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Roblox | Ecosystem and Plug-ins

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            1. Unreal plugin 5.3.2
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          12. Blueprints - UE5
            1. Blueprint(UE5): Substance material parameters
            2. Blueprint(UE5): Dynamic Material Instance Skip to end of metadata
            3. Blueprint(UE5): Aggregate Substance
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          13. Unreal Engine 5 Scripting
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        2. Unreal Engine 4
          1. Unreal Engine 4 overview
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            1. Unreal plugin 4.27.0.1
            2. Unreal plugin 4.26.0.21
            3. Unreal plugin 4.26.0.2
            4. Unreal plugin 4.26.0.1
            5. Unreal plugin 4.25.0.5
            6. Unreal plugin 4.25.0.4
            7. Unreal plugin 4.25.0.3
            8. Unreal plugin 4.24.0.3
            9. Unreal plugin 4.23.0.2
            10. Unreal plugin 4.23.0.1
            11. Unreal plugin 4.22.0.33
            12. Unreal plugin 4.22.0.32
            13. Unreal plugin 4.21.0.31
          3. Plugin Overview - UE4
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          12. Blueprints - UE4
            1. Blueprint(UE4): Substance material parameters
            2. Blueprint(UE4): Dynamic Material Instance
            3. Blueprint(UE4): Aggregate Substance
            4. Blueprint(UE4): Node Reference
          13. Unreal Engine 4 Scripting
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        14. Substance 3D for Unity Scripting
          1. Unity Scripting overview
          2. Class Documentation
            1. SubstanceEditorTools
            2. SubstanceRuntime Class
            3. SubstanceRuntimeGraph Class
              1. SubstanceRuntimeGraph Class overview
              2. Member Function Documentation
              3. Detailed Description
        15. Scripting in Unity (Deprecated)
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        19. Substance 3D Assets Library Usage
        20. Removing Substance Plugin
        21. Substance 3D in Unity Tutorials
        22. Physical Size in Unity
        23. Sharing sbsar Files Between Projects
      3. Lumberyard
        1. Lumberyard overview
        2. Importing a Substance
        3. Assigning a Substance
        4. Parameters and outputs
        5. Flow Graph API
      4. Roblox
    3. 3D Applications
      1. Maya
        1. Maya Plugin Release Notes
          1. Maya 3.0.0+
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          7. Maya 2.2.1
          8. Maya 2.1.9
          9. Maya 2.1.8
          10. Maya 2.1.7
          11. Maya 2.1.6
          12. Maya 2.1.5
          13. Maya 2.1.4
          14. Maya 2.1.3
          15. Maya 2.1.2
          16. Maya 2.1.1
          17. Maya 2.1.0
          18. Maya 2.0.3
          19. Maya 0.9.11
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        10. Arnold Support
        11. Apply Workflow To Maps
        12. Maya Scripting
        13. Physical Size in Maya
      2. 3ds Max
        1. 3ds Max Plugin Release Notes
          1. 3ds Max 3.0.0+
          2. 3ds Max 2.8.0
          3. 3ds Max 2.7.0
          4. 3ds Max 2.4.2
          5. 3ds Max 2.4.1
          6. 3ds Max 2.4.0
          7. 3ds Max 2.3.4
          8. 3ds Max 2.3.3
          9. 3ds Max 2.3.2
          10. 3ds Max 2.3.1
          11. 3ds Max 2.2.0
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          1. Modo 2.7.3
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          4. Modo v. 2.7.3
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          1. Add-on 2.0.0+
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      1. Photoshop
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        2. Substance textures in Maya
        3. Substance textures in 3ds Max
      3. Arnold
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        3. Arnold - Substance in Maya
        4. Arnold - Substance Painter
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        2. Vray Next - Substance in Maya
        3. Vray Next - Substance in 3ds Max
        4. Vray Next - Substance Painter
      5. Renderman
        1. Renderman overview
        2. Renderman for Maya
        3. Renderman - Substance Painter
      6. Redshift
        1. Redshift overview
        2. Redshift for 3ds Max
        3. Redshift for Maya
        4. Redshift - Substance Painter
      7. Maxwell
        1. Maxwell overview
        2. Maxwell - Substance in Maya
        3. Maxwell - Substance Painter
      8. Corona
        1. Corona overview
        2. Corona for 3ds Max
        3. Corona - Substance Painter
      9. Octane
        1. Octane overview
        2. Octane for 3ds Max
        3. Octane for MODO
      10. Keyshot
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      12. Maverick
        1. Maverick overview
        2. Substance Painter Integration
        3. Substance SBSAR Integration
      13. Toolbag
      14. Cycles and Eevee
        1. Cycles and Eevee overview
        2. Cycles and Eevee - Substance 3D for Blender
        3. Cycles and Eevee - Susbtance Painter
    6. Partnerships
      1. Substance 3D and Maxon One
      2. Substance 3D and Maxon One FAQ

Roblox

Roblox is a platform for immersive, 3D multiplayer experiences. Roblox Studio, the Roblox design tool, supports the PBR Metallic Roughness workflow.


Substance 3D Designer template

To create textures for Roblox, you can use the Substance 3D file below as a Substance compositing graphs template in Substance 3D Designer.

Image of the sbs file format icon that links to the roblox template.

This graph template allows for the pre-configuration of final texture file names and types. This template can be installed and reused to create new materials that always follow the Roblox material guidelines.


Designer to Roblox workflow

Install template

First, install the Roblox template.

  • Download the template file linked above.
  • Go to Designer's user documents directory:
  • (Creative Cloud Desktop) /Documents/Adobe/Adobe Substance 3D Designer
    (Steam) /Documents/Allegorithmic/Substance Designer/
  • Create a templates folder.
  • Place the file in that folder.

Detect template

Then, have Designer watch the templates folder to look for graph templates.

  • In Designer, go to Edit > Preferences...
  • In the Preferences window, go to Projects > User project > General
  • In the Templates Directories list, click the + button
  • Go to the templates directory and click Select Folder
  • Click the OK button
  • Go to File > New > Substance graph...
  • Check that the Roblox template is listed at the bottom of the templates list in the New Substance graph window

Export textures

Create a graph using the Roblox template and export bitmaps out of that graph once you are done working on a material.

  • In the New Substance graph window, select the Roblox template
  • Set any identifier and other parameters for the graph and click OK
  • Work on your material in the Graph View – see here for getting started with the workflow
  • Once you are done, go to Tools > Export bitmaps... in the Graph View toolbar
  • In the Export bitmaps window, set a valid Destination path, make sure all the outputs are checked and click Export
  • Check the textures are correctly exported to the Destination path

Create material in Roblox

In Roblox, create a Material Variant and assign the textures exported from Designer.

  • Select the Model tab and click Material Manager
  • Select a material template and click the Create Variant button
  • In the Create variant window, set a name for the material
  • For each material channel, click the Import button and select the corresponding texture exported from Designer
  • Click Save

Apply material

Use your new material variant in your Roblox scene

  • Select any part(s) or mesh(es) in your Roblox scene
  • In the Material Manager, select your Material variant and click the Apply to Selected Parts button
Note:

If the color of the textures look different in Roblox, check the Color attribute under the Appearance category in the properties of the object the Material Variant is applied to, and make sure it is set to pure white – i.e. RGB (255, 255, 255), which is labeled Institutional white in Roblox.

Adjust tiling

The amount of repetition of the material on a surface – i.e., tiling – may be adjusted at any time.

  • In the Material Manager, select your Material variant and click the Edit button
  • In the Edit Variant window, adjust the value of the Studs Per Tile property under Additional – a lower value results in more repetition

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