Documentation for Substance 3D Sampler is now available on Experience League. After March 14th, HelpX pages will automatically redirect to the equivalent Experience League page.
Refer to the FAQ for more information about which documentation is affected.
Last updated on
Sep 6, 2023
- Substance 3D home
- Home
- Getting Started
- Getting Started overview
- Activation and licenses
- System requirements /content/help/en/substance-3d-sam
- Shortcuts
- Importing Resources
- Report a bug
- Project Management
- Export
- Export overview
- Export Window
- Default Presets
- Managing custom presets
- Managing Presets
- Interface
- Interface overview
- The Home Screen
- 2D and 3D Viewport
- Sidebars
- Panels
- Tools and Widgets
- Preferences
- Filters
- Filters overview
- Custom Filters
- Compound Filters
- Generators
- Adjustments
- Tools
- Tools overview
- Atlas Creator
- Atlas Splitter
- Auto Tiling
- Channels Generation
- Channel Switch
- Clone Stamp
- Crop tool
- Delight (AI Powered)
- Height to AO
- Height to Normal
- Image To Material
- Make it Tile
- Match
- Multiangle To Material
- Normal to Height
- Paint Wrap *missing*
- PBR Validate
- Perspective Correction
- Tiling
- Transform
- Warp
- Warp Transform
- Upscale
- HDRI Tools
- Wear and Finish
- Technical Support
- Technical Support overview
- Exporting the log file
- Configuration
- Technical Issues
- Data or project issues
- Filter issues
- Interface issues
- Performance issues
- Stability issues
- Startup issues
- Features and workflows
- Pipeline and integrations
- Scripting and Development
- 3D Capture
- Release Notes
- FAQ
Scratch
In: Wear and Finish
Description
Add scratches and wear to your material.
Before and after applying the Scratch filter.
Parameters
Basic parameters
- Random Seed:
The random seed determines the random values of other parameters that use randomness in this filter. - Scratch: toggle
Enable or disable scratches. If enabled the Scratch section appears. - Chip: toggle
Add a chipped effect to the surface. If enabled the Chip section appears. - Micro-scratch: toggle
Add micro-scratches to the surface. If enabled the Micro-scratch section appears.
Scratch
Basic parameters > Scratch needs to be enabled for this section to appear.
- Amount: 0-1
Control the number of scratches that appear. - Intensity: 0-1
Adjust the depth and strength of the scratches. - Scale: 1-4
Change the size of the scratches. Increase this slider decreases the scratch size.
Chip
Basic parameters > Scratch needs to be enabled for this section to appear.
- Amount: 0-1
Control the number of chips that appear. - Intensity: 0-1
Adjust the depth and strength of the chips. - Scale: 1-4
Change the size of the chips. Increase this slider decreases the chip size.
Micro-scratch
- Amount: 0-1
Control the number of micro-scratches that appear. - Intensity: 0-1
Adjust the depth and strength of the micro-scratches. - Rotation: 0-1
Rotate the micro-scratches. - Rotation Random: 0-1
Vary the rotation of the micro-scratches randomly. - Scale: 0-2
Adjust the size of the micro-scratches. Increase this slider to increase micro-scratch size. - Scale Random: 0-1
Vary the scale of the micro-scratches randomly. - Width: 0-1
Control the width of the scratches - Width Random: 0-1
Vary the width of the micro-scratches randomly. - Distortion: 0-1
Add distortion to the scratches to break up uniformity. - Distortion Random: 0-1
Control the randomness of the distortion effect. - Distortion Frequency: 0-1
Control the frequency scale of the distortion effect.
Mask
- Custom Mask: toggle
Enable or disable the use of a custom mask. If enabled the following parameters appear:- Mask: image/brush
Select an image to use as a mask or use the brush to paint a custom mask directly in the 2D view. - Custom Mask - Blur: 0-1
Blur the mask. - Custom Mask - Invert: toggle
Invert the mask.
- Mask: image/brush
Advanced Parameters
- Overall Opacity: 0-1
Adjust the opacity of the Scratch filter effect. - Base Color: toggle
Set whether the base color channel is affected by the filter. If enabled, an additional control appears:- Base Color - Color: color select
Select the base color of the scratches and chips.
- Base Color - Color: color select
- Metallic: toggle
Set whether the metallic channel is affected by the filter. If enabled, an additional control appears:- Metallic Value: 0-1
Adjust metallic value of the scratched areas.
- Metallic Value: 0-1
- Roughness: toggle
Set whether the roughness channel is affected by the filter. If enabled, an additional control appears:- Roughness - Value: 0-1
Adjust the roughness value of the scratched areas.
- Roughness - Value: 0-1
- Normal: toggle
Set whether the normal channel is affected by the filter. If enabled, additional controls appears:- Normal - Intensity: -1 to 1
Adjust the intensity of the normals. - Normal - Flatten:
Decrease this value to flatten the normals.
- Normal - Intensity: -1 to 1
- Height: toggle
Set whether the height channel is affected by the filter. If enabled, an additional control appears:- Height - Intensity: 0-1
Adjust the contrast of the height map.
- Height - Intensity: 0-1
- Emissive: toggle
Set whether the emissive channel is affected by the filter. If enabled, an additional control appears:- Emissive - Color: color select
Set the color of the emissive channel.
- Emissive - Color: color select
- Specular Level: toggle
Control whether the specular level channel is affected by the filter. If enabled, an additional control appears:- Specular Level - Value: 0-1
Adjust the value for the specular channel.
- Specular Level - Value: 0-1
- Ambient Occlusion: toggle
Set whether the ambient occlusion channel is affected by the filter. If enabled, the following additional controls appear:- Ambient Occlusion - Intensity: 0-1
Adjust the strength of the generated AO. - Ambient Occlusion - Radius: 0-1
Adjust the radius of the AO effect.
- Ambient Occlusion - Intensity: 0-1
- Opacity: toggle
Set whether the opacity channel is affected by the filter. If enabled, an additional control appears:- Opacity - Value: 0-1
Change the opacity of the material.
- Opacity - Value: 0-1