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- Release notes
- V1.15 (Current Release)
- V1.14
- V1.13
- Public Beta V1.16.50 (Current Release)
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Export presets
Modeler includes presets that allow you to quickly change export settings for various applications. The settings that each preset impacts are detailed below. Settings that are not listed for a preset will not be changed when the preset is applied. For example, if Up axis is not listed for a given preset, then applying that preset will not impact the Up axis.
3D Printing
The 3D printing preset is focused on a quick export at maximum detail, and thus exports the Raw mesh with minimal processing.
The 3D printing preset changes the following export settings:
- Format: STL
- Unit scale: Millimeters
- Up axis: Y
- Polygon type: Raw mesh
- Positive transforms only: True
Blender
The Blender preset changes the following export settings:
- Format: FBX
- Unit scale: Centimeters
- Up axis: Z
- Polygon type: Triangles
- Positive transforms only: True
Maya
The Maya preset changes the following export settings:
- Format: FBX
- Unit scale: Centimeters
- Up axis: Y
- Polygon type: Quads
- Positive transforms only: True
Painter
The Painter preset changes the following export settings:
- Format: USD
- Unit scale: Centimeters
- Up axis: Y
- Polygon type: Quads
- Generate UVs: True
- Positive transforms only: True
Stager
The Stager preset changes the following export settings:
- Format: USD
- Unit scale: Centimeters
- Up axis: Y
- Polygon type: Quads
- Positive transforms only: True
Unreal Engine 5
The Unreal Engine 5 preset changes the following export settings:
- Format: USD
- Unit scale: Meters
- Up axis: Z
- Polygon type: Triangles
- Flatten hierarchy: False
- Positive transforms only: False
USD support is still in Beta in Unreal Engine 5. Unreal Engine 5's documentation has more information about using USD assets. FBX and GLB files are viable alternatives to USD.