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Generative Workflows

  1. Substance 3D home
  2. Home
  3. Getting Started
    1. Getting Started overview
    2. Activation and licenses
    3. System requirements
    4. Shortcuts
    5. Importing Resources
    6. Report a bug
    7. Project Management
    8. Export
      1. Export overview
      2. Export Window
      3. Default Presets
        1. Default Presets overview
        2. Arnold 5
        3. Blender Cycles/Eevee
        4. Corona Renderer
        5. Enscape - Revit
        6. Keyshot9+
        7. Lens Studio
        8. Spark AR Studio
        9. Unity HDRP Standard
        10. Unity HDRP Specular
        11. Unity Standard
        12. Unity Specular
        13. Unreal Engine 4
        14. Redshift
        15. V-Ray Next
      4. Managing custom presets
      5. Managing Presets
  4. Interface
    1. Interface overview
    2. The Home Screen
    3. 2D and 3D Viewport
    4. Sidebars
    5. Panels
      1. Panels overview
      2. Project panel
      3. Assets panel
      4. Layers panel
      5. Properties panel
      6. Viewer Settings panel
      7. Shader Settings panel
      8. Channel Settings panel
      9. Metadata panel
      10. Export panel
      11. Physical Size Panel
      12. Exposed Parameters Panel
      13. Resources
    6. Tools and Widgets
      1. Tools and Widgets overview
      2. Sliders
      3. Color Picker
    7. Preferences
      1. Preferences overview
      2. Normal Format
      3. Layer Resolution
  5. Filters
    1. Filters overview
    2. Custom Filters
    3. Compound Filters
    4. Generators
      1. Generators overview
      2. Atlas Scatter
      3. Brickwall
      4. Cloth Weave
      5. Decal
      6. Embossing
      7. Embroidery
      8. Floor Tiles
      9. Gravel
      10. Panel
      11. Parquet
      12. Pattern
      13. Pavement
      14. Perforate
      15. Quilt Stitch
      16. Splatter
      17. Stonewall
      18. Surface Relief
      19. Weave
    5. Adjustments
      1. Adjustments overview
      2. Blur
      3. Brightness/Contrast
      4. Colorize
      5. Color Replace
      6. Color Variation
      7. Equalize
      8. Fill
      9. Hue/Saturation
      10. Invert
      11. Sharpen
      12. Vibrance
    6. Tools
      1. Tools overview
      2. Atlas Creator
      3. Atlas Splitter
      4. Channels Generation
      5. Channel Switch
      6. Clone Stamp
      7. Crop tool
      8. Delight (AI Powered)
      9. Height to AO
      10. Height to Normal
      11. Image To Material
      12. Make it Tile
      13. Match
      14. Multiangle To Material
      15. Normal to Height
      16. Paint Wrap *missing*
      17. PBR Validate
      18. Perspective Correction
      19. Tiling
      20. Transform
      21. Warp
      22. Warp Transform
      23. Upscale
    7. HDRI Tools
      1. HDRI Tools overview
      2. Color Temperature Adjustment
      3. Exposure
      4. Exposure Preview
      5. HDR Merge
      6. Line Light
      7. Nadir Extract
      8. Nadir Patch
      9. Panorama Patch
      10. Plane Light
      11. Shape Light
      12. Sphere Light
      13. Straighten Horizon
    8. Wear and Finish
      1. Wear and Finish overview
      2. Corrode
      3. Cracks
      4. Dirt
      5. Discarded Gums
      6. Dust
      7. Erode
      8. Metal Finish
      9. Moss
      10. Oxidate
      11. Paint
      12. Rust
      13. Scratch
      14. Snow
      15. Stylization
      16. Water
      17. Varnish
  6. Technical Support
    1. Technical Support overview
    2. Exporting the log file
    3. Configuration
      1. Configuration overview
      2. Retrieving the installation path
      3. Update Checker
      4. NVIDIA Driver Settings
      5. 3D Capture set-up on Linux  
    4. Technical Issues
      1. Technical Issues overview
    5. Data or project issues
      1. Data or project issues overview
      2. Import Substance Alchemist projects in Substance 3D Sampler
    6. Filter issues
      1. Filter issues overview
      2. Image to Material and Delighter are missing
      3. Image to Material visual artefacts
    7. Interface issues
      1. Interface issues overview
      2. Fonts are not displayed correctly
      3. Main interface is transparent
    8. Performance issues
      1. Performance issues overview
      2. Color picker takes long time to open the first time
      3. Interface lags when interacting with the layer stack or other elements
    9. Stability issues
      1. Stability issues overview
      2. Crash when exporting a material
      3. Crash when using the Image to Material or Delighter
    10. Startup issues
      1. Startup issues overview
      2. Application doesn't start on Linux
      3. Crash at start up - Old OBS version
  7. Features and workflows
    1. Features and workflows overview
    2. 3D Capture
    3. Export parametric assets
    4. End to end Physical Size Workflow
    5. Generative Workflow
    6. Texture Import
    7. Texture Generators
    8. Use As Bitmap
    9. Adobe Standard Material
  8. Pipeline and integrations
    1. Pipeline and integrations overview
    2. Environment variables
    3. Substance Send-to
    4. HP Z Captis support
      1. HP Z Captis support overview
      2. Your first capture, step by step
      3. System requirements to use the HP Z Captis device
      4. FAQ for HP Z support in Sampler
      5. Known issues and limitations
  9. Scripting and Development
    1. Scripting and Development overview
    2. Manage installed plugins and scripts
    3. Create a Plugin with Python and QML
    4. Create a Script with Python
      1. Create a Script with Python overview
      2. Example Scripts
  10. 3D Capture
    1. 3D Capture equipment
    2. Camera settings - Exposure
    3. Camera settings - Focus
    4. 3D Capture lighting
    5. Cross-polarizing for 3D Capture
    6. Processing advanced 3D Captures
    7. Editing 3D Captured meshes
  11. Release Notes
    1. Release Notes overview
    2. All Changes
    3. Beta
    4. Version 4.5
    5. Version 4.4
    6. Version 4.3
    7. Version 4.2
    8. Version 4.1
    9. Version 4.0
    10. Version 3.4
    11. Version 3.3
    12. Old Versions
      1. Version 3.2
      2. Version 3.1
      3. Version 3.0
      4. Version 2020.3 (2.3)
      5. Version 2020.2 (2.2)
      6. Version 2020.1 (2.1)
      7. Version 2019.1
      8. Version 0.8.1
      9. Version 0.8.0
      10. Version 0.7.0
      11. Version 0.6.1
      12. 0.6.0
      13. 0.5.4
      14. 0.5.3
      15. 0.5.2
      16. 0.5.1
      17. 0.5.0
  12. FAQ
    1. FAQ  Overview

Generative workflows

Substance 3D Sampler helps you iterate quickly and try out new ideas easily with three generative features currently in beta, Text-to-Texture, Text-to-Pattern and Image-to-Texture. 

Text-to-Texture

Text-to-Texture allows you to quickly try out ideas you have in order to generate textures from a text prompt.  

To use Text-to-Texture:

  1. Open the Generative (Beta) panel from the left-hand toolbar. 

  2. Choose “Texture” in the Type dropdown list. 

  3. Write a text prompt that describes the texture you want to create. 

  4. Use Generate to begin generating textures. Each use of the feature will generate four variations. 

  5. You can either drag-and-drop the result you want in the 3D or 2D views to open the material creation template or add it to the layers via the dedicated button. You can also add the result to your Assets to find it easily later. 

You can then use the result as you would with any other texture, for example run Image-to-Material and add additional filters on top of it. 

Text-to-Pattern

Text-to-Pattern allows you to quickly generate patterns from a text prompt, so they can be applied on any surface you like. 

To use Text-to-Pattern:

  1. Open the Generative (Beta) panel from the left-hand toolbar. 

  2. Choose “Pattern” in the Type dropdown list. 

  3. Write a text prompt that describes the pattern you want to create. 

  4. Use Generate to begin generating patterns. Each use of the feature will generate four variations. 

  5. You can add it as an input of a pattern filter or directly to the layers via the dedicated buttons. You can also add the result to your Assets library to find it easily later. 

Image-to-Texture

Image-to-Texture creates four propositions of square and tiling textures from any reference image, no matter the ratio. It can allow you to generate variations of textures you already have, or to create ready-to-use textures from reference images you own. 

To use Image-to-Texture:

  1. Open the Generative (Beta) panel from the left-hand toolbar. 

  2. Choose “Texture” in the Type dropdown list. 

  3. Drag-and-drop your image in the text field or click on the “Add image” icon to open your file explorer and select the image you want to use as reference. 

  4. Use Generate to begin generating textures inspired by your reference image. Each use of the feature will generate four variations. 

  5. You can either drag-and-drop the result you want in the 3D or 2D views to open the material creation template or add it to the layers via the dedicated button. You can also add the result to your Assets to find it easily later. 

Tips for writing texture or pattern prompts

Add to the input field words or expressions that describe the texture or pattern you want to generate. Being specific will give you more control over the generated results.  

To exclude one or several specific prompts, you can add up to 10 words or expressions to avoid while processing your prompt. Write “--no” before the words or expressions you want to exclude. 

You can also use the Samples in the Generative (Beta) panel to get started exploring prompt ideas. 

Generative credits

The Sampler generative features do not use credits while the features are in beta. 

Please see the generative credit FAQ for the latest information on how generative credits work across Adobe tools. 

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