- Substance 3D home
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- Unreal plugin 4.26.0.1
- Unreal plugin 4.25.0.5
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- Unreal plugin 4.24.0.3
- Unreal plugin 4.23.0.2
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- Unreal plugin 4.22.0.33
- Unreal plugin 4.22.0.32
- Unreal plugin 4.21.0.31
- Plugin Overview - UE4
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- Substance Input Image - UE4
- Material Instance Definition - UE4
- Tiling Substance - UE4
- Working with Bump Offset (Parallax) - UE4
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- Managing Substance Graphs
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- API Overview
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- Working with Emissive
- Bump and Displacement
- Working with References
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Using Workflows
Under Workflows, you can choose or create render presets for Substance outputs. These presets are shader networks for a renderer such as Arnold or Vray.
Workflow Preset Locations
Windows:
C:\Users\\Documents\maya\2022\substance\workflows\generated
MacOS:
/Users//Library/Preferences/Autodesk/maya//substance/workflows/generated
Linux:
/home//maya//substance/workflows/generated
To use a Workflow, simply choose the preset from the drop-down list and then click the Create Shader Network button.
Creating a Workflow
You can create your own workflow and add it to the Renderer Workflow list. When adding a new workflow, any nodes created after the Substance node will be saved in the workflow. This allows you to create any number of shading nodes to build a complete custom shader network that can be saved as a preset workflow.
Managing Workflows
Saving Custom Workflows
- Manually create Substance outputs and connect them to a material such as aiStandardSurface.
- You can use any Maya or render specific nodes to build the shader network.
- Click the Create Workflow button and enter a name for the workflow preset.
Duplicating Workflows
You can duplicate a workflow by clicking the Duplicate Workflow button.
Rename and Overwriting Workflows
You can rename existing workflows as well as overwrite workflows with updated data using the Rename and Overwrite selected buttons.
Removing Workflows
You can remove existing workflows by using the Remove workflow button.