User Guide Cancel

Create with Primitives | Substance 3D Modeler

  1. Substance 3D home
  2. Home
  3. Getting started
    1. Install Substance 3D Modeler
    2. System requirements
    3. Public Beta
    4. Supported VR headsets
    5. Desktop and virtual reality
    6. Quick start guides
      1. Desktop quick start guide
      2. VR quick start guide
    7. Controls
      1. Desktop shortcuts and controls
      2. VR shortcuts and controls
    8. Reference images
    9. Join the Community
    10. Glossary
    11. FAQs
  4. Interface
    1. Interface overview
    2. Viewport
    3. The Palette
    4. Actions menu
    5. The Top bar
      1. Top bar overview
      2. Color picker
      3. Materials panel
      4. Assets panel
      5. Environment panel
      6. Viewport panel
      7. Outliner
      8. Node properties panel
    6. The Bottom bar
    7. Preferences
  5. Create with Clay
    1. Tools
      1. Tools and Subtools
      2. Select tool
      3. Clay tool
      4. Erase tool
      5. Split tool
      6. Crop tool
      7. Warp tool
      8. Elastic tool
      9. Smooth tool
      10. Raise tool
      11. Buildup tool
      12. Inflate tool
      13. Crease tool
      14. Flatten tool
      15. Paint tool
    2. Brushes
    3. Brush shapes
    4. Placement modes
    5. Angle and grid snap
  6. Create with Primitives
    1. Get started with primitives
    2. Primitive parameters
      1. Parameter overview
      2. Shape parameters
      3. Combine parameters
    3. Organize primitives
      1. Primitive containers
      2. Manage primitive order
      3. Primitive groups
      4. Repetition
  7. Organize your scene
    1. Scope and scene structure
    2. Layers
    3. Groups
    4. Advanced scene assembly
      1. Instances
      2. Symmetry and repetition
      3. Booleans
    5. Import meshes
  8. Render mode
    1. Render mode overview
    2. Work with cameras
  9. Export Mode
    1. Export your creations
    2. Export presets
  10. Technical support
    1. Technical requirements
    2. How does Modeler work?
    3. Performance
    4. Troubleshooting
    5. Supported file formats
  11. Release notes
    1. V1.15 (Current Release)
    2. V1.14
    3. V1.13
    4. Public Beta V1.16.50 (Current Release)
    5. Public Beta Archive
      1. Public Beta V1.15.50
      2. Public Beta V1.14.50
      3. Public Beta V1.12.50
      4. Public Beta V1.11.50
      5. Public Beta V1.10.50
      6. Public Beta V1.9.50
      7. Public Beta V1.8.50
    6. V1 Archive
      1. V1.12
      2. V1.11
      3. V1.10
      4. V1.9
      5. V1.8
      6. V1.7
      7. V1.6    
      8. V1.5
      9. V1.4
      10. V1.3
      11. V1.2
      12. V1.1 
      13. V1.0 
    7. V0 Archive
      1. 2022/08/02 V0.17.0
      2. 2022/06/22 V0.14.1
      3. 2022/05/13 V0.10.2

The Primitives workflow offers a non-destructive way to create complex geometry by combining simple shapes.

Note:

A comprehensive video tutorial on primitives is available on the Substance 3D Youtube channel, alongside many other Modeler and Substance 3D tutorials.

What are primitives?

The name "primitive" comes from the concept of geometric primitives, which are the simplest geometric shapes for a computer to create. In Modeler the word primitive refers to an individual primitive object, which looks like a shape that exists in your scene. 

The primitives workflow is a method of creating complex geometry from basic shapes, known as primitives. When you create a single primitive, you can select a primitive shape, such as a cube or cylinder, and you can modify the shape parameters to customize it. When you create a second primitive, you can use combine modes and blending to change how the two primitives interact with each other. For example, with combine modes, the second primitive can carve away from the first, or you can use blending to create smooth geometry between the primitives. By continuing to add primitives, you can create more and more complex geometry. 

Primitives and clay

Primitives are similar to clay in that they use Signed Distance Fields (SDFs). However, while clay uses your brush strokes to create shapes, primitives use mathematical functions to create shapes. As a result, some functionality in Modeler only works for either clay or primitives, but not both. For example, the Select tool can be used while working with clay or primitives, but all of the other tools in the Tool panel, like Buildup, Erase, and Warp, only work with clay.

It's possible to convert primitives into clay, so that you can use the clay tools, however it's not possible to convert from clay into primitives. Once you convert an object to clay, the only way to go back to primitives is by undoing the conversion. 

Work with primitives

To start working with primitives, you can create a new primitive from the Actions menu or on desktop from the Quick actions bar at the bottom of the Viewport.

Creating a new primitive creates the primitive inside a primitive container. Primitives can only be combined and blended with other primitives inside the same container. 

Once you've created some primitives, see the following topics to learn more about how to combine primitives and create complex shapes:

 Adobe

Get help faster and easier

New user?