User Guide Cancel

Export presets

  1. Substance 3D home
  2. Home
  3. Getting started
    1. Install Substance 3D Modeler
    2. System requirements
    3. Public Beta
    4. Supported VR headsets
    5. Desktop and virtual reality
    6. Quick start guides
      1. Desktop quick start guide
      2. VR quick start guide
    7. Controls
      1. Desktop shortcuts and controls
      2. VR shortcuts and controls
    8. Reference images
    9. Join the Community
    10. Glossary
    11. FAQs
  4. Interface
    1. Interface overview
    2. Viewport
    3. The Palette
    4. Actions menu
    5. The Top bar
      1. Top bar overview
      2. Color picker
      3. Materials panel
      4. Assets panel
      5. Environment panel
      6. Viewport panel
      7. Outliner
      8. Node properties panel
    6. The Bottom bar
    7. Preferences
  5. Create with Clay
    1. Tools
      1. Tools and Subtools
      2. Select tool
      3. Clay tool
      4. Erase tool
      5. Split tool
      6. Crop tool
      7. Warp tool
      8. Elastic tool
      9. Smooth tool
      10. Raise tool
      11. Buildup tool
      12. Inflate tool
      13. Crease tool
      14. Flatten tool
      15. Paint tool
    2. Brushes
    3. Brush shapes
    4. Placement modes
    5. Angle and grid snap
  6. Create with Primitives
    1. Get started with primitives
    2. Primitive parameters
      1. Parameter overview
      2. Shape parameters
      3. Combine parameters
    3. Organize primitives
      1. Primitive containers
      2. Manage primitive order
      3. Primitive groups
      4. Repetition
  7. Organize your scene
    1. Scope and scene structure
    2. Layers
    3. Groups
    4. Advanced scene assembly
      1. Instances
      2. Symmetry and repetition
      3. Booleans
    5. Import meshes
  8. Render mode
    1. Render mode overview
    2. Work with cameras
  9. Export Mode
    1. Export your creations
    2. Export presets
  10. Technical support
    1. Technical requirements
    2. How does Modeler work?
    3. Performance
    4. Troubleshooting
    5. Supported file formats
  11. Release notes
    1. V1.15 (Current Release)
    2. V1.14
    3. V1.13
    4. Public Beta V1.16.50 (Current Release)
    5. Public Beta Archive
      1. Public Beta V1.15.50
      2. Public Beta V1.14.50
      3. Public Beta V1.12.50
      4. Public Beta V1.11.50
      5. Public Beta V1.10.50
      6. Public Beta V1.9.50
      7. Public Beta V1.8.50
    6. V1 Archive
      1. V1.12
      2. V1.11
      3. V1.10
      4. V1.9
      5. V1.8
      6. V1.7
      7. V1.6    
      8. V1.5
      9. V1.4
      10. V1.3
      11. V1.2
      12. V1.1 
      13. V1.0 
    7. V0 Archive
      1. 2022/08/02 V0.17.0
      2. 2022/06/22 V0.14.1
      3. 2022/05/13 V0.10.2

Export presets

Modeler includes presets that allow you to quickly change export settings for various applications. The settings that each preset impacts are detailed below. Settings that are not listed for a preset will not be changed when the preset is applied. For example, if Up axis is not listed for a given preset, then applying that preset will not impact the Up axis.

3D Printing

The 3D printing preset is focused on a quick export at maximum detail, and thus exports the Raw mesh with minimal processing.

The 3D printing preset changes the following export settings:

  • Format: STL
  • Unit scale: Millimeters
  • Up axis: Y
  • Polygon type: Raw mesh
  • Positive transforms only: True    

Blender

The Blender preset changes the following export settings:

  • Format: FBX
  • Unit scale: Centimeters
  • Up axis: Z
  • Polygon type: Triangles
  • Positive transforms only: True    

Maya

The Maya preset changes the following export settings:

  • Format: FBX
  • Unit scale: Centimeters
  • Up axis: Y
  • Polygon type: Quads
  • Positive transforms only: True

Painter

The Painter preset changes the following export settings:

  • Format: USD
  • Unit scale: Centimeters
  • Up axis: Y
  • Polygon type: Quads
  • Generate UVs: True
  • Positive transforms only: True

Stager

The Stager preset changes the following export settings:

  • Format: USD
  • Unit scale: Centimeters
  • Up axis: Y
  • Polygon type: Quads
  • Positive transforms only: True

Unreal Engine 5

The Unreal Engine 5 preset changes the following export settings:

  • Format: USD
  • Unit scale: Meters
  • Up axis: Z
  • Polygon type: Triangles
  • Flatten hierarchy: False
  • Positive transforms only: False
Note:

USD support is still in Beta in Unreal Engine 5. Unreal Engine 5's documentation has more information about using USD assets. FBX and GLB files are viable alternatives to USD.

 Adobe

Get help faster and easier

New user?