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Groups | Substance 3D Modeler

  1. Substance 3D home
  2. Home
  3. Getting started
    1. Install Substance 3D Modeler
    2. System requirements
    3. Public Beta
    4. Supported VR headsets
    5. Desktop and virtual reality
    6. Quick start guides
      1. Desktop quick start guide
      2. VR quick start guide
    7. Controls
      1. Desktop shortcuts and controls
      2. VR shortcuts and controls
    8. Reference images
    9. Join the Community
    10. Glossary
    11. FAQs
  4. Interface
    1. Interface overview
    2. Viewport
    3. The Palette
    4. Actions menu
    5. The Top bar
      1. Top bar overview
      2. Color picker
      3. Materials panel
      4. Assets panel
      5. Environment panel
      6. Viewport panel
      7. Outliner
      8. Node properties panel
    6. The Bottom bar
    7. Preferences
  5. Create with Clay
    1. Tools
      1. Tools and Subtools
      2. Select tool
      3. Clay tool
      4. Erase tool
      5. Split tool
      6. Crop tool
      7. Warp tool
      8. Elastic tool
      9. Smooth tool
      10. Raise tool
      11. Buildup tool
      12. Inflate tool
      13. Crease tool
      14. Flatten tool
      15. Paint tool
    2. Brushes
    3. Brush shapes
    4. Placement modes
    5. Angle and grid snap
  6. Create with Primitives
    1. Get started with primitives
    2. Primitive parameters
      1. Parameter overview
      2. Shape parameters
      3. Combine parameters
    3. Organize primitives
      1. Primitive containers
      2. Manage primitive order
      3. Primitive groups
      4. Repetition
  7. Organize your scene
    1. Scope and scene structure
    2. Layers
    3. Groups
    4. Advanced scene assembly
      1. Instances
      2. Symmetry and repetition
      3. Booleans
    5. Import meshes
  8. Render mode
    1. Render mode overview
    2. Work with cameras
  9. Export Mode
    1. Export your creations
    2. Export presets
  10. Technical support
    1. Technical requirements
    2. How does Modeler work?
    3. Performance
    4. Troubleshooting
    5. Supported file formats
  11. Release notes
    1. V1.17(Current Release)
    2. V1.15
    3. V1.14
    4. V1.13
    5. Public Beta V1.17.50 (Current Release)
    6. Public Beta Archive
      1. Public Beta V1.16.50
      2. Public Beta V1.15.50
      3. Public Beta V1.14.50
      4. Public Beta V1.12.50
      5. Public Beta V1.11.50
      6. Public Beta V1.10.50
      7. Public Beta V1.9.50
      8. Public Beta V1.8.50
    7. V1 Archive
      1. V1.12
      2. V1.11
      3. V1.10
      4. V1.9
      5. V1.8
      6. V1.7
      7. V1.6    
      8. V1.5
      9. V1.4
      10. V1.3
      11. V1.2
      12. V1.1 
      13. V1.0 
    8. V0 Archive
      1. 2022/08/02 V0.17.0
      2. 2022/06/22 V0.14.1
      3. 2022/05/13 V0.10.2

Groups

Scene objects can be grouped to make them easier to move and organize. Groups can hold layers and other groups - so it's possible to have groups of groups of groups.

Group and ungroup objects

To create a group:

  1. Select one or more scene objects
  2. Open the action menu and select the Group option.
    1. 💻Use shortcut ctrl + g to group selected objects.

Ungrouping objects is just as easy:

  1. Select a group
  2. Open the action menu and select the Ungroup option.

Duplicate a group

There are two types of duplication:

  • Standard duplication will create a copy of an existing group. Editing the copy or any of its children will not impact the original group.
  • Instancing creates an instance of an existing group. Changes that you make to the instance or its children will affect the original group and vice versa.

To duplicate a group:

  1. Scope out of the group.
  2. Switch to the Select tool.
  3. Select the group.
  4. Open the Action menu
    1. Use Make Link to turn on instancing.
    2. Use Unlink to turn off instancing.
  5. Duplicate the group:
    1. 💻Use ctrl + d.
    2. 🥽While moving a layer with TT, pull ST to duplicate the layer.

If instancing is turned on, the new group will be an instance of the old group. Otherwise, the new group will be completely independent from the old group.

Note:

Note that when you instance a group, it's possible to move and scale the instance as a whole without impacting other instances. However, the transforms of an instanced group's children are linked with other instances. So, if you instance a group, you can move the instanced group freely, but if you move the contents of the group, the contents of linked groups will also be adjusted.

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