes after being added to project
  • [Application] Crash when exiting fullscreen mode after a 3D capture
  • [Application] Crash with crafted image files
  • [Application] If in "All libraries" when quitting Sampler, the Assets panel becomes empty at restart
  • [Application] Memory leak when exporting material
  • [Application] Opening a project save with previous Sampler versions can lead to a crash
  • [Application] Potential crashes when failing to convert 3D meshes
  • [Application] Silent crash when opening a .sbsar while Sampler is running
  • [Export] Crash when exporting a .sbs/.sbsar file with a custom usage
  • [Export] Exported normal maps are always DirectX regardless of the user setting
  • [Export] Exporting a 3D Object to a FBX file on macos does not work
  • [Export] Inconsistencies when exporting a Layer Stack with an Embroidery filter as a .sbs/.sbsar file
  • [Export] Sometimes exporting .sbs/.sbsar files does not work
  • [Export] Sometimes when exporting an .sbs/.sbsar file images don't have the right bit depth
  • [Layers]  Making a Splatter layer invisible renders its first child instead
  • [Layers] Crash when loading mask in Brigtness/Contrast layer
  • [Layers] Misleading error messages are displayed after deleting layer
  • [Layers] Possible crash when downgrading an asset
  • [Layers] Some outputs are not connected to inputs unless the usage is forced in the Channel Settings panel
  • [Physical Size] Reference layer dropdown can be reset by mistake
  • [UI] Import template info icons needs update
  • [UI] Viewport shortcut tip appears everytime the viewport layout changes

4.2.1 DORAYAKI

(Released: 21 September 2023) 

Added :

  • [Content] Image to Material - Improve microdetails generation in normal maps
  • [Content] Image to Material - New delighting intensity parameter
  • [Layers] Images can be added in the Image Import layers
  • [Layers] Images can be removed in the Image Import layers
  • [Layers] Invalid layers can now be deleted
  • [2D View] Shift+C shortcut to cycle back the channels
  • [3D Capture] Display a warning toast when user import less than 20 images
  • [Application] New preferences to set the default material texture tiling value
  • [Onboarding] Updated tutorial UI for Image to Material (AI) and Upscale
  • [Scripting] 3D Capture API: DatasetInfo has more data when Capture3dState is set to aligned
  • [Scripting] New select_asset argument to create_asset(). New functions: wait_for_computation() and clear_render_cache()

 

Fixed :

  • [Layers] Crash when Crop region is very small
  • [Layers] Crash when adding or tweaking the Crop filter
  • [Layers] Making crop region square leads to incorrect material output resolution
  • [Layers] Outputs sometimes disappear when several layers are disabled
  • [Layers] Render cache may not properly be invalidated with the Image to Material (AI) and Upscale filters
  • [Layers] Unable to add Upscale filter when selecting "Do not show this message again" in the warning popup
  • [Layers] Unable to restore the image in Embroidery filter once modified
  • [Export] Exported normal map resolution changes when changing normal format
  • [Export] Remove "_environment" file name suffix when exporting an environment
  • [Export] Unable to export an .sbsar file when there is a Warp Transform layer in the layer stack
  • [2D View] "Fit to screen" does not work when resolution changes
  • [Application] After closing the application window while computing, the application process could still be running
  • [Application] Crash at exit
  • [Application] Invalidate render cache when toggling GPU accelerated neural networks
  • [Scripting] Naming a plugin as an existing panel name causes unexpected behaviors
  • [UI] Clicking on a item with a tooltip will cause the tooltip to disappear until restart
  • [UI] Height scale value may change when switching assets
  • [UI] Incorrect margin in comboboxes

4.2 DORAYAKI

(Released: 05 September 2023) 

Added:

  • [Content] Vastly improved Image to Material (AI) and Delighter filters
  • [Content] New Upscale filter
  • [Content] The Crop filter now has dynamic output resolution.
  • [Material Creation Template] Add Document size setting.
  • [Material Creation Template] New "Add a crop" toggle button.
  • [Material Creation Template] New "Upscale Material" toggle 
  • [Material Creation Template] Display imported image size
  • [Material Creation Template] Give feedback when some imported images cannot be used 
  • [Material Creation Template] Warn when image sizes are inconsistent
  • [Material Creation Template] New warnings and tooltips
  • [Layers] Display the resolution of the layers in the layer stack
  • [Layers] Layer compute resolution can now be either set to Document size or Input size
  • [Layers] Show layers resolution in the layer stack
  • [Layers] Switch a layer resolution policy to Document or Layer Input when applicable
  • [Layers] Warn the user when an Upscale filter is added manually and provide some documentation
  • [Layers] Warn the user when doing a linear upscale, and offer to use the Upscale filter instead
  • [Layers] Computing an Image to Material (AI) layer can now be cancelled quicker, to improve rendering times when tweaking the layer stack
  • [Layers] Computing an Upscale layer can now be cancelled quicker, to improve rendering times when tweaking the layer stack
  • [Export] Allow overriding resolution of exported textures
  • [Export] Channels to export list is now sorted
  • [Export] Display channel resolution in the channels to export list
  • [Application] New preference to enable or disable GPU accelerated neural networks
  • [UI] Improved resolution dropdowns
  • [UI] New icons for Mesh Transform, Mesh Post Process and Weave filters
  • [UI] Rename "Share" panel to "Export"
  • [Scripting] Add layer output resolution support to the export API
  • [Scripting] Added Crop, Upscale and Document size to the image import API
  • [Onboarding] New tutorials
  • [Onboarding] Update Welcome and What's New screens content
  • [Engine] Update Substance Engine to version 9.0.1

Fixed:

  • [3D Capture] Improve Precision options naming in Alignment settings parameters
  • [Application] Importing images with non-multiple of 16 dimensions can lead to a crash
  • [Application] Crash when duplicating an asset in the Project panel
  • [Application] Crash when switching assets in the Project panel
  • [Content] Painting a custom mask for the Snow filter does not work properly
  • [Exposed Parameters] Exposed parameters changes can be lost when switching materials
  • [Interoperability] Sending a Material from the Export panel can lead to a crash
  • [Layers] Content-Aware Fill stops computing when switching from a single image input to a material input
  • [Layers] Crash after duplicating an Environment Light that contains a material
  • [Layers] Image import layer displays wrong image name in the Properties panel if the image file was renamed
  • [Layers] Sometimes a spinner is displayed on an inactive layer
  • [Layers] Sometimes changing the output usage of an image in an Image import layer does not work
  • [Layers] Typos in the Creation Template Window
  • [UI] 3D viewport onboarding tooltip has focus issues
  • [UI] Image name can overflow if file name is too long
  • [UI] Minor brush toolbar layout issues when using the eraser
  • [UI] Strings are truncated in some languages in the Viewer Settings panel
  • [UI] While the viewport tooltip popup is displayed, pressing "space" creates a new project

4.1.2 CANNOLI

(Released: June 20, 2023)

Fixed:

  • [Layers] Memory leak when tweaking Substance materials and filters causing crashes

4.1.1 CANNOLI

(Released: June 06, 2023)

Added:

  • [Engine] Update Substance Engine to version 9.0
  • [Interoperability] Send 3D Objects to Stager and Painter

Fixed:

  • [3D Capture] Applications crashes when 3D Capture renderer fails
  • [3D Capture] Crash when an image cannot be loaded
  • [3D Capture] Crash when reaching the Mesh Reconstruction step
  • [3D Capture] Crash when resizing the bounding box
  • [3D Capture] Importing masks following the convention doesn't assign the mask properly
  • [3D Capture] Rendering glitches when adjusting the bounding box
  • [3D Capture] Switching between version and toggling rendering options during 3D capture post process is slow
  • [3D Capture] Switching between versions during 3D Capture Post-Process step is sometimes broken
  • [Application] Crash at startup
  • [Application] Crash when duplicating a renamed material
  • [Application] Crash when opening a legacy .alch project without its dependency folder
  • [Application] Crash when plugging/unplugging a screen, computer goes to sleep, or is accessed remotely
  • [Application] Crashes and memory leaks related to non-persistent assets management
  • [Export] Choosing material format for 3D object file types that embed or reference textures should be disabled
  • [Export] Crash if something goes wrong during 3D Object export
  • [Export] Crash when exporting a .sbs/.sbsar file
  • [Export] Crash when importing custom preset that has the same Label but not the same file name
  • [Export] Exporting an environment light to a .sbs/.sbsar file sometimes does not work
  • [Export] Gltf/Glb export encodes textures in base64
  • [Export] Name text field does not work when refocusing
  • [Export] Preserve tiling does not work when exporting an Image to Material (AI Powered) layer to a .sbs/.sbsar file
  • [Export] When exporting gltf and replacing files, the list of files to be replaced is not correct
  • [Exposed Parameters] Random seed does not work in exported .sbs/.sbsar files
  • [Layers] Content-Aware Fill sometimes crashes when added for the second time
  • [Layers] Crash when computing a layer stack
  • [Layers] Image to Material (AI) disk cache does not work
  • [Layers] Possible crash when tweaking a layer
  • [Performance] Memory leaks
  • [Project] Crash when saving a project
  • [Project] Importing the same project twice in a row duplicates assets
  • [UI] Rounded buttons with only an icon are not rendered correctly

4.1.0 Cannoli

(Released: March 28, 2023)

Added:

  • [Content] New Embroidery filter
  • [Content] New Paint Warp filter
  • [UI] Add Export option in File menu
  • [3D Capture] Back button is now available on the alignment step
  • [3D Capture] Images Handle JPEG EXIF orientation
  • [3D Capture] Scripting - New dataset_info.camera property
  • [3D Capture] Add Linux support (see documentation)
  • [3D Capture] Verify read access of the imported images
  • [Onboarding] Learn - 2 new tutorials (Embroidery and Paint Warp)
  • [Onboarding] Updated What's New content

Fixed:

  • [3D Capture] Keep camera position when changing version
  • [3D Capture] Merge all groups of an object into one
  • [3D Capture] Renamed generated meshes into Original
  • [Application] Crash when trying to generate thumbnail of a non-existent image
  • [Assets] Trash bin icon does nothing in the Assets panel
  • [Content] Updating filters with material slots doesn't work as expected
  • [Export] Possible crash when exporting an asset with specific filters
  • [Export] SBS/SBSAR Export - image import layers had priority over image parameters
  • [Export] UE4 Export preset doesn't work with PNG
  • [Layers] Crash when dropping a material and a filter at the same time from OS explorer
  • [Layers] Crash when dragging any SBSAR file with any image file
  • [Layers] Embroidery opacity channel can be completely white
  • [Localization] Chinese language may be displayed by default on Linux
  • [Performance] Fixed a memory issue when removing a layer from an asset
  • [Project] Possible crash when saving
  • [UI] Add missing spacing on Version's menu button
  • [UI] Cancel button not properly displayed
  • [UI] Disable sliders animation for 3D Capture post-process parameters
  • [UI] The Material Creation Template window does not close itself when clicking outside
  • [UI] The filter quick accessor closes itself when clicking outside

Known Issues:

  • [Color Picker] Picking a color on a second monitor with a different resolution may not work
  • [Content] Shape light widget is not working in spherical projection mode
  • [Interoperability] Material with displacement sent to Stager will lose displacement controls

4.0.2 Banana

(Released: March 09, 2023)

Added:

  • [3D Capture] Disk usage shows the amount used
  • [3D Capture] Importing photos is asynchronous and faster
  • [Scripting] New classes and functions to script the 3D Capture feature
  • [Scripting] New ExportController class to perform actions when the export is finished, failed or canceled
  • [Scripting] Pass arguments python scripts run with --run-script
  • [UI] UI feedback when dragging an asset over the Layers panel
  • [Content] Color temperature filter is now working on materials
  • [Content] Normal to Height filters has a new option to preserve tiling

Fixed:

  • [3D Capture] Corrected image size in dataset alignment step
  • [3D Capture] Remove duplicate vertices after UV unwrapping
  • [3D Capture] MacOS - Better detection if 3D Capture is available
  • [3D Capture] Crash when closing the 3D capture window while importing images
  • [3D Capture] Crash when generating a new version
  • [3D Capture] Crash when trying to load the 3D object in the viewer
  • [3D Capture] Crash when using path with non UTF8 characters
  • [3D Capture] Hits & Tips typo
  • [3D Capture] Meshes are no longer scaled to fit into unit cube
  • [3D Capture] Prevent a crash when closing 3D capture while rendering
  • [3D Capture] Removing a mask makes the image disappear
  • [Application] Crash when importing twice an asset simultaneously
  • [Application] Backup previous version of assets when opening a project if they were never back-up
  • [Application] Correctly cache baked maps when not all maps are baked
  • [Application] Fullscreen crashes when a 3D object is displayed.
  • [Application] Last material is duplicated when saving the project
  • [Application] Prevent crash when cancelling the Mesh Post processing compute during the baking step
  • [Application] Reopening current project does not discard changes
  • [Application] Stop generating thumbnails for 3D objects
  • [2D View] Crash when use the brush tool
  • [Content] Content Aware Fill - computation may stuck
  • [Content] Atlas Creator filter is downscaling the Opacity channel
  • [Export] Fix clear Failed exports queue
  • [Export] OBJ export creates object 100 times smaller than expected
  • [Layers] Color images imported as grayscale channels are now considered grayscale
  • [Export] FBX files cannot be imported in third party applications
  • [Export] Shader output names in USD files are not correct
  • [Layers] Image name is not updated when changing its name on the OS explorer
  • [Scripting] Display an error message when reloading an invalid script
  • [UI] Base material button disabled when not available
  • [UI] Crash when accessing the file dialog on the Material Creation Template Window
  • [UI] Quick accessor is accessible even when the Layers panel is closed
  • [UI] Send to icons are misaligned
  • [UI] The layer icon changes when clicking on the Blend icon

Known Issues:

  • [Color Picker] Picking a color on a second monitor with a different resolution may not work
  • [Content] Shape light widget is not working in spherical projection mode
  • [Interoperability] Material with displacement sent to Stager will lose displacement controls

4.0.1 Banana

(Released: February 07, 2023)

Fixed:

  • [3D Capture] When using masks, the texture projection may be broken
  • [3D Capture] Artefacts may appear on your object
  • [3D Capture] The exported mesh may be really small

Known Issues:

  • [3D Capture] FBX and OBJ exports downscale the result
  • [3D Capture] 3D Capture is available on MacOS even if your hardware is not compatible. Check the documentation.
  • [3D Capture] Crash when the mesh reconstruction is done.
  • [Layers] Content-Aware Fill can be stuck if you tweak layers below
  • [Color Picker] Picking a color on a second monitor with a different resolution may not work
  • [Content] Shape light widget is not working in spherical projection mode
  • [Interoperability] Material with displacement sent to Stager will lose displacement controls

4.0.0 Banana

(Released: January 31, 2023)

Added:

  • [3D Capture] Create 3D objects from images
  • [3D Capture] Dedicated 3D Capture wizard
  • [3D Capture] Import or generate black and white masks on your dataset
  • [3D Capture] Alignment result - view all matched features as a point cloud
  • [3D Capture] Alignment result - view and interact with cameras associated with each aligned photo
  • [3D Capture] Define the reconstruction area with a bounding box widget
  • [3D Capture] Scale, translate, and rotate on all axes the bounding box widget
  • [3D Capture] Define the geometry precision for the reconstructed mesh
  • [3D Capture] Optimize your mesh and textures by creating a new version
  • [3D Capture] Each of the versions is automatically decimated to the target faces number set
  • [3D Capture] The post-process step automatically unwraps, re-projects textures, and then bakes the normal height and AO information from the high-poly mesh
  • [3D Capture] Add the original result or a version to the Sampler project
  • [3D Capture] New Mesh Post-Process layer to automatically decimate, unwrap, reproject textures, and bake details of the underlying mesh layer
  • [3D Capture] New Mesh Transform layer to scale, rotate, or translate the underlying mesh layer
  • [Export] New Export window
  • [Export] Dedicated settings and UI depending on the asset type (material, environment light, mesh)
  • [Export] Export the mesh as USD, USDA, USDZ, glTF, glb, obj, fbx, stl
  • [Export] Define the material type when exporting Substance files (SBSAR, SBS)
  • [UI] Move cache settings to a new tab in the Preferences popup
  • [Application] 2D and 3D viewports can now be resized, swapped, and stacked vertically
  • [Application] New SAMPLER_RESOURCES_PATH environment variable to add extra starter assets
  • [Scripting] Added SAMPLER_PLUGIN_PATH and SAMPLER_SCRIPT_PATH environment variables to import plugins and scripts at startup
  • [Scripting] Added export functions for materials, environment lights, and 3d objects
  • [Scripting] Added identifier, default value, min and max values, labels, and enum values to parameters
  • [Scripting] Added import_textures function to enter a customized usage while importing images

Fixed:

  • [Application] Crash when opening a recent project and saving in confirmation dialog
  • [Application] File dialog prevents opening .ssa files
  • [Application] File dialogs can appear on a background window on macOS
  • [Application] Potential crash when opening 3.2 projects
  • [Application] Selecting a file closes the File dialog before displaying warnings
  • [Exposed Parameters] Exporting parametric environment lights does not work
  • [Layers] "Click here to browse" link in layer stack doesn't work anymore
  • [Layers] Painting several images within the same layer sometimes does not work
  • [Layers] Setting an image in the layer properties does not update the image picker thumbnail
  • [Layers] Tweaking a Sampler asset added as a layer does not work
  • [Project] Unwanted asset update when opening a project
  • [Scripting] Browse to plugin folder sometimes fails on Windows
  • [Scripting] Crash when using 'open_project()' in a Python script
  • [Scripting] JPEG export is missing from the API
  • [Scripting] The log panel is not read-only
  • [Scripting] image_picker parameter value does not work
  • [UI] Missing asset icon for environment lights in the Project panel
  • [UI] Send to Designer Format Dropdown in the Preferences popup can be empty
  • [UI] Some buttons have an incorrect style
  • [UI] The label overlaps the buttons in Button Group widgets
  • [UI] Tooltip position is wrong for "Tools" in Set the physical size menu
  • [UI] When changing language, File menu is misaligned

Known Issues:

  • [3D Capture] When using masks, the texture projection may be broken
  • [3D Capture] Small artefacts may appear on your object if your scale in the Mesh transform is too small
  • [3D Capture] The exported mesh may be really small. Reset the scale of the Mesh transform and re-export
  • [Color Picker] Picking a color on a second monitor with a different resolution may not work
  • [Content] Shape light widget is not working in spherical projection mode
  • [Interoperability] Material with displacement sent to Stager will lose displacement controls

Version 3

3.4.1 Arancini

(Released: October 06, 2022)

Added:

  • [Onboarding] New Welcome and What's New screens
  • [Onboarding] Updated Home screen UI
  • [Onboarding] New Learn content in the Home screen
  • [Scripting] Log an error in the Log panel when a method is not recognized
  • [Scripting] New ssa.helpers module to enable printing to the Log panel
  • [Application] Support for the new side-by-side buttons widget from Substance 3D Designer

Fixed:

  • [Export] Crash when exporting a .sbsar file referencing a missing image
  • [Export] Crash when exporting an asset referencing a corrupted image file
  • [Export] Exporting a .sbsar file with an Embroidery layer results in a gray material
  • [Export] Exporting a material to a .sbs/sbsar file can generate a fully transparent material
  • [Export] Normal Format parameter is not exposed correctly in .sbs/.sbsar files
  • [Export] Sbs/sbsar export of a layer stack referencing a .svg file is broken
  • [Export] Transform layer is not exported properly / Updated Enscape - Revit export preset
  • [Exposed Parameters] Crash when deleting a layer containing an exposed parameter
  • [Exposed Parameters] Updating an outdated layer in the layer stack can lead to a corrupted list of exposed parameters
  • [Exposed Parameters] Parameters that should not be exported are exported anyway
  • [Exposed Parameters] Removing a blend filter when deleting a layer does not unexpose its parameters
  • [Exposed Parameters] Text parameters break .sbs/.sbsar exports
  • [Layers] Crash when dropping a layer stack in another layer stack
  • [Layers] Crash when failing to load a filter
  • [Layers] Cannot reload the previous image when resetting the Image field
  • [Layers] Cannot undo/redo transform tool changes
  • [Layers] Clone Stamp layer is stuck after clicking "Reset all settings"
  • [Layers] Using any of the reset buttons prevents from drawing in the Image field
  • [Layers] The Reset button does not clear the drawing mask in the Image field
  • [Layers] The Reset button in the Image field does nothing if the user has painted something
  • [Layers] Rendering cache does not work when using the Brush tool
  • [Layers] Deleted layer can still show up in the Properties panel
  • [Layers] Layer computation can stall when switching between project assets
  • [Project] Sometimes Sampler is unable to open a project from disk
  • [2D View] The 2D view always defaults back to Material Output

Known Issues:

  • [Color Picker] Picking a color on a second monitor with a different resolution may not work
  • [Content] Shape light widget is not working in spherical projection mode
  • [Interoperability] Material with displacement sent to Stager will lose displacement controls

3.4.0 Arancini

(Released: September 06, 2022)

Added:

  • [Exposed Parameters] New Exposed Parameters panel
  • [Exposed Parameters] New button on parameters hover to expose and unexpose parameters from Properties panel
  • [Exposed Parameters] New right-click context menu on parameters to expose and unexpose parameters from Properties panel
  • [Exposed Parameters] Exposed parameters are listed in the Exposed Parameters panel
  • [Exposed Parameters] Color dots and color discs are added in several places to easily identify exposed parameters
  • [Exposed Parameters] Parameter labels can be edited in the Exposed Parameters panel
  • [Exposed Parameters] Display a warning for non-exportable parameters
  • [Exposed Parameters] Display warning if moving a layer with exposed blend parameters somewhere where they become hidden
  • [Exposed Parameters] Exposed parameters are exported in SBS and SBSAR formats
  • [Metadata] Support Custom Metadata templates
  • [Metadata] New CLO Physical properties metadata template
  • [Metadata] Add icons on hover to add/remove custom metadata
  • [Python API] New Python API
  • [Python API] API for Asset authoring
  • [Python API] API for Layers management
  • [Python API] API for Parameters management
  • [Python API] API for Project management
  • [Python API] A plugin can be enabled and disabled
  • [Python API] Python API documentation accessible in the Help menu
  • [Scripting] New Plugins and Scripts section in the Preferences popup
  • [Scripting] Create and import plugins to customize Sampler interface with your own panels
  • [Scripting] Plugins become part of the Sampler interface and can be docked and moved around like standard Sampler panels
  • [Scripting] Dedicated button bar for the plugins on the Sampler right toolbar
  • [Scripting] Create and import scripts to perform a list of given tasks
  • [Scripting] Launch Python scripts via Scripts menu
  • [Scripting] Plugins and Scripts can be deleted, re-ordered, and reloaded from the Preferences window
  • [Scripting] Added --run-script command line parameters
  • [Logs] New Logs panel
  • [Logs] Enable Logs panel from the Preferences window
  • [Logs] New action bar to clear, copy/paste, export logs
  • [Properties] New button on parameters hover to reset parameter value
  • [Properties] New right-click context menu on parameters to reset parameter value
  • [Content] Image to Material (AI Powered) now works on MacOS
  • [Engine] Update Substance engine to v8.6.0

Fixed:

  • [Application] Application could crash at exit when a thumbnail generation was in progress
  • [Application] Application might crash when using 'Save as' at exit
  • [Application] Application might hang during shutdown on MacOS
  • [Application] Saving with the color dialog open doesn't save its changes
  • [Export] Usage naming convention is not correct when exporting
  • [Layers] Dropping a material on top of a filter could crash
  • [Layers] Updating an outdated layer stack could update unrelated layer stacks
  • [Metadata] Empty fields are exported
  • [Metadata] When there is only one metadata item, the UI lets you try to reorder it
  • [Project] Compute never ends after duplicating a material
  • [Project] Project asset is duplicated after initial project save
  • [Project] Unnecessary computations when switching asset
  • [Rendering] Some layer stacks do not render properly after deleting a layer
  • [Security] Fix CVE-2015-20107
  • [UI] 2D Outputs can be blurry depending on the window size
  • [UI] Asset preview can stay opened on top when application loses focus
  • [UI] Splash screen rounded corners have a square opaque background

Known Issues:

  • [Color Picker] Picking a color on a second monitor with a different resolution may not work
  • [Content] Shape light widget is not working in spherical projection mode
  • [Interoperability] Material with displacement sent to Stager will lose displacement controls

3.3.2 Zucchini

(Released: June 28, 2022)

Fixed:

  • [Application] Fix potential crash when opening a project
  • [Export] Restarting Sampler breaks imported custom export presets list
  • [Interoperability] Fix crash when a material sent from Designer is deleted and then re-sent from Designer
  • [Project] Impossible to delete the last material or environment light if it's the last asset in the project
  • [Project] Right-click on an environment light makes the "unsaved modifications" asterisk appear

Known Issues:

  • [Color Picker] Picking a color on a second monitor with a different resolution may not work
  • [Content] Shape light widget is not working in spherical projection mode
  • [Interoperability] Material with displacement sent to Stager will lose displacement controls

3.3.1 Zucchini

(Released: June 07, 2022)

Added:

  • [Application] Native Apple silicon (M1) support
  • [UI] New shortcut, "C" key, to cycle through channels in the 2D view
  • [Tools] Numerical field to edit grayscale color value in Brush Toolbar

Fixed:

  • [Tools] Using the Brush tool on Windows with a fractional UI scale (150%) offsets the strokes
  • [Performance] Improve memory consumption
  • [Physical Size] Physical size information can be missing when enabling the feature
  • [UI] Mouse scrolling sometimes does not work as expected when pressing the Alt key
  • [Application] Application may crash when opening a saved project
  • [Application] Crash when drag and dropping several images and using Texture Import in the Material Creation Template window
  • [Application] Potential crash when saving a project containing a custom filter
  • [Application] Sometimes the Control key state is lost when switching application
  • [Assets] Crash when renaming a local folder

Known Issues:

  • [Color Picker] Picking a color on a second monitor with a different resolution may not work
  • [Content] Shape light widget is not working in spherical projection mode
  • [Interoperability] Material with displacement sent to Stager will lose displacement controls

3.3.0 Zucchini

(Released: May 17, 2022)

Added:

  • [Content] New Content-Aware Fill filter (Windows and Mac)
  • [Content] Content-Aware Fill is working on images, PBR materials, and environment lights
  • [Content] Add "Preserve Tiling" parameter to Image to Material (AI Powered)
  • [Content] The Perspective Transform filter can display a grid between its four points
  • [Interoperability] Send materials to Adobe Substance 3D Stager
  • [Tools] Center the transformation by pressing Ctrl when resizing Transform or Crop tool
  • [Tools] Lock the ratio to square by pressing Shift when resizing Transform or Crop tool
  • [Tools] Clone stamp cursor offers a preview of what will be stamped
  • [Tools] Preview original content in the the Eraser cursor when using Clone stamp
  • [Tools] Ctrl+Click creates a new stamp in the Clone Stamp layer
  • [Tools] Successive clone stamps are now grouped within a single layer
  • [Tools] Brush Toolbar UI Revamp
  • [Tools] The Brush Toolbar position is persistent during a session
  • [Tools] New brush tiling options by axis
  • [Tools] Hide/display the overlay over the 2D view when painting
  • [Tools] New shortcut, "X" key, to toggle between Brush and Eraser
  • [Tools] New shortcut, "[" "]" to change the Brush size
  • [Tools] New shortcut, "E" key, to toggle the Eraser
  • [2D View] New Spherical Projection mode when creating environment light
  • [2D View] Brush tool is supported with the spherical projection mode
  • [2D View] Position tool is supported with the spherical projection mode
  • [2D View] Undo/redo is supported with the spherical projection mode
  • [2D View] In Spherical Projection, set the default position to look at the center of the environment
  • [2D View] New exposure control
  • [UI] In the Properties panel, the Image tweak displays the source of the content (Image or from a layer)
  • [UI] Improved the layer/material outputs dropdown background
  • [UI] New position of the resolution information in the 2D View
  • [UI] New tooltip with 3D view navigation controls shortcuts
  • [UI] New tooltip with brush controls
  • [UI] New tooltip with projection navigation controls shortcuts
  • [Compound Filters] Compound filters handle variations to work on images, PBR materials, and environment lights
  • [Compound Filters] Tweaks order matches the nodes list order in the compound filter
  • [Compound Filters] Tweaks of different nodes with the same group will be merged in one single group in the Properties panel
  • [Application] Have dedicated viewer settings per asset type

Fixed:

  • [Application] Application may crash when switching to 2D view
  • [Application] Fix a possible deadlock or crash when exporting multiple times
  • [Application] Make default values for channels consistent with Substance 3D Designer
  • [Application] Loading a project doesn't trigger the material recompute
  • [Application] Updated the URL to texture import documentation
  • [Content] When using a compound filter, it asks to be updated when it shouldn't, on reload
  • [Content] Details in height map disappear when using Opacity Blend
  • [UI] In the Color Dialog, it is possible to get out of range using the slider's text fields
  • [UI] Usage list has a useless vertical scrollbar

Known Issues:

  • [Color Picker] Picking a color on a second monitor with a different resolution may not work
  • [Content] Shape light widget is not working in spherical projection mode
  • [Interoperability] Material with displacement sent to Stager will lose displacement controls

3.2.1 Yakitori

(Released: March 08, 2022)

Added:

  • [Export] Export dpi metadata in image files
  • [Physical Size] Keep the ratio with non square textures when editing physical dimensions
  • [Physical Size] Physical size metadata is applied immediatly when physical size changes
  • [UI] Adjust Height scale max slider so it can influence any kind of material when Physical Size is enabled
  • [UI] New tooltips on search filters in the Asset panel
  • [UI] Use tooltips to explain when buttons are disabled in the Assets panel
  • [Content] Brightness contrast filter update

Fixed:

  • [2D View] 90 degrees rotation button in the Crop and Transform tools don't work as expected
  • [2D View] Crop widget sometimes goes missing
  • [Application] Clearing an image parameter does not reconnect the underlying layer
  • [Application] Crash at exit after saving a project
  • [Application] Crash when drag and dropping the current material into a collection of the Assets Panel
  • [Application] Drag and dropping an asset in the viewport may crash
  • [Content] Normal blend has a random seed tweak
  • [Content] Snow filter has incorrect normal output depending on fresh and melted snow parameter values
  • [Content] Parquet filter: fixed unexpected seams
  • [Content] Embroidery filter: remove thread in metallic map
  • [Content] Floor tiles filter: fix x and y tiles count
  • [Content] Brick wall filter: output normal and height to 16 bit
  • [Export] Default file name in export popup is not the current material name
  • [Export] Exporting with physical ratio with an export preset gives incorrect dimensions
  • [Export] Metallic is missing in the CLO export preset
  • [Export] When replacing an export custom preset, the display name is not updated
  • [Layers] Custom channels of the first inserted layer are not discovered
  • [Layers] Material is re-evaluated when changing tweaks of a hidden layer
  • [Localization] Tooltips are not localized in Export panel
  • [Physical Size] Disabling Physical Size of an asset does not remove the physical scale
  • [Physical Size] Height Scale value can't be set outside of slider bounds the first time
  • [Physical Size] Importing an image with no physical size prevents opening the project
  • [Physical Size] Physical Size is erroneously set to zero when missing
  • [Physical Size] Physical Size physical scale check box status is not updated when first displayed
  • [UI] Base Material & Normal to Height do not have a category
  • [UI] Cursor is sometimes invisible when painting an image
  • [UI] Disable "Copy All" and "Cut All" options in the edit menu of a text field if it is empty
  • [UI] Filter names have incorrect characters
  • [UI] Physical Size lock button does not have the correct style
  • [UI] The close button in search bar in Asset Panel does not clear the search string

Known Issues:

  • [Color Picker] Picking a color on a second monitor with a different resolution may not work

3.2.0 Yakitori

(Released: January 25, 2022)

Added:

  • [Physical Size] New Physical Size panel
  • [Physical Size] Add Physical Size options to the Material Creation Template window
  • [Physical Size] Add Physical Size measurement tool
  • [Physical Size] Add Physical Size auto-measurement tool
  • [Physical Size] Add Physical Size diagnostic tool
  • [Physical Size] Allow setting the z value of the Physical Size
  • [Physical Size] Dropdown widget to set the level of zoom in the 2D view
  • [Physical Size] New "Display with physical ratio" option in the level of zoom dropdown
  • [Physical Size] New "Fit to physical size" option in the level of zoom dropdown
  • [Physical Size] Display the Physical Size in the 2D view
  • [Physical Size] Display the Physical Size in the 3D viewport
  • [Physical Size] In the image import dialog, show physical size depth if there is an imported height map
  • [Physical Size] Show the Physical Size in the asset contextual menu
  • [Physical Size] Set the length unit in the Preferences
  • [Physical Size] Export textures respecting the physical ratio
  • [Metadata] Ability to add custom metadata to a user-authored asset
  • [Export] Export custom metadata to .sbs(ar) files
  • [Export] Export description, category, author, and tags metadata to .sbs(ar) files
  • [Export] Export the Physical Size to .sbs(ar) files
  • [Export] Set .sbsar file compression setting
  • [Export] Export the asset thumbnail to .sbs(ar) files
  • [Export] Set the graph type when exporting a .sbs(ar) file
  • [Application] Realtime Engine 2021 is no longer available
  • [Application] Undo/Redo now supports Tiling (U,V) and height scale slider changes
  • [Rendering] Generate disk cache when the authored asset is saved
  • [Assets] Use Ctrl+click to enable multiple asset type filters in the Resources panel
  • [UI] Ability to lock the Tiling (U,V) sliders
  • [UI] Add a contextual menu with "Copy", "Cut", "Paste", "Copy all" and "Cut all" in text fields
  • [UI] Length unit (meters, inches, parsecs, ...) support in labels and text fields
  • [UI] The user can set the decimal precision used to display numbers
  • [UI] Use units in measure popups everywhere it's relevant
  • [Localization] Default new asset name is now localized
  • [Content] New Cloth Weave generator
  • [Content] New Channel Switch filter
  • [Content] All relevant filters are now aware of the Physical Size
  • [Content] New icons for Wood Finish
  • [Content] All filters are now compatible with Adobe Standard Materials (ASM) channels
  • [Content] Filters can now have an "environment" variation

Fixed:

  • [2D View] Channel remains in the list when removed
  • [Application] Cannot duplicate an asset loaded from the operating system file explorer
  • [Application] Crash at exit
  • [Application] Crash sometimes when clicking "Starter Assets" in the Assets panel
  • [Application] Crash when deleting a material
  • [Application] Environment variable "SUBSTANCE_DISABLE_SPECIFIC_FEATURES" is still active when set to "0" or "".
  • [Application] Freeze while saving a project with multiple materials
  • [Application] Importing an image can lead to a crash
  • [Application] Missing some starter assets on first launch
  • [Export] Exporting an asset sometimes leads to a crash
  • [Layers] Cannot import images when the layer panel is closed or invisible
  • [Layers] Changing the language causes the current asset to recompute
  • [Layers] Changing the usage of an imported image does not upate which filter variation to use
  • [Layers] Image to Material (AI) is sometimes not computed when tweaking layers below it
  • [Layers] Image to Material (AI) sometimes recomputes when not needed
  • [Layers] No update is suggested when a custom filter is updated on the disk
  • [Layers] Normal channel sometimes has the wrong pixel format
  • [Layers] Some layers are still computed even when not visible
  • [Layers] The 2D view tools may be broken when toggling a layer visibility
  • [Layers] The UI freezes when using Image to Material (AI)
  • [Layers] Toggling the visibilty of the Transform filter layer breaks the 2D view tool and may lead to a crash
  • [Layers] Too many recomputations when removing a layer from the layer stack
  • [Layers] When a compound filter contains an unusual or custom input/output, Sampler doesn't compute it
  • [Performance] Asset panel is slow to open
  • [Performance] Avoid some unnecessary recomputations of the layer stack
  • [Performance] Loading project assets takes too much time
  • [Performance] Render cache on disk may not be used
  • [Performance] Switching between layers is slow
  • [Performance] Tweaking a material or a filter is slow
  • [Project] Saving a project when exiting may lead to a crash
  • [Rendering] Removing an image may remove all outputs
  • [Rendering] The rendering time displayed in the viewport is wrong when tweaking
  • [UI] Can't scroll vertically in the export popup when needed
  • [UI] It is possible to open the export popup when there is nothing to export
  • [UI] Some popups do not scroll if their content overflows
  • [UI] Text fields are not selected when clicking on it or opening a menu
  • [UI] The name of the blend mode in the properties panel is sometimes not correct
  • [UI] The Save option in the File menu is sometimes grayed out
  • [UI] The text field doesn't go away after renaming two materials
  • [UI] Typo in the preference popup

Known Issues:

  • [Color Picker] Picking a color on a second monitor with a different resolution may not work

3.1.2 Xocoatl

(Released: December 14, 2021)

Fixed:

  • [Interoperability] Open .sbsar file with Substance 3D Sampler from Bridge can fail on Windows
  • [Layers] Moving the only layer below itself will crash
  • [UI] Channel settings button disappears when changing language
  • [UI] The material name in Properties panel disappears after saving the project
  • [Assets] Clicking on "All libraries" can lead to a crash

Known Issues:

  • [Realtime Engine 2021] Heavy computation can crash the application
  • [Realtime Engine 2021] Realtime Engine 2021 will crash on a Windows machine with both AMD CPU and Nvidia GPU installed
  • [Color Picker] Picking a color on a second monitor with a different resolution may not work

3.1.1 Xocoatl

(Released: November 24, 2021)

Added:

  • [Interoperability] Send assets (SBS or SBSAR) to Substance 3D Designer
  • [Interoperability] Set in preferences the default format for interoperability with Substance 3D Designer
  • [Interoperability] Receive multiple assets from Adobe Bridge
  • [UI] New Random Seed widget
  • [UI] Context menu update
  • [Assets] Drag and drop images from the Assets panel to the Properties panel
  • [Project] Asset names are sanitised to avoid some specific characters
  • [Branding] Update file icon for SBSAR files
  • [Engine] Update Substance Engine version 8.3.0

Fixed:

  • [Content] Crop - Preserve ratio when cropping non-square images
  • [Content] Transform - Horizontal transformation is not inverted when using the widget
  • [Content] Gravel - fix custom mask painting on all channels
  • [Content] Floor tiles - fix issues with pattern tiling and repetition
  • [Assets] Grey out Adobe Bridge option if not installed
  • [Color Picker] Escape key closes the Color Picker
  • [Rendering] Fix Scattering Distance Scale when using greyscale input
  • [Share] Send to options are only available with Adobe licenses
  • [Project] Fix a memory performance issue

Known Issues:

  • [Realtime Engine 2021] Heavy computation can crash the application
  • [Realtime Engine 2021] Realtime Engine 2021 will crash on a Windows machine with both AMD CPU and Nvidia GPU installed
  • [Color Picker] Picking a color on a second monitor with a different resolution may not work

3.1.0 Xocoatl

(Released: September 28, 2021)

Added:

  • [Color Picker] New Color Picker UI
  • [Color Picker] Preview the current and previous colors side by side
  • [Color Picker] Input your color in Hexadecimal
  • [Color Picker] New eyedropper with color preview
  • [Color Picker] The eyedropper can pick a color outside of Sampler
  • [Color Picker] Tweak your color in RGB or HSV color spaces
  • [Color Picker] Save and manage Swatches
  • [Interoperability] Edit images in Illustrator from Image Import layer or Image parameters
  • [Interoperability] Edit images in Photoshop from Image Import layer or Image parameters
  • [Widget] New Crop Widget
  • [Widget] Press Enter to validate your crop
  • [Widget] The Crop widget reads the image size to fit the widget and keep the ratio when resizing
  • [UI] New gresycale slider UI
  • [Application] Add normal format selection in preferences
  • [Application] The normal format in Image Import layers follows the default normal format set in the preferences
  • [Application] In the 2D view, the normal is displayed following the normal format set in the preferences
  • [Application] The normal is exported in the normal format set in preferences
  • [Export] Add normal format parameter to SBS and SBSAR file exports
  • [Export] Add shader settings to SBS and SBSAR file exports
  • [Export] Set the default resolution of exported SBS graphs
  • [Compound Filters] Package SSA filters with 7z
  • [Compound Filters] Add category metadata in compound filters
  • [Compound Filters] Compound Filters can have an embedded thumbnail
  • [Compound Filters] Added Compound Filters extension (.ssafilter) to the Get Content's file dialog
  • [Compound Filters] Import Compound Filters (.ssafilter) in the Assets panel
  • [Engine] Update substance engine to v8.2.0

Fixed:

  • [Application] Connected local folders may hang
  • [Application] Crash at exit
  • [Application] Crash when launching two instances of Sampler
  • [Content] Crop filter has a random seed tweak
  • [Content] Some Substance materials are sometimes not upgraded
  • [Export] Crash when exporting with a newly added custom preset
  • [Export] Estimated size of package is missing in export popup
  • [Export] Fix memory leak when exporting SBS and SBSAR files
  • [Compound Filters] Compound filters may have duplicated inputs
  • [Compound Filters] Crash if a filter has unmet references
  • [Compound Filters] Crash when reordering a layer stack with a compound filter in it
  • [Compound Filters] The render sometimes hangs
  • [Image Import] Importing an image triggers multiple renderings
  • [Layers] Crash on undo/redo
  • [Layers] Crash when adding a Base Material
  • [Layers] Crash when using an invalid image as environment light
  • [Layers] Fix duplicate import when inserting a filter with several graphs
  • [Layers] Reordering layers doesn't always work
  • [Project] Crash when loading an incomplete project file
  • [Project] Crash when opening a corrupted project
  • [Project] Some assets can disappear from a project
  • [Properties] Fix missing filter's presets
  • [UI] Angle parameters cannot be set
  • [UI] Filters metadata display in Asset panel
  • [UI] Grouping by category hides filters
  • [UI] Scroll issue in the Asset panel
  • [UI] The export panel now has a scrollbar
  • [UI] The thumbnail is not displayed for some image formats in image picker

Known Issues:

  • [Realtime Engine 2021] Heavy computation can crash the application
  • [Realtime Engine 2021] Realtime Engine 2021 will crash on a Windows machine with both AMD CPU and Nvidia GPU installed
  • [Color Picker] Picking a color on a second monitor with a different resolution may not work

3.0.1 Waffle

(Released: July 27, 2021)

Added:

  • [Brush] Enable colors in brush tool if the image input supports it
  • [Brush] Holding the Shift key in the brush tool draws straight lines
  • [Brush] Show a line preview when holding shift in the brush tool
  • [Brush] Brush tool now supports undo and redo
  • [2D View] Image input default color is used when painting
  • [Layers] Read Substance input default value in SBSAR files
  • [Rendering] Allow to combine height with normal
  • [Rendering] Sub-surface scattering support (not available on MacOS)
  • [Assets] Use SBSAR graph type to determine asset type
  • [Assets] Better performance for search and asset discoverability in the Assets panel
  • [Assets] Added a 'All Libraries' entry in the Assets panel that displays all assets of all your libraries
  • [Assets] User can now choose to group assets by category or type
  • [Import] Auto detect anisotropy, coat, sheen and specular edge color textures at import
  • [UI] Replace elided panel title with an icon
  • [UI] Textfields style update
  • [UI] New description text in The Environment Light Template Creation window
  • [Application] Export assets with the current resolution when sending to external application
  • [Application] Material default resolution is now 2048*2048 (1024*1024 on macos)
  • [Content] New patterns in the Floor tiles filter
  • [Content] New Dual Color mode in the Color replace filter

Fixed:

  • [2D View] First stroke in brush tool is sometimes broken
  • [2D View] Free resources when brush tool is not visible
  • [2D View] Use the right resize cursor in the transform widget
  • [2D View] Widgets are not displayed if the user has panned in the 2D view before
  • [Application] Crash when opening a project with broken workflow
  • [Application] Fix application shutdown to prevent flooding the log with useless errors
  • [Application] Redo, delete and save keyboard shortcuts don't work on some operating systems
  • [Application] Undo/redo changing image usage in import layer is broken
  • [Export] Emission color exported images have wrong name
  • [Export] Environment is 8bit when using SBSAR export
  • [Export] Remove extra spaces in exported image file names
  • [Export] Replacing or deleting a custom export preset crashes
  • [Layers] Avoid crash when there is an input count mismatch
  • [Layers] Crash when inserting a Base Material layer
  • [Layers] Filter input count is capped to default value
  • [Layers] Redo erroneously changes the Blend type to Height blend
  • [Layers] Remove drop zone above input headers
  • [Layers] Layers are inserted at the wrong place around input headers
  • [Layers] Reset all settings button does not reset drop down widgets values
  • [Layers] Undo/redo when changing an image on the Image Import layer marks the project as modified and so to save
  • [Layers] Usages may be stopped by blend layers
  • [Project] Crash when loading a legacy project with missing dependencies folder
  • [Project] Crash when using undo/redo after saving
  • [Project] Opening a SBSAR file containing an environment light creates a material asset
  • [Project] Renaming a material can trigger a thumbnail generation
  • [Project] Saving after renaming a material marks the project as unmodified
  • [Project] Some changes after renaming a material are not saved
  • [Rendering] Bright dots are visible on the environment with 2020 realtime engine
  • [Rendering] Crash when resizing using Real Time Engine 2021
  • [Rendering] Recompute shadows on height level change
  • [Assets] Connected folders stop indexing new assets when adding an invalid file
  • [Assets] Crash when connecting a local folder with many materials
  • [UI] 2D/3D view buttons missing tooltips
  • [UI] All assets in the Assets panel are highlighted at launch
  • [UI] Breadcrumbs sometimes disapears in the Assets panel when importing materials
  • [UI] Changing language doesn't affect the Project panel
  • [UI] Channel Settings panel shows legacy workflow information
  • [UI] Correctly align "No settings for this item" text for filters with no tweaks in properties panel
  • [UI] Elements are mis-aligned in the welcome screen and the preferences popup
  • [UI] Panel titles have incorrect width
  • [UI] Scrolling is sometimes broken in the Properties panel
  • [UI] Splash screen has incorrect ratio and is blurry
  • [UI] The fullscreen mode is not fullscreen
  • [UI] Undocked panels are always on top even when the application is not active on MacOS
  • [UI] Update welcome screen banner image
  • [Content] Tiling filter doesn't process the ambient occlusion channel
  • [Content] Quilt Stitch issue with the welt assembly seam selection and diamond pattern
  • [Content] Emboss filter works in 256px by 256px
  • [Content] Fix tiling issue with the Floor tiles when the offset is greater than 0

Known Issues:

  • [Realtime Engine 2021] Heavy computation, crash the application
  • [Realtime Engine 2021] Realtime Engine 2021 will crash on Windows machine with both AMD CPU and Nvidia GPU

3.0.0 Waffle

(Released: June 23, 2021)

Added:

  • [Branding] Substance Alchemist becomes Adobe Substance 3D Sampler
  • [Branding] New application icons
  • [UI] New User Experience and User Interface
  • [UI] New Splashscreen
  • [UI] Panels are undockable and dockable in the interface
  • [UI] Dock up to 3 panels in the same column
  • [UI] Dock up to 3 panels in the same panel (Tabs)
  • [UI] Undock panels to create a separate window in the same or a different screen
  • [UI] Closed panels pop-over when clicking on their icons
  • [UI] Re-arrange your left and right bar by moving panels icons
  • [UI] New toolbar to access directly specific filters (Crop, Transform, Perspective Transform, Clone Stamp)
  • [UI] New "Get Content" button in the left bar
  • [UI] Import files directly in your assets with the Get Content button
  • [UI] Import files directly to your Layers with the Get Content button
  • [UI] Access directly Adobe Substance 3D Assets website with the Get Content button
  • [UI] Resolution widget is now directly accessible in the viewport
  • [UI] All UI elements now are loaded dynamically
  • [UI] Shortcut - Use "2" to toggle the visibility of the 2D view
  • [UI] Shortcut - Use "3" to toggle the visibility of the 3D view
  • [Welcome Screen] Create a project in one-click with the New button
  • [Welcome Screen] New artwork banner
  • [Project] All projects are now associated to a unique file
  • [Project] New project file extension .ssa
  • [Project] Save as a project will ask you to select where to save your project
  • [Project] Closing Sampler will ask you to save your project if not saved
  • [Project] Closing Sampler will ask you to save your project if there are modifications since the last save
  • [Project] The name of your project is displayed above the viewport
  • [Project] The project name is in italics with a star if it is not saved or if it contains modifications since the last save
  • [Project] Open a .ssa project file directly from your OS explorer
  • [Project] Open a .sbsar from your OS explorer will launch Sampler with a new project with this .sbsar file ready to use
  • [Project] Open a .alch (legacy Substance Alchemist file) from your OS explorer
  • [Project Panel] New panel that will contain all assets created within a project
  • [Project Panel] Create an asset (material or environment light) using the + icon
  • [Project Panel] Right-click on asset opens a context menu
  • [Project Panel] From the right-click context menu, you can delete an asset
  • [Project Panel] From the right-click context menu, you can duplicate an asset
  • [Project Panel] From the right-click context menu, you can rename an asset
  • [Project Panel] Switching between assets won't lose modifications
  • [Resolution] You can now set non-square resolution for all your assets
  • [Resolution] The resolution value is saved by asset within a project
  • [Environment Light] Create environment light within Substance 3D Sampler
  • [Environment Light] When creating an environment light, dragging and dropping image(s) will display the Environment Light Creation Template Window
  • [Environment Light] In the Environment Light Creation Template, select Environment Import to assign your image to the environment in the 3D view
  • [Environment Light] In the Environment Light Creation Template, select HDR merge to create an environment light from several 360-degrees images with different exposure
  • [Environment Light] In the Environment Light Creation Template, select "Use as bitmap" to edit your image(s) before creating an environment light
  • [Environment Light] Assign the environment usage in the Image Import layer to directly assign the image to the environment in the 3D view
  • [Environment Light] In the 2D view for the environment channel, there is an automatic color correction to have the rendering appear the same as in the 3D view
  • [Environment Light] New dedicated content for environment light creation
  • [Assets Panel] The Resources and Filters panels are merged in a new Assets panel
  • [Assets Panel] The Assets panel now supports the following asset types: materials, filters and images
  • [Assets Panel] All Starter Assets are accessible in the Starter Assets section
  • [Assets Panel] Starter Assets section is read-only
  • [Assets Panel] New "Your Assets" section
  • [Assets Panel] "Your Assets" section is the place where you can import all your resources
  • [Assets Panel] All assets in "Your assets" are added in a specific folder in your Documents
  • [Assets Panel] Connect local folders in the Assets panel to add new sections
  • [Assets Panel] The search will search in the current folder and its subfolders
  • [Assets Panel] Navigate between folders and subfolders with breadcrumbs
  • [Assets Panel] Filter the current folder by material, by filter or by image
  • [Assets Panel] Combine several filters to get only materials and images
  • [Assets Panel] Change the display by switching between a grid or a list
  • [Assets Panel] Filters are represented with their icon
  • [Assets Panel] Images are represented with their preview
  • [Assets Panel] Increasing the width will change the layout of the panel with a specific view to navigate between folders
  • [Assets Panel] On non read-only sections, delete an asset by dragging an dropping it on the bin icon
  • [Assets Panel] Right-click on asset opens a context menu
  • [Assets Panel] From the right-click context menu, access the asset metadata (name, category, location)
  • [Assets Panel] From the right-click context menu, delete the asset (only available on non read-only sections)
  • [Assets Panel] From the right-click context menu, browse your asset in Adobe Bridge
  • [Layers Panel] New icon to directly add a base material on top of your layers
  • [Layers Panel] Shortcut - Shift + B will add a base material on top of your layers
  • [Layers Panel] Layers now have a thumbnail preview (Material thumbnail, filter icon or Image preview)
  • [Properties Panel] New design of the Properties panel title with the asset name and the asset thumbnail
  • [Properties Panel] Filter Layers now support presets
  • [Properties Panel] On Image Import Layer, right-click on the image preview to edit the image in Photoshop
  • [Adobe Bridge] Browse your Asset in Adobe Bridge, will launch Bridge at the location of the asset
  • [Adobe Photoshop] Edit in Adobe Photoshop will open the image in Photoshop ready to be edited
  • [Adobe Photoshop] At each save in Adobe Photoshop, the edited image will be reloaded in Sampler
  • [Substance 3D Designer] Assets sent from Adobe Substance 3D Designer will arrive directly in the "Your Assets" section of the Assets panel
  • [Export] Send assets directly to Adobe Substance 3D Painter and Adobe Substance 3D Stager
  • [Export] Send materials and environment lights to Adobe Substance 3D Painter
  • [Export] Send environment lights to Adobe Substance 3D Stager
  • [Rendering] New material properties are now supported and rendered in 3D
  • [Rendering] Adding Sheen support (Sheen color, Sheen opacity and Sheen roughness)
  • [Rendering] Adding Coating support (Coat color, Coat Roughness, Coat Normal, Coat Specular Level and Coat IOR)
  • [Rendering] Adding Anisotropy support (Anisotropy Level and Anisotropy Angle)
  • [Rendering] Adding Specular Edge Color support
  • [Rendering] Activate these new properties in the Channel Settings panel
  • [Rendering] Introduction of a new Realtime Engine (2021) renderer in Beta
  • [Rendering] Switch between the two Renderer versions in the Viewer Settings panel
  • [Rendering] The Realtime Engine (2021) renderer supports translucency, absorption and scattering material properties
  • [Rendering] The Realtime Engine (2021) renderer introduces a new way to compute shadows from the environment light
  • [Rendering] The Realtime Engine (2021) renderer computes in realtime the irradiance of the environment light
  • [Shader Settings Panel] New Shader Settings panel to tweak specific material shader parameters
  • [Shader Settings Panel] New parameters (Normal scale, height scale, height level, Emission intensity, IOR, Coat normal intensity and Coat IOR)
  • [Shader Settings Panel] Specific parameters for the Realtime Engine 2021 (Subsurface Scattering, Scattering Distance, Red Shift and Rayleigh Scattering)
  • [Shader Settings Panel] The settings values are saved per asset
  • [Viewer Settings Panel] Added a preview of the default environment lights
  • [Viewer Settings Panel] Added a preview of the default meshes
  • [Viewer Settings Panel] New environment opacity parameter
  • [Viewer Settings Panel] New environment blur parameter (specific to the Realtime Engine 2021 renderer)
  • [Localization] New translations in German and French
  • [Content] New default starter materials
  • [Content] New default environment lights
  • [Content] All filters have been updated, cleaned, and optimized
  • [Content] The Adjustment filter has been split into several filters
  • [Content] New Brightness/Contrast filter
  • [Content] New Hue/Saturation filter
  • [Content] New Vibrance filter
  • [Content] New Sharpen filter
  • [Content] New Normal/Height adjustment
  • [Content] New Panels filter
  • [Content] New Smudge filter
  • [Content] New Weaves filter
  • [Content] New Warp transform filter
  • [Content] New Height to AO filter
  • [Content] New Height to Normal filter
  • [Content] Color Replace - Replace in new supported channels (Sheen, Coating, Anisotropy,...)
  • [Content] Color variation - Manual mode to select exactly the colors to change
  • [Content] Tiling - option to visualize the seams cut
  • [Content] Tiling - option to paint the seams cut for a perfect tiling
  • [Content] Match - option to add a material to match its color and its roughness
  • [Content] Match - it now works on images to match the color of another image
  • [Content] Environment ligth - New Color Temperature filter
  • [Content] Environment ligth - New Exposure filter
  • [Content] Environment ligth - New Exposure Preview filter
  • [Content] Environment ligth - New Nadir Patch filter
  • [Content] Environment ligth - New Nadir Extract filter
  • [Content] Environment ligth - New Lights filters (Sphere, Line, Shape, Plane)
  • [Content] Environment ligth - New Panorama Patch filter
  • [Content] Environment ligth - New Straighten Horizon filter
  • [Content] Environment ligth - New HDR merge filter

Known Issues:

  • [Realtime Engine 2021] Changing the layout, crash the application
  • [Realtime Engine 2021] Heavy computation, crash the application
  • [Panels] MacOS - Undocked panels are in front of all applications
  • [Widgets] Transform and Positions widgets can disappear. Hide and Unhide the layer to make them appear.
  • [Export] SBSAR export of an environment light loses the 32bit depth precision
  • [Assets Panel] Assets can be highlighted when opening a folder
  • [Properties Panel] Resetting the parameters doesn't reset the combobox UI
  • [Localization] Changing language doesn't affect the project panel until it's recreated

Version 2

2.3.2 (2020.3.2) Vermicelli

(Released: February 23, 2021)

Added:

  • [Localization] Japanese support

Fixed:

  • [Layers] Tweaking a material in the embroidery filter loses the embroidery image

Known Issues:

  • Usage of Image to Material (AI powered) on high resolution images can be slow
  • Content Aware Fill filters are slow in high resolution
  • Coma or point can be ignored when typing a specific evalue in a slider
  • Impossible to save twice the exact same material layer stack

2.3.1 (2020.3.1) Vermicelli

(Released: December 17, 2020)

Added:

  • [Engine] Substance Engine update
  • [Application] Environment variable to disable specific features
  • [Content] Replace color - New Advanced segmentation option
  • [Content] Floor Tiles - new patterns and options available
  • [Content] Embroidery - Complete revamp of the filter
  • [Content] Adjustment - New metallic parameter + opacity safe transform correction

Fixed:

  • [Layers] Cannot import twice the same custom filter
  • [Layers] Cannot use image input with the brush tool
  • [Export] Export .jpg instead of .jpeg
  • [UI] Update welcome screen image credits
  • [UI] Fix invisible separator in menus
  • [UI] Radio buttons display a tooltip when they are truncated
  • [UI] Typo: Starter Materials
  • [Application] UTF-8 characters in asset names do not work
  • [Localization] Disable italic font style for chinese locale
  • [Localization] Localized string split into 2 lines
  • [Localization] Adjust folder name and replace with ellipsis if it's too long
  • [Localization] Format numbers with thousand separator
  • [Localization] Localize date and time display
  • [Localization] Localize color picker on Windows
  • [Content] Transform - With the safe transformation activated, the normal rotates correctly every 45°
  • [Content] Surface relief - Fix tiling issue with perlin fractal noise (advanced noise)
  • [Content] Brickwall Pattern - Height input in 16bit
  • [Content] Material Icon Render - Specular reflections issue
  • [Content] Color Variation - No color shift between color inputs and the result
  • [Content] Color Variation - Performance update

Known Issues:

  • Usage of Image to Material (AI powered) on high resolution images can be slow
  • Content Aware Fill filters are slow in high resolution
  • Coma or point can be ignored when typing a specific evalue in a slider
  • Impossible to save twice the exact same material layer stack

2.3.0 (2020.3.0) Vermicelli

(Released: October 26, 2020)

Added:

  • [Image to Material] Support of NVIDIA RTX 3000 series
  • [Image to Material] New parameters to control the geometry details
  • [Image to Material] New parameters to control the roughness
  • [Image to Material] New parameters to control the delighting intensity
  • [Thumbnails] New thumbnail generator based on Substance Designer's PBR renderer
  • [Thumbnails] Update base materials and atlases to embed their thumbnail
  • [Thumbnails] Retrieve the thumbnail from the .sbsar file if it exists
  • [Thumbnails] Change thumbnail quality in the Preferences
  • [Engine] Updated to Substance Engine version 8
  • [Localization] Chinese localization
  • [UI] Experimental Spot Colors Picker
  • [Content] New Environment Map - Studio 06
  • [Content] Add Atlas Generator filter
  • [Content] Add Atlas Splitter filter
  • [Content] Add Discarded Gums filter
  • [Content] Add Fingerprints filter
  • [Content] Add Scratches filter
  • [Content] Add Surface Relief filter (replace height modulation filter)
  • [Content] Add Warp filter
  • [Content] Add Invert filter
  • [Content] Add Colorize filter
  • [Content] Add Replace Color fitler
  • [Content] Transform - Add the possibility to deactivate the transformation on a specific channel
  • [Content] Transform - Add rotation when safe transform is activated
  • [Content] Color Variation - Add a segmentation option to choose how to distribute the colors

Fixed:

  • [Layers] Properly update UI when doing multiple undo/redo actions
  • [Layers] Prevent crashes when doing multiple undo/redo actions
  • [Layers] Crash when using Image to Material (AI Powered), with log: invalid device ordinal
  • [Filters] Improve NVIDIA graphics card detection for NVidia specific features
  • [Application] Crash when closing the application
  • [Application] Fix VRAM amount detection on MacOS
  • [Export] Some export presets are sometimes missing
  • [Content] Oil Paint Effect - Fix height range with high displacement amplitude
  • [Content] Make It Tile Advanced - No washed out basecolor at export
  • [Content] Make It Tile Advanced - White mask on the basecolor when the AO is too strong
  • [Content] Adjustment - It works now on images (scan1, ...)

Known Issues:

  • Usage of Image to Material (AI powered) on high resolution images can be slow
  • Content Aware Fill filters are slow in high resolution
  • Coma or point can be ignored when typing a specific evalue in a slider
  • Impossible to save twice the exact same material layer stack

2.2.1 (2020.2.1) Udon

(Released: July 21, 2020)

Added:

  • [Layers] In App Error message when Image to Material (AI-Powered) is out of memory

Fixed:

  • [Layers] Image to Material (AI-Powered) does not work with Specular/Glossiness workflows
  • [Layers] Crashes when out of video memory while using Image to Material (AI-Powered)
  • [Layers] Disk cache is not used for display when opening a stack
  • [Layers] Detection of Nvidia RTX 8000
  • [Layers] It is sometimes impossible to move a layer outside a Splatter input
  • [Layers] Disk cache is not used when inserting a stack in a stack
  • [Layers] Some channel usages are computed although they are not used
  • [Layers] Blank outputs are created sometimes when importing images
  • [2D View] Switching to another layer with Draw mode active blocks pan and zoom
  • [Content] Snow - 8bit issue on the normal map
  • [Content] Pavement Pattern - 8 bits issue on the normal map
  • [Content] Equalizer - 8 bits issue on the normal map
  • [Content] Gravel Generator - 8 bits issue on the normal map
  • [Content] Floor Tiles - Handle opacity and specular level
  • [Content] Blender cycles eeve export preset - invert normal map
  • [Content] Correct issue with huge images with Image to Material (AI Powered)
  • [Application] Crash when choosing "Backup and Restart" on database error
  • [Application] Crash when clicking quickly on the same asset
  • [Application] Rare crashes on exit
  • [Application] Crash when dropping files on the Welcome screen
  • [Application] Crash when a corrupted environment file is loaded
  • [Application] Rare crash when rapidly switching rendered asset
  • [Application] Freeze when exiting while an asset is computing
  • [Application] Rare crash on startup on macos
  • [Application] Deadlock when closing the application soon after startup
  • [Rendering] 3D view sometimes flickers
  • [UI] Color picker and random seed widgets are not aligned with the rest of the tweaks
  • [Rendering] Wrong computation time displayed
  • [Export] Some export presets are sometimes missing

Known Issues:

  • Usage of Image to Material (AI powered) on high resolution images can be slow
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Content Aware Fill filters are slow in high resolution
  • Coma or point can be ignored when typing a specific evalue in a slider
  • Impossible to save twice the exact same material layer stack

2.2.0 (2020.2.0) Udon

(Released: June 15, 2020)

Added:

  • [Create] New Image to Material (AI powered) filter available on Windows and Linux
  • [Create] Rename Bitmap to Material to Image to Material (B2M)
  • [Image Import] New Material Creation Template Pop-up
  • [Image Import] New "Add a base material" option
  • [Image Import] Be able to drag and drop additional images in the Material Creation Template
  • [Image Import] Be able to remove images in the Material Creation Template
  • [Image Import] Assign channel to imported bitmaps automatically based on their filename
  • [Image Import] Be able to invert normal maps
  • [2D View] Introduction of a painting mode
  • [2D View] The painting tiles
  • [2D View] Set a greyscale value for the brush color
  • [2D View] Pan and zoom while painting
  • [2D View] X shortcut to invert brush greyscale value
  • [2D View] [ and ] shortcuts to change the brush size
  • [2D View] Ctrl (or Cmd) + Mouse wheel change the brush size
  • [2D View] It is now possible to modify the source position when using Clone Patch
  • [Layers] Shift + drag and drop to auto scatter atlases
  • [Layers] Alt + drag and drop inserts a material as a decal
  • [Layers] Expose easily transform matrices from Substance Designer
  • [Layers] Dropping textures in a non-empty stack automatically assigns to the correct channels
  • [Layers] New type of layer: Compound Filters
  • [Parameters] Support Substance string inputs
  • [UI] Added drop shadows for popups and menus
  • [UI] New Color Widget with right click options (clear, copy, paste)
  • [UI] New Image Widget with Painting tool option
  • [UI] Be able to paint over an imported image in an image widget
  • [Rendering] New default camera position
  • [Export] Substance files are exported for Substance Designer 2020.1.2 (10.1.2)
  • [Performance] Better application startup time
  • [Performance] Improve asynchronous tasks handling
  • [Performance] Improve layer stack performance when adding, removing or moving layers
  • [Performance] Image to Material (AI powered) runs faster on RTX GPUs
  • [Content] New meshes: Female T-Shirt, Male T-Shirt, Shoe
  • [Content] New Blend Mode - Per Channel Blend
  • [Content] Opacity blend height correction with 2 new parameters (height position and height scale)
  • [Content] Add Height Adjustments in Height Blend mode
  • [Content] Use Height information option in the Custom Mask Blend
  • [Content] New Perspective Correction Tool
  • [Content] Pattern Generator - Add a parameter to invert the pattern
  • [Content] Pattern Generator - Add a new parameter Override Material Details
  • [Content] New Decal filter
  • [Content] New Moss filter
  • [Content] New Cracks filter
  • [Content] New PBR Validate filter
  • [Content] New Floor Tiles filter
  • [Content] New Quilt Stich filter
  • [Content] Atlas Scatter - Add Custom Mask input to enable painting option
  • [Content] Dirt - Add Custom Mask input to enable painting option
  • [Content] CLO export preset
  • [Content] VStitcher export preset
  • [Content] Unity HDRP presets export a detailMap

Fixed:

  • [Layers] Imported images are loaded too many times
  • [Layers] Crash when creating a clone patch at the bottom of the stack
  • [Layers] Adding a material at the bottom of the stack makes it unstable
  • [Layers] Filter after image import works improperly
  • [Layers] workflow_type value is not updated when switching the workflow between projects with a custom filter
  • [Layers] Disable "remove layer" button when no layer is selected
  • [Layers] Crash when loading an asset containing a Clone Patch
  • [Layers] Normal to Height filter crashes on MacOs
  • [Application] Crash when loading back and forth environment maps
  • [Application] Performance issues when some graphics tablet driver is installed
  • [Application] EXR 32 bits files import are black
  • [Application] Crashes when loading and unloading assets
  • [Application] Crash when switching from explore to create
  • [Application] Target collection when saving a material is not from current project
  • [Application] Fix backup and restart
  • [Image Import] Properly import grayscale images
  • [Content] New filters for new matrix handling
  • [Content] Imported custom filters are visible in the quick access bar
  • [Content] Fix color shift with the Make it tile advanced filter
  • [Performance] Opening a color dialog is slow and recomputes the current layer
  • [UI] Keyboard shortcuts sometimes don't work
  • [2D View] Content Aware Fill needs a useless first click to work
  • [Resources] Folders in local disks are still watched for updates after removing them
  • [Resources] Deleting a linked folder from filesystem doesn't remove it
  • [Export] Custom usages in custom export presets are not exported
  • [Export] Exporting .sbsar file with special characters in path fails

Known Issues:

  • Repetetive recomputations of Image to Material (AI powered) can trigger a crash (out of memory)
  • Repetetive recomputations of the Delighter can trigger a crash (out of memory)
  • Usage of Image to Material (AI powered) on high resolution images can be slow
  • Usage of Image to Material (AI powered) on GPU with low VRAM can trigger a crash (out of memory)
  • Image to Material (AI powered) is not available on PBR Specular/Glossiness
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Content Aware Fill filters are slow in high resolution
  • Coma or point can be ignored when typing a specific evalue in a slider
  • Impossible to save twice the exact same material layer stack

2.1.1 (2020.1.1) Tiramisu

(Released: April 01, 2020)

Added:

  • [Project] Export and import metadata
  • [Application] Ctrl+S now saves a preset in Explore
  • [Performance] Use render cache instead of recomputing saved materials for resolutions up to 2k

Fixed:

  • [UI] Fixed computing indicator in the viewport
  • [UI] Entering Negative values in sliders is fixed
  • [UI] Combo boxes: keyboard arrows and scrollbar now work
  • [UI] Keep the selected channel when switching between "Material Outputs" and "Layer Inputs" in the 2D view
  • [Layers] Fixed crash when adding custom channels in Base Material
  • [Layers] Crash when manipulating layers
  • [Layers] Custom channels are not displayed with a saved material
  • [Application] Fixed rare crash when importing an asset
  • [Application] Crash on exit
  • [Application] Combo boxes now show correct values when switching presets
  • [Export] Renamed Enscape preset to Enscape Revit
  • [Export] Importing an export preset after removing it works
  • [Export] Crash at export
  • [Rendering] Fixed rendering when the base color is in 16bit half float format
  • [Project] Do not crash when importing corrupted package
  • [Project] Handle 2019.1.4 to 2.x.x migration when Create has never been opened
  • [Project] Fix a crash when importing the same project twice
  • [Project] Fix a crash when importing projects
  • [Resources] Custom filters imported in previous versions work
  • [Resources] Materials with the same name no longer erase each other
  • [Resources] Crash when linking a local folder
  • [Resources] Starter Materials user-created folders are no longer removed after a restart
  • [Inspire] Fix material/collection drop area and add a warning message if using an unsaved material

Known Issues:

  • Content Aware Fill filters are slow in high resolution
  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Coma or point can be ignored when typing a specific evalue in a slider

2.1.0 (2020.1.0) Tiramisu

(Released: March 12, 2020)

Added:

  • [Export] Export preset selction to pack your textures for renderers and game engines
  • [Export] Export preset to Unreal Engine 4
  • [Export] Export preset to Unity Standard
  • [Export] Export preset to Unity HDRP
  • [Export] Export preset to Blender Cycles/Eevee
  • [Export] Export preset to Arnold 5
  • [Export] Export preset to Corona Renderer
  • [Export] Export preset to Enscape
  • [Export] Export preset to Keyshot 9
  • [Export] Export preset to Redshift
  • [Export] Export preset to Vray Next
  • [Export] Export preset to Lens Studio
  • [Export] Export preset to Spark AR Studio
  • [Export] Export preset to PBR Specular Glossiness from PBR Metallic Roughness
  • [Export] New export UI
  • [Export] Remember Export settings
  • [Export] Import and manage your custom export presets
  • [Export] Delete and replace your custom export presets
  • [Export] Rename your custom export presets
  • [Export] Set the default export resolution to the current resolution
  • [Export] Add the choice to create a subfolder to the export location
  • [Export] Warning message before replacing existing files
  • [Application] New version numbering scheme
  • [Application] Open Create at launch, and change labs order
  • [Welcome Screen] New welcome banner
  • [Project] Open last project at launch
  • [UI] New combo box style
  • [2D view] F shortcut to focus in the 2d view
  • [Filters] Added support for alchemist::parameterVisibility tag in Substance graphs
  • [Filters] Have a global tweak to manage parameter visibility based on your workflow
  • [Resources] New command line option to setup resources and linked folders with a configuration file
  • [Version checker] Configuration of the version check
  • [Content] New starter materials
  • [Content] Bitmap to Material - Add the possibility to define the metallic channel (uniform, custom image import, color picking)
  • [Content] Adjustment - Add the support of the PBR specular/glossiness workflow
  • [Content] Atlas Scatter - New parameters

Fixed:

  • [Project] Crash when importing the same project twice
  • [Project] Fixed crash when importing and opening projects several times
  • [Application] Crash when loading an unnamed material
  • [Application] Recognize missing files when re-importing them
  • [Application] Fix random crash on shutdown
  • [Application] Fixed rare crash when unloading an material in Create
  • [Application] Fixed random crash when using UI controls
  • [Application] Fixed export of log files to the Desktop on Windows 10
  • [UI] Export panel has the wrong size when you open it in Create
  • [UI] Open project with a single click
  • [UI] Correctly set minimum and maximum slider values
  • [UI] Show label of the channel usages instead of ids
  • [UI] Clicking a material always opens/closes the tweak panel
  • [UI] Fix hidden layers colors
  • [UI] Welcome Screen buttons improvements
  • [Layers] Less unnecessary recomputes
  • [Layers] Crashes when using Clone Patch
  • [Layers] Selecting an image import layer no longer triggers a compute
  • [Layers] Clone Patch and Content Aware Fill layers no longer recompute when selected
  • [Channel settings] Enabling or disabling usages now trigger a rendering
  • [Resources] Prevent freeze when mass clicking on a stack in the library
  • [Resources] Performance hit when re-adding a previously added linked folder
  • [Resources] Fixed a crash when trying to open a deleted .sbsar file
  • [Performance] Avoid loading materials to access their parameters
  • [Performance] Backup assets only when used in a project or in an authored material
  • [Export] Fixed materials in export queue sometimes skipped or exported with wrong parameters
  • [2D View] Restored pan and zoom
  • [Content] Parquet Pattern takes into account the Ambient Occlusion channel
  • [Content] Paint - Display mask input when enabling custom mask
  • [Content] Stonewall Pattern - Remove possible banding effects in the normal map
  • [Content] Height Modulation - Correct double base color entries in the 2d view

Known Issues:

  • Content Aware Fill filters are slow in high resolution
  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Coma or point can be ignored when typing a specific evalue in a slider

Version 1

1.1.4 (2019.1.4) Sesame

(Released: January 30, 2020)

Added:

  • [Resources] Confirmation prompt when clearing a resources folder

Fixed:

  • [Layers] Move layers to two and more layers below or above
  • [Create] Allocation of enough VRAM budget to have good performances

Known Issues:

  • Importing a lot of resources can really slow down Substance Alchemist
  • Content Aware Fill filters are slow in high resolution
  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Coma or point can be ignored when typing a specific evalue in a slider
  • Normal to Height filter can crash on MacOS

1.1.3 (2019.1.3) Sesame

(Released: January 28, 2020)

Added:

  • [Workflow] Support of multiple workflows
  • [Workflow] Support of PBR Specular Glossiness workflow
  • [Workflow] New Channel Settings panel
  • [Workflow] Workflow selection at project creation
  • [Channel Settings] Activate/Deactivate specific channel computation
  • [Channel Settings] Display list of custom channels available in the current material
  • [Channel Settings] Automatic computation of custom channels when required
  • [Channel Settings] Force/Block computation of custom channels
  • [Layers] New UI of material input placeholder in Atlas Scatter and Splatter filters
  • [Layers] Image Input parameter of a filter can be fed by underneath layers
  • [Layers] Display a notification when some layers are out of date
  • [Layers] Possibility to update to the latest version of outdated layers via the notification
  • [Project] New metadata fields at project creation
  • [Inspire] Generated variations are specific to a project
  • [2D View] Switch between the Layer inputs, layer outputs, and the material outputs
  • [Welcome Screen] Add Import project (.alch) option
  • [Preferences] New Preferences window to set cache location and analytics privacy settings
  • [UI] New UI buttons
  • [Performance] Overall improvement of the parallelization system
  • [Performance] Optimization of the number of material computes
  • [Engine] Substance Engine update
  • [Framework] Upgrade to Qt 5.13
  • [MacOS] Global improvements of macOS Catalina support
  • [Content] Adjustment filter - Normal intensity and invert parameters

Fixed:

  • [Layers] Unset Image Input parameter when deleting the layer
  • [Layers] Fix a crash when adding a clone patch layer
  • [Layers] Fix some crashes when blending layers stack materials in other layer stack materials
  • [Export] Channels selection for export is now respected
  • [Resources] Do not crash when navigating in the Resources panel
  • [Resources] Fix crash when importing corrupted Substance files
  • [Resources] Reduce the number of crashes when loading large folders
  • [Thumbnail] Thumbnail computation doesn't freeze the interface
  • [Image Import] Uniformization of image type supported across the application
  • [Preset] Save the description when creating a preset from an SBSAR
  • [Inspire] Fix image drag and drop
  • [Application] Fix crashes at exit
  • [Application] Fix crashes at the exit when exporting materials
  • [UI] Fixes and improvements
  • [UI] Rename temporary asset to "unsaved material"
  • [Content] Global update and cleaning of all filters

Known Issues:

  • Importing a lot of resources can really slow down Substance Alchemist
  • Content Aware Fill filters are slow in high resolution
  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Coma or point can be ignored when typing a specific evalue in a slider
  • Normal to Height filter can crash on MacOS

1.1.2 (2019.1.2) Sesame

(Released: December 11, 2019)

Added:

  • [Layers] Save and Save as options are accessible via the interface in the layers stack toolbar
  • [Resources] Clearer breadcrumb in the Resources panel to navigate through folders
  • [Resources] Maintain back button pressed to access all upper folders
  • [Resources] Add reload of imported materials option to update them to the latest version
  • [Layers] Possibility to change the image in the Image import layer
  • [Layers] Possibility to define an image as a channel (base color, normal, height,...) in the Image import layer
  • [Content] New Atlas Scatter filter to scatter new atlas elements from Substance Source
  • [Content] New Oil Paint Effect filter
  • [Content] New Channels Generation filter to generate height, ambient occlusion and roughness from base color and normal maps

Fixed:

  • [UI] Reactivate tooltips on Layers stack toolbar
  • [UI] Fix issue when typing two decimals in a slider value
  • [Performance] Fix crash when switching quickly between materials
  • [Export] Switching to another material before the end of an export does not crash anymore
  • [Resources] Context menu is displayed on top of the material when you right-click on it
  • [Layers] The 'Click here' link is working when the layer stack is empty
  • [Presets] Remove save button in the tweak panel when it's a material created in Alchemist
  • [Tweak] Information message displayed when it's a material created in Alchemist
  • [Viewport] Default value of Specular Level texture is corrected to 0.04
  • [File Menu] Fix and rename Save and Save as option
  • [Engine] Update Substance engine version to avoid crash of some SBSAR files during import.
  • [Content] Tiling filter is working on the ambient occlusion channel
  • [Content] Crop filter is working on the ambient occlusion channel
  • [Content] Water filter modifies gain the height map
  • [Content] Correct tiling of the top material in the opacity blend mode
  • [Content] Height of the top material is preserved in the opacity blend mode
  • [Content] Possible to add a custom mask, custom pattern or a scale map in the Perforation filter
  • [Content] Height Modulation filter forces height and normal maps in 16 bits
  • [Content] Adjustment filter forces height and normal maps in 16 bits

Known Issues:

  • Importing a lot of resources can really slow down Substance Alchemist
  • Content Aware Fill filters are slow in high resolution
  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Coma or point can be ignored when typing a specific evalue in a slider
  • Normal to Height filter can crash on MacOS

1.1.1 (2019.1.1) Sesame

(Released: November 26, 2019)

Added:

  • [Blend] New opacity Blend mode
  • [Engine] New Substance Engine version

Fixed:

  • [Layers] Fix crash while deleting a layer that is still computing
  • [Layers] Fix crash while removing the bottom layer
  • [Layers] Fix crash while the material name contains special characters
  • [Layers] Stop computing every filters that use a widget
  • [Layers] Avoid crash while using Clone Patch and Content Aware Fill filters
  • [Layers] Fix crash while drag and droping a filter in a splatter input slots
  • [Resources] Fix crash while linking local folders or importing resources in Substance Alchemist
  • [Collection] Fix crash while switching rapidly between materials
  • [UI] Fix crash while value is null or not valid in tiling, displacement sliders on the viewport
  • [Inspire] Fix crash while accessing the Inspire tab
  • [Inspire] Fix crash while inspiring on a just saved layers stack material
  • [Performance] Heavy Substance materials and Filters (Tiling) compute faster
  • [Help] Fix export log file
  • [Content] Randomizer filter works on all channels
  • [Content] Multiangle workflow takes all scans into account
  • [Content] AO Blend correct blending
  • [Content] Curvature Blend correct blending
  • [Content] Color ID Blend correct blending
  • [Content] Custom Mask Blend correct blending
  • [Content] Fix Adjustment filter for roughness modification
  • [Content] Fix Base Material filter for custom normal channels upload
  • [Content] Fix Custom Import pattern of the Embossing filter

Known Issues:

  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Coma or point can be ignored when typing a specific value in a slider
  • Normal to Height filter can crash on MacOS

1.1.0 (2019.1.0) Sesame

(Released: November 04, 2019)

Added:

  • [Project] Creation of a project
  • [Project] Introduction of the .alch file format that contains project data
  • [Project] Export a .alch project containing the collections and their materials
  • [Project] Import a .alch project
  • [Project] Open recent projects
  • [Welcome Screen] A welcome screen is displayed at the launch
  • [Welcome Screen] Create a project from the welcome screen
  • [Welcome Screen] Access the list of all your projects in the welcome screen
  • [Welcome Screen] Quick links to access the documentation, the about popup and license management
  • [File Menu] Integration of a file Menu
  • [File Menu] Access the project commands from the File tab and the save of the layer stack
  • [File Menu] Access the undo and redo commands from the Edit tab
  • [File Menu] The previous help menu moved in the file menu under the Help tab
  • [Layers] New architecture of the layer stack
  • [Layers] New UI of the layer stack
  • [Layers] Select the blend mode directly on the toolbar
  • [Layers] Access separately the blend parameters and the material parameters
  • [Layers] Add materials directly in dedicated inputs of the Splatter filter in the layer stack
  • [Layers] Change scan order directly in the Image import layer
  • [Viewport] Control of the camera field of view
  • [Viewport] Possibility to switch between orthographic or perspective camera
  • [Viewport] Display resolution and bit depth information for each channel
  • [Resources] Base Materials is opened per default
  • [Cache] Locate your thumbnail cache folder
  • [Cache] Locate your render cache folder
  • [Panels] Material Settings panel is temporarily hidden
  • [Workflow] Specular/Glossiness temporarily deactivated
  • [MacOS] Catalina OS version notarization
  • [Content] New version of the Delighter filter
  • [Content] New Image Content Aware Fill filter
  • [Content] New Material Content Aware Fill filter
  • [Content] Transform filter has a safe transform option

Fixed:

  • All previous bugs related to Create are invalid today with new UI and architecture release
  • Tooltips don't hide the icons in the top bar (3D, 2D, 2D/3D)
  • [Content] Splatter filter accepts Atlas with complete height map
  • [Content] Transform filter works on images (scan1, scan2,...)

Known Issues:

  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Coma or point can be ignored when typing a specific value in a slider
  • Normal to Height filter can crash on MacOS

Beta

0.8.1-beta Quinoa

(Released: August 19, 2019)

Added:

  • Ability to send Substance Source assets from the launcher to Project Substance Alchemist

Fixed:

  • [Create] Some filters were listed in the quick accessor but not in the filter panel
  • [MacOS] Fixed some crashes at exit

Known Issues:

  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Fast visibility toggle of a Delighter stage is not recommended
  • Tif images are not showing in Properties panel in the Image import layer
  • Coma or point can be ignored when typing a specific value in a slider
  • Normal to height filter can crash on MacOS
  • Can still crash randomly when exiting on MacOS

0.8.0-beta Quinoa

(Released: August 08, 2019)

Added:

  • [Resources] Connect and mirror your material folders on your local disks
  • [Resources] Browse your materials folders and their subfolders
  • [Resources] Detach your material resources panel in a separate window to see your resources in full screen
  • [Resources] New Resources panel Layout to support folders and subfolders navigation
  • [Resources] Use the breadcrum to navigate through your folders
  • [Resources] Force the synchronization of your local folder with the Sync option accessible via righ-click
  • [Resources] Disconnect your local folder with the Disconnect option accessible via righ-click
  • [Manage] Display embedded tags of Substance files
  • [Manage] Add, edit and delete tags of your materials
  • [Manage] Rate your materials
  • [Layers] Support Panorama output
  • [Layers] You can delete Image inputs in the Image Import layer
  • [Layers] Automatic selection of the new added layer
  • [Layers] Automatic selection of the layer below after a layer deletion
  • [UX] Keep left panels visibility when switching to another Lab
  • [UX] Do not create a base layer or open the Material Workflow popup when importing images in a non-empty layers stack
  • [UI] New Textfield style
  • [UI] New SearchBox style
  • [UI] New Panel header style
  • [UI] New Busy indicator style
  • [UI] New Layers stack background style
  • [UI] Use Adobe Clean font
  • [UI] Remove eyedropper icon placeholder of color input parameter
  • [Performance] Busy indicator optimization
  • [Content] New Pattern Generator filter
  • [Content] New Blur filter

Fixed:

  • [Inspire] Fix crash when using more than 10 colors
  • [2D View] Fix scrollbar on the channel list of the 2D view
  • [Viewer] Fix crash when importing a non power of 2 environment map
  • [Content] Fix PNG import for custom pattern of Embossing and Perforation filters
  • [Export] Fix normal and height 16 bits per channel export
  • Fix an infinite loop when importing a material with two presets that have the same name
  • Fix long file path display in the Base Material Layer

Known Issues:

  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Fast visibility toggle of a Delighter stage is not recommended
  • Tif images are not showing in Properties panel in the Image import layer
  • Coma or point can be ignored when typing a specific value in a slider
  • Normal to height filter can crash on MacOS
  • Can crash randomly when exiting on MacOS

0.7.0-beta Pepper

(Released: June 13, 2019)

Added:

  • [Filters] Access quickly to your filters by pressing the space bar
  • [Filters] New dedicated panel to manage, browse and import your filters
  • [Metadata] Right click on a material to see its metadata
  • [Metadata] Right click on a material to see its location on your disk
  • [Sliders] Animate sliders when you hover them by pressing Ctrl
  • [Sliders] Stop and restart your sliders animation by pressing P
  • [Export] SBSAR export follows Substance Source guidelines
  • [License] Activate Substance Alchemist using an environment variable
  • [UX] File dialog remembers the last file path selected
  • [UX] Folder dialog remembers the last folder path selected
  • [UI] Update Resources panel UI
  • [UI] Update Search bar UI
  • [UI] Create New material icon is updated
  • [Help] URLs are updated to substance3d.com domain
  • [Mesh] A Cloth mesh is now available
  • [Content] New Corrosion Filter
  • [Content] New Oxydation Filter
  • [Content] New Moss Filter
  • [Content] New Dust Filter
  • [Content] New Brickwall pattern Filter
  • [Content] New Stonewall pattern Filter
  • [Content] New Wood Finish Filter
  • [Content] New Metal Finish Filter
  • [Content] New Snow Filter
  • [Content] New Randomizer Filter
  • [Content] You can now import your textures directly in the Base Material filter

Fixed:

  • Fix a crash when saving the layer stack
  • Possible to add a value above 1 in the environment rotation slider
  • Do not lose blend parameters when a blend layer is transformed back and forth from blend layer to material layer
  • Fix duplicates when generating variations of the same layer stack multiple times
  • When re-opening a material, Alchemist remembers the modified ranges (min and max) of your sliders

Known Issues:

  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Fast visibility toggle of a Delighter stage is not recommended
  • Custom Environment Import can become black
  • Tif images are not showing in Properties panel in the Image import layer
  • Coma or point can be ignored when typing a specific value in a slider
  • Normal to height filter can crash on MacOS

0.6.1-beta Orange

(Released: June 13, 2019)

Added:

  • [Engine] Substance Engine update to be compatible with the latest Substance Designer version
  • [License] Update license folder for first installations
  • [Layers] Reload at any time your layer stack to update your custom filters

Fixed:

  • [Data Compatibility] Preventive fix to limit data corruption at upgrade time

Known Issues:

  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Fast visibility toggle of a Delighter stage is not recommended
  • Custom Environment Import can become black
  • Tif images are not showing in Properties panel in the Image import layer
  • Coma or point can be ignored when typing a specific value in a slider

0.6.0-beta Orange

(Released: April 18, 2019)

Added:

  • [Metadata] See and fill materials metadata in a dedicated tab
  • [Collection] Create a collection directly from the search results
  • [Media Publishing] Export a board of a collection
  • [UX] Undo a tweak change or image import by pressing Ctrl+Z
  • [UX] Redo a tweak change or image import by pressing Ctrl+Shift+Z
  • [UI] New icons with a new style
  • [Performance] New Session manager to better handle the tabs switching
  • [Performance] Faster opening of the Image Import layer
  • [Content] New Metal generic material
  • [Content] New Rust material
  • [Content] New Stone generic material
  • [Content] Embossing filter update
  • [Content] Embroidery filter update
  • [Content] Paint filter update
  • [Content] Delighter filter update

Fixed:

  • [Content] Water filter is working in the Specular/Glossiness workflow
  • Fix greyscale radio button in the activation pop-up
  • Accept files containing coma character
  • Fix small font issues on pop-up windows
  • Fix transparency UI issue due to a conflict with the FXAA parameter of some NVIDIA cards
  • Remove the focus of the field after entenring a value in a slider
  • Allocate the minimum amount of VRAM to the delighter to reduce crashes
  • Fix window freeze when resizing the application window
  • Fixed a crash when the layer stack was deleted while being evaluated

Known Issues:

  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Fast visibility toggle of a Delighter stage is not recommended
  • Custom Environment Import can become black
  • Tif images are not showing in Properties panel in the Image import layer
  • Coma or point can be ignored when typing a specific value in a slider

0.5.4-beta Nacho

(Released: March 26, 2019)

Fixed:

  • [Stack] Crash when removing a splatter layer
  • [Data] Asset database gets corrupted when application crashes
  • [Data] Substance Alchemist cannot start when the asset database is corrupted
  • Random crash when importing Substance materials

Known Issues:

  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Fast visibility toggle of a Delighter stage will affect performance
  • Custom Environment Import can become black
  • Tif images are not showing in Properties panel in the Image import layer
  • Coma or point can be ignored when typing a specific value in a slider
  • Default collection to save to can be empty

0.5.3-beta Nacho

(Released: March 19, 2019)

Added:

  • Search by material name in the Resources panel
  • [UI] Clone Tool new UI with brush size visualization
  • [UI] Select and delete hidden stages
  • [UI] New Textfield UI
  • [Help] Access Substance Source, Substance Share and Substance academy websites
  • [Content] New default materials with generators and atlas
  • [Content] Bitmap to Material Update
  • [Content] Dirt Update
  • [Content] Rust Update
  • [Content] New Embossing filter
  • [Content] New Embroidery filter
  • [Content] New Erode filter
  • [Content] New Gravel Generator
  • [Content] New Paint filter
  • [Content] New Parquet Pattern filter
  • [Content] New Pavement Pattern filter
  • [Content] New Perforation filter
  • [Content] New Splatter filter
  • [Content] New Textile Wear filter
  • [Content] New Transform filter

Fixed:

  • [Viewport] Sphere mesh with tiling x2 on X
  • [Viewport] Crash when loading your own environment
  • [Viewport] Environment map are now using the exposure value too
  • [Viewport] F shortcut doesn't reset camera angle
  • [Export] SBS export works with latest Substance Designer 2018.3.3
  • [Export] SBSAR export respects the same guidelines as Substance Source materials
  • [UI] Scrollbars can be dragged
  • Special characters are supported on folder and file paths
  • Thumbnail is re-generated when you're saving your material

Known Issues:

  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Fast visibility toggle of a Delighter stage will affect performance
  • Custom Environment Import can become black
  • Tif images are not showing in Properties panel in the Image import layer
  • Coma or point can be ignored when typing a specific value in a slider
  • Default collection to save to can be empty

0.5.2-beta Nacho

(Released: March 07, 2019)

Added:

  • Detection and usage of the high profile GPU

Fixed:

  • Rotation parameter has a proper slider widget
  • Fix the blue color line visiblity when drag and dropping materials
  • Fix materials blending when dropping a material below the first layer
  • Plug image inputs only if a custom image path is not set

Known Issues:

  • Special characters in filepath prevent for saving of a material
  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Fast visibility toggle of a Delighter stage will affect performance
  • Crash when loading your own environment

0.5.1-beta Nacho

(Released: March 04, 2019)

Fixed:

  • Fix Crash report, bug report and licenses pop-ups

Known Issues:

  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Fast visibility toggle of a Delighter stage will affect performance
  • Crash when loading your own environment

0.5.0-beta Nacho

(Released: February 28, 2019)

Added:

  • [Layer stack] Layer re-ordering
  • [Layer stack] Delete an hidden layer
  • [Layer stack] Import a material directly at the position of your choice
  • [Layer stack] Material input as a new filter parameter type
  • [Performance] Substance Engine budget is dynamic for better performances
  • [Performance] Better OpenGL performances especially on MacOS
  • [Data] Faster data upgrade after a new version is released
  • [Content] AI Delighter available on Windows 7 and Windows 8
  • [Content] AI Delighter available on RTX GPU

Fixed:

  • Fix possible crashes when quitting the application
  • Export Pop-up opens faster when exporting large collections

Known Issues:

  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Fast visibility toggle of a Delighter stage will affect performance
  • Crash when loading your own environment

0.4.0-beta Muffin

(Released: January 17, 2019)

Added:

  • [Export] Substance archive (sbsar) export of your collection
  • [Export] Substance file (sbs) export of your collection
  • [Export] Export queue visible in the Export panel
  • [Export] Name your collection or material before export
  • [Data] Save As your material by pressing Ctrl+Shift+S
  • [Data] Save your material by pressing Ctrl+S
  • [Data] Collections and Materials are compatible across versions
  • [Data] Update your material layer stack with up-to-date filters
  • [Data] Hot reload of imported custom filters
  • [UI] Visual feedback in the viewport while it's computing
  • [UI] New button style
  • [UI] Save pop-up displays the name of the active collection
  • [UI] Modify source images of an Image(s) Import Layer
  • [Content] Custom usages are now supported
  • [Content] More images format are supported in image input parameters
  • [Content] New Tiling Filter named Make It Tile Advanced
  • [Content] Update of the Water filter

Fixed:

  • Bitmap to Material handles the Specular/Glossiness workflow

Known Issues:

  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Delighter is not supported on RTX GPU card
  • Fast visibility toggle of a Delighter stage will affect performance

0.3.1-beta Lasagna

(Released: December 17, 2018)

Fixed:

  • Generate a color variation with 10 color extracted crashes
  • Generate a color variation with a just saved layer stack crashes
  • Incorrect links on the Substance Alchemist version update pop-up

Known Issues:

  • Bitmap to Material doesn't handle the Specular/Roughness workflow
  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Fast visibility toggle of a Delighter stage will affect performance

0.3.0-beta Lasagna

(Released: December 12, 2018)

Added:

  • [Export] New Export pop-up
  • [Export] Export an entire collection
  • [Export] Export Bitmaps at the format of your choice
  • [Export] Export Bitmaps at the resolution of your choice
  • [Export] Export only the channels of your choice
  • [Export] Preview the estimation size of your export
  • [Export] Preview the available size on your disk before exporting
  • [UX] Actions on collection accessible using right-click
  • [UX] Allow to unset an image or an asset in Inspire
  • [UX] Substance Alchemist is launched maximized
  • [Assets] New way of saving your materials in order to keep them persistent with next versions
  • [Help] Access to the online documentation via the help menu
  • [Performance] Faster color variations on complex materials created with Substance Alchemist
  • [Performance] Reduce memory leaks when switching Labs
  • [Content] Scale checker to diagnostic the physical size of your material
  • [Content] Update Italien Venice Mosaic tile material
  • [Content] Update Moss splatter

Fixed:

  • No more default name when saving a material
  • Filters parameters are lost after saving a material and reopening Substance Alchemist
  • [Content] Fix from bottom and from top logic for AO and curvature blending

Known Issues:

  • Materials created with a previous version won't be available in the new one.
  • Bitmap to Material doesn't handle the Specular/Roughness workflow
  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Fast visibility toggle of a Delighter stage will affect performance

0.2.0-beta Kiwi

(Released: November 09, 2018)

Added:

  • Viewer Settings are saved from one session to another
  • Material Settings are saved from one session to another
  • Fast loading of the Properties Panel
  • [Log] Export log file via the help menu
  • [UI]New Sliders Style
  • [UI]Presets and Tweak panels are merged
  • [UI]New Thumbnails style
  • Displacement, Tiling and Shadows settings accessible directly in the viewport
  • [Content] New Default Materials
  • [Content] Moss Splatter update
  • [Framework] Update Substance Engine Framework

Fixed:

  • Deletion of your layer stack by switching Labs is fixed
  • Loading time values displayed in the viewport are correct
  • Material workflow default channels are correctly initialized
  • Disable Custom Mesh Import
  • Bitmap export
  • [MacOS] Closing Substance Alchemist can need a "Force to quit"

Known Issues:

  • Materials created with a previous version won't be available in the new one.
  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Fast visibility toggle of a Delighter stage will affect performance

0.1.1-beta Jam

(Released: October 24, 2018)

Added:

  • BaseColor Delighter is now available
  • Access Substance Alchemist information via the Help menu
  • Get notified when a new version of Substance Alchemist is available
  • The console is not visible anymore on Windows
  • New Thumbnails style
  • [MacOS] Substance Alchemist can be set in full screen
  • [Filter] Import Custom mask to manage the blending between two materials
  • [Filter] Control Moss scale
  • [Filter] Clone Patch update

Fixed:

  • Add an image in an image input in the parameter list updates outputs
  • Import Custom filter doesn't add a black Ambient Occlusion and a black opacity

Known Issues:

  • Materials created with a previous version won't be available in the new one.
  • [MacOS] Closing Substance Alchemist can need a "Force to quit"
  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Fast visibility toggle of a Delighter stage will affect performance
  • Material export can crash

0.1.0-beta IceCream

(Released: October 17, 2018)

Added:

  • Material Blend with 4 blend types (Height Blend, Sample Blend, Curvature Blend, AO Blend)
  • Introduce Caching mechanism to optimize layer stack re-calculations
  • Auto-selection of a material in Inspire if presents in the viewport
  • Normal format centralized in the Material Settings panel
  • Crop and Tiling Widgets controls (-90xB0,+90xB0, make square,...) cleaning
  • New Snow filter

Fixed:

  • Panel UI cleaning
  • Viewport flickering when resizing window and panels
  • Layer stack not recalculated when saved
  • Assets naming in the interface use labels instead of graph names

Known Issues:

  • Stretched liure by switching the layer visibility quickly
  • Focus resets Camera angle

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