Last updated on
Sep 6, 2023
- Substance 3D home
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- Interface overview
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- Filters
- Filters overview
- Custom Filters
- Compound Filters
- Generators
- Adjustments
- Tools
- Tools overview
- Atlas Creator
- Atlas Splitter
- Channels Generation
- Channel Switch
- Clone Stamp
- Crop tool
- Delight (AI Powered)
- Height to AO
- Height to Normal
- Image To Material
- Make it Tile
- Match
- Multiangle To Material
- Normal to Height
- Paint Wrap *missing*
- PBR Validate
- Perspective Correction
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- Warp
- Warp Transform
- Upscale
- HDRI Tools
- Wear and Finish
- Technical Support
- Technical Support overview
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- FAQ
Filters
In Adobe Substance 3D Sampler filters are the primary tool used to modify and adjust assets. Sampler includes the following types of filters:
- Generators - introduce new elements to your material.
- Adjustments - adjust the values of your material's channels.
- Tools - find and fix technical issues.
- HDRI Tools - filters that are specific to environment lights.
- Wear and Finish - change the look and feel of your material.
It's possible to create your own filters using Adobe Substance 3D Designer - go here to find out how.
Filters can be based on different technologies:
- Procedural filters made with Substance Designer
- Image Processing filters made directly in C++ and/or using Artificial Intelligence
Most filters can be used on materials or images. Some filters have specific requirements in terms of channel set up - if a filter isn't working as you'd expect, look for it in the documentation to see a usage guide.