Last updated on
May 17, 2023
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Renderman - Substance Painter
Substance Painter 2020.1 (6.1.0) supports pxrSurface and pxrDisney Output Templates.
It is recommend to use pxrSurface for the Output.
Renderman Shader (Maya - RM 23.1)
Substance Painter Export | PxrSurface |
---|---|
DiffuseColor | Diffuse / Color |
SpecularRoughness | Primary Specular / Roughness |
SpecularFaceColor | Primary Specular / Face Color |
Normal | Globals / Bump / PxrNormalMap → Orientation (Open GL) |
Displacement | (red channel ) PxrDispTransform (Result F) → (disp scalar) PxrDisplace (Out Color) → (Displacement Shader) PxrSurfaceSG |
GlowColor | Glow / Color (Gain = 1.0) |
Presence | Globals / Presence |
Note:
Maps that represent data will need to be interpreted correctly. Please see the Color Management page for more information.