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Visual Feedback of Animated Substances | Ecosystem and Plug-ins

  1. Substance 3D home
  2. Ecosystems and Plugins
    1. Home
    2. Game Engines
      1. Unreal Engine
        1. Unreal Engine 5
          1. Unreal Engine 5 overview
          2. Unreal Engine 5 Release Notes
            1. Unreal plugin 5.3.2
            2. Unreal plugin 5.0.3
            3. Unreal plugin 5.0.2
            4. Unreal plugin 5.0.1
          3. Plugin Overview - UE5
          4. Plugin Settings - UE5
          5. Substance Input Image - UE5
          6. Material Instance Definition - UE5
          7. Material Template Usage - UE5
          8. Out-of-the-Box Material Templates
          9. Tiling Substance - UE5
          10. Substance 3D Plugin Default Templates
          11. Substance 3D Assets Library Usage - UE5
          12. Blueprints - UE5
            1. Blueprint(UE5): Substance material parameters
            2. Blueprint(UE5): Dynamic Material Instance Skip to end of metadata
            3. Blueprint(UE5): Aggregate Substance
            4. Blueprint(UE5): Node Reference
          13. Unreal Engine 5 Scripting
          14. Installing to Source Builds
        2. Unreal Engine 4
          1. Unreal Engine 4 overview
          2. Unreal Engine 4 plugin release notes
            1. Unreal plugin 4.27.0.1
            2. Unreal plugin 4.26.0.21
            3. Unreal plugin 4.26.0.2
            4. Unreal plugin 4.26.0.1
            5. Unreal plugin 4.25.0.5
            6. Unreal plugin 4.25.0.4
            7. Unreal plugin 4.25.0.3
            8. Unreal plugin 4.24.0.3
            9. Unreal plugin 4.23.0.2
            10. Unreal plugin 4.23.0.1
            11. Unreal plugin 4.22.0.33
            12. Unreal plugin 4.22.0.32
            13. Unreal plugin 4.21.0.31
          3. Plugin Overview - UE4
          4. Plugin Settings - UE4
          5. Substance Input Image - UE4
          6. Material Instance Definition - UE4
          7. Tiling Substance - UE4
          8. Working with Bump Offset (Parallax) - UE4
          9. Working with Displacement - UE4
          10. Source in UE4
          11. Live Link in UE4
          12. Blueprints - UE4
            1. Blueprint(UE4): Substance material parameters
            2. Blueprint(UE4): Dynamic Material Instance
            3. Blueprint(UE4): Aggregate Substance
            4. Blueprint(UE4): Node Reference
          13. Unreal Engine 4 Scripting
      2. Unity
        1. Unity overview
        2. Unity Release Notes
          1. Unity 3.0.0
          2. Unity 2.6.0
          3. Unity 2.5.4
          4. Unity 2.5.3
          5. Unity 2.5.2
          6. Unity 2.5.1
          7. Unity 2.4.5
          8. Unity 2.4.4
          9. Unity 2.4.3
          10. Unity 2.4.1
          11. Unity 2.4.0
          12. Unity 2.3.4
          13. Unity 2.3.2
          14. Unity 2.2.2
          15. Unity 2.2.0
        3. Downloading Substance 3D Plugin in Unity
        4. Unity Plugin Overview
        5. Unity Preferences
        6. Optimization Guidelines
        7. Upgrading Projects/Known Issues
        8. Managing Substance Graphs
        9. Changing parameters
        10. Generated Textures (Packing)
        11. Rendering Color Space
        12. Using Image Inputs
        13. Publishing for Mobile
        14. Substance 3D for Unity Scripting
          1. Unity Scripting overview
          2. Class Documentation
            1. SubstanceEditorTools
            2. SubstanceRuntime Class
            3. SubstanceRuntimeGraph Class
              1. SubstanceRuntimeGraph Class overview
              2. Member Function Documentation
              3. Detailed Description
        15. Scripting in Unity (Deprecated)
        16. API Overview
        17. Scripting API
        18. C# Example Script
        19. Substance 3D Assets Library Usage
        20. Removing Substance Plugin
        21. Substance 3D in Unity Tutorials
        22. Physical Size in Unity
        23. Sharing sbsar Files Between Projects
      3. Lumberyard
        1. Lumberyard overview
        2. Importing a Substance
        3. Assigning a Substance
        4. Parameters and outputs
        5. Flow Graph API
      4. Roblox
    3. 3D Applications
      1. Maya
        1. Maya Plugin Release Notes
          1. Maya 3.0.1
          2. Maya 2.4.1
          3. Maya 2.4.0
          4. Maya 2.3
          5. Maya 2.2.3
          6. Maya 2.2.2
          7. Maya 2.2.1
          8. Maya 2.1.9
          9. Maya 2.1.8
          10. Maya 2.1.7
          11. Maya 2.1.6
          12. Maya 2.1.5
          13. Maya 2.1.4
          14. Maya 2.1.3
          15. Maya 2.1.2
          16. Maya 2.1.1
          17. Maya 2.1.0
          18. Maya 2.0.3
          19. Maya 0.9.11
        2. Substance in Maya Overview
        3. Installation
        4. Substance Output Node
        5. Using Workflows
        6. Working with Outputs
        7. Procedural Sampling
        8. Presets
        9. Settings
        10. Arnold Support
        11. Apply Workflow To Maps
        12. Maya Scripting
        13. Physical Size in Maya
      2. 3ds Max
        1. 3ds Max Plugin Release Notes
          1. 3ds Max 3.0.2
          2. 3ds Max 2.8.0
          3. 3ds Max 2.7.0
          4. 3ds Max 2.4.2
          5. 3ds Max 2.4.1
          6. 3ds Max 2.4.0
          7. 3ds Max 2.3.4
          8. 3ds Max 2.3.3
          9. 3ds Max 2.3.2
          10. 3ds Max 2.3.1
          11. 3ds Max 2.2.0
        2. Substance in 3ds Max Overview
        3. Substance Settings
        4. Using Presets
        5. Batch Import
        6. Using Workflows in 3ds Max
        7. Substance Source
        8. Animating a Substance material
        9. 3ds MAX Scripting API
        10. Troubleshooting
      3. MODO
        1. MODO overview
        2. Modo Plugin Release Notes
          1. Modo 2.7.3
          2. Modo v. 2.7.5
          3. Modo v. 2.7.4
          4. Modo v. 2.7.3
          5. Modo v. 2.7.2
          6. Modo v. 2.7.1
          7. Modo v. 2.7.0
        3. Substance in MODO Overview
        4. Modo Installation
        5. Parameters
        6. Custom Materials
        7. Working with Normals
        8. Working with Emissive
        9. Bump and Displacement
        10. Working with References
        11. Animating Substances
        12. Copy/Duplicate Substance
        13. Environment and Rendering Setup
        14. Modo Switch Engine
        15. Tiling Modo textures
      4. Cinema 4D
        1. Cinema 4D overview
        2. Set-Up
        3. Using the Substance Plugin
        4. Substance Asset Manager
        5. Substance Shader
        6. Attribute Manager
        7. Visual Feedback of Animated Substances
      5. Houdini
      6. Blender
        1. Blender overview
        2. Release Notes
          1. Add-on 2.0.0+
          2. Add-on 1.0.2
          3. Add-on 0.9.5
          4. Add-on 0.9.3
          5. Add-on 0.9.2
          6. Add-on 0.9.1
        3. Substance in Blender Overview
        4. Downloading and Installing the Plugin
        5. Preferences
        6. The Substance 3D Panel
        7. Shortcuts and Navigation
        8. Workflows
        9. Physical size in Blender
        10. Substance 3D Assets Library
        11. Troubleshooting
        12. Uninstalling the Add-on
        13. Substance 3D Add-on for Blender Tutorials
    4. Creative Cloud Applications
      1. Photoshop
    5. Renderers
      1. Converting Substance outputs
      2. Color Management
        1. Color Management overview
        2. Substance textures in Maya
        3. Substance textures in 3ds Max
      3. Arnold
        1. Arnold overview
        2. Arnold - Substance in 3ds Max
        3. Arnold - Substance in Maya
        4. Arnold - Substance Painter
      4. Vray
        1. Vray overview
        2. Vray Next - Substance in Maya
        3. Vray Next - Substance in 3ds Max
        4. Vray Next - Substance Painter
      5. Renderman
        1. Renderman overview
        2. Renderman for Maya
        3. Renderman - Substance Painter
      6. Redshift
        1. Redshift overview
        2. Redshift for 3ds Max
        3. Redshift for Maya
        4. Redshift - Substance Painter
      7. Maxwell
        1. Maxwell overview
        2. Maxwell - Substance in Maya
        3. Maxwell - Substance Painter
      8. Corona
        1. Corona overview
        2. Corona for 3ds Max
        3. Corona - Substance Painter
      9. Octane
        1. Octane overview
        2. Octane for 3ds Max
        3. Octane for MODO
      10. Keyshot
      11. Thea
      12. Maverick
        1. Maverick overview
        2. Substance Painter Integration
        3. Substance SBSAR Integration
      13. Toolbag
      14. Cycles and Eevee
        1. Cycles and Eevee overview
        2. Cycles and Eevee - Substance 3D for Blender
        3. Cycles and Eevee - Susbtance Painter
    6. Partnerships
      1. Substance 3D and Maxon One
      2. Substance 3D and Maxon One FAQ

Visual Feedback of Animated Substances

In order to have visual feedback of an animated Substance in Cinema 4D's viewport, the Animated Preview option should be enabled for these materials.

This option is found in the Material Editor under Editor (see below). If a material was created using the Create Material(s) command, this option will be enabled by default.


Creating material(s)

Using the Create Material(s) command in the Substance Asset Manager you can easily and quickly create Cinema 4D materials using a Substance.

Therefore, the following channel mapping will be used:

Substance Output Channel

Cinema 4D Material Channel

Diffuse

Color

Emissive

Luminance

Reflection

Reflectance

Environment

Environment

Bump

Bump

Opacity

Alpha

Specular

Reflectance / Default Specular

Height

Displacement

Normal

Normal

This relation is only used for the Create Material(s) command and the material that was created can be subsequently modified. You may want to use this command to quickly create a base material, which can then be fine-tuned by tweaking only a few channels.

Inside the Substance Shader you are not limited to the few output channels listed above but in fact you can use any output channel a Substance may provide.

Manually creating Substance material(s)

Instead of using the Create Material(s) command, you can also create materials manually using the Substance shader.

Simply select the Substance shader in a material channel and drag in the Substance you want to use. The next step is to select the output channel of the Substance to be used in this shader, and you're done.

Like so:

This method offers a lot of creative freedom and lets you do the following:

  • Assign Substance output channels to arbitrary Cinema 4D material channels. There's no need to restrict yourself to only using them in the intended channels.

  • Assign a single Substance output channel to several Cinema 4D material channels.

  • Assign output channels of multiple Substances to a single Cinema 4D material.

Limitations

  • Keyframes on Substance input parameters are shown in the timeline, but not in Cinema 4D's Powerslider (the Timeline slider below the viewports).

  • Due to a limitation, no custom color profiles should be used on Substance output channels.

  • Under certain circumstances, image inputs of Substances will break on
    Cinema 4D's Merge... command, which combines two scenes into one. This happens if the scene to be merged has Substances located in its project directory with image inputs referring to images in the project directory. In such cases, the image inputs will have to be relinked manually afterwards.

  • If Substances are located in the project folder (or somewhere else in the global search path), they do not work in Cineware. In this case they are rendered red, as if the Substance is missing. In order to work around this issue, the Substance archives need to be stored outside the project directory, so they are referenced by an absolute path. You can use the Filename parameter to change the file location, after the files were moved outside of the project path.

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