Last updated on
Sep 6, 2023
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Plane Light
In: HDRI Tools
Description
Add a light in the shape of a flat plane to your environment.
Parameters
Basic parameters
- Exposure (EV): 0-10
Adjust the exposure or brightness of the light. - Shape Color Mode:
Select which method to use to determine the light's color. Available parameters will change based on this selection.- Temperature (Kelvin)
- Temperature: 1000 - 27000
Adjust the temperature of the light.
- Temperature: 1000 - 27000
- RGB
- Color: color select
Select the color of the light.
- Color: color select
- Image Input
- Shape Image Input: image/brush
Import an image to use as the color. You can use the brush tool to paint directly in the 2D view, but this can have unpredictable results with this filter.
- Shape Image Input: image/brush
- Sample Background
- Sample background doesn't make new parameters available - instead it bases the light color on background values.
- Temperature (Kelvin)
- Position Mode:
Change the method used to determine the lights position. Parameters in the Position Coordinates section will change based on selection. With World Position selected, the handles will disappear from the 2D view, instead use the parameters in Position Coordinates to modify the light's position.
Shape
- Plane Scale; 0-1
Adjust the scale of the light. - Plane Size: 0-1
Adjust the dimensions of the light in the X and Y axes. - Plane Rotation: 0-1
Adjust the rotation of the light along the X, Y, and Z axes. - Pattern:
Select the shape of the light. - Pattern Hardness: 0-1
Soften or blur the edges of the light - Pattern UV Mode:
Choose whether transforms stretch the entire shape or only the middle of the shape to maintain edge and corner details.
Position Coordinates
Available parameters depend on the selection made for Basic parameters > Position Mode. If Ground/Ceiling or Distance from Origin are selected, the following parameters are available:
- Line Absolute Height: 0-1
Change how far the light is from the camera. - Camera Position: 0-1
Adjust the relative position of the camera to the light in the X, Y, and Z axes.
If World Position is chosen in Basic parameters > Position Mode the following parameters are available:
- Up Vector:
Change which direction is up. - Point 1 World Position: -2 to 2
Adjust the position of the first point of the line in the X, Y, and Z axes. - Point 2 World Position: -2 to 2
Adjust the position of the second point of the line in the X, Y, and Z axes. - Camera Position: 0-1
Adjust the relative position of the camera to the light in the X, Y, and Z axes.
Background
- Show Ground Grid: toggle
Display or hide the ground grid. - Enable Ground Clipping: toggle
Select whether the light can clip through the ground or not. If enabled, the following control will appear:- Ground Height: -2 to 2
Adjust the height of the ground for the purposes of clipping the light.
- Ground Height: -2 to 2
- Background Gamma:
Select the color system used to determine background Gamma.