Open the display settings by right-clicking on your desktop :
- Substance 3D home
- Home
- Getting Started
- Getting Started overview
- Activation and licenses
- System requirements
- Project creation
- Export
- Export overview
- Export window
- Export presets
- Export overview
- Glossary
- Performance
- Getting Started overview
- Interface
- Assets
- Substance 3D Assets
- Color picker
- Display settings
- History
- Layer stack
- Main menu
- Project configuration
- Properties
- Settings
- Shader settings
- Texture Set
- Toolbars
- Viewport
- Miscellaneous
- Assets
- Painting
- Painting overview
- Tool list
- Straight line
- Lazy mouse
- Symmetry
- Fill projections
- Presets
- Presets overview
- Creating and saving presets
- Creating particles presets
- Photoshop brush presets (ABR)
- Dynamic strokes
- Advanced channel painting
- Vector graphic (.svg & .ai)
- Text resource
- Effects
- Baking
- Content
- Creating custom effects
- Importing assets
- Creating custom effects
- Features
- Automatic UV Unwrapping
- Physical size
- Smart Materials and Masks
- Subsurface Scattering
- Dynamic Material Layering
- UV Reprojection
- UV Tiles
- Color Management
- Post Processing
- Iray Renderer
- Plugins
- Sparse Virtual Textures
- Custom Shaders
- SpaceMouse® by 3Dconnexion
- Universal Scene Description (USD)
- Send to
- Technical Support
- Performance Guidelines
- Configuring Pens and Tablets
- Exporting the log file
- Exporting a DXDiag
- Technical issues
- GPU Issues
- Crash when working with overclocked GPU
- Forcing the external GPU on Mac OS
- GPU drivers compatibility
- GPU drivers crash with long computations (TDR crash)
- GPU has outdated drivers
- GPU is not recognized
- GPU is not recognized and is mentionned as GDI Generic
- Issues with Nvidia GPUs on recent Mac OS versions
- Multi/Bi-GPU
- Running on integrated GPU
- Painter doesn't start on the right GPU
- Startup Issues
- Rendering Issues
- Stability Issues
- Miscellaneous Issues
- GPU Issues
- Workflow Issues
- Export Issues
- Tools Issues
- Project Issues
- Library Issues
- Viewport Issues
- Plugins Issues
- License Issues
- Pipeline and integration
- Installation and preferences
- Configuration
- Resource management
- Scripting and development
- Scripts and plugins
- Shader API Reference
- Shader API overview
- Changelog - Shader API
- Libraries - Shader API
- Lib Alpha - Shader API
- Lib Bayer - Shader API
- Lib Defines - Shader API
- Lib Emissive - Shader API
- Lib Env - Shader API
- Lib Normal - Shader API
- Lib PBR - Shader API
- Lib PBR Aniso - Shader API
- Lib Pom - Shader API
- Lib Random - Shader API
- Lib Sampler - Shader API
- Lib Sparse - Shader API
- Lib SSS - Shader API
- Lib Utils - Shader API
- Lib Vectors - Shader API
- Parameters - Shader API
- Shaders - Shader API
- Release notes
- Release notes overview
- All Changes
- Version 10.1
- Version 10.0
- Version 9.1
- Old versions
- Version 9.0
- Version 8.3
- Version 8.2
- Version 8.1
- Version 7.4
- Version 7.3
- Version 7.2
- Version 2021.1 (7.1.0)
- Version 2020.2 (6.2.0)
- Version 2020.1 (6.1.0)
- Version 2019.3
- Version 2019.2
- Version 2019.1
- Version 2018.3
- Version 2018.2
- Version 2018.1
- Version 2017.4
- Version 2017.3
- Version 2017.2
- Version 2017.1
- Version 2.6
- Version 2.5
- Version 2.4
- Version 2.3
- Version 2.2
Painter doesn't start on the right GPU
On Windows, the application may not use the right GPU when starting up which can lead to performance and stability issues. Below is a list of of common issues and their solutions to make sure the software works with the right GPU.
To know which GPU is used, you can check the log file.
Monitor Cables Configuration
On Windows the GPU assigned to an application depends of the monitor on which the application is running. This is because the monitor cables are linked directly to the output of the GPU itself. The application may start on the wrong GPU therefore if the monitor on which it starts is linked to the graphics output of the motherboard instead of the one from the graphic card itself. In that case, Windows is likely to use the integrated GPU rather than the dedicated GPU.
To solve this issue : simply fix the cable configuration by un-plugin the monitor linked to the motherboard and then linking it to the GPU outputs instead.
Incorrect GPU Driver Installation
If the GPU drivers are not properly installed the application will be unable to reach the dedicated GPU and it will have to fallback on the integrated GPU instead.
To solve this issue : uninstall the current GPU drivers, perform a cleanup and then reinstall the GPU drivers after a reboot of the computer.
Nvidia GPU driver profile setting
On some computers, such as Laptops, the application may run on the integrated GPU instead of the dedicated Nvidia GPU by default. With an NVIDIA GPU, the switch to the right GPU depends on application profiles. If an application does not have such profile, you can assign one manually.
To solve this issue :
- Right-click on the Desktop and select NVIDIA Control Panel or Navigate to the Control Panel and search for NVIDIA Control Panel
- Under 3D Settings, go to Manage 3D Settings
- Under the tab Program settings add a new profile for Substance 3D Painter
- Change the preferred graphics processor setting to High-performance NVIDIA processor
Windows Performance Setting
Windows may have set the wrong GPU setting for the application because of the default performance and power consumption settings.
To solve this issue : follow the step by step below to override the default GPU configuration.
-
-
Navigate to the bottom of the window on the home and click on "Graphics Settings" :
-
Click on the "Browse" button and locate the Substance 3D Painter executable :
-
Once the application has been added, click on the button "Options" :
-
Choose the setting "High performance" and click on the "Save" button