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Learn how to light your 3D scene using different types of light sources.
Adobe Substance 3D Stager has rich tools to create various lighting effects within a scene. To light your scene, you can use environment lighting, physical lights or emissive materials.
Image based lighting
Environment lights and light textures
Environment lights (360 panoramic images) provide lighting and reflections through the entire scene. You can add light textures in a layer stack to create custom environment lights. Each layer has its own position, rotation, size, coloring, and more.
Stager supports both Substance environment lights and light textures. Parametric image-based lighting provides a robust system for creating custom environment lights.
Environment lights don’t have positioning within a scene, which means objects can’t get closer to, further from, or behind the environment light. The result is that light and shadows are even on all objects, regardless of their size or position. Environment lights are easy to setup and are great for most general lighting needs.
See the image based lighting documentation for more details.
Physical lights
Sometimes you may want to create lighting that doesn't affect the whole scene. Physical lights have positioning in the scene, so they can be closer and further from objects. This creates a falloff of lighting across objects in the 3D scene. Physical lights can simulate lamps, street signs, spotlights, windows, and more.
Create lights from the Assets > Starter assets.
You can choose from the following options:
|
Descriptions |
Point Light |
Provides omni-directional light outward from a central source |
Spot Light |
Emits light from a cone projection |
Area Light |
Emits light from a rectangular area |
Directional Light |
Emits light equally through the scene in one direction |
For more details, see Physical lighting.
Emissive materials
Emissive materials can turn any object in the scene into a light source. This is useful for practical objects like making buttons on a device glow or making a light bulb. It is also useful for creative uses like luminescent worlds.
For more details, see Adobe Standard Material.
What's Next?
We've got you covered on how to light your scene by using different types of light sources. Next, you can try to create a render of your 3D scene.
Have a question or an idea?
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