- Substance 3D home
- Ecosystems and Plugins
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- Unreal Engine
- Unreal Engine 5
- Unreal Engine 5 overview
- Unreal Engine 5 Release Notes
- Plugin Overview - UE5
- Plugin Settings - UE5
- Substance Input Image - UE5
- Material Instance Definition - UE5
- Material Template Usage - UE5
- Out-of-the-Box Material Templates
- Tiling Substance - UE5
- Substance 3D Plugin Default Templates
- Substance 3D Assets Library Usage - UE5
- Blueprints - UE5
- Unreal Engine 5 Scripting
- Installing to Source Builds
- Unreal Engine 5 overview
- Unreal Engine 4
- Unreal Engine 4 overview
- Unreal Engine 4 plugin release notes
- Unreal plugin 4.27.0.1
- Unreal plugin 4.26.0.21
- Unreal plugin 4.26.0.2
- Unreal plugin 4.26.0.1
- Unreal plugin 4.25.0.5
- Unreal plugin 4.25.0.4
- Unreal plugin 4.25.0.3
- Unreal plugin 4.24.0.3
- Unreal plugin 4.23.0.2
- Unreal plugin 4.23.0.1
- Unreal plugin 4.22.0.33
- Unreal plugin 4.22.0.32
- Unreal plugin 4.21.0.31
- Plugin Overview - UE4
- Plugin Settings - UE4
- Substance Input Image - UE4
- Material Instance Definition - UE4
- Tiling Substance - UE4
- Working with Bump Offset (Parallax) - UE4
- Working with Displacement - UE4
- Source in UE4
- Live Link in UE4
- Blueprints - UE4
- Unreal Engine 4 Scripting
- Unreal Engine 4 overview
- Unreal Engine 5
- Unity
- Unity overview
- Unity Release Notes
- Downloading Substance 3D Plugin in Unity
- Unity Plugin Overview
- Unity Preferences
- Optimization Guidelines
- Upgrading Projects/Known Issues
- Managing Substance Graphs
- Changing parameters
- Generated Textures (Packing)
- Rendering Color Space
- Using Image Inputs
- Publishing for Mobile
- Substance 3D for Unity Scripting
- Scripting in Unity (Deprecated)
- API Overview
- Scripting API
- C# Example Script
- Substance 3D Assets Library Usage
- Removing Substance Plugin
- Substance 3D in Unity Tutorials
- Physical Size in Unity
- Sharing sbsar Files Between Projects
- Unity overview
- Lumberyard
- Roblox
- Unreal Engine
- 3D Applications
- Maya
- 3ds Max
- MODO
- MODO overview
- Modo Plugin Release Notes
- Substance in MODO Overview
- Modo Installation
- Parameters
- Custom Materials
- Working with Normals
- Working with Emissive
- Bump and Displacement
- Working with References
- Animating Substances
- Copy/Duplicate Substance
- Environment and Rendering Setup
- Modo Switch Engine
- Tiling Modo textures
- MODO overview
- Cinema 4D
- Houdini
- Blender
- Blender overview
- Release Notes
- Substance in Blender Overview
- Downloading and Installing the Plugin
- Preferences
- The Substance 3D Panel
- Shortcuts and Navigation
- Workflows
- Physical size in Blender
- Substance 3D Assets Library
- Troubleshooting
- Uninstalling the Add-on
- Substance 3D Add-on for Blender Tutorials
- Blender overview
- Creative Cloud Applications
- Renderers
- Partnerships
Plugin Settings - UE5
To access the settings, go to Edit>Project Settings and scroll down to the Plugins category and click on Substance.
Hardware Budget
The memory budget is the max amount of memory to use for the Substance engine. Can be increased to improve speed of Substance processing but will consume more system resources. (Not always a helpful increase at a project level).
CPU Cores determines how many cores the Substance engine is allowed to use. This includes both physical cores and hyper threads. (If the number assigned is greater than the available cores on a system, this will default to using all available.
Cooking
Mip Level count removed during cooking will alter how textures are created for a package. This setting can greatly improve load times and reduce package size because the larger texture mip levels will no longer need to be loaded. The lower resolution / smaller LOD's will be loaded and the highest will be defaulted by UE5. The Substances are then processed through the Substance engine and updated at run time with the high resolution LODs.
The Substance Engine can be CPU or GPU. The GPU engine will allow you to create 4K textures. The CPU engine is capped at 2K.
Optimization:
This limits how many async substances can be passed to the substance engine each batch. Lower numbers will speed up how quickly an async task will complete and be updated where higher numbers will batch renders and process multiple Substances at a time. (The higher the number, the more choppy texture updates become because the time in between the updates is longer).
Async/Sync Rendering
Sync rendering is a blocking rendering call. This will pass a Substance graph instance to the Substance engine to be recomputed but it will stop execution until the Substance engine has finished processing the Substance before continuing on to any further code execution. The result will also be updated on your screen as soon as the process has finished.
Async will add your graph to a queue and send multiple graphs to the Substance engine at a time (set from within Substance settings) within the plugin update. Unlike sync rendering, as soon as they are sent off, the program keeps running like usual instead of waiting around for the Substance engine to be complete. When the Substance engine has finished that batch, it sends the results back, we apply them to the outputs, and we kick off another batch.