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Export Window | Substance 3D Sampler

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  7. Features and workflows
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  12. FAQ
    1. FAQ  Overview

Export Window

You can export your asset by opening the share panel on the right bar.

Depending on the type of asset your exporting options in the export window will be different.

General Settings

Name

This field defines the name of the asset you're exporting. It will be used as a prefix in the file name of the exported files.

Destination Path & subfolder creation

Click on the field to define the destination where you want to export your asset.

You have also the option to create a subfolder with the name of your asset.

Material Settings & Env. Light settings

Formats

Sampler exports to a wide range of file formats. Currently supported formats are:

Bitmap format

Material format
  • EXR
  • JPEG
  • PNG
  • TARGA
  • TIFF
  • SBS
  • SBSAR
Note:

The bit depth is forced to 16 bits for the Normal and Height channels. The other channels are exported in 8/16 bits depending on your materials and the filters you used. Depending on the file format, the bit depth can be changed as some file formats don't support high bit depth.

Material type

Specify the material type, so 3D Painter, 3D Designer and the Substance plugins, for your game engine or renderer, will use the SBSAR as specified.

Presets

When exporting from Sampler, you can choose a preset to pack and name the output textures in a specific configuration.

The Default (project workflow) option is the list of all available channels of your material(s) without any preset applied.

A list of default presets are available. For more information see: Default presets.

You can create and import your preset. For more information see: Managing custom presets

Note:

Preset selection is not available when your export format is .SBSAR file. The output file is already set up to be usable in all Substance products and Substance integrations.

Resolution

SBS & SBSAR

The resolution is set by default to the resolution you set in the global parameters of Sampler.

If you select a different resolution, it will recompute all your material(s) with this new resolution. It may affect the final look of your material(s).

2D Textures

The resolution is set by default by the Layers output size. 

If you select Override all and a different resolution, it will recompute all your layers output with this new resolution. It may affect the final look of your texture(s).

At all time you can see what resolution will be export for each map on the channels preview.

Physical size

Physical Size is set during the material creation and cannot be modified during the export.

Additional information

Additional information is available like:

  • the available size on the disk you selected to export to

Channels

In this section, you will see all channels that can be exported and their resolutions (default channels and custom channels).

The default selection is based on the settings you defined in the Channel settings panel.

Adding an export preset will modify the list of channels you can export. It will display the label of each bitmap textures that will be exported. The label will be used in the file name of the bitmap texture.

Mesh Settings

When you export a mesh you can choose if you export the mesh and/or it's material.

Formats

Sampler can export a wide range of formats. Currently supported formats are:

Mesh Format

  • USD
  • USDZ
  • USDA
  • GLB
  • GLTF
  • FBX
  • OBJ
  • STL

 Adobe

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