- Substance 3D home
- Home
- Getting Started
- Interface
- Interface overview
- The Home Screen
- 2D and 3D Viewport
- Sidebars
- Panels
- Tools and Widgets
- Preferences
- Filters
- Filters overview
- Custom Filters
- Compound Filters
- Generators
- Adjustments
- Tools
- Tools overview
- Atlas Creator
- Atlas Splitter
- Channels Generation
- Channel Switch
- Clone Stamp
- Crop tool
- Delight (AI Powered)
- Height to AO
- Height to Normal
- Image To Material
- Make it Tile
- Match
- Multiangle To Material
- Normal to Height
- Paint Wrap *missing*
- PBR Validate
- Perspective Correction
- Tiling
- Transform
- Warp
- Warp Transform
- Upscale
- HDRI Tools
- Wear and Finish
- Technical Support
- Technical Support overview
- Exporting the log file
- Configuration
- Technical Issues
- Data or project issues
- Filter issues
- Interface issues
- Performance issues
- Stability issues
- Startup issues
- Features and workflows
- Pipeline and integrations
- Scripting and Development
- 3D Capture
- Release Notes
- FAQ
Equalize
In: Adjustments
Description
The Equalize filter adjusts local contrast based on a distance range. The goal of the Equalize filter is to reduce large differences in each channel. As a result, it's generally useful as part of the Image to Material (B2M) workflow - the Image to Material (AI powered) filter includes an Equalize pass within the filter to improve results.
The images below show the Equalize filter in action.
Before the Equalize filter has been added, there is significant variation across the height map and base color of this material.
After the Equalize filter has been added, both the height map and base color channels are more uniform without losing detail.
Parameters
Basic parameters
- Input Tiled: toggle
When enabled, treat the material as if it's tiled repeatedly, so changed near borders will be influenced by color values on the opposite border. - Radius: 0-1
Spread the Equalize effect over a wider area. - Keep Local Differences: toggle
Enable to make the equalize effect work at a higher resolution to maintain details. - Override Per Channels: toggle
Enable to control the filter for each channel independently. Sections will appear for each channel when this toggle is enabled.
Mask
- Custom Mask: toggle
Enable or disable the use of a custom mask for this filter - Custom Mask Invert: toggle
- Custom Mask Blur: 0-1
Blur the custom mask. This is useful for smoothing the edges of the mask. - Custom Mask: image/brush
Select an image to use as a mask, or use the brush to paint a custom mask directly in the 2D view
Channel
The controls for each channel work the same way.
- Override Common Parameters: toggle
Enable this to customize the Equalize effect for this channel. When enabled, additional controls appear:- Input Tiled: toggle
When enabled, treat the material as if it's tiled repeatedly, so changed near borders will be influenced by color values on the opposite border. - Radius: 0-1
Spread the equalize effect over a wider area. - Keep Local Differences: toggle
Enable to make the equalize effect work at a higher resolution to maintain details
- Input Tiled: toggle
- Target Mode:
Select how to bias the Equalize effect. By default Equalize attempts to move colors towards the average color of the channel. Use Parameter to instead bias towards a chosen color or value. With Parameter selected, an additional control will appear:- Target: color select
Select a color or value to act as a target for the Equalize algorithm.
- Target: color select
- Custom Color Variation: HSL sliders
Adjust the Hue, Chroma (Saturation), and Luma (Luminance) of the result after the Equalize algorithm has been run for the specified channel.