- Substance 3D home
- Home
- Getting Started
- Getting Started overview
- Activation and licenses
- System requirements
- Project creation
- Export
- Export overview
- Export window
- Export presets
- Export overview
- Glossary
- Performance
- Getting Started overview
- Interface
- Assets
- Substance 3D Assets
- Color picker
- Display settings
- History
- Layer stack
- Main menu
- Project configuration
- Properties
- Settings
- Shader settings
- Texture Set
- Toolbars
- Viewport
- Miscellaneous
- Assets
- Painting
- Painting overview
- Tool list
- Straight line
- Lazy mouse
- Symmetry
- Fill projections
- Presets
- Presets overview
- Creating and saving presets
- Creating particles presets
- Photoshop brush presets (ABR)
- Dynamic strokes
- Advanced channel painting
- Vector graphic (.svg & .ai)
- Text resource
- Effects
- Baking
- Content
- Creating custom effects
- Importing assets
- Creating custom effects
- Features
- Automatic UV Unwrapping
- Physical size
- Smart Materials and Masks
- Subsurface Scattering
- Dynamic Material Layering
- UV Reprojection
- UV Tiles
- Color Management
- Post Processing
- Iray Renderer
- Plugins
- Sparse Virtual Textures
- Custom Shaders
- SpaceMouse® by 3Dconnexion
- Universal Scene Description (USD)
- Send to
- Technical Support
- Performance Guidelines
- Configuring Pens and Tablets
- Exporting the log file
- Exporting a DXDiag
- Technical issues
- GPU Issues
- Crash when working with overclocked GPU
- Forcing the external GPU on Mac OS
- GPU drivers compatibility
- GPU drivers crash with long computations (TDR crash)
- GPU has outdated drivers
- GPU is not recognized
- GPU is not recognized and is mentionned as GDI Generic
- Issues with Nvidia GPUs on recent Mac OS versions
- Multi/Bi-GPU
- Running on integrated GPU
- Painter doesn't start on the right GPU
- Startup Issues
- Rendering Issues
- Stability Issues
- Miscellaneous Issues
- GPU Issues
- Workflow Issues
- Export Issues
- Tools Issues
- Project Issues
- Library Issues
- Viewport Issues
- Plugins Issues
- License Issues
- Pipeline and integration
- Installation and preferences
- Configuration
- Resource management
- Scripting and development
- Scripts and plugins
- Shader API Reference
- Shader API overview
- Changelog - Shader API
- Libraries - Shader API
- Lib Alpha - Shader API
- Lib Bayer - Shader API
- Lib Defines - Shader API
- Lib Emissive - Shader API
- Lib Env - Shader API
- Lib Normal - Shader API
- Lib PBR - Shader API
- Lib PBR Aniso - Shader API
- Lib Pom - Shader API
- Lib Random - Shader API
- Lib Sampler - Shader API
- Lib Sparse - Shader API
- Lib SSS - Shader API
- Lib Utils - Shader API
- Lib Vectors - Shader API
- Parameters - Shader API
- Shaders - Shader API
- Release notes
- Release notes overview
- All Changes
- Version 10.1
- Version 10.0
- Version 9.1
- Old versions
- Version 9.0
- Version 8.3
- Version 8.2
- Version 8.1
- Version 7.4
- Version 7.3
- Version 7.2
- Version 2021.1 (7.1.0)
- Version 2020.2 (6.2.0)
- Version 2020.1 (6.1.0)
- Version 2019.3
- Version 2019.2
- Version 2019.1
- Version 2018.3
- Version 2018.2
- Version 2018.1
- Version 2017.4
- Version 2017.3
- Version 2017.2
- Version 2017.1
- Version 2.6
- Version 2.5
- Version 2.4
- Version 2.3
- Version 2.2
Project configuration
The project setting window allows to modify a few properties related to the current project, such as the reloading of a new mesh.
3D model path
The File and Select button allows to update the current project's 3D model at any moment. This allows to:
- Update the 3D model topology
- Update the UVs
- Add or Remove Texture Sets
If the materials changed or have been renamed when loading a new 3D model, the previous Texture Sets in the project can become disabled. This can be fixed with the Reassignment Window from the Texture Set List.
Project Settings
This sections control several settings related to the project:
Setting | Description |
---|---|
Normal Map Format | Defines the format of the normal map used for the mesh in the viewport. Recommended value for common applications:
|
Compute Tangent Space Per Fragment | Determines how to compute and display normal maps in the viewport for shading and lighting. Recommended value for common applications:
|
Changing the normal format or the tangent computation requires to re-bake the mesh maps to ensure that the look in the viewports is correct.
File type-specific settings
When a USD mesh format is selected, other file type-specific settings become available.
Parameter | Description |
---|---|
Scope and variants | Allows to select a specific part of a USD file. By default, it is set to 'Root', which means the entire USD file will be used in the Painter project. Note that -
|
Subdivision level | Applies to geometry that has subdivision. It allows to specify how much you would like to subdivide your mesh for texturing in Painter. If subdivision is explicitly set to 'none' within the USD file, this setting is grayed out. |
Frame | Applies to USDs in which animation is detected. It allows you to select the frame which will be used to load a Painter project. If there is no animation in the selected USD file, this setting is grayed out. |
UV Tiles settings
This section indicates if the current project is using any of the UV Tiles/UDIM texture workflow in the current project. For more information see the UV Tiles documentation.
Import settings
These settings control how the selected mesh will be imported:
Setting | Description |
---|---|
Import Cameras | If enabled, cameras present in the mesh file will also be imported and available in the 3D viewport as new point of view. |
Preserve strokes positions on mesh | This setting controls how brush strokes will be recomputed after importing a new 3D mesh. It is recommended to keep this setting enabled in most cases. For more details see the UV Reprojection documentation. |
Auto-Unwrap | Automatic UV Unwrapping. Click on the Option button to configure the process. For more information see the dedicated documentation. |
Color management settings
This section controls the settings regarding how to convert colors. For more information see the Color management documentation.