- Substance 3D home
- Home
- Getting Started
- Interface
- Interface overview
- The Home Screen
- 2D and 3D Viewport
- Sidebars
- Panels
- Tools and Widgets
- Preferences
- Filters
- Filters overview
- Custom Filters
- Compound Filters
- Generators
- Adjustments
- Tools
- Tools overview
- Atlas Creator
- Atlas Splitter
- Channels Generation
- Channel Switch
- Clone Stamp
- Crop tool
- Delight (AI Powered)
- Height to AO
- Height to Normal
- Image To Material
- Make it Tile
- Match
- Multiangle To Material
- Normal to Height
- Paint Wrap *missing*
- PBR Validate
- Perspective Correction
- Tiling
- Transform
- Warp
- Warp Transform
- Upscale
- HDRI Tools
- Wear and Finish
- Technical Support
- Technical Support overview
- Exporting the log file
- Configuration
- Technical Issues
- Data or project issues
- Filter issues
- Interface issues
- Performance issues
- Stability issues
- Startup issues
- Features and workflows
- Pipeline and integrations
- Scripting and Development
- 3D Capture
- Release Notes
- FAQ
Project panel
Projects in Sampler act like packages that can store multiple assets. The Project panel displays the assets that make up your current project.
Click one of your assets to load them in the Viewport, or drag an asset onto the Layers panel to use it in other assets.
Use the + next to Materials to add new a new material to your project. Similarly, use the + next to Environment lights to add a new environment light to your project. Finally, use the + next to 3D object (beta) to open the 3D capture Window to create a 3D asset.
Right click an asset to rename, delete, or duplicate it. You can see some metadata about the asset in the right click menu.