Documentation for Substance 3D Sampler is now available on Experience League. After March 14th, HelpX pages will automatically redirect to the equivalent Experience League page.
Refer to the FAQ for more information about which documentation is affected.
Last updated on
Sep 6, 2023
- Substance 3D home
- Home
- Getting Started
- Getting Started overview
- Activation and licenses
- System requirements /content/help/en/substance-3d-sam
- Shortcuts
- Importing Resources
- Report a bug
- Project Management
- Export
- Export overview
- Export Window
- Default Presets
- Managing custom presets
- Managing Presets
- Interface
- Interface overview
- The Home Screen
- 2D and 3D Viewport
- Sidebars
- Panels
- Tools and Widgets
- Preferences
- Filters
- Filters overview
- Custom Filters
- Compound Filters
- Generators
- Adjustments
- Tools
- Tools overview
- Atlas Creator
- Atlas Splitter
- Auto Tiling
- Channels Generation
- Channel Switch
- Clone Stamp
- Crop tool
- Delight (AI Powered)
- Height to AO
- Height to Normal
- Image To Material
- Make it Tile
- Match
- Multiangle To Material
- Normal to Height
- Paint Wrap *missing*
- PBR Validate
- Perspective Correction
- Tiling
- Transform
- Warp
- Warp Transform
- Upscale
- HDRI Tools
- Wear and Finish
- Technical Support
- Technical Support overview
- Exporting the log file
- Configuration
- Technical Issues
- Data or project issues
- Filter issues
- Interface issues
- Performance issues
- Stability issues
- Startup issues
- Features and workflows
- Pipeline and integrations
- Scripting and Development
- 3D Capture
- Release Notes
- FAQ
Version 0.8.0
Added:
- [Resources] Connect and mirror your material folders on your local disks
- [Resources] Browse your materials folders and their subfolders
- [Resources] Detach your material resources panel in a separate window to see your resources in full screen
- [Resources] New Resources panel Layout to support folders and subfolders navigation
- [Resources] Use the breadcrum to navigate through your folders
- [Resources] Force the synchronization of your local folder with the Sync option accessible via righ-click
- [Resources] Disconnect your local folder with the Disconnect option accessible via righ-click
- [Manage] Display embedded tags of Substance files
- [Manage] Add, edit and delete tags of your materials
- [Manage] Rate your materials
- [Layers] Support Panorama output
- [Layers] You can delete Image inputs in the Image Import layer
- [Layers] Automatic selection of the new added layer
- [Layers] Automatic selection of the layer below after a layer deletion
- [UX] Keep left panels visibility when switching to another Lab
- [UX] Do not create a base layer or open the Material Workflow popup when importing images in a non-empty layers stack
- [UI] New Textfield style
- [UI] New SearchBox style
- [UI] New Panel header style
- [UI] New Busy indicator style
- [UI] New Layers stack background style
- [UI] Use Adobe Clean font
- [UI] Remove eyedropper icon placeholder of color input parameter
- [Performance] Busy indicator optimization
- [Content] New Pattern Generator filter
- [Content] New Blur filter
Fixed:
- [Inspire] Fix crash when using more than 10 colors
- [2D View] Fix scrollbar on the channel list of the 2D view
- [Viewer] Fix crash when importing a non power of 2 environment map
- [Content] Fix PNG import for custom pattern of Embossing and Perforation filters
- [Export] Fix normal and height 16 bits per channel export
- Fix an infinite loop when importing a material with two presets that have the same name
- Fix long file path display in the Base Material Layer
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage is not recommended
- Tif images are not showing in Properties panel in the Image import layer
- Coma or point can be ignored when typing a specific value in a slider
- Normal to height filter can crash on MacOS
- Can crash randomly when exiting on MacOS