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Version 2.1.0
This update adds fast AI denoising, cutting render times by up to 99%. Also included are improvements to the animation and turntable authoring workflow as well as video and gif export. USD support is improved as well.
AI Denoiser
The new AI denoiser leverages the GPU to deliver high quality renders in a fraction of the time it would typically take to render an image. It is now enabled by default in Render mode and should result in blazing fast renders.
Animation Polish & Video Export
Animations and turntables can now be exported directly as MP4 videos or GIFs. Editing while animating a scene is also no longer restricted to the first frame.
USD Support
USD support has been improved and now supports import and export of Stager specific elements such as the ground plane, backplates, lights and more. See more info.
V2.1.0 Full Release notes
This update improves the animation and turntable authoring workflow and adds video and gif export options. USD support is improved as well with USD export and import.
Changes
Allow scene editing while animation is playing (frame 0 editing restriction was removed)
Add MP4 and GIF export for animations
Update animation export time range options to allow rendering a range of frames
Improve timeline time display with editable time and fps display options
Update raytracing engine for bugfixes and performance enhancements
Integrated faster denoiser (experimental) option for exported renders making renders faster when enabled
Improve USD export/import parity
Allow adding models/scenes as USDz to CC Libraries panel while objects are selected
Update to Substance Engine 9
Enable reading physical size data from sbsar materials
Allow importing sbsar atlases (not fully supported, but now importable)
Show bundled sbsar presets as items in the assets panel
Show large thumbnail previews when hovering over assets in the assets panel
Update to CC Libraries panel 3.23.28
Add the group select button to the viewport header when a select tool is active
Prevent the app from sleeping while rendering in render mode
Show new busy states making it clearer that the app Is busy with tasks like displacement, shader compilation, physics collision solving
Fixes
Fixed issues relating to decal quality
Fixed an issue with USD export when the export name included spaces
Fixed an issue with USD import for file exported from Maya
Fixed an issue with glTF import handling of anisotropy scalars when converting to Adobe Standard Material
Fixed an issue with object snapping not behaving in rare circumstances
Fixed an issue with meshes with displacement not being animated while rendering in render mode
Fixed issues with quality levels and anisotropy when using the real time renderer
Fixed a graphics error that could happen when changing a material color while raytracing is enabled
Fixed crashes that could happen when deleting, undoing, duplicating converted basic shapes with decals
Fixed crashes that could happen when cutting and pasting then undo or redo
Fixed an issue where animation properties would sometimes not update when expected
Fixed an issue with the load textures modal was overly sensitive about casing
Fixed an issue that can cause the UI to jump upward on Windows
Fixed an issue where the wrong busy cursor was appearing on Windows
Fixed an issue with the busy cursor remaining in a busy state
Fixed an issue where the UI would freeze when adding a three-point light to the environment light
Fixed an issue with the camera not behaving as expecting when zooming far out
Fixed an issue where the app would crash when using the box tool on a malformed mesh
Fixed an issue where exporting animation frames was making more images than necessary when the output is PNG