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The Viewport panel

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      1. 2022/08/02 V0.17.0
      2. 2022/06/22 V0.14.1
      3. 2022/05/13 V0.10.2
      1.  

The Viewport panel holds controls that allow you to change camera settings for the viewport, create cameras and switch between cameras in your scene. The Viewport panel is available in both Model mode and Render mode, and has different options available in each mode. The Viewport also behaves differently in VR, so options in the Viewport panel differ in VR too.

Model mode

In Model mode, you can use the Viewport panel to do the following:

  • Switch between cameras in your scene with the first dropdown.
  • Use the + button to add a new camera at the current position.
  • Toggle between perspective and orthographic view.
  • Adjust the field of view of your current camera.
  • Move the viewport camera to a preset camera angle relative to the current selection.
    • Front, back, right, left, top, bottom, or 3/4 views are available.
  • Center the camera on your current selection.
Note:

Keyboard shortcuts are available for some camera controls.

Render mode

In Render mode, you can use the Viewport panel to do the following:

  • Switch between cameras in your scene with the first dropdown.
  • Toggle between perspective and orthographic view.
  • Adjust the field of view of your current camera.
  • Turn Depth of field on or off. 
    • When Depth of field is turned on, you can adjust how much out-of-focus elements of your scene are blurred by the depth of field effect.
    • You can use the Set focus target to change where the Viewport camera focuses for the purpose of depth of field. The focus target will always be in focus, even when you move the camera. Parts of your scene that are further or closer than the focus target will be less in focus based on their distance from the camera.
  • Move the viewport camera to a preset camera angle relative to the current selection.
    • Front, back, right, left, top, bottom, or 3/4 views are available.
  • Center the camera on your current selection.

Render mode also has Frame & Output controls to adjust how renders are saved or copied:

  • Change the aspect ratio of the render. 
  • Use the Rotate button to switch between landscape and portrait renders.
  • Enter a height value for the render. The Width value will be automatically updated based on the selected Aspect ratio.
  • Toggle whether the background gradient or IBL is included in the render. Transparent backgrounds are useful if you intend to composite your render in another piece of software like Adobe Photoshop.
  • Toggle whether a depth map is also exported on saving your render. Depth maps can be useful for creating effects like fog when compositing a render.

Once you have adjusted the camera and render parameters, you can copy the render to your clipboard, or save it to a folder.

Note:

Using the Clipboard button to copy a render of your current view while Include depth map is turned on will result in a glitched version of the render being copied. This is a known bug and will be fixed in a future update.

As a workaround, turn off Include depth map before copying renders.

The Viewport panel in VR

While in VR, what you can see is also displayed on desktop. You can use the Viewport panel in VR to adjust how your VR view is displayed on desktop. 

Use the dropdown to switch between standard First person view, and a steadied version of your view in VR.

Note:

Steady first person camera requires Modeler to render an extra view of your scene, which can impact performance. 

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