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System requirements | Substance 3D Painter

  1. Substance 3D home
  2. Home
  3. Getting Started
    1. Getting Started overview
    2. Activation and licenses
    3. System requirements
    4. Project creation
    5. Export
      1. Export overview
      2. Export window
        1. Export window overview
        2. Export settings
        3. Output templates
        4. List of exports
      3. Export presets
        1. Export presets overview
        2. Predefined presets
          1. Predefined Presets
          2. USD PBR Metal Roughness Preset
          3. Default Presets
        3. Creating export presets
    6. Glossary
    7. Performance
  4. Interface
    1. Assets
      1. Assets overview
      2. Navigation
      3. Customizing the layout
      4. Filter by path
      5. Saved searches
      6. Advanced search queries
      7. Adding a new library
      8. Sub-library tab
    2. Substance 3D Assets
    3. Color picker
    4. Display settings
      1. Display settings overview
      2. Environment settings
      3. Camera settings
      4. Viewport settings
    5. History
    6. Layer stack
      1. Layer stack overview
      2. Creating layers
      3. Managing layers
      4. Masking and effects
      5. Blending modes
      6. Layer instancing
      7. Geometry mask
    7. Main menu
      1. Main menu overview
      2. File menu
      3. Edit menu
      4. Mode menu
      5. Window menu
      6. Viewport menu
      7. Plugins menu
      8. Help menu
    8. Project configuration
    9. Properties
    10. Settings
      1. Settings overview
      2. General preferences
      3. Shortcuts
      4. Libraries configuration
    11. Shader settings
      1. Shader settings overview
      2. Updating a shader
    12. Texture Set
      1. Texture Set overview
      2. Texture Set list
      3. Texture Set settings
      4. Texture Set reassignment
    13. Toolbars
    14. Viewport
      1. Viewport overview
      2. 2D view
      3. 3D view
      4. Camera management
    15. Miscellaneous
      1. Sliders
      2. Log
      3. Update checker
  5. Painting
    1. Painting overview
    2. Tool list
      1. Paint brush
      2. Eraser
      3. Projection
      4. Polygon fill
      5. Smudge tool
      6. Clone Tool
      7. Quick mask
      8. Path tool
    3. Straight line   
    4. Lazy mouse 
    5. Symmetry
      1. Symmetry overview
      2. Mirror Symmetry
    6. Fill projections
      1. Fill projections overview
      2. Fill (match per UV Tile)
      3. UV projection
      4. Tri-planar projection
      5. Planar projection
      6. Spherical projection
      7. Cylindrical projection
      8. Warp projection
      9. UV set to UV set projection
    7. Presets
      1. Presets overview
      2. Creating and saving presets
      3. Creating particles presets
        1. Creating particles overview
        2. Installing the particle editor
        3. Overview of the particle editor
        4. Creating a new particle script
      4. Photoshop brush presets (ABR)
        1. Photoshop brush presets overview
        2. Exporting Brush Presets from Photoshop
        3. Importing Photoshop Brush Presets
        4. Photoshop Brush Parameters Compatibility
    8. Dynamic strokes
      1. Dynamic strokes overview
      2. Enabling Dynamic Stroke feature
      3. Dynamic Stroke Performances
      4. Creating custom Dynamic Strokes
    9. Advanced channel painting
      1. Channel painting overview
      2. Ambient Occlusion
      3. Flow Map
      4. Height Map
      5. Normal Map
    10. Vector graphic (.svg & .ai)
    11. Text resource
  6. Effects
    1. Effects overview
    2. Generator
    3. Paint
    4. Fill
    5. Levels
    6. Compare Mask
    7. Filter
    8. Anchor Point
  7. Baking
    1. Baking overview
    2. How to bake mesh maps
    3. Baking visualization settings
  8. Content
    1. Creating custom effects
      1. Creating custom effects overview
      2. Generic filter
      3. Channel specific filter
      4. Generators
      5. Mesh map
      6. Mesh based input
      7. User data
    2. Importing assets
      1. Adding resources via drag and drop
      2. Adding resources via the import window
      3. Adding content on the hard drive
      4. Receiving assets from other Substance 3D applications
  9. Features
    1. Automatic UV Unwrapping
    2. Physical size
    3. Smart Materials and Masks
    4. Subsurface Scattering
      1. Subsurface Scattering overview
      2. Enabling Subsurface in a Project
      3. Subsurface Parameters
      4. Subsurface Material Type
    5. Dynamic Material Layering
    6. UV Reprojection
    7. UV Tiles
      1. UV Tiles overview
      2. Image Sequence
    8. Color Management
      1. Color management overview
      2. Color management with Adobe ACE - ICC
      3. Color management with OpenColorIO
    9. Post Processing
      1. Post Processing overview
      2. Color correction
      3. Depth of Field
      4. Glare
      5. Lens Distortion
      6. Tone Mapping
      7. Vignette
      8. Color Profile
    10. Iray Renderer
      1. Iray Renderer overview
      2. Iray Settings
      3. Viewer and MDL Settings
    11. Plugins
      1. Plugins overview
      2. Autosave
      3. Resources Updater
    12. Sparse Virtual Textures
    13. Custom Shaders
    14. SpaceMouse® by 3Dconnexion
    15. Universal Scene Description (USD)
    16. Send to
  10. Technical Support
    1. Performance Guidelines
      1. Performances guidelines overview
      2. Conflicts and background applications
      3. Mesh and UV setup
      4. GPU Drivers
      5. NVIDIA Drivers Settings
      6. GPU VRAM amount and bandwidth
      7. GPU VRAM and other applications
      8. Texture Sets amount
      9. Layer management
      10. Channels management
      11. Substance filters and materials
      12. Viewport display
    2. Configuring Pens and Tablets
    3. Exporting the log file
    4. Exporting a DXDiag
    5. Technical issues
      1. GPU Issues
        1. Crash when working with overclocked GPU
        2. Forcing the external GPU on Mac OS
        3. GPU drivers compatibility
        4. GPU drivers crash with long computations (TDR crash)
        5. GPU has outdated drivers
        6. GPU is not recognized
        7. GPU is not recognized and is mentionned as GDI Generic
        8. Issues with Nvidia GPUs on recent Mac OS versions
        9. Multi/Bi-GPU
        10. Running on integrated GPU
        11. Painter doesn't start on the right GPU
      2. Startup Issues
        1. Application failed to start because of Qt
        2. Crash or freeze during startup
        3. Software conflicts
      3. Rendering Issues
        1. Artifacts and glitches on Mac OS with Custom GPUs
        2. Blocky artifacts appear on textures in the viewport
        3. Mesh appears pink in the viewport
        4. Mesh flash to white when moving camera
        5. Some HDPI scaling values are not working
      4. Stability Issues
        1. Crash during export
        2. Crash when opening or saving a file
        3. Crash while baking
        4. Crash with low virtual memory
        5. Windows Blue Screens
      5. Miscellaneous Issues
        1. Corrupted texture error message
        2. Shelf resources are gone after 7.2 update
        3. Error there is no disk in the drive
        4. Error with missing api-ms-crt dll
        5. Impossible to drag and drop files into the shelf
        6. Impossible to use the ALT keyboard shortcut on Linux
        7. Assets (or shelf) previews are empty
    6. Workflow Issues
      1. Export Issues
        1. My exported opacity map is totally black
        2. Texture dilation or Padding
      2. Tools Issues
        1. Normal map looks incorrect when loaded in layer or tool properties
        2. Paint Tool bleeds on other UV islands
      3. Project Issues
        1. A project has been processed as a text file and is now corrupted
        2. Loading files from a network
        3. Preserve brush strokes setting stays disabled
        4. Projects are really big
      4. Library Issues
        1. Thumbnails in the shelf look incorrect
        2. Error when importing a Font
      5. Viewport Issues
        1. Mesh faces disappear when looking at them from behind
        2. Viewports and textures are blurry or lack sharpness
      6. Plugins Issues
        1. Substance Source plugin doesn't load
      7. License Issues
        1. Maintenance is expired dialog on startup
  11. Pipeline and integration
    1. Installation and preferences
      1. Preferences and application data location
      2. Automated installation
      3. Retrieving the installation path
    2. Configuration
      1. Command lines
      2. Environment variables
      3. Firewall Configuration
      4. Querying Current Software Version
      5. Remote Desktop
    3. Resource management
      1. Shelf and Assets location
      2. Resource paths
        1. Adding resource paths by editing preferences manually
        2. Editing resource paths manually
        3. Editing the Shelf Preferences with Python
      3. Adding saved searches manually
      4. Preferences and content migration
      5. Excluding resources in a resource path
  12. Scripting and development
    1. Scripts and plugins
      1. Creating a Javascript plugin
      2. Remote control with scripting
    2. Shader API Reference
      1. Shader API overview
      2. Changelog - Shader API
      3. Libraries - Shader API
        1. Lib Alpha - Shader API
        2. Lib Bayer - Shader API
        3. Lib Defines - Shader API
        4. Lib Emissive - Shader API
        5. Lib Env - Shader API
        6. Lib Normal - Shader API
        7. Lib PBR - Shader API
        8. Lib PBR Aniso - Shader API
        9. Lib Pom - Shader API
        10. Lib Random - Shader API
        11. Lib Sampler - Shader API
        12. Lib Sparse - Shader API
        13. Lib SSS - Shader API
        14. Lib Utils - Shader API
        15. Lib Vectors - Shader API
      4. Parameters - Shader API
        1. All Custom Params - Shader API
        2. All Engine Params - Shader API
        3. All Rendering States Params - Shader API
        4. Layering Bind Materials - Shader API
        5. Layering Declare Stacks - Shader API
      5. Shaders - Shader API
        1. PBR Material Layering - Shader API
        2. PBR Metal Rough - Shader API
        3. Pixelated - Shader API
        4. Surface Shader - Shader API
        5. Toon - Shader API
  13. Release notes
    1. Release notes overview
    2. All Changes
    3. Version 10.1
    4. Version 10.0
    5. Version 9.1
    6. Old versions
      1. Version 9.0
      2. Version 8.3
      3. Version 8.2
      4. Version 8.1
      5. Version 7.4
      6. Version 7.3
      7. Version 7.2
      8. Version 2021.1 (7.1.0)
      9. Version 2020.2 (6.2.0)
      10. Version 2020.1 (6.1.0)
      11. Version 2019.3
      12. Version 2019.2
      13. Version 2019.1
      14. Version 2018.3
      15. Version 2018.2
      16. Version 2018.1
      17. Version 2017.4
      18. Version 2017.3
      19. Version 2017.2
      20. Version 2017.1
      21. Version 2.6
      22. Version 2.5
      23. Version 2.4
      24. Version 2.3
      25. Version 2.2

In this page


Supported systems

Below is a list of hardware and systems supported by the application:

Windows

Minimum

Recommended

Optimal

OS

Windows 10 64-bit

Version 22H2

Windows 11 64-bit

Version 21H2

Windows 11 64-bit

Version 22H2

CPU

Intel Core i5

AMD Ryzen 5

Intel Core i7

AMD Ryzen 7

Intel Core i9

AMD Ryzen 9

GPU

NVIDIA GeForce RTX 2060 Super

NVIDIA Quadro RTX 4000

AMD Radeon RX 5700 XT

AMD Radeon Pro W5700

NVIDIA GeForce RTX 3080

NVIDIA Quadro RTX A4000

AMD Radeon RX 6800 XT

AMD Radeon Pro W7700

NVIDIA GeForce RTX 4090

NVIDIA Quadro RTX 5000 Ada Generation

AMD Radeon RX 7900 XTX

AMD Radeon Pro W7800

VRAM

8 GB

16 GB

24 GB

RAM

16 GB

32 GB

64 GB

Storage

SSD with 30 GB of available space

SSD with 50 GB of available space

SSD with 70 GB of available space

macos

Minimum

Recommended

Optimal

OS

macOS 12 Monterey

macOS 13 Ventura

macOS 14 Sonoma

CPU

Intel Core i9

Apple M1 Pro

Apple M2 Pro

GPU

AMD Radeon Pro 5600M

AMD Radeon Pro Vega 56

RAM

16 GB

32 GB

64 GB

Storage

SSD with 30 GB of available space

SSD with 50 GB of available space

SSD with 70 GB of available space

Linux

Minimum

Recommended

Optimal

OS

Enterprise ETLA
RHEL 8.6 or later

or RHEL 9.2 or later

Steam

Ubuntu 22.04.1 LTS

Enterprise ETLA
RHEL 8.6 or later

or RHEL 9.4 or later

Steam

Ubuntu 22.04.1 LTS or later

Enterprise ETLA
RHEL 8.6 or later

or RHEL 9.4 or later

Steam

Ubuntu 22.04.1 LTS or later


General recommendations

To get good performance when using the UV Tile workflow we advise to use:

  • 32GB of RAM
  • GPU with 8GB of VRAM
  • SSD to store both project and application cache.

Miscellaneous:

  • Many Substance Apps depend on OpenSSL 1.1.1 for RHEL8/9 compatibility. For systems with newer OpenSSL versions, the customer will need to provide it manually
  • For working in comfortable conditions we recommend a monitor with a resolution greater than 1 Mega Pixels and wider than 1280 pixels.
  • Exporting at 8K (8192*8192 pixels) requires a GPU with more than 2GB of VRam.
  • Only versions 2019.x and above have been notarized in order to run on MacOS 10.15 (Catalina).
  • To use the software via RDP (Remote Desktop) see the dedicated documentation page.
  • Crash on Ryzen CPU when baking, can be fixed by updating the BIOS.

Supported GPUs

Below is a list of the GPU models compatible with the application:

  • NVIDIA GeForce GTX 1060 and above
  • NVIDIA Quadro M2000 and above
  • AMD Radeon RX 580 and above
  • AMD Radeon Pro 5300 M
Note:

Computation freeze can happen in some rare cases on AMD VEGA GPUs.


Unsupported configurations

Windows

  • Virtual machine are not supported.
  • Windows Server is not supported.

Mac

  • Only official Apple configurations are supported.
  • eGPUs are not currently supported and may have stability issues.

Linux

  • Mesa drivers on Linux are not supported.

Any platform

  • Integrated GPUs are not supported on x86-64 (Intel, AMD) CPUs.

Minimum GPU driver versions

Below is a list of the minimum GPU driver versions required for the application to run without issue. This list is subject to change as new versions release.

To download new drivers see: GPU has outdated drivers.

OS

NVIDIA

AMD

Intel

Windows

GeForce 442.50

Quadro 442.50

Radeon 19.7.1

Radeon Pro / FirePro 18.Q4

15.33

Linux

535.171.04 or later

Radeon 22.40.6

Unsupported

Note:

On Mac OS the GPU driver is provided by the operating system itself. Update to the latest version of your OS to access the newest driver.

Drivers compatibility issues

For a detailed list of GPU drivers issues per constructor please take a look a the dedicated documentation page.


GPU raytracing for baking

To enable GPU raytracing via Optix or DXR the minimum drivers recommended above must be installed.

DXR requires the following minimum configuration as well:

  • Windows 10 version 1809, see this page for more information
  • GPU with Pascal architecture (Nvidia GeForce 10XX)
Tip:

GPU raytracing runs optimally on dedicated ray tracing hardware such as NVIDIA GeForce RTX or NVIDIA Quadro RTX GPUs.


Supported graphic tablets

Below is a list of compatible graphic tablets which have been tested with Substance 3D Painter version 7.4.2:

Models: Intuos Pro (M size), Intuos (S size)

OS

Driver version

Windows

6.3.45-1

macOS

6.3.45-3

Model: Deco 01

OS

Driver version

Windows

XP-PENWin_3.2.2.211027

macOS

XP-PENMac_3.2.3_211203

Linux

XP-PEN-pentablet-3.2.1.211019-1

Model: Q11K

OS

Driver version

Windows

XP-PENWin_3.2.2.211027

macOS

XP-PENMac_3.2.3_211203

Model: Pen Tablet Medium

OS

Driver version

Windows

XencelabsWin_1.2.1-14

macOS

XencelabsMac_1.2.1-18

Linux

XencelabsLinux_1.1.0-2


Supported 3Dconnexion SpaceMouse models

Below is a list of compatible driver versions for the 3Dconnection Space Mouse which have been tested with Substance 3D Painter version 8.1.

The driver versions apply to the Compact, Pro and Enterprise models.

OS

Driver version

Windows

10.8.6.3431

macOS

10.7.2.3454


Languages

The software interface is available in the following languages:

  • English (United States)
  • German
  • Spanish
  • French
  • Italian
  • Japanese
  • Korean
  • Portuguese (Brazil)
  • Chinese (simplified)

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