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3D Capture Equipment | Substance 3D Sampler

  1. Substance 3D home
  2. Home
  3. Getting Started
    1. Getting Started overview
    2. Activation and licenses
    3. System requirements
    4. Shortcuts
    5. Importing Resources
    6. Report a bug
    7. Project Management
    8. Export
      1. Export overview
      2. Export Window
      3. Default Presets
        1. Default Presets overview
        2. Arnold 5
        3. Blender Cycles/Eevee
        4. Corona Renderer
        5. Enscape - Revit
        6. Keyshot9+
        7. Lens Studio
        8. Spark AR Studio
        9. Unity HDRP Standard
        10. Unity HDRP Specular
        11. Unity Standard
        12. Unity Specular
        13. Unreal Engine 4
        14. Redshift
        15. V-Ray Next
      4. Managing custom presets
      5. Managing Presets
  4. Interface
    1. Interface overview
    2. The Home Screen
    3. 2D and 3D Viewport
    4. Sidebars
    5. Panels
      1. Panels overview
      2. Project panel
      3. Assets panel
      4. Layers panel
      5. Properties panel
      6. Viewer Settings panel
      7. Shader Settings panel
      8. Channel Settings panel
      9. Metadata panel
      10. Export panel
      11. Physical Size Panel
      12. Exposed Parameters Panel
      13. Resources
    6. Tools and Widgets
      1. Tools and Widgets overview
      2. Sliders
      3. Color Picker
    7. Preferences
      1. Preferences overview
      2. Normal Format
      3. Layer Resolution
  5. Filters
    1. Filters overview
    2. Custom Filters
    3. Compound Filters
    4. Generators
      1. Generators overview
      2. Atlas Scatter
      3. Brickwall
      4. Cloth Weave
      5. Decal
      6. Embossing
      7. Embroidery
      8. Floor Tiles
      9. Gravel
      10. Panel
      11. Parquet
      12. Pattern
      13. Pavement
      14. Perforate
      15. Quilt Stitch
      16. Splatter
      17. Stonewall
      18. Surface Relief
      19. Weave
    5. Adjustments
      1. Adjustments overview
      2. Blur
      3. Brightness/Contrast
      4. Colorize
      5. Color Replace
      6. Color Variation
      7. Equalize
      8. Fill
      9. Hue/Saturation
      10. Invert
      11. Sharpen
      12. Vibrance
    6. Tools
      1. Tools overview
      2. Atlas Creator
      3. Atlas Splitter
      4. Channels Generation
      5. Channel Switch
      6. Clone Stamp
      7. Crop tool
      8. Delight (AI Powered)
      9. Height to AO
      10. Height to Normal
      11. Image To Material
      12. Make it Tile
      13. Match
      14. Multiangle To Material
      15. Normal to Height
      16. Paint Wrap *missing*
      17. PBR Validate
      18. Perspective Correction
      19. Tiling
      20. Transform
      21. Warp
      22. Warp Transform
      23. Upscale
    7. HDRI Tools
      1. HDRI Tools overview
      2. Color Temperature Adjustment
      3. Exposure
      4. Exposure Preview
      5. HDR Merge
      6. Line Light
      7. Nadir Extract
      8. Nadir Patch
      9. Panorama Patch
      10. Plane Light
      11. Shape Light
      12. Sphere Light
      13. Straighten Horizon
    8. Wear and Finish
      1. Wear and Finish overview
      2. Corrode
      3. Cracks
      4. Dirt
      5. Discarded Gums
      6. Dust
      7. Erode
      8. Metal Finish
      9. Moss
      10. Oxidate
      11. Paint
      12. Rust
      13. Scratch
      14. Snow
      15. Stylization
      16. Water
      17. Varnish
  6. Technical Support
    1. Technical Support overview
    2. Exporting the log file
    3. Configuration
      1. Configuration overview
      2. Retrieving the installation path
      3. Update Checker
      4. NVIDIA Driver Settings
      5. 3D Capture set-up on Linux  
    4. Technical Issues
      1. Technical Issues overview
    5. Data or project issues
      1. Data or project issues overview
      2. Import Substance Alchemist projects in Substance 3D Sampler
    6. Filter issues
      1. Filter issues overview
      2. Image to Material and Delighter are missing
      3. Image to Material visual artefacts
    7. Interface issues
      1. Interface issues overview
      2. Fonts are not displayed correctly
      3. Main interface is transparent
    8. Performance issues
      1. Performance issues overview
      2. Color picker takes long time to open the first time
      3. Interface lags when interacting with the layer stack or other elements
    9. Stability issues
      1. Stability issues overview
      2. Crash when exporting a material
      3. Crash when using the Image to Material or Delighter
    10. Startup issues
      1. Startup issues overview
      2. Application doesn't start on Linux
      3. Crash at start up - Old OBS version
  7. Features and workflows
    1. Features and workflows overview
    2. 3D Capture
    3. Export parametric assets
    4. End to end Physical Size Workflow
    5. Generative Workflow
    6. Texture Import
    7. Texture Generators
    8. Use As Bitmap
    9. Adobe Standard Material
  8. Pipeline and integrations
    1. Pipeline and integrations overview
    2. Environment variables
    3. Substance Send-to
  9. Scripting and Development
    1. Scripting and Development overview
    2. Manage installed plugins and scripts
    3. Create a Plugin with Python and QML
    4. Create a Script with Python
      1. Create a Script with Python overview
      2. Example Scripts
  10. 3D Capture
    1. 3D Capture equipment
    2. Camera settings - Exposure
    3. Camera settings - Focus
    4. 3D Capture lighting
    5. Cross-polarizing for 3D Capture
    6. Processing advanced 3D Captures
    7. Editing 3D Captured meshes
  11. Release Notes
    1. Release Notes overview
    2. All Changes
    3. Beta
    4. Version 4.5
    5. Version 4.4
    6. Version 4.3
    7. Version 4.2
    8. Version 4.1
    9. Version 4.0
    10. Version 3.4
    11. Version 3.3
    12. Old Versions
      1. Version 3.2
      2. Version 3.1
      3. Version 3.0
      4. Version 2020.3 (2.3)
      5. Version 2020.2 (2.2)
      6. Version 2020.1 (2.1)
      7. Version 2019.1
      8. Version 0.8.1
      9. Version 0.8.0
      10. Version 0.7.0
      11. Version 0.6.1
      12. 0.6.0
      13. 0.5.4
      14. 0.5.3
      15. 0.5.2
      16. 0.5.1
      17. 0.5.0
  12. FAQ
    1. FAQ  Overview

Base equipment and setup

In this user guide we will go over advanced methods to take photographs to use in the photogrammetry workflow in Substance 3D Sampler.

You prefer to watch this content as a video tutorial? You can find it here.

The focus on will be on shooting smaller objects indoors, in a controlled environment, with access to some more advanced equipment. There will be no focus on specific brands and products, as the goal is to try to keep the explanations generic enough so it can be applied to different equipment.

Camera

Regarding your camera, a DSLR camera is essential to elevate the quality, and to have more control over the photos. Some high end smartphones might get close, but it’s difficult to extend and connect those with other photography equipment.

Any DSLR that supports manual mode, exchangeable lenses, can support an external flash, and has 12Mp or more resolution is a good choice.

Tripod

For shooting smaller subjects it is ideal to keep the camera at a set position, and rotate the object. For this a tripod and a product turntable are needed. The big advantage to such a static setup is that it makes it possible to flip a smaller object upside-down and capture the underside as well.

A tripod is needed, and although it does not have to be complicated the cheap plastic ones might make things complicated if they have to be adjusted often. A big, heavy studio tripod is overkill for a photogrammetry setup, so a mid-range metal tripod, easily adjustable in height, with a good, metal head might be ideal.

Turntable

Regarding the turntable a simple, manual one will do for many cases, but an automated turntable that can trigger your camera automatically can make things simpler and faster. Manual turntables are very cheap, and are practical when on a budget. Motorized ones make it easier to do precise turns in repeatable way, and if the turntable can trigger the camera it can be many times faster to use than a manual one.

Light and background

A DSLR, a tripod and a turntable setup are already enough to capture simple objects in ideal conditions. That means shooting with uniform natural light, such as from a ceiling window, or multiple surrounding windows. The object shot should also be fairly matte, not reflecting much.

The one major thing to pay attention to, is a uniform background. The photogrammetry system is easily confused by a static background with a rotating object, which is why it is important to eliminate that factor. When there is a busy background it is possible to use a simple paper or cardboard sheet, or a uniformly coloured cloth, to hide things.

Once everything is setup, the idea is simple: take plenty of photos, going in full 360 degree loops. 16 shots per rotation is a good number, in at least 5 different loops. One from the side, and two from differing heights, for the bottom and top each.

 

Now learn more about the camera settings you will need to use for the 3D capture process.

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