User Guide Cancel

Splatter | Substance 3D Sampler

  1. Substance 3D home
  2. Home
  3. Getting Started
    1. Getting Started overview
    2. Activation and licenses
    3. System requirements
    4. Shortcuts
    5. Importing Resources
    6. Report a bug
    7. Project Management
    8. Export
      1. Export overview
      2. Export Window
      3. Default Presets
        1. Default Presets overview
        2. Arnold 5
        3. Blender Cycles/Eevee
        4. Corona Renderer
        5. Enscape - Revit
        6. Keyshot9+
        7. Lens Studio
        8. Spark AR Studio
        9. Unity HDRP Standard
        10. Unity HDRP Specular
        11. Unity Standard
        12. Unity Specular
        13. Unreal Engine 4
        14. Redshift
        15. V-Ray Next
      4. Managing custom presets
      5. Managing Presets
  4. Interface
    1. Interface overview
    2. The Home Screen
    3. 2D and 3D Viewport
    4. Sidebars
    5. Panels
      1. Panels overview
      2. Project panel
      3. Assets panel
      4. Layers panel
      5. Properties panel
      6. Viewer Settings panel
      7. Shader Settings panel
      8. Channel Settings panel
      9. Metadata panel
      10. Export panel
      11. Physical Size Panel
      12. Exposed Parameters Panel
      13. Resources
    6. Tools and Widgets
      1. Tools and Widgets overview
      2. Sliders
      3. Color Picker
    7. Preferences
      1. Preferences overview
      2. Normal Format
      3. Layer Resolution
  5. Filters
    1. Filters overview
    2. Custom Filters
    3. Compound Filters
    4. Generators
      1. Generators overview
      2. Atlas Scatter
      3. Brickwall
      4. Cloth Weave
      5. Decal
      6. Embossing
      7. Embroidery
      8. Floor Tiles
      9. Gravel
      10. Panel
      11. Parquet
      12. Pattern
      13. Pavement
      14. Perforate
      15. Quilt Stitch
      16. Splatter
      17. Stonewall
      18. Surface Relief
      19. Weave
    5. Adjustments
      1. Adjustments overview
      2. Blur
      3. Brightness/Contrast
      4. Colorize
      5. Color Replace
      6. Color Variation
      7. Equalize
      8. Fill
      9. Hue/Saturation
      10. Invert
      11. Sharpen
      12. Vibrance
    6. Tools
      1. Tools overview
      2. Atlas Creator
      3. Atlas Splitter
      4. Channels Generation
      5. Channel Switch
      6. Clone Stamp
      7. Crop tool
      8. Delight (AI Powered)
      9. Height to AO
      10. Height to Normal
      11. Image To Material
      12. Make it Tile
      13. Match
      14. Multiangle To Material
      15. Normal to Height
      16. Paint Wrap *missing*
      17. PBR Validate
      18. Perspective Correction
      19. Tiling
      20. Transform
      21. Warp
      22. Warp Transform
      23. Upscale
    7. HDRI Tools
      1. HDRI Tools overview
      2. Color Temperature Adjustment
      3. Exposure
      4. Exposure Preview
      5. HDR Merge
      6. Line Light
      7. Nadir Extract
      8. Nadir Patch
      9. Panorama Patch
      10. Plane Light
      11. Shape Light
      12. Sphere Light
      13. Straighten Horizon
    8. Wear and Finish
      1. Wear and Finish overview
      2. Corrode
      3. Cracks
      4. Dirt
      5. Discarded Gums
      6. Dust
      7. Erode
      8. Metal Finish
      9. Moss
      10. Oxidate
      11. Paint
      12. Rust
      13. Scratch
      14. Snow
      15. Stylization
      16. Water
      17. Varnish
  6. Technical Support
    1. Technical Support overview
    2. Exporting the log file
    3. Configuration
      1. Configuration overview
      2. Retrieving the installation path
      3. Update Checker
      4. NVIDIA Driver Settings
      5. 3D Capture set-up on Linux  
    4. Technical Issues
      1. Technical Issues overview
    5. Data or project issues
      1. Data or project issues overview
      2. Import Substance Alchemist projects in Substance 3D Sampler
    6. Filter issues
      1. Filter issues overview
      2. Image to Material and Delighter are missing
      3. Image to Material visual artefacts
    7. Interface issues
      1. Interface issues overview
      2. Fonts are not displayed correctly
      3. Main interface is transparent
    8. Performance issues
      1. Performance issues overview
      2. Color picker takes long time to open the first time
      3. Interface lags when interacting with the layer stack or other elements
    9. Stability issues
      1. Stability issues overview
      2. Crash when exporting a material
      3. Crash when using the Image to Material or Delighter
    10. Startup issues
      1. Startup issues overview
      2. Application doesn't start on Linux
      3. Crash at start up - Old OBS version
  7. Features and workflows
    1. Features and workflows overview
    2. 3D Capture
    3. Export parametric assets
    4. End to end Physical Size Workflow
    5. Generative Workflow
    6. Texture Import
    7. Texture Generators
    8. Use As Bitmap
    9. Adobe Standard Material
  8. Pipeline and integrations
    1. Pipeline and integrations overview
    2. Environment variables
    3. Substance Send-to
    4. HP Z Captis support
      1. HP Z Captis support overview
      2. Your first capture, step by step
      3. System requirements to use the HP Z Captis device
      4. FAQ for HP Z support in Sampler
      5. Known issues and limitations
  9. Scripting and Development
    1. Scripting and Development overview
    2. Manage installed plugins and scripts
    3. Create a Plugin with Python and QML
    4. Create a Script with Python
      1. Create a Script with Python overview
      2. Example Scripts
  10. 3D Capture
    1. 3D Capture equipment
    2. Camera settings - Exposure
    3. Camera settings - Focus
    4. 3D Capture lighting
    5. Cross-polarizing for 3D Capture
    6. Processing advanced 3D Captures
    7. Editing 3D Captured meshes
  11. Release Notes
    1. Release Notes overview
    2. All Changes
    3. Beta
    4. Version 4.5
    5. Version 4.4
    6. Version 4.3
    7. Version 4.2
    8. Version 4.1
    9. Version 4.0
    10. Version 3.4
    11. Version 3.3
    12. Old Versions
      1. Version 3.2
      2. Version 3.1
      3. Version 3.0
      4. Version 2020.3 (2.3)
      5. Version 2020.2 (2.2)
      6. Version 2020.1 (2.1)
      7. Version 2019.1
      8. Version 0.8.1
      9. Version 0.8.0
      10. Version 0.7.0
      11. Version 0.6.1
      12. 0.6.0
      13. 0.5.4
      14. 0.5.3
      15. 0.5.2
      16. 0.5.1
      17. 0.5.0
  12. FAQ
    1. FAQ  Overview

Splatter

In: Generators

Description

Splatter instances of other materials across your material.

Note:

For atlas materials, use the Atlas Scatter filter instead.

Parameters

Basic parameters

  • Random Seed:
    The random seed determines the random values of other parameters that use randomness in this filter.
  • Material Input:
    Select the number of materials to use as inputs. Note: a Splatter layer with 3 input slots but only one slot filled with an input, will appear differently to a Splatter layer with 1 input slot and that slot filled with the same input. For this reason it is recommended to only use as many inputs as are needed.
  • Grid Size: 1-64
    The grid size determines the number of instances created by the Splatter filter.
  • AO Height Depth: 0-1
    Adjust the strength of the AO for instances created by the filter.

Shape

  • Scale: 0-5
    Adjust the base size of all instances
  • Scale Random: 0-1
    Adjust the randomness of the scale value for each instance
  • Scale No Overlap: 0-1
    Modify the size of instances to avoid overlap
  • Position Random: 0-2
    Control the randomness of the scattering of instances
  • Rotation Random: 0-1
    Control the randomness of the rotation of instances
  • Rotation from Background Slope: 0-1
    Modify how much of an impact the normals of the underlying material has on the rotation of instances.

Base Color

  • Albedo Matching: 0-1
    Match the color of instances to the color of the underlying material
  • HSL Adjustment: 0-1
    Adjust the Hue, Saturation, and Lightness of instances
  • HSL Random: 0-1
    Control the randomness of the Hue, Sautration, and Lightness of each instance

Normal

  • Normal from Background: 0-1
    Adjust how much the normal of the material under each instance impacts the normal of the instance.
  • Normal Angle Random: 0-1
    Slant the normals of each instance at a random angle.

Roughness

  • Roughness Adjustment: -1 to 1
    Add or subtract from the roughness value uniformly across instances
  • Roughness Random: -1 to 1
    Add or subtract randomly from the roughness value of each instance
  • Roughness From Background: 0-1
    Adjust how much the roughness value of the underlying material impacts the roughness value of each instance

Height

  • Height Offset: -1 to 1
    Offset the height of instances. This can impact how instances blend with the underlying material.
  • Height Offset Random: 0-1
    Add a random value to the height offset of each instance
  • Height Scale: 0-2
    Adjust the height of all instances.
  • Height Scale Random: 0-1
    Add a random value to the height of each instance
  • Skew from Bg Slope: 0-1
    Add a slope to each instance to match the slope of the underlying material
  • Background Slope Smoothness: 0-2
    Adjust the slope of the background for the purposes of the Skew from Bg Slope parameter
  • Conform to Background: 0-1
    Control how much the background height map impacts the instances height map. This lets you shrink-wrap instances around the background details
  • Smooth Conformed Background: 0-1
    Adjust how much detail is visible due to Conform to Background

Metallic

  • Metallic Adjustment: -1 to 1
    Control the metallic values of instances
  • Metallic Random: -1 to 1
    Add or subtract random values from the metallic of each instance
  • Metallic from Background: 0-1
    Adjust how much impact the background metallic values have on each instance

Mask

  • Use Custom Mask: toggle
    Enable this to use a custom mask and access the custom mask controls:
    • Custom Mask: image/brush
      Import an image to use as a custom mask or paint directly in the 2D view
    • Custom Mask Blur: 0-1
      Blur the edges of the custom mask
    • Custom Mask Invert: toggle
    • Custom Mask Opacity: 0-1
      Adjust the strength of the custom mask

Usage Guide

The Splatter filter is a useful way to scatter assets across your material such as leaves, stones, or trash.

To use the Splatter filter:

  1. Add the Splatter filter to your layer stack
  2. Under the Splatter layer, Input slots will appear
  3. Optionally change the number of input slots available with Basic parameters > Material Input
  4. Drag materials into the Splatter input slots

You can adjust the scatter parameters in the Properties panel by selecting the Splatter layer.

You can adjust the parameters of the input materials in the Properties panel by selecting the material in the input slot.

 Adobe

Get help faster and easier

New user?