Documentation for Substance 3D Sampler is now available on Experience League. After March 14th, HelpX pages will automatically redirect to the equivalent Experience League page.
Refer to the FAQ for more information about which documentation is affected.
Last updated on
Sep 6, 2023
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- System requirements /content/help/en/substance-3d-sam
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- Crop tool
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- Height to AO
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- Make it Tile
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- Paint Wrap *missing*
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- Wear and Finish
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Paint
In: Wear and Finish
Description
The Paint filter lets you cover your material in a layer of paint of varying thickness.
A metal material with worn paint added on top of it.
Parameters
Basic parameters
- Random Seed:
The random seed determines the random values of other parameters that use randomness in this filter. - Color: color select
Set the paint color. - Roughness: 0-1
Set the roughness of areas that the paint covers. - Thickness: 0-1
Adjust the viscosity and thickness of the paint. This impacts how much of the underlying height and normal information is visible through the paint. - Peel: 0-1
Add patches where the paint has peeled away from the underlying material. - Grain: 0-1
Change the grain of the surface of the paint. - Grain Size: 1-5
Adjust the scale of the texture used to create the grains.
Mask
- Cavity Mask: toggle
Create a mask based on the cavities found in the height map. If enabled the following parameters appear:- Cavity Size: 0-1
Adjust the height range used to create the cavity mask. - Cavity Intensity: 0-1
Adjust the opacity of the mask based on cavity depth. - Cavity Invert Mask: toggle
Invert the cavity mask to change whether it affects high or low points.
- Cavity Size: 0-1
- Use Custom Mask: toggle
Enable or disable the use of a custom mask. If enabled the following parameters appear:- Mask: image/brush
Select an image to use as a mask or use the brush to paint a custom mask directly in the 2D view. - Custom Mask - Blur: 0-1
Blur the mask. - Custom Mask - Invert: toggle
Invert the mask.
- Mask: image/brush
Advanced Parameters
- Base Color: toggle
Set whether the base color channel is affected by the filter. - Metallic: toggle
Set whether the metallic channel is affected by the filter.- Metallic Value: 0-1
Adjust metallic value of the painted areas.
- Metallic Value: 0-1
- Roughness: toggle
Set whether the roughness channel is affected by the filter. - Normal: toggle
Set whether the normal channel is affected by the filter. If enabled, an additional control appears:- Normal - Intensity: -1 to 1
Adjust the intensity of the normals.
- Normal - Intensity: -1 to 1
- Height: toggle
Set whether the height channel is affected by the filter. If enabled, an additional control appears:- Height - Intensity: 0-1
Adjust the contrast of the height map.
- Height - Intensity: 0-1
- Opacity: toggle
Set whether the opacity channel is affected by the filter. If enabled, an additional control appears:- Opacity - Value: 0-1
Change the opacity of the material.
- Opacity - Value: 0-1
- Emissive: toggle
Set whether the emissive channel is affected by the filter. If enabled, an additional control appears:- Emissive - Color: color select
Set the color of the emissive channel.
- Emissive - Color: color select
- Ambient Occlusion: toggle
Set whether the ambient occlusion channel is affected by the filter. If enabled, the following additional controls appear:- Ambient Occlusion - Intensity: 0-1
Adjust the strength of the generated AO. - Ambient Occlusion - Radius: 0-1
Adjust the radius of the AO effect.
- Ambient Occlusion - Intensity: 0-1