- Substance 3D home
- Ecosystems and Plugins
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- Unreal Engine 5
- Unreal Engine 5 overview
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- Plugin Overview - UE5
- Plugin Settings - UE5
- Substance Input Image - UE5
- Material Instance Definition - UE5
- Material Template Usage - UE5
- Out-of-the-Box Material Templates
- Tiling Substance - UE5
- Substance 3D Plugin Default Templates
- Substance 3D Assets Library Usage - UE5
- Blueprints - UE5
- Unreal Engine 5 Scripting
- Installing to Source Builds
- Unreal Engine 5 overview
- Unreal Engine 4
- Unreal Engine 4 overview
- Unreal Engine 4 plugin release notes
- Unreal plugin 4.27.0.1
- Unreal plugin 4.26.0.21
- Unreal plugin 4.26.0.2
- Unreal plugin 4.26.0.1
- Unreal plugin 4.25.0.5
- Unreal plugin 4.25.0.4
- Unreal plugin 4.25.0.3
- Unreal plugin 4.24.0.3
- Unreal plugin 4.23.0.2
- Unreal plugin 4.23.0.1
- Unreal plugin 4.22.0.33
- Unreal plugin 4.22.0.32
- Unreal plugin 4.21.0.31
- Plugin Overview - UE4
- Plugin Settings - UE4
- Substance Input Image - UE4
- Material Instance Definition - UE4
- Tiling Substance - UE4
- Working with Bump Offset (Parallax) - UE4
- Working with Displacement - UE4
- Source in UE4
- Live Link in UE4
- Blueprints - UE4
- Unreal Engine 4 Scripting
- Unreal Engine 4 overview
- Unreal Engine 5
- Unity
- Unity overview
- Unity Release Notes
- Downloading Substance 3D Plugin in Unity
- Unity Plugin Overview
- Unity Preferences
- Optimization Guidelines
- Upgrading Projects/Known Issues
- Managing Substance Graphs
- Changing parameters
- Generated Textures (Packing)
- Rendering Color Space
- Using Image Inputs
- Publishing for Mobile
- Substance 3D for Unity Scripting
- Scripting in Unity (Deprecated)
- API Overview
- Scripting API
- C# Example Script
- Substance 3D Assets Library Usage
- Removing Substance Plugin
- Substance 3D in Unity Tutorials
- Physical Size in Unity
- Sharing sbsar Files Between Projects
- Unity overview
- Lumberyard
- Roblox
- Unreal Engine
- 3D Applications
- Maya
- 3ds Max
- MODO
- MODO overview
- Modo Plugin Release Notes
- Substance in MODO Overview
- Modo Installation
- Parameters
- Custom Materials
- Working with Normals
- Working with Emissive
- Bump and Displacement
- Working with References
- Animating Substances
- Copy/Duplicate Substance
- Environment and Rendering Setup
- Modo Switch Engine
- Tiling Modo textures
- MODO overview
- Cinema 4D
- Houdini
- Blender
- Blender overview
- Release Notes
- Substance in Blender Overview
- Downloading and Installing the Plugin
- Preferences
- The Substance 3D Panel
- Shortcuts and Navigation
- Workflows
- Physical size in Blender
- Substance 3D Assets Library
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- Uninstalling the Add-on
- Substance 3D Add-on for Blender Tutorials
- Blender overview
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Substance Asset Manager
The Substance Asset Manager window lists all Substances loaded in a scene. Here you can add, remove and reorganize Substances.
Selecting (left click) a Substance inside the Substance Asset Manager opens the Substance in Cinema 4D's Attribute Manager. There you can change the parameters and keyframe Substance inputs like any other parameter in Cinema 4D.
File menu
Load asset...
Load a new Substance into the scene (same as in Plugins menu).
Close
Closes the Substance Asset Manager. Loaded Substances will of course stay in the scene.
Edit menu
Select All Substances
Selects all Substances listed in the Asset Manager. Same can be achieved by pressing Ctrl+a, while the mouse is hovering over the Asset Manager.
Deselect All Substances
Deselects all Substances listed in the Asset Manager. Same can be achieved by pressing Shift+Ctrl+a, while the mouse is hovering over the Asset Manager.
Select from Selected Material(s)
Selects all Substances that are referenced by the currently selected materials.
Select from marked Material(s)
Selects all Substances that are referenced by the currently marked materials. In Cinema 4D, a material gets marked if an object or tag using this material is selected.
Select Material(s)
Selects all materials, that reference the currently selected Substances.
Actions menu
Create Material(s)
Create new Cinema 4D materials from the currently selected Substances. The material channels will automatically be initialized with Substance shaders referring to the respective output channels of the Substances.
Duplicate Substance(s)
Duplicate the currently selected Substances. This can be useful to use the same Substance with different parameter sets on multiple materials.
Re-import Substance(s)
This function can be used to return to the default values of a Substance or to integrate external changes (e.g., from the Substance Designer).
Note: All parameter changes on the Substance inputs will be lost!
Remove Substance(s)
Removes currently selected Substances from the scene. The same can be achieved by pressing the Delete key while the mouse is hovering over the Asset Manager.
Delete Unused Substance(s)
Removes all Substances currently not referenced by any material.
Substance Engine menu
The content of this menu depends on the operating system on which Cinema 4D is running. Changing the Substance Engine will only take effect after a restart of Cinema 4D.
Context menu
By right-clicking a selected Substance, the context menu will show up. Their functionality is the same as identically named functions in the aforementioned menus:
- Remove
- Create Material(s)
- Duplicate Substance
- Re-import Substance
- Select All Substances
- Deselect All Substances
- Select Material(s)
Drag & Drop
You can interact with the Substance Asset Manager via drag and drop. There are several available options:
- Load Substance(s) into the scene via drag and drop from Explorer or Finder by simply dropping them onto the Substance Asset Manager.
- Substances can be dragged into the link field of Substance shaders in order to connect a shader and a Substance asset.
- If in Unsorted mode (see below), you can re-arrange Substances in the Asset Manager by dragging them to a new location.
Sorting in Substance Asset Manager
Unsorted Mode
The Substance Asset Manager is in Unsorted mode by default. The header cell of the name column does not display an arrow on the right. You can use drag and drop to re-arrange the substances to your liking.