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Bitmap painting tools | Substance 3D Designer

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  6. Resources
    1. Resources
    2. Importing, linking and new resources
    3. Bitmap resource
      1. Bitmap resource
      2. Bitmap painting tools
    4. Vector graphics (SVG) resource
      1. Vector graphics (SVG) resource
      2. Vector editing tools
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    14. Nodes reference for Substance graphs
      1. Nodes reference for Substance graphs
      2. Atomic nodes
        1. Atomic nodes
        2. Bitmap
        3. Blend
          1. Blend
          2. Blending modes description
        4. Blur
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      3. Node library
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            11. BnW spots 1
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            14. Cells 1
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            21. Creased
            22. Crystal 1
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            24. Directional noise 1
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            27. Directional noise 4
            28. Directional scratches
            29. Dirt 1
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            31. Dirt 3
            32. Dirt 4
            33. Dirt 5
            34. Dirt gradient
            35. Fluid
            36. Fractal sum 1
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            40. Fractal sum base
            41. Fur 1
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            44. Gaussian noise
            45. Gaussian spots 1
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            47. Grunge concrete
            48. Grunge Damas
            49. Grunge galvanic large
            50. Grunge galvanic small
            51. Grunge leaks
            52. Grunge leaky paint
            53. Grunge map 001
            54. Grunge map 002
            55. Grunge map 003
            56. Grunge map 004
            57. Grunge map 005
            58. Grunge map 006
            59. Grunge map 007
            60. Grunge map 008
            61. Grunge map 009
            62. Grunge map 010
            63. Grunge map 011
            64. Grunge map 012
            65. Grunge map 013
            66. Grunge map 014
            67. Grunge map 015
            68. Grunge rough dirty
            69. Grunge rust fine
            70. Grunge scratches dirty
            71. Grunge scratches fine
            72. Grunge scratches rough
            73. Grunge shavings
            74. Grunge splashes dusty
            75. Grunge spots
            76. Grunge spots dirty
            77. Liquid
            78. Messy fibers 1
            79. Messy fibers 2
            80. Messy fibers 3
            81. Microscope view
            82. Moisture noise
            83. Perlin noise
            84. Plasma
            85. Caustics
            86. Voronoi
            87. Voronoi fractal
            88. Waveform 1
            89. White noise
            90. White noise fast
          3. Patterns
            1. Patterns
            2. 3D linear gradient
            3. 3D volume mask
            4. Alveolus
            5. Arc pavement
            6. Brick 1
            7. Brick 2
            8. Brick generator
            9. Checker 1
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            11. Cube 3D GBuffers
            12. Fibers 1
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            14. Gaussian 1
            15. Gaussian 2
            16. Gradient axial
            17. Gradient axial reflected
            18. Gradient circular
            19. Gradient linear 1
            20. Gradient linear 2
            21. Gradient linear 3
            22. Gradient radial
            23. Height extrude
            24. Mesh 1
            25. Mesh 2
            26. Panorama shape
            27. Polygon 1
            28. Polygon 2
            29. Scratches generator
            30. Shape
            31. Shape extrude
            32. Shape mapper
            33. Shape splatter
            34. Shape splatter blend
            35. Shape splatter data extract
            36. Shape splatter to mask
            37. Splatter
            38. Splatter circular
            39. Star
            40. Starburst
            41. Stripes
            42. Tile generator
            43. Tile random
            44. Tile random 2
            45. Tile sampler
            46. Triangle grid
            47. Weave 1
            48. Weave 2
            49. Weave generator
        3. Filters
          1. Filters
          2. Adjustments
            1. Adjustments
            2. Apply color palette
            3. Auto levels
            4. Channel mixer
            5. Chrominance extract
            6. Clamp
            7. Color match
            8. Color to mask
            9. Contrast/Luminosity
            10. Convert to linear
            11. Convert to sRGB
            12. Create color palette (16)
            13. Grayscale conversion advanced
            14. Hald CLUT
            15. HDR range viewer
            16. Height map frequencies mapper
            17. Highpass
            18. Histogram compute
            19. Histogram equalize
            20. Histogram range
            21. Histogram render
            22. Histogram scan
            23. Non-uniform histogram scan
            24. Histogram select
            25. Histogram shift
            26. ID to mask grayscale
            27. Invert
            28. Lighting cancel high frequencies
            29. Lighting cancel low frequencies
            30. Luminance highpass
            31. Min max
            32. Modify color palette
            33. Pow
            34. Quantize color (Simple)
            35. Quantize color
            36. Quantize grayscale
            37. Replace color
            38. Replace color range
            39. Threshold
            40. View color palette
          3. Blending
            1. Blending
            2. Color (Blend node)
            3. Color burn
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            9. Multi switch
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          4. Blurs
            1. Blurs
            2. Anisotropic blur
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          5. Channels
            1. Channels
            2. RGBA merge
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            6. Pre-multiplied to straight
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          6. Effects
            1. Effects
            2. 3D texture position
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            6. Ambient occlusion (HBAO)
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            23. Flood fill
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            32. FXAA
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            34. Mosaic
            35. Multi directional warp
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            44. Summed area table
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            47. Vector morph
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          7. Normal map
            1. Normal map
            2. Bent normal
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          8. Tiling
            1. Tiling
            2. Make it tile patch
            3. Make it tile photo
          9. Transforms
            1. Transforms
            2. 3D texture offset
            3. Auto crop
            4. Cartesian to polar
            5. Clone (Filter node)
            6. Mirror (Filter node)
            7. Noise upscale 1
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        4. Material filters
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          2. 1-click
            1. 1-Click
            2. Bitmap to material light
          3. Effects (Material)
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            2. Height blend
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            1. Transforms (Material)
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          7. Scan processing
            1. Scan processing
            2. AO cancellation
            3. Atlas scatter
            4. Atlas splitter
            5. Clone patch
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            7. Crop
            8. Material clone patch
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            10. Multi-angle to Albedo
            11. Multi-angle to Normal
            12. Multi-clone patch
            13. Multi-color equalizer
            14. Multi-crop
            15. Smart auto tile
        5. Mesh-based generators
          1. Mesh-based generators
          2. Mask generators
            1. Mask generators
            2. Bottom to top
            3. Cloth wear
            4. Dirt
            5. Dripping rust
            6. Dust
            7. Edge blur
            8. Edge damages
            9. Edge dirt
            10. Edge notch
            11. Edge select
            12. Edge speckle
            13. Edge wear
            14. Fiber glass edge wear
            15. Grease
            16. Ground dirt
            17. Leaks
            18. Leather wear
            19. Light
            20. Mask builder
            21. Metal edge eear
            22. Paint wear
            23. Selective dirt
            24. Sun bleach
            25. Surface brush
          3. Weathering
            1. Weathering
            2. Cracks weathering
            3. Fabric weathering
            4. Leather weathering
            5. Metal weathering
            6. Moss weathering
            7. Rock weathering
            8. Rust weathering
          4. Utilities (Mesh-based generators)
            1. Utilities (Mesh-based generators)
            2. 3D planar projection
            3. Material mesh data blender
            4. Material selector
            5. Mesh data combiner
            6. Triplanar
        6. Spline & Path tools
          1. Spline & Path tools
          2. Working with Path & Spline tools
          3. Path tools
            1. Path tools
            2. Paths format specifications
            3. Paths 2D transform
            4. Mask to Ppths
            5. Paths to spline
            6. Paths polygon
            7. Preview paths
            8. Paths warp
            9. Quad transform on path
            10. Paths select
            11. Paths vertex processor
            12. Paths vertex processor simple
          4. Spline tools
            1. Spline tools
            2. Paths to Spline
            3. Point list
            4. Scatter on Spline color
            5. Scatter on Spline grayscale
            6. Spline 2D transform
            7. Spline (Cubic)
            8. Spline (Poly quadratic)
            9. Spline append
            10. Spline bridge (2 Splines)
            11. Spline bridge (List)
            12. Spline bridge mapper color
            13. Spline bridge mapper grayscale
            14. Spline circle
            15. Spline fill
            16. Spline flow mapper
            17. Spline mapper color
            18. Spline mapper grayscale
            19. Spline merge list
            20. Spline render
            21. Spline sample height
            22. Spline sample thickness
            23. Spline select
            24. Spline warp
            25. UV mapper color
            26. UV mapper grayscale
        7. 3D view (Library)
          1. 3D view (Library)
          2. HDRI tools
            1. HDRI tools
            2. Blackbody
            3. Color temperature adjustment
            4. Exposure
            5. Exposure preview
            6. HDR merge
            7. Nadir extract
            8. Nadir patch
            9. Panorama 3D position
            10. Panorama rotation
            11. Gradient 2 points
            12. Gradient linear (HDRI)
            13. Line light
            14. Physical sun/sky
            15. Plane light
            16. Shape light
            17. Sphere light
            18. Straighten horizon
  8. Substance function graphs
    1. Substance function graphs
    2. What is a Substance function graph?
    3. Create and edit a Substance function graph
    4. The Substance function graph
    5. Variables
      1. Variables
      2. Built-in variables
      3. Get a variable value
      4. Create a variable
    6. FX-maps
      1. FX-Maps
      2. How it works
      3. The Iterate node
      4. The Quadrant node
      5. Using Substance function graphs in FX-Maps
        1. Using Substance function graphs
          in FX-Maps
        2. Iterate and $number variable
        3. Using the Sampler nodes
        4. Using the Set/Sequence nodes
    7. Warnings in Substance function graphs
    8. Sample Substance function graphs
    9. Nodes reference for Substance function graphs
      1. Nodes reference for Substance function graphs
      2. Function nodes overview
      3. Constant nodes
      4. Vector and Swizzle nodes
      5. Get nodes
      6. Sampler nodes
      7. Cast nodes
      8. Operator nodes
      9. Logical nodes
      10. Comparison nodes
      11. Function nodes
      12. Control nodes
  9. MDL graphs
    1. MDL graphs
    2. Main MDL graph concepts
    3. Creating an MDL graph
    4. MDL library
    5. Exposing parameters in MDL graphs
    6. Substance graphs and MDL materials
    7. Exporting MDL content
    8. Warnings in MDL graphs
    9. MDL learning resources
  10. Bakers
    1. Bakers
    2. Bakers legacy interface
  11. Best practices
    1. Best practices
    2. Filesize reduction guidelines
    3. Graph creation etiquette
    4. Performance optimization guidelines
  12. Pipeline and project configuration
    1. Pipeline and project configuration
    2. Project configuration files - SBSPRJ
    3. Configuration list - SBSCFG
    4. User preferences - Automating setup
    5. Retrieving the installation path
    6. Environment variables
  13. Color management
    1. Color management
    2. Spot colors (Pantone)
  14. Package metadata
  15. Scripting
    1. Scripting
    2. Plugin basics
    3. Plugin search paths
    4. Plugins packages
    5. Plugin manager
    6. Python editor
    7. Accessing graphs and selections
    8. Nodes and properties
    9. Undo and redo
    10. Application callbacks
    11. Creating user interface elements
    12. Adding actions to the Explorer toolbar
    13. Using color management
    14. Using spot colors
    15. Logging
    16. Using threads
    17. Debugging plugins using Visual Studio Code
    18. Porting previous plugins
    19. Packaging plugins
    20. Scripting API reference
  16. Technical issues
    1. Technical issues
    2. Warnings and errors
    3. Cannot create/load a project
    4. Application does not start
    5. Crash when rendering graphs
    6. Parameters not working as expected
    7. Incorrect image output
    8. 3D View issues
    9. User interface issues
    10. Python issues
    11. Substance model graph feature is missing
  17. Release notes
    1. Release notes
    2. All changes
    3. Version 14.0
    4. Version 13.1
    5. Version 13.0
    6. Version 12.4
    7. Version 12.3
    8. Version 12.2
    9. Version 12.1
    10. Version 11.3
    11. Version 11.2
    12. Version 2021.1 (11.1)
    13. Old versions
      1. Old versions
      2. Version 2020.2 (10.2)
      3. Version 2020.1 (10.1)
      4. Version 2019.3 (9.3)
      5. Version 2019.2 (9.2)
      6. Version 2019.1 (9.1)

Bitmap painting tools

This page describes the painting tools available in the 2D View panel for compatible bitmaps.

In this page


Bitmap painting tools in 2D View

Overview

The 2D View panel offers basic bitmap painting tools which let you create or edit images manually directly within the application. These tools are particularly useful, for instance, for quickly painting masks.

The tools support pen input, including pen pressure. To take advantage of pen displays, you may undock the 2D view panel, then place and resize it into any configuration which is more comfortable for painting.

Edits can be undone individually, and all the other features of the 2D View panel are still available to you while you edit the image, such as Histogram panel, Tiled display, and Background image.

Caution:

You can paint only on 8-bit bitmap resources which are new or imported.

Alert:

Windows only

Tablet users should apply the settings described in the following page for the most reliable experience: Configuring Pens and Tablets

New bitmap dialog

Enabling the painting tools

The painting tools will be enabled automatically in the 2D view panel when the following criteria regarding a bitmap are met:

  • The bitmap is a new or imported resource
  • The bitmap has 8-bit precision
  • The bitmap is displayed in the 2D view panel

New bitmaps can be created the following ways:

  • In the Explorer panel, click RMB on an SBS package or a folder within a package to open their contextual menu, then open the New submenu and select the Bitmap option
  • In a graph, create a Bitmap node and select the From new resource... option in the contextual menu

The New bitmap window will open, letting you set the name, resolution and background color of the new bitmap resource.

Note:

New bitmap resources always have RGBA colors and 8-bit precision.

Alert:

For the best performance with the painting tools, we recommend using bitmaps with resolutions which are powers of two – e.g. 128, 256, 512, 1024, ...


Toolbars

The painting tools and options are arranged in toolbars within the 2D view panel. These toolbars can be relocated to any side of the panel or as a floating toolbar, by clicking and holding LMB on their handle – displayed as a triple line – then releasing LMB at the desired location.

Two toolbars are displayed when the painting tools are enabled: the Tool selection toolbar and the Tool options toolbar, which are described below.

Tool selection toolbar

The painting tools can be found in the Tool selection toolbar, which is placed on the left side of the 2D view panel by default. Keyboard shortcuts let you access these tools quickly, and are marked below between parentheses after the tool/function name:

Color selection thumbnails: Let you define a primary and secondary color. Click on any of these thumbnails to display the Color editor window and define a color. Tools will use the primary color. The primary and secondary colors can be swapped (X) at any time

Brush tool (B): Applies the primary color at the cursor location, when the pen tip or LMB button is pressed, using the options defined in the Tool options toolbar

Stamp tool (T): Lets you stamp a part of the image onto another. You can define the source which should be stamped by holding the Alt key and clicking LMB. This area of the image will then be stamped onto the target area of the image at the cursor location, when the pen tip or LMB button is pressed, using the options defined in the Tool options toolbar. Please note the source will track the movements of the target, and that the size of the source area will match the size of the brush

Enable alignment (Stamp tool option): Lets you define whether the source should stay in place when a new stamp begins, or if it should relocate relatively to the new stamp location

Eraser (E): Replaces the current color of the image with the (0, 0, 0, 0) value at the cursor location, when the pen tip or LMB button is pressed, using the options defined in the Tool options toolbar. Make sure the Transparency display is enabled to keep track of the impact of this tool on the Alpha channel.


Tool options toolbar

The options for the tools available in the Tool selection toolbar can be found in the Tool options toolbar, which is placed on the top side of the 2D view panel by default.

BRUSH SELECTION

The Brush selection lets you select a preconfigured brush from the available brush presets, set its Size and Hardness (see Shape section of Brush editor), and displays a preview of a brush stroke.

Brush presets can be created and edited in the Brush editor and arranged in libraries. The brush presets which will appear in this panel is the sum of all loaded brush presets libraries. These librairies can be managed by accessing the Brush library menu (see Presets section of Brush editor)

The Select background color button lets you change the background color of the brush stroke preview.

Brush selection panel

BRUSH EDITOR

The Brush editor gives access to granular options to define the behaviour of the brush:

Presets

Brushes can be customized then saved as a Brush preset, which will then be available in the Brush presets list and the Brush selection panel.

To create a preset, set the properties below to your liking, then click the Add brush preset button and set a brush name in the Preset name window. The new preset is now automatically selected in the Brush presets list, and at any time you may update it with the new current settings, or delete it.

Presets are organised and saved in libraries, which can be managed in the  Brush library menu:

Export library: save the current presets and all their settings to a library file

Import library: load presets from an existing library file, and add them to the current list – presets with the same name are replaced by the ones from the library file

Reset library: resets the current presets by the default library

Replace library: load presets from an existing library file, and dismiss the current list

Brush editor

Brush settings

The settings of a brush are grouped into the following sections:

The Shape type parameter controls the basic shape of the brush. Available shapes are:

  • Ellipse: a round shape set as a circle by default
  • Rectangle: a straight shape set as a square by default
  • Polygon: a straight shape which has a customisable number of edges and angles

Edges count (Polygon shape only): lets you choose the number of faces of the polygon

Inner radius (Polygon shape only): provides control over the distance between a face midpoint and the shape center, effectively creating a star pattern

Hardness: defines fade radius of the shape

When applying a brush stroke to the image, the stroke is effectively a repeated stamping of the brush pattern, following the behaviour defined by the controls in this section.

Size: sets the diameter of the brush shape in pixels

Size jitter: lets you randomize the brush size per stamp, is expressed as a percentage of the Size value and controls the range of random values from 0 to the Size value

Size control: if you use a pen input with support for pen pressure, you can use this parameter to let it control the brush size

Spacing: controls the spacing between each individual stamp along a brush stroke. This helps separate and define the shape patterns more clearly

Roundness: by default, the Shape type selected in the Shape section has a width-to-height ratio of 1:1. This parameter lets you change this ratio by lowering the width as a percentage of the height

Roundness jitter: lets you randomize the roudness per stamp, is expressed as a percentage of the Roundness value and controls the range of random values from 0 to the Roudness value

Angle: controls the rotation of the brush pattern in degrees

Angle jitter: lets you randomize the rotation per stamp, is expressed as a percentage of the Angle value and controls the range of random values from 0 to 360 degrees

By default, the shape pattern is stamped strictly along the stroke. You may want to disrupt this by applying an offset to the shape pattern so they can be scattered around the stroke for a more organic or chaotic effect.

Scatter: the maximum distance by which each individual stamp should be offset from the stroke, expressed as a percentage of the brush size. Note that this distance is randomized by default from 0 to the set percentage of the brush size, and that the direction of the offset is also random

Count: the number of scattered copies of individual stamp

The color applied by the brush is defined by the selected primary color – and the Brush texture, if one is currently applied. This color can be changed dynamically using the controls in this section.

Flow jitter: lets you randomize the flow per stamp, is expressed as a percentage of the maximum flow

Flow control: if you use a pen input with support for pen pressure, you can use this parameter to let it control the flow

Hue jitter: lets you randomize the color hue offset per stamp, is expressed as a percentage of the entire hue span

Saturation jitter: lets you randomize the color saturation offset per stamp, is expressed as a percentage of the entire saturation span

Brightness jitter: lets you randomize the color brightness offset per stamp, is expressed as a percentage of the entire brightness span

You can apply a bitmap file to the brush, and use it to stamp that bitmap instead of a flat color. The brush texture behaves as follows:

Texture file: defines the path of the bitmap which should be used as a brush texture. You can select the bitmap through your system file browser by using the  button next to the input field

The texture only replaces the basic flat color of the brush, meaning that all the brush properties listed above can still be used and function as described

The texture's colors are hue-shifted towards the set primary color, meaning that if the set primary color is white, the texture colors can be used as-is. The more saturated the set primary color is, the more the texture colors whill be hue-shifted towards it

OPACITY/FLOW

The Brush, Stamp and Eraser tools offer controls for the Opacity and Flow:

Opacity controls the maximum opaqueness of the stamp. It is additive on separate strokes, meaning the opacity of an area can be added back to its maximum of 100% by performing multiple separate strokes in that area

Flow controls the amount of the tool's effect which is applied at any given time. It is additive on the same stroke, meaning the opacity of an area can be added back to its maximum of 100% by performing multiple passes of the same stroke in that area, or multiple separate strokes.

Opacity and flow controls

TILING MODE

The Brush, Stamp and Eraser tools also let you set their Tiling modes, which define their ability to loop back around to the opposite side of the image when a stroke impacts an area outside of the image's bounds:

Tiling X and Y: brush strokes tile both horizontally and vertically

Tiling X: brush strokes tile horizontally only

Tiling Y: brush strokes tile vertically only

No tiling: brush strokes do not tile

Tiling mode

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