- Substance 3D home
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- Game Engines
- Unreal Engine
- Unreal Engine 5
- Unreal Engine 5 overview
- Unreal Engine 5 Release Notes
- Plugin Overview - UE5
- Plugin Settings - UE5
- Substance Input Image - UE5
- Material Instance Definition - UE5
- Material Template Usage - UE5
- Out-of-the-Box Material Templates
- Tiling Substance - UE5
- Substance 3D Plugin Default Templates
- Substance 3D Assets Library Usage - UE5
- Blueprints - UE5
- Unreal Engine 5 Scripting
- Installing to Source Builds
- Unreal Engine 5 overview
- Unreal Engine 4
- Unreal Engine 4 overview
- Unreal Engine 4 plugin release notes
- Unreal plugin 4.27.0.1
- Unreal plugin 4.26.0.21
- Unreal plugin 4.26.0.2
- Unreal plugin 4.26.0.1
- Unreal plugin 4.25.0.5
- Unreal plugin 4.25.0.4
- Unreal plugin 4.25.0.3
- Unreal plugin 4.24.0.3
- Unreal plugin 4.23.0.2
- Unreal plugin 4.23.0.1
- Unreal plugin 4.22.0.33
- Unreal plugin 4.22.0.32
- Unreal plugin 4.21.0.31
- Plugin Overview - UE4
- Plugin Settings - UE4
- Substance Input Image - UE4
- Material Instance Definition - UE4
- Tiling Substance - UE4
- Working with Bump Offset (Parallax) - UE4
- Working with Displacement - UE4
- Source in UE4
- Live Link in UE4
- Blueprints - UE4
- Unreal Engine 4 Scripting
- Unreal Engine 4 overview
- Unreal Engine 5
- Unity
- Unity overview
- Unity Release Notes
- Downloading Substance 3D Plugin in Unity
- Unity Plugin Overview
- Unity Preferences
- Optimization Guidelines
- Upgrading Projects/Known Issues
- Managing Substance Graphs
- Changing parameters
- Generated Textures (Packing)
- Rendering Color Space
- Using Image Inputs
- Publishing for Mobile
- Substance 3D for Unity Scripting
- Scripting in Unity (Deprecated)
- API Overview
- Scripting API
- C# Example Script
- Substance 3D Assets Library Usage
- Removing Substance Plugin
- Substance 3D in Unity Tutorials
- Physical Size in Unity
- Sharing sbsar Files Between Projects
- Unity overview
- Lumberyard
- Roblox
- Unreal Engine
- 3D Applications
- Maya
- 3ds Max
- MODO
- MODO overview
- Modo Plugin Release Notes
- Substance in MODO Overview
- Modo Installation
- Parameters
- Custom Materials
- Working with Normals
- Working with Emissive
- Bump and Displacement
- Working with References
- Animating Substances
- Copy/Duplicate Substance
- Environment and Rendering Setup
- Modo Switch Engine
- Tiling Modo textures
- MODO overview
- Cinema 4D
- Houdini
- Blender
- Blender overview
- Release Notes
- Substance in Blender Overview
- Downloading and Installing the Plugin
- Preferences
- The Substance 3D Panel
- Shortcuts and Navigation
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- Physical size in Blender
- Substance 3D Assets Library
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- Uninstalling the Add-on
- Substance 3D Add-on for Blender Tutorials
- Blender overview
- Creative Cloud Applications
- Renderers
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Substance in Blender Overview
Plugin Overview
The Substance 3D add-on allows you to import Substance materials into Blender. Using the Substance 3D Panel, you can manage and the customize the Substance materials in your project from one location. The add-on generates texture maps from .sbsar files and uses them to create a blender material. These textures are updated automatically when Substance parameters are adjusted.
Importing a Substance Material
- Click on the Load button in the Substance 3D Panel.
- In the window that opens, navigate to the location where your .sbsar files are stored and select one or more. Then click the Load Substance Material button.
- Click on the sphere icon in the material panel to open the drop down and select your Substance material. This will assign the material to the current slot. Alternatively, use the Apply button in the Substance 3D Panel to assign the material in a new material slot that wont override the current assignment.
If the object has no materials, the Apply button will automatically attach the Substance material.
The Substance 3D Panel
The Substance 3D Panel is used to manage the Substance materials in a project, and adjust their individual parameters. The Graph Parameters section has controls for texture resolution, tiling, randomization, and presets. The outputs section has controls for the image formats of generated textures. The Substance Parameter section is where is where Substance parameters can be adjusted.
For more information, see the Substance 3D Panel page.
Preferences
Default behaviors and other settings can be adjusted in the add-on preferences. "Automatically attach the material" can be enabled to automatically attach Substance materials to objects and override the current material assignment. "Automatically highlight the material for selected objects" will change the highlighted material in the Substance 3D Panel if an object with that material is selected. Enabling "Cycles Auto-update textures" will allow textures to be updated in the 3D Viewport while using Cycles render view.
Displacement can be enabled with the toggle for Height in the Outputs section. Here you can also adjust the file format and bit depth of each output.
For more information, see the Preferences page.
Find More Substance Materials
Thousands of professionally created materials and other assets are available for download on the Substance 3D Assets page. Many more assets that have been shared by the Community for free can be found on the Substance 3D Community Assets page
Community
For general help, feedback, or to report defects, please join the #substance-blender-beta channel on the Substance Discord server or Adobe communities.