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Version 3.2 | Substance 3D Sampler

  1. Substance 3D home
  2. Home
  3. Getting Started
    1. Getting Started overview
    2. Activation and licenses
    3. System requirements
    4. Shortcuts
    5. Importing Resources
    6. Report a bug
    7. Project Management
    8. Export
      1. Export overview
      2. Export Window
      3. Default Presets
        1. Default Presets overview
        2. Arnold 5
        3. Blender Cycles/Eevee
        4. Corona Renderer
        5. Enscape - Revit
        6. Keyshot9+
        7. Lens Studio
        8. Spark AR Studio
        9. Unity HDRP Standard
        10. Unity HDRP Specular
        11. Unity Standard
        12. Unity Specular
        13. Unreal Engine 4
        14. Redshift
        15. V-Ray Next
      4. Managing custom presets
      5. Managing Presets
  4. Interface
    1. Interface overview
    2. The Home Screen
    3. 2D and 3D Viewport
    4. Sidebars
    5. Panels
      1. Panels overview
      2. Project panel
      3. Assets panel
      4. Layers panel
      5. Properties panel
      6. Viewer Settings panel
      7. Shader Settings panel
      8. Channel Settings panel
      9. Metadata panel
      10. Export panel
      11. Physical Size Panel
      12. Exposed Parameters Panel
      13. Resources
    6. Tools and Widgets
      1. Tools and Widgets overview
      2. Sliders
      3. Color Picker
    7. Preferences
      1. Preferences overview
      2. Normal Format
      3. Layer Resolution
  5. Filters
    1. Filters overview
    2. Custom Filters
    3. Compound Filters
    4. Generators
      1. Generators overview
      2. Atlas Scatter
      3. Brickwall
      4. Cloth Weave
      5. Decal
      6. Embossing
      7. Embroidery
      8. Floor Tiles
      9. Gravel
      10. Panel
      11. Parquet
      12. Pattern
      13. Pavement
      14. Perforate
      15. Quilt Stitch
      16. Splatter
      17. Stonewall
      18. Surface Relief
      19. Weave
    5. Adjustments
      1. Adjustments overview
      2. Blur
      3. Brightness/Contrast
      4. Colorize
      5. Color Replace
      6. Color Variation
      7. Equalize
      8. Fill
      9. Hue/Saturation
      10. Invert
      11. Sharpen
      12. Vibrance
    6. Tools
      1. Tools overview
      2. Atlas Creator
      3. Atlas Splitter
      4. Channels Generation
      5. Channel Switch
      6. Clone Stamp
      7. Crop tool
      8. Delight (AI Powered)
      9. Height to AO
      10. Height to Normal
      11. Image To Material
      12. Make it Tile
      13. Match
      14. Multiangle To Material
      15. Normal to Height
      16. Paint Wrap *missing*
      17. PBR Validate
      18. Perspective Correction
      19. Tiling
      20. Transform
      21. Warp
      22. Warp Transform
      23. Upscale
    7. HDRI Tools
      1. HDRI Tools overview
      2. Color Temperature Adjustment
      3. Exposure
      4. Exposure Preview
      5. HDR Merge
      6. Line Light
      7. Nadir Extract
      8. Nadir Patch
      9. Panorama Patch
      10. Plane Light
      11. Shape Light
      12. Sphere Light
      13. Straighten Horizon
    8. Wear and Finish
      1. Wear and Finish overview
      2. Corrode
      3. Cracks
      4. Dirt
      5. Discarded Gums
      6. Dust
      7. Erode
      8. Metal Finish
      9. Moss
      10. Oxidate
      11. Paint
      12. Rust
      13. Scratch
      14. Snow
      15. Stylization
      16. Water
      17. Varnish
  6. Technical Support
    1. Technical Support overview
    2. Exporting the log file
    3. Configuration
      1. Configuration overview
      2. Retrieving the installation path
      3. Update Checker
      4. NVIDIA Driver Settings
      5. 3D Capture set-up on Linux  
    4. Technical Issues
      1. Technical Issues overview
    5. Data or project issues
      1. Data or project issues overview
      2. Import Substance Alchemist projects in Substance 3D Sampler
    6. Filter issues
      1. Filter issues overview
      2. Image to Material and Delighter are missing
      3. Image to Material visual artefacts
    7. Interface issues
      1. Interface issues overview
      2. Fonts are not displayed correctly
      3. Main interface is transparent
    8. Performance issues
      1. Performance issues overview
      2. Color picker takes long time to open the first time
      3. Interface lags when interacting with the layer stack or other elements
    9. Stability issues
      1. Stability issues overview
      2. Crash when exporting a material
      3. Crash when using the Image to Material or Delighter
    10. Startup issues
      1. Startup issues overview
      2. Application doesn't start on Linux
      3. Crash at start up - Old OBS version
  7. Features and workflows
    1. Features and workflows overview
    2. 3D Capture
    3. Export parametric assets
    4. End to end Physical Size Workflow
    5. Generative Workflow
    6. Texture Import
    7. Texture Generators
    8. Use As Bitmap
    9. Adobe Standard Material
  8. Pipeline and integrations
    1. Pipeline and integrations overview
    2. Environment variables
    3. Substance Send-to
    4. HP Z Captis support
      1. HP Z Captis support overview
      2. Your first capture, step by step
      3. System requirements to use the HP Z Captis device
      4. FAQ for HP Z support in Sampler
      5. Known issues and limitations
  9. Scripting and Development
    1. Scripting and Development overview
    2. Manage installed plugins and scripts
    3. Create a Plugin with Python and QML
    4. Create a Script with Python
      1. Create a Script with Python overview
      2. Example Scripts
  10. 3D Capture
    1. 3D Capture equipment
    2. Camera settings - Exposure
    3. Camera settings - Focus
    4. 3D Capture lighting
    5. Cross-polarizing for 3D Capture
    6. Processing advanced 3D Captures
    7. Editing 3D Captured meshes
  11. Release Notes
    1. Release Notes overview
    2. All Changes
    3. Beta
    4. Version 4.5
    5. Version 4.4
    6. Version 4.3
    7. Version 4.2
    8. Version 4.1
    9. Version 4.0
    10. Version 3.4
    11. Version 3.3
    12. Old Versions
      1. Version 3.2
      2. Version 3.1
      3. Version 3.0
      4. Version 2020.3 (2.3)
      5. Version 2020.2 (2.2)
      6. Version 2020.1 (2.1)
      7. Version 2019.1
      8. Version 0.8.1
      9. Version 0.8.0
      10. Version 0.7.0
      11. Version 0.6.1
      12. 0.6.0
      13. 0.5.4
      14. 0.5.3
      15. 0.5.2
      16. 0.5.1
      17. 0.5.0
  12. FAQ
    1. FAQ  Overview

Version 3.2

Substance 3D Sampler 3.2 introduces an end-to-end material digitization workflow that captures and processes the material physical size, new filters as Cloth Weave and Channel Switch and the ability to create custom metadata.

Release date: 25 January, 2022

Major Features

Physical Size

A new material scanning workflow that captures and processes the physical size of materials is introduced in this release.

Match the actual physical size of your samples/images in a digital context to create physically accurate materials in any software.

Cloth Weave

Brand new Generator is added in this release. The Cloth Weave allows you to create and design cloth fabrics with custom weave patterns.

Custom Metadata

Add custom metadata to your materials. All custom metadata will be included in the material file (SBSAR) to ensure a more efficient workflow for sharing digital materials across applications.

Channel Switch

With Channel Switch you can now switch the channels of the output maps of the material.

Export

New export features has been added to this release.

  • Set .sbsar file compression setting

  • Set the graph type when exporting a .sbs(ar) file

  • Keep physical ratio for EXR, JPEG, PNG, TARGA, TIFF

Release Notes

3.2.0 Yakitori

(Released 25 January, 2022)

Added:

  • [Physical Size] New Physical Size panel
  • [Physical Size] Add Physical Size options to the Material Creation Template window
  • [Physical Size] Add Physical Size measurement tool
  • [Physical Size] Add Physical Size auto-measurement tool
  • [Physical Size] Add Physical Size diagnostic tool
  • [Physical Size] Allow setting the z value of the Physical Size
  • [Physical Size] Dropdown widget to set the level of zoom in the 2D view
  • [Physical Size] New "Display with physical ratio" option in the level of zoom dropdown
  • [Physical Size] New "Fit to physical size" option in the level of zoom dropdown
  • [Physical Size] Display the Physical Size in the 2D view
  • [Physical Size] Display the Physical Size in the 3D viewport
  • [Physical Size] In the image import dialog, show physical size depth if there is an imported height map
  • [Physical Size] Show the Physical Size in the asset contextual menu
  • [Physical Size] Set the length unit in the Preferences
  • [Physical Size] Export textures respecting the physical ratio
  • [Metadata] Ability to add custom metadata to a user-authored asset
  • [Export] Export custom metadata to .sbs(ar) files
  • [Export] Export description, category, author, and tags metadata to .sbs(ar) files
  • [Export] Export the Physical Size to .sbs(ar) files
  • [Export] Set .sbsar file compression setting
  • [Export] Export the asset thumbnail to .sbs(ar) files
  • [Export] Set the graph type when exporting a .sbs(ar) file
  • [Application] Realtime Engine 2021 is no longer available
  • [Application] Undo/Redo now supports Tiling (U,V) and height scale slider changes
  • [Rendering] Generate disk cache when the authored asset is saved
  • [Assets] Use Ctrl+click to enable multiple asset type filters in the Resources panel
  • [UI] Ability to lock the Tiling (U,V) sliders
  • [UI] Add a contextual menu with "Copy", "Cut", "Paste", "Copy all" and "Cut all" in text fields
  • [UI] Length unit (meters, inches, parsecs, ...) support in labels and text fields
  • [UI] The user can set the decimal precision used to display numbers
  • [UI] Use units in measure popups everywhere it's relevant
  • [Localization] Default new asset name is now localized
  • [Content] New Cloth Weave generator
  • [Content] New Channel Switch filter
  • [Content] All relevant filters are now aware of the Physical Size
  • [Content] New icons for Wood Finish
  • [Content] All filters are now compatible with Adobe Standard Materials (ASM) channels
  • [Content] Filters can now have an "environment" variation

Fixed:

  • [2D View] Channel remains in the list when removed
  • [Application] Cannot duplicate an asset loaded from the operating system file explorer
  • [Application] Crash at exit
  • [Application] Crash sometimes when clicking "Starter Assets" in the Assets panel
  • [Application] Crash when deleting a material
  • [Application] Environment variable "SUBSTANCE_DISABLE_SPECIFIC_FEATURES" is still active when set to "0" or "".
  • [Application] Freeze while saving a project with multiple materials
  • [Application] Importing an image can lead to a crash
  • [Application] Missing some starter assets on first launch
  • [Export] Exporting an asset sometimes leads to a crash
  • [Layers] Cannot import images when the layer panel is closed or invisible
  • [Layers] Changing the language causes the current asset to recompute
  • [Layers] Changing the usage of an imported image does not upate which filter variation to use
  • [Layers] Image to Material (AI) is sometimes not computed when tweaking layers below it
  • [Layers] Image to Material (AI) sometimes recomputes when not needed
  • [Layers] No update is suggested when a custom filter is updated on the disk
  • [Layers] Normal channel sometimes has the wrong pixel format
  • [Layers] Some layers are still computed even when not visible
  • [Layers] The 2D view tools may be broken when toggling a layer visibility
  • [Layers] The UI freezes when using Image to Material (AI)
  • [Layers] Toggling the visibilty of the Transform filter layer breaks the 2D view tool and may lead to a crash
  • [Layers] Too many recomputations when removing a layer from the layer stack
  • [Layers] When a compound filter contains an unusual or custom input/output, Sampler doesn't compute it
  • [Performance] Asset panel is slow to open
  • [Performance] Avoid some unnecessary recomputations of the layer stack
  • [Performance] Loading project assets takes too much time
  • [Performance] Render cache on disk may not be used
  • [Performance] Switching between layers is slow
  • [Performance] Tweaking a material or a filter is slow
  • [Project] Saving a project when exiting may lead to a crash
  • [Rendering] Removing an image may remove all outputs
  • [Rendering] The rendering time displayed in the viewport is wrong when tweaking
  • [UI] Can't scroll vertically in the export popup when needed
  • [UI] It is possible to open the export popup when there is nothing to export
  • [UI] Some popups do not scroll if their content overflows
  • [UI] Text fields are not selected when clicking on it or opening a menu
  • [UI] The name of the blend mode in the properties panel is sometimes not correct
  • [UI] The Save option in the File menu is sometimes grayed out
  • [UI] The text field doesn't go away after renaming two materials
  • [UI] Typo in the preference popup

Known Issues:

  • [Color Picker] Picking a color on a second monitor with a different resolution may not work

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