User Guide Cancel

Blueprint(UE4): Node Reference | Ecosystem and Plug-ins

  1. Substance 3D home
  2. Ecosystems and Plugins
    1. Home
    2. Game Engines
      1. Unreal Engine
        1. Unreal Engine 5
          1. Unreal Engine 5 overview
          2. Unreal Engine 5 Release Notes
            1. Unreal plugin 5.3.2
            2. Unreal plugin 5.0.3
            3. Unreal plugin 5.0.2
            4. Unreal plugin 5.0.1
          3. Plugin Overview - UE5
          4. Plugin Settings - UE5
          5. Substance Input Image - UE5
          6. Material Instance Definition - UE5
          7. Material Template Usage - UE5
          8. Out-of-the-Box Material Templates
          9. Tiling Substance - UE5
          10. Substance 3D Plugin Default Templates
          11. Substance 3D Assets Library Usage - UE5
          12. Blueprints - UE5
            1. Blueprint(UE5): Substance material parameters
            2. Blueprint(UE5): Dynamic Material Instance Skip to end of metadata
            3. Blueprint(UE5): Aggregate Substance
            4. Blueprint(UE5): Node Reference
          13. Unreal Engine 5 Scripting
          14. Installing to Source Builds
        2. Unreal Engine 4
          1. Unreal Engine 4 overview
          2. Unreal Engine 4 plugin release notes
            1. Unreal plugin 4.27.0.1
            2. Unreal plugin 4.26.0.21
            3. Unreal plugin 4.26.0.2
            4. Unreal plugin 4.26.0.1
            5. Unreal plugin 4.25.0.5
            6. Unreal plugin 4.25.0.4
            7. Unreal plugin 4.25.0.3
            8. Unreal plugin 4.24.0.3
            9. Unreal plugin 4.23.0.2
            10. Unreal plugin 4.23.0.1
            11. Unreal plugin 4.22.0.33
            12. Unreal plugin 4.22.0.32
            13. Unreal plugin 4.21.0.31
          3. Plugin Overview - UE4
          4. Plugin Settings - UE4
          5. Substance Input Image - UE4
          6. Material Instance Definition - UE4
          7. Tiling Substance - UE4
          8. Working with Bump Offset (Parallax) - UE4
          9. Working with Displacement - UE4
          10. Source in UE4
          11. Live Link in UE4
          12. Blueprints - UE4
            1. Blueprint(UE4): Substance material parameters
            2. Blueprint(UE4): Dynamic Material Instance
            3. Blueprint(UE4): Aggregate Substance
            4. Blueprint(UE4): Node Reference
          13. Unreal Engine 4 Scripting
      2. Unity
        1. Unity overview
        2. Unity Release Notes
          1. Unity 3.0.0+
          2. Unity 2.6.0
          3. Unity 2.5.4
          4. Unity 2.5.3
          5. Unity 2.5.2
          6. Unity 2.5.1
          7. Unity 2.4.5
          8. Unity 2.4.4
          9. Unity 2.4.3
          10. Unity 2.4.1
          11. Unity 2.4.0
          12. Unity 2.3.4
          13. Unity 2.3.2
          14. Unity 2.2.2
          15. Unity 2.2.0
        3. Downloading Substance 3D Plugin in Unity
        4. Unity Plugin Overview
        5. Unity Preferences
        6. Optimization Guidelines
        7. Upgrading Projects/Known Issues
        8. Managing Substance Graphs
        9. Changing parameters
        10. Generated Textures (Packing)
        11. Rendering Color Space
        12. Using Image Inputs
        13. Publishing for Mobile
        14. Substance 3D for Unity Scripting
          1. Unity Scripting overview
          2. Class Documentation
            1. SubstanceEditorTools
            2. SubstanceRuntime Class
            3. SubstanceRuntimeGraph Class
              1. SubstanceRuntimeGraph Class overview
              2. Member Function Documentation
              3. Detailed Description
        15. Scripting in Unity (Deprecated)
        16. API Overview
        17. Scripting API
        18. C# Example Script
        19. Substance 3D Assets Library Usage
        20. Removing Substance Plugin
        21. Substance 3D in Unity Tutorials
        22. Physical Size in Unity
        23. Sharing sbsar Files Between Projects
      3. Lumberyard
        1. Lumberyard overview
        2. Importing a Substance
        3. Assigning a Substance
        4. Parameters and outputs
        5. Flow Graph API
      4. Roblox
    3. 3D Applications
      1. Maya
        1. Maya Plugin Release Notes
          1. Maya 3.0.0+
          2. Maya 2.4.1
          3. Maya 2.4.0
          4. Maya 2.3
          5. Maya 2.2.3
          6. Maya 2.2.2
          7. Maya 2.2.1
          8. Maya 2.1.9
          9. Maya 2.1.8
          10. Maya 2.1.7
          11. Maya 2.1.6
          12. Maya 2.1.5
          13. Maya 2.1.4
          14. Maya 2.1.3
          15. Maya 2.1.2
          16. Maya 2.1.1
          17. Maya 2.1.0
          18. Maya 2.0.3
          19. Maya 0.9.11
        2. Substance in Maya Overview
        3. Installation
        4. Substance Output Node
        5. Using Workflows
        6. Working with Outputs
        7. Procedural Sampling
        8. Presets
        9. Settings
        10. Arnold Support
        11. Apply Workflow To Maps
        12. Maya Scripting
        13. Physical Size in Maya
      2. 3ds Max
        1. 3ds Max Plugin Release Notes
          1. 3ds Max 3.0.0+
          2. 3ds Max 2.8.0
          3. 3ds Max 2.7.0
          4. 3ds Max 2.4.2
          5. 3ds Max 2.4.1
          6. 3ds Max 2.4.0
          7. 3ds Max 2.3.4
          8. 3ds Max 2.3.3
          9. 3ds Max 2.3.2
          10. 3ds Max 2.3.1
          11. 3ds Max 2.2.0
        2. Substance in 3ds Max Overview
        3. Substance Settings
        4. Using Presets
        5. Batch Import
        6. Using Workflows in 3ds Max
        7. Substance Source
        8. Animating a Substance material
        9. 3ds MAX Scripting API
        10. Troubleshooting
      3. MODO
        1. MODO overview
        2. Modo Plugin Release Notes
          1. Modo 2.7.3
          2. Modo v. 2.7.5
          3. Modo v. 2.7.4
          4. Modo v. 2.7.3
          5. Modo v. 2.7.2
          6. Modo v. 2.7.1
          7. Modo v. 2.7.0
        3. Substance in MODO Overview
        4. Modo Installation
        5. Parameters
        6. Custom Materials
        7. Working with Normals
        8. Working with Emissive
        9. Bump and Displacement
        10. Working with References
        11. Animating Substances
        12. Copy/Duplicate Substance
        13. Environment and Rendering Setup
        14. Modo Switch Engine
        15. Tiling Modo textures
      4. Cinema 4D
        1. Cinema 4D overview
        2. Set-Up
        3. Using the Substance Plugin
        4. Substance Asset Manager
        5. Substance Shader
        6. Attribute Manager
        7. Visual Feedback of Animated Substances
      5. Houdini
      6. Blender
        1. Blender overview
        2. Release Notes
          1. Add-on 2.0.0+
          2. Add-on 1.0.2
          3. Add-on 0.9.5
          4. Add-on 0.9.3
          5. Add-on 0.9.2
          6. Add-on 0.9.1
        3. Substance in Blender Overview
        4. Downloading and Installing the Plugin
        5. Preferences
        6. The Substance 3D Panel
        7. Shortcuts and Navigation
        8. Workflows
        9. Physical size in Blender
        10. Substance 3D Assets Library
        11. Troubleshooting
        12. Uninstalling the Add-on
        13. Substance 3D Add-on for Blender Tutorials
    4. Creative Cloud Applications
      1. Photoshop
    5. Renderers
      1. Converting Substance outputs
      2. Color Management
        1. Color Management overview
        2. Substance textures in Maya
        3. Substance textures in 3ds Max
      3. Arnold
        1. Arnold overview
        2. Arnold - Substance in 3ds Max
        3. Arnold - Substance in Maya
        4. Arnold - Substance Painter
      4. Vray
        1. Vray overview
        2. Vray Next - Substance in Maya
        3. Vray Next - Substance in 3ds Max
        4. Vray Next - Substance Painter
      5. Renderman
        1. Renderman overview
        2. Renderman for Maya
        3. Renderman - Substance Painter
      6. Redshift
        1. Redshift overview
        2. Redshift for 3ds Max
        3. Redshift for Maya
        4. Redshift - Substance Painter
      7. Maxwell
        1. Maxwell overview
        2. Maxwell - Substance in Maya
        3. Maxwell - Substance Painter
      8. Corona
        1. Corona overview
        2. Corona for 3ds Max
        3. Corona - Substance Painter
      9. Octane
        1. Octane overview
        2. Octane for 3ds Max
        3. Octane for MODO
      10. Keyshot
      11. Thea
      12. Maverick
        1. Maverick overview
        2. Substance Painter Integration
        3. Substance SBSAR Integration
      13. Toolbag
      14. Cycles and Eevee
        1. Cycles and Eevee overview
        2. Cycles and Eevee - Substance 3D for Blender
        3. Cycles and Eevee - Susbtance Painter
    6. Partnerships
      1. Substance 3D and Maxon One
      2. Substance 3D and Maxon One FAQ

Blueprint(UE4): Node Reference

General Substance Nodes:

NameInputsDescription
GetSubstancesMaterialReturns an array of Substance Graph Instances used by a material. If you create a material that uses texture outputs from two different graph instance, this function will return those two graph instances.
GetSubstanceTexturesSubstanceGraphInstance

Returns an array of all enabled and currently computed textures from the Substance Graph Instance input parameter.

GetGraphNameSubstanceGraphInstance

Returns the graph name as set in Designer.

GetFactoryNameSubstanceGraphInstance

Returns the name of the GraphInstanceFactory that was used to create the SubstanceGraphInstance that is passed into this node.

GetSubstanceLoadingProgressNONE

Returns a float between 0 and 1 with the percentage of how many substances have been fully loaded.

CreateGraphInstance

Input: SubstanceInstanceFactory - The factory which you want to create a graph instance from.

Input: GraphIndex (int) - The index of the graph you want to create.

Input: InstanceName (FString) - The name you want your new Instance to have.

Returns a new standalone graph instance that will persist until your application closes.
DuplicateGraphInstance

SubstanceGraphInstance - The graph instance you would like to create a copy of.

Returns a new standalone graph instance that will persist until your application closes.
EnableInstanceOutputs

Input: SubstanceGraphInstance - The graph instance containing the output to enable

Input: OutputIndices (int32 Array) - The indices of the outputs you want to enable. (Subject to change)

If previously disabled, creates the texture output(s) of passed in SubstanceGraphInstance. This has the same functionality as enabling an output from the SubstanceGraphInstance Editor.

NOTE: This will not update your material with the newly created texture. This needs to be handled by setting a sampler parameter at runtime using the new output.

DisableInstanceOutputs

Input: SubstanceGraphInstance - The graph instance you want to apply values to.

Input: SubstanceGraphInstance - The graph instance you want to get the values from.

Restores all of the changed input values of the Substance Graph Instance input parameter.

SetGraphInstanceOutputSize

Input: SubstanceGraphInstance

Input: Width - Texture Resolution of the X coordinate

Input: Height - Texture Resolution of the Y coordinate

Sets texture resolution of all of the outputs generated from this graph instance with the sizes passed in from the parameters.

Note - Max 2048 on CPU Engine

Note - Max 4096 on GPU Engine

AsyncRenderingSubstanceGraphInstance

Recomputes output textures of the Substance Graph Instance input. (Non blocking)

SyncRenderingSubstanceGraphInstance

Recomputes output textures of the Substance Graph Instance input. (Blocking)

Graph Instance Specific Functions:

Can only be called from a graph instance

NameInputDescription
GetInputNamesNONEReturns an array of Strings containing all of the input parameter names.
GetInputTypeNONE

Returns the data type associated with this input.

SetInputInt

Input: Identifier (String)

Input: InputValues (int array)

Change the value of an input found by the Identifier. From within a game, must render substance using AyncRender or SyncRender for changes to be applied.

SetInputFloat

Input: Identifier (String)

Input: InputValues (float array)

Change the value of an input found by the Identifier. From within a game, must render substance using AyncRender or SyncRender for changes to be applied.

GetInputIntInput: Identifier (String)

Returns an array of ints with the current values of an input parameter.

GetInputFloat

Identifier (String)

Returns an array of floats with the current values of an input parameter.

SetInputBool

Input: Bool (Boolean)

Input: Identifier (String)

Takes in a boolean value to assign a togglable input value type. Previously, this was only achievable by setting an int value of either a 1 or a 0 casted to a bool.

GetInputBoolInput: Identifier (String)

Returns the current boolean value of an input.

SetIputColor

Input: Color (LinearColor)

Input: Identifier (FString)

Takes in a FLinearColor value to assign a color input value type to. Previously, this was only achievable by setting a float value and passing in an array of floats.

GetInputColorInput: Identifier (FString)Returns the current color value in UE4 format.
CreateAggregateSubstanceFactory

Input: Output Factory (SubstanceInstanceFactory)

The factory creating the outputs that will be used as input to the Input factory.

Input: Output Factory Graph Index (Integer)

Which graph within the substance you would like to use to combine.

Input: Input Factory (SubstanceInputFactory)

The factory using the outputs as input images from the Output Factory.

Input: Connections (Array of SubstanceConnections)

This can be created using the blueprint node Make Array. A substance connection is how you can the aggregate node which inputs to link to which outputs.


Return (SubstanceInstanceFactory)

Can be used to create a graph instance of the new combined instance.

The new aggregate substance node allows you to take two substance instance factories and create a new instance factory at runtime, which can be used to create a new graph instance.

What makes this special is that you can connect output textures from one of the combined graph instances to input images of the other combined graph instance.

To create a substance graph instance from this new factory, see our documentation on runtime graph instances.

SubstanceConnectionStruct

Input: Output Identifier (FString)

The identifier of the texture output to chain into an input.

Input: Input Identifier (FString)

Used by Create Aggregate Substance Factory to specify how to chain each output texture with new input textures.

 Adobe

Get help faster and easier

New user?