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Text Resource | Substance 3D Painter

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  10. Technical Support
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    5. Technical issues
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        1. Artifacts and glitches on Mac OS with Custom GPUs
        2. Blocky artifacts appear on textures in the viewport
        3. Mesh appears pink in the viewport
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        5. Some HDPI scaling values are not working
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        1. Crash during export
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      5. Miscellaneous Issues
        1. Corrupted texture error message
        2. Shelf resources are gone after 7.2 update
        3. Error there is no disk in the drive
        4. Error with missing api-ms-crt dll
        5. Impossible to drag and drop files into the shelf
        6. Impossible to use the ALT keyboard shortcut on Linux
        7. Assets (or shelf) previews are empty
    6. Workflow Issues
      1. Export Issues
        1. My exported opacity map is totally black
        2. Texture dilation or Padding
      2. Tools Issues
        1. Normal map looks incorrect when loaded in layer or tool properties
        2. Paint Tool bleeds on other UV islands
      3. Project Issues
        1. A project has been processed as a text file and is now corrupted
        2. Loading files from a network
        3. Preserve brush strokes setting stays disabled
        4. Projects are really big
      4. Library Issues
        1. Thumbnails in the shelf look incorrect
        2. Error when importing a Font
      5. Viewport Issues
        1. Mesh faces disappear when looking at them from behind
        2. Viewports and textures are blurry or lack sharpness
      6. Plugins Issues
        1. Substance Source plugin doesn't load
      7. License Issues
        1. Maintenance is expired dialog on startup
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    3. Resource management
      1. Shelf and Assets location
      2. Resource paths
        1. Adding resource paths by editing preferences manually
        2. Editing resource paths manually
        3. Editing the Shelf Preferences with Python
      3. Adding saved searches manually
      4. Preferences and content migration
      5. Excluding resources in a resource path
  12. Scripting and development
    1. Scripts and plugins
      1. Creating a Javascript plugin
      2. Remote control with scripting
    2. Shader API Reference
      1. Shader API overview
      2. Changelog - Shader API
      3. Libraries - Shader API
        1. Lib Alpha - Shader API
        2. Lib Bayer - Shader API
        3. Lib Defines - Shader API
        4. Lib Emissive - Shader API
        5. Lib Env - Shader API
        6. Lib Normal - Shader API
        7. Lib PBR - Shader API
        8. Lib PBR Aniso - Shader API
        9. Lib Pom - Shader API
        10. Lib Random - Shader API
        11. Lib Sampler - Shader API
        12. Lib Sparse - Shader API
        13. Lib SSS - Shader API
        14. Lib Utils - Shader API
        15. Lib Vectors - Shader API
      4. Parameters - Shader API
        1. All Custom Params - Shader API
        2. All Engine Params - Shader API
        3. All Rendering States Params - Shader API
        4. Layering Bind Materials - Shader API
        5. Layering Declare Stacks - Shader API
      5. Shaders - Shader API
        1. PBR Material Layering - Shader API
        2. PBR Metal Rough - Shader API
        3. Pixelated - Shader API
        4. Surface Shader - Shader API
        5. Toon - Shader API
  13. Release notes
    1. Release notes overview
    2. All Changes
    3. Version 10.1
    4. Version 10.0
    5. Version 9.1
    6. Old versions
      1. Version 9.0
      2. Version 8.3
      3. Version 8.2
      4. Version 8.1
      5. Version 7.4
      6. Version 7.3
      7. Version 7.2
      8. Version 2021.1 (7.1.0)
      9. Version 2020.2 (6.2.0)
      10. Version 2020.1 (6.1.0)
      11. Version 2019.3
      12. Version 2019.2
      13. Version 2019.1
      14. Version 2018.3
      15. Version 2018.2
      16. Version 2018.1
      17. Version 2017.4
      18. Version 2017.3
      19. Version 2017.2
      20. Version 2017.1
      21. Version 2.6
      22. Version 2.5
      23. Version 2.4
      24. Version 2.3
      25. Version 2.2

Text resource

The Text resource in can be used to write text into textures with the use of specific font files. Several parameters are available to adjust the look of the final text drawn.

Browsing fonts

To browse the available font files, simply click on the font filter (the T button) in the Assets window:

Font can also be filtered by paths depending on where they are located on the system:

The font locations available depend on the current operating system:

Windows

  • System: C:/Windows/Fonts
  • User: C:/Users/username/Appdata/Local/Microsoft/Windows/Fonts

MacOS

  • System: /System/Library/Fonts
  • Local: /Library/Fonts
  • User: /Users/username/Library/Fonts

Linux

  • System: /usr/share/fonts/
  • Local: /usr/local/share/fonts/
  • User: /home/username/.local/share/fonts/

Importing fonts

Fonts can be imported manually or put into an existing Painter's library like any regular resources. To do so see the import documentation.

Painter support both .ttf and .otf font formats.

Note:

If a resource fails to load/import with the error message "cannot be imported because of the font's licensing restriction" it means it cannot be used by Painter. Only font marked as embedable in their metadata can be used.

Using a font as a text resource

A texture resource works like other resources (images or Substance materials for example) and can be used in brush parameters, fill projections or Substance image inputs.

To create a text resource simply add a font into a resource slot. Drag and dropping a font in the viewport is also possible.

Text resource parameters

A text resource has the following basic parameters:

Parameter

Description

Text

 Text to be rendered.

Note:

The text field in the interface uses a generic font with a wide range of characters which may create discrepancy between what was typed in the field and what the selected font is be able to render in the texture.

Font size

Specify the mode used to compute the font size.

Available modes are:

  • Auto: the size is automatically computed from the text content and fit the texture.
  • Custom: the size can be controlled manually via the dedicated setting.

Alignment

Control the vertical and horizontal alignment. Use the buttons to choose which mode to use.

Color

The color the rendered text. This setting may be grayscale if the text resource is used in a mask or a grayscale channel.

More advanced parameters are also available:

Parameter

Description

Line spacing

Distance between lines of text (“leading”) relative to the font size.

Character spacing

The amount of space between adjacent characters relative to the font size. Can be negative to subtract spacing.

Offset

Horizontal and vertical offset of the text. Normalized to the font size.

Background fill

Color of the background behind the text.

Background opacity

How much of the background color is visible.

Resolution

Specify the mode used to compute the size of the texture used to render the text.

Available mode are:

  • Auto: Resolution is automatically computed.
  • Custom: Resolution can be manually defined via the dedicated setting.

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