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Member Function Documentation | Ecosystem and Plug-ins

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  2. Ecosystems and Plugins
    1. Home
    2. Game Engines
      1. Unreal Engine
        1. Unreal Engine 5
          1. Unreal Engine 5 overview
          2. Unreal Engine 5 Release Notes
            1. Unreal plugin 5.3.2
            2. Unreal plugin 5.0.3
            3. Unreal plugin 5.0.2
            4. Unreal plugin 5.0.1
          3. Plugin Overview - UE5
          4. Plugin Settings - UE5
          5. Substance Input Image - UE5
          6. Material Instance Definition - UE5
          7. Material Template Usage - UE5
          8. Out-of-the-Box Material Templates
          9. Tiling Substance - UE5
          10. Substance 3D Plugin Default Templates
          11. Substance 3D Assets Library Usage - UE5
          12. Blueprints - UE5
            1. Blueprint(UE5): Substance material parameters
            2. Blueprint(UE5): Dynamic Material Instance Skip to end of metadata
            3. Blueprint(UE5): Aggregate Substance
            4. Blueprint(UE5): Node Reference
          13. Unreal Engine 5 Scripting
          14. Installing to Source Builds
        2. Unreal Engine 4
          1. Unreal Engine 4 overview
          2. Unreal Engine 4 plugin release notes
            1. Unreal plugin 4.27.0.1
            2. Unreal plugin 4.26.0.21
            3. Unreal plugin 4.26.0.2
            4. Unreal plugin 4.26.0.1
            5. Unreal plugin 4.25.0.5
            6. Unreal plugin 4.25.0.4
            7. Unreal plugin 4.25.0.3
            8. Unreal plugin 4.24.0.3
            9. Unreal plugin 4.23.0.2
            10. Unreal plugin 4.23.0.1
            11. Unreal plugin 4.22.0.33
            12. Unreal plugin 4.22.0.32
            13. Unreal plugin 4.21.0.31
          3. Plugin Overview - UE4
          4. Plugin Settings - UE4
          5. Substance Input Image - UE4
          6. Material Instance Definition - UE4
          7. Tiling Substance - UE4
          8. Working with Bump Offset (Parallax) - UE4
          9. Working with Displacement - UE4
          10. Source in UE4
          11. Live Link in UE4
          12. Blueprints - UE4
            1. Blueprint(UE4): Substance material parameters
            2. Blueprint(UE4): Dynamic Material Instance
            3. Blueprint(UE4): Aggregate Substance
            4. Blueprint(UE4): Node Reference
          13. Unreal Engine 4 Scripting
      2. Unity
        1. Unity overview
        2. Unity Release Notes
          1. Unity 3.0.0
          2. Unity 2.6.0
          3. Unity 2.5.4
          4. Unity 2.5.3
          5. Unity 2.5.2
          6. Unity 2.5.1
          7. Unity 2.4.5
          8. Unity 2.4.4
          9. Unity 2.4.3
          10. Unity 2.4.1
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          12. Unity 2.3.4
          13. Unity 2.3.2
          14. Unity 2.2.2
          15. Unity 2.2.0
        3. Downloading Substance 3D Plugin in Unity
        4. Unity Plugin Overview
        5. Unity Preferences
        6. Optimization Guidelines
        7. Upgrading Projects/Known Issues
        8. Managing Substance Graphs
        9. Changing parameters
        10. Generated Textures (Packing)
        11. Rendering Color Space
        12. Using Image Inputs
        13. Publishing for Mobile
        14. Substance 3D for Unity Scripting
          1. Unity Scripting overview
          2. Class Documentation
            1. SubstanceEditorTools
            2. SubstanceRuntime Class
            3. SubstanceRuntimeGraph Class
              1. SubstanceRuntimeGraph Class overview
              2. Member Function Documentation
              3. Detailed Description
        15. Scripting in Unity (Deprecated)
        16. API Overview
        17. Scripting API
        18. C# Example Script
        19. Substance 3D Assets Library Usage
        20. Removing Substance Plugin
        21. Substance 3D in Unity Tutorials
        22. Physical Size in Unity
        23. Sharing sbsar Files Between Projects
      3. Lumberyard
        1. Lumberyard overview
        2. Importing a Substance
        3. Assigning a Substance
        4. Parameters and outputs
        5. Flow Graph API
      4. Roblox
    3. 3D Applications
      1. Maya
        1. Maya Plugin Release Notes
          1. Maya 3.0.1
          2. Maya 2.4.1
          3. Maya 2.4.0
          4. Maya 2.3
          5. Maya 2.2.3
          6. Maya 2.2.2
          7. Maya 2.2.1
          8. Maya 2.1.9
          9. Maya 2.1.8
          10. Maya 2.1.7
          11. Maya 2.1.6
          12. Maya 2.1.5
          13. Maya 2.1.4
          14. Maya 2.1.3
          15. Maya 2.1.2
          16. Maya 2.1.1
          17. Maya 2.1.0
          18. Maya 2.0.3
          19. Maya 0.9.11
        2. Substance in Maya Overview
        3. Installation
        4. Substance Output Node
        5. Using Workflows
        6. Working with Outputs
        7. Procedural Sampling
        8. Presets
        9. Settings
        10. Arnold Support
        11. Apply Workflow To Maps
        12. Maya Scripting
        13. Physical Size in Maya
      2. 3ds Max
        1. 3ds Max Plugin Release Notes
          1. 3ds Max 3.0.2
          2. 3ds Max 2.8.0
          3. 3ds Max 2.7.0
          4. 3ds Max 2.4.2
          5. 3ds Max 2.4.1
          6. 3ds Max 2.4.0
          7. 3ds Max 2.3.4
          8. 3ds Max 2.3.3
          9. 3ds Max 2.3.2
          10. 3ds Max 2.3.1
          11. 3ds Max 2.2.0
        2. Substance in 3ds Max Overview
        3. Substance Settings
        4. Using Presets
        5. Batch Import
        6. Using Workflows in 3ds Max
        7. Substance Source
        8. Animating a Substance material
        9. 3ds MAX Scripting API
        10. Troubleshooting
      3. MODO
        1. MODO overview
        2. Modo Plugin Release Notes
          1. Modo 2.7.3
          2. Modo v. 2.7.5
          3. Modo v. 2.7.4
          4. Modo v. 2.7.3
          5. Modo v. 2.7.2
          6. Modo v. 2.7.1
          7. Modo v. 2.7.0
        3. Substance in MODO Overview
        4. Modo Installation
        5. Parameters
        6. Custom Materials
        7. Working with Normals
        8. Working with Emissive
        9. Bump and Displacement
        10. Working with References
        11. Animating Substances
        12. Copy/Duplicate Substance
        13. Environment and Rendering Setup
        14. Modo Switch Engine
        15. Tiling Modo textures
      4. Cinema 4D
        1. Cinema 4D overview
        2. Set-Up
        3. Using the Substance Plugin
        4. Substance Asset Manager
        5. Substance Shader
        6. Attribute Manager
        7. Visual Feedback of Animated Substances
      5. Houdini
      6. Blender
        1. Blender overview
        2. Release Notes
          1. Add-on 2.0.0+
          2. Add-on 1.0.2
          3. Add-on 0.9.5
          4. Add-on 0.9.3
          5. Add-on 0.9.2
          6. Add-on 0.9.1
        3. Substance in Blender Overview
        4. Downloading and Installing the Plugin
        5. Preferences
        6. The Substance 3D Panel
        7. Shortcuts and Navigation
        8. Workflows
        9. Physical size in Blender
        10. Substance 3D Assets Library
        11. Troubleshooting
        12. Uninstalling the Add-on
        13. Substance 3D Add-on for Blender Tutorials
    4. Creative Cloud Applications
      1. Photoshop
    5. Renderers
      1. Converting Substance outputs
      2. Color Management
        1. Color Management overview
        2. Substance textures in Maya
        3. Substance textures in 3ds Max
      3. Arnold
        1. Arnold overview
        2. Arnold - Substance in 3ds Max
        3. Arnold - Substance in Maya
        4. Arnold - Substance Painter
      4. Vray
        1. Vray overview
        2. Vray Next - Substance in Maya
        3. Vray Next - Substance in 3ds Max
        4. Vray Next - Substance Painter
      5. Renderman
        1. Renderman overview
        2. Renderman for Maya
        3. Renderman - Substance Painter
      6. Redshift
        1. Redshift overview
        2. Redshift for 3ds Max
        3. Redshift for Maya
        4. Redshift - Substance Painter
      7. Maxwell
        1. Maxwell overview
        2. Maxwell - Substance in Maya
        3. Maxwell - Substance Painter
      8. Corona
        1. Corona overview
        2. Corona for 3ds Max
        3. Corona - Substance Painter
      9. Octane
        1. Octane overview
        2. Octane for 3ds Max
        3. Octane for MODO
      10. Keyshot
      11. Thea
      12. Maverick
        1. Maverick overview
        2. Substance Painter Integration
        3. Substance SBSAR Integration
      13. Toolbag
      14. Cycles and Eevee
        1. Cycles and Eevee overview
        2. Cycles and Eevee - Substance 3D for Blender
        3. Cycles and Eevee - Susbtance Painter
    6. Partnerships
      1. Substance 3D and Maxon One
      2. Substance 3D and Maxon One FAQ

Member Function Documentation

AttachGraph()

void Adobe.Substance.Runtime.SubstanceRuntimeGraph.AttachGraph  
( SubstanceGraphSO graph ) [inline]

Attaches a new graph object to this runtime handler.

Parameters

graph

Target substance graph.


CreatePresetFromCurrentState()

string Adobe.Substance.Runtime.SubstanceRuntimeGraph.CreatePresetFromCurrentState ( ) [inline]

Saves the current graph state into a preset XML.

Returns

Preset created using the current state of the graph inputs.


GetGeneratedTextures()

List< Texture2D > Adobe.Substance.Runtime.SubstanceRuntimeGraph.GetGeneratedTextures ( ) [inline]

Returns a list with all output textures for the substance instance.

Returns

Output texture.


GetInputBool()

bool Adobe.Substance.Runtime.SubstanceRuntimeGraph.GetInputBool ( string inputName ) [inline]

Get Substance Boolean Input.

Parameters

inputName

Name of the input in the SBSAR.

Returns

Current input value.


GetInputColor()

Color Adobe.Substance.Runtime.SubstanceRuntimeGraph.GetInputColor ( string inputName ) [inline]

Get Substance Color

Parameters

inputName

Name of the input in the SBSAR

Returns

Current input value.


GetInputDescription()

SubstanceInputDescription Adobe.Substance.Runtime.SubstanceRuntimeGraph.GetInputDescription ( string inputName ) [inline]

Returns the complete input description for the target input name.

Parameters

inputName

Target input name.

Returns

Complete input description for the target input.


GetInputFloat()

float Adobe.Substance.Runtime.SubstanceRuntimeGraph.GetInputFloat ( string inputName ) [inline]

Get Substance Float Input

Parameters

inputName

Name of the input in the SBSAR

Returns

Current input value.


GetInputInt()

int Adobe.Substance.Runtime.SubstanceRuntimeGraph.GetInputInt ( string inputName ) [inline]

Get Substance Int Input

Parameters

inputName

Name of the input in the SBSAR

Returns

Current input value.


GetInputString()

string Adobe.Substance.Runtime.SubstanceRuntimeGraph.GetInputString ( string inputName ) [inline]

Get Substance string input.

Parameters

inputName

Name of the input in the SBSAR

Returns

Input current value.


GetInputVector2()

Vector2 Adobe.Substance.Runtime.SubstanceRuntimeGraph.GetInputVector2 ( string inputName ) [inline]

Get Substance Vector2 Input

Parameters

inputName

Name of the input in the SBSAR

Returns

Current input value.


GetInputVector2Int()

Vector2Int Adobe.Substance.Runtime.SubstanceRuntimeGraph.GetInputVector2Int ( string inputName ) [inline]

Get array of 2 int.

Parameters

inputName

Name of the input in the SBSAR

Returns

Current input value.


GetInputVector3()

Vector3 Adobe.Substance.Runtime.SubstanceRuntimeGraph.GetInputVector3 ( string inputName ) [inline]

Get Substance Vector3 Input.

Parameters

inputName

Name of the input in the SBSAR

Returns

Current input value.


GetInputVector3Int()

Vector3Int Adobe.Substance.Runtime.SubstanceRuntimeGraph.GetInputVector3Int ( string inputName ) [inline]

Get array of 3 int (Vector3Int’s x, y & z values)

Parameters

inputName

Name of the input in the SBSAR

Returns

Current input value.


GetInputVector4()

Vector4 Adobe.Substance.Runtime.SubstanceRuntimeGraph.GetInputVector4 ( string inputName ) [inline]

Get Substance Vector4 Input

Parameters

inputName

Name of the input in the SBSAR

Returns

Current input value.


GetInputVector4Int()

int[] Adobe.Substance.Runtime.SubstanceRuntimeGraph.GetInputVector4Int ( string inputName ) [inline]

Get array of 4 int (Vector4Int’s x, y, z & w values)

Parameters

inputName

Name of the input in the SBSAR

Returns

Current input value.


GetOutputTexture()

Texture2D Adobe.Substance.Runtime.SubstanceRuntimeGraph.GetOutputTexture ( string outputName ) [inline]

Returns the output texture for a given output name.

Parameters

outputName

Output name.

Returns

Output texture.


GetTexturesResolution()

Vector2Int Adobe.Substance.Runtime.SubstanceRuntimeGraph.GetTexturesResolution ( ) [inline]

Returns instance texture output resolution.

Returns

Current output resolution.


HasInput()

bool Adobe.Substance.Runtime.SubstanceRuntimeGraph.HasInput ( string inputName ) [inline]

Returns true if this substance instance has an input with a given name.

Parameters

inputName

Input name.

Returns

TRUE if the substance instance has input with the given name.


LoadPreset()

void Adobe.Substance.Runtime.SubstanceRuntimeGraph.LoadPreset ( string presetXML ) [inline]

Uses a preset XML to set graph input parameters.

Parameters

presetXML

Preset XML data.


RenderAsync()

Task Adobe.Substance.Runtime.SubstanceRuntimeGraph.RenderAsync ( ) [inline]

Renders the substance instance asynchronously.

Returns

Task that will finish once render is done.


SetInputBool()

void Adobe.Substance.Runtime.SubstanceRuntimeGraph.SetInputBool ( string inputName, 
bool value ) [inline]

Update Substance Boolean Input

Parameters

inputName

Name of the input in the SBSAR

value

Value used to update parameter


SetInputColor()

void Adobe.Substance.Runtime.SubstanceRuntimeGraph.SetInputColor ( string inputName, 
Color value ) [inline]

Update Substance Color Input

Parameters

inputName

Name of the input in the SBSAR

value

Value used to update parameter


SetInputFloat()

void Adobe.Substance.Runtime.SubstanceRuntimeGraph.SetInputFloat ( string inputName, 
float value ) [inline]

Update Substance Float Input

Parameters

inputName

Name of the input in the SBSAR

value

Value used to update parameter


SetInputInt()

void Adobe.Substance.Runtime.SubstanceRuntimeGraph.SetInputInt ( string inputName, 
int value ) [inline]

Update Substance Int Input

Parameters

inputName

Name of the input in the SBSAR

value

Value used to update parameter


SetInputString()

void Adobe.Substance.Runtime.SubstanceRuntimeGraph.SetInputString ( string inputName, 
string value ) [inline]

Update Substance string Input.

Parameters

inputName

Name of the input in the SBSAR

value

Value used to update parameter


SetInputTexture()

void Adobe.Substance.Runtime.SubstanceRuntimeGraph.SetInputTexture (string inputName, 
Texture2D value ) [inline]

Update Substance Texture2D Input.

Parameters

inputName

Name of the input in the SBSAR

value

Value used to update parameter


SetInputVector2()

void Adobe.Substance.Runtime.SubstanceRuntimeGraph.SetInputVector2 ( string inputName, 
Vector2 value ) [inline]

Update Substance Vector2 Input

Parameters

inputName

Name of the input in the SBSAR

value

Value used to update parameter


SetInputVector2Int()

void Adobe.Substance.Runtime.SubstanceRuntimeGraph.SetInputVector2Int ( string inputName, 
Vector2Int value ) [inline]

Update Substance Vector2Int Input.

Parameters

inputName

Name of the input in the SBSAR

value

Value used to update parameter


SetInputVector3()

void Adobe.Substance.Runtime.SubstanceRuntimeGraph.SetInputVector3 ( string inputName, 
Vector3 value ) [inline]

Update Substance Vector3 Input

Parameters

inputName

Name of the input in the SBSAR

value

Value used to update parameter


SetInputVector3Int()

void Adobe.Substance.Runtime.SubstanceRuntimeGraph.SetInputVector3Int ( string inputName, 
Vector3Int value ) [inline]

Update Substance Vector3Int Input.

Parameters

inputName

Name of the input in the SBSAR

value

Value used to update parameter


SetInputVector4()

void Adobe.Substance.Runtime.SubstanceRuntimeGraph.SetInputVector4 ( string inputName, 
Vector4 value ) [inline]

Update Substance Vector4 Input

Parameters

inputName

Name of the input in the SBSAR

value

Value used to update parameter


SetInputVector4Int()

void Adobe.Substance.Runtime.SubstanceRuntimeGraph.SetInputVector4Int ( string inputName, 
int x, 
int y, 
int z, 
int w ) [inline]

Update Substance Vector4Int Input

Parameters

inputName

Name of the input in the SBSAR

Value used to update the parameter

y

Value used to update the parameter

z

Value used to update the parameter

w

Value used to update the parameter


SetTexturesResolution()

void Adobe.Substance.Runtime.SubstanceRuntimeGraph.SetTexturesResolution ( Vector2Int size ) [inline]

Sets instance texture output resolution.

Parameters

size



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The Creativity Conference

Oct 14–16 Miami Beach and online

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The Creativity Conference

Oct 14–16 Miami Beach and online