- Substance 3D home
- Home
- Getting Started
- Getting Started overview
- Activation and licenses
- System requirements
- Project creation
- Export
- Export overview
- Export window
- Export presets
- Export overview
- Glossary
- Performance
- Getting Started overview
- Interface
- Assets
- Substance 3D Assets
- Color picker
- Display settings
- History
- Layer stack
- Main menu
- Project configuration
- Properties
- Settings
- Shader settings
- Texture Set
- Toolbars
- Viewport
- Miscellaneous
- Assets
- Painting
- Painting overview
- Tool list
- Straight line
- Lazy mouse
- Symmetry
- Fill projections
- Presets
- Presets overview
- Creating and saving presets
- Creating particles presets
- Photoshop brush presets (ABR)
- Dynamic strokes
- Advanced channel painting
- Vector graphic (.svg & .ai)
- Text resource
- Effects
- Baking
- Content
- Creating custom effects
- Importing assets
- Creating custom effects
- Features
- Automatic UV Unwrapping
- Physical size
- Smart Materials and Masks
- Subsurface Scattering
- Dynamic Material Layering
- UV Reprojection
- UV Tiles
- Color Management
- Post Processing
- Iray Renderer
- Plugins
- Sparse Virtual Textures
- Custom Shaders
- SpaceMouse® by 3Dconnexion
- Universal Scene Description (USD)
- Send to
- Technical Support
- Performance Guidelines
- Configuring Pens and Tablets
- Exporting the log file
- Exporting a DXDiag
- Technical issues
- GPU Issues
- Crash when working with overclocked GPU
- Forcing the external GPU on Mac OS
- GPU drivers compatibility
- GPU drivers crash with long computations (TDR crash)
- GPU has outdated drivers
- GPU is not recognized
- GPU is not recognized and is mentionned as GDI Generic
- Issues with Nvidia GPUs on recent Mac OS versions
- Multi/Bi-GPU
- Running on integrated GPU
- Painter doesn't start on the right GPU
- Startup Issues
- Rendering Issues
- Stability Issues
- Miscellaneous Issues
- GPU Issues
- Workflow Issues
- Export Issues
- Tools Issues
- Project Issues
- Library Issues
- Viewport Issues
- Plugins Issues
- License Issues
- Pipeline and integration
- Installation and preferences
- Configuration
- Resource management
- Scripting and development
- Scripts and plugins
- Shader API Reference
- Shader API overview
- Changelog - Shader API
- Libraries - Shader API
- Lib Alpha - Shader API
- Lib Bayer - Shader API
- Lib Defines - Shader API
- Lib Emissive - Shader API
- Lib Env - Shader API
- Lib Normal - Shader API
- Lib PBR - Shader API
- Lib PBR Aniso - Shader API
- Lib Pom - Shader API
- Lib Random - Shader API
- Lib Sampler - Shader API
- Lib Sparse - Shader API
- Lib SSS - Shader API
- Lib Utils - Shader API
- Lib Vectors - Shader API
- Parameters - Shader API
- Shaders - Shader API
- Release notes
- Release notes overview
- All Changes
- Version 10.1
- Version 10.0
- Version 9.1
- Old versions
- Version 9.0
- Version 8.3
- Version 8.2
- Version 8.1
- Version 7.4
- Version 7.3
- Version 7.2
- Version 2021.1 (7.1.0)
- Version 2020.2 (6.2.0)
- Version 2020.1 (6.1.0)
- Version 2019.3
- Version 2019.2
- Version 2019.1
- Version 2018.3
- Version 2018.2
- Version 2018.1
- Version 2017.4
- Version 2017.3
- Version 2017.2
- Version 2017.1
- Version 2.6
- Version 2.5
- Version 2.4
- Version 2.3
- Version 2.2
Advanced search queries
Advanced search queries allow you to construct complex searches and reuse them as Saved searches.
Advanced queries can be used in the search bar and can contain -
- Path : allow to refine the result of a search by a folder/folder structure.
- Usage : List all the possible usage that are available in the application
- Text query : Allow to add any other type of query freely (like custom keywords)
Multiple selections are allowed when defining a new search query.
Path
The path query allow to refine a query based on a path. The Filter by Path panel lists all the available libraries (which you can add yourself via Edit > Settings > Libraries).
It is possible to use the path definition to filter by custom library path or by specific sub-folders in the hierarchy.
Usage
Usage define what a resource is and how to use it in Substance 3D Painter. Some can be defined by the file type of the resource.
For example-
- pbr.glsl: A shader file - it can only be used as a shader, and nothing else.
- effect.sbsar: A substance file - it can be a generator, a filter or even a material, so if its usage is not set in the original graph (in Designer), it will have to be indicated by the user in Painter at the moment of import.
Text
The text query support multiple type of filtering, some being more advanced than the regular interface.
They can be enabled by typing the right keywords.
- Available search types :
- " n: " : name
- " s: " : shelf/library (includes "session" and "project")
- " p: " : path
- " u: " : usage
- Escaping : it is possible to either use " \ " before the character that need to be escaped or use quotes instead, example :
- a\ name\ with\ spaces
- "a name with spaces"
- Specific attributes (or group) : to search in specific attributes, prepend a 'or group' with a type specifier. Example :
- n:a,b,c,d : name is a or b or c or d
- Search behavior :
- To filter specific usages, add the specific keyword to your search for example : " images ambient"
- To add multiple request, use a comma " , ", for example : "cobalt , gold" (if a comma is you used, the search will only show a resource that match both keyword at the same time)
- To search for an exact name, use an exclamation point "!" at the end, example : di! (will return dirt but not drips , this keyword disable the fuzzy matching)
- To exclude a pattern from a search, use an hyphen " - ", for example : u:image n:-normal (will return images that don't contain "normal")
- Matching functions (pattern suffix) :
- default : approximate matching (fuzzy)
- contains : !
- regex : #
- equal : =
- starts with : ^
- ends with : &