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Version 14.0 | Substance 3D Designer

  1. Substance 3D home
  2. User guide
  3. Glossary
  4. Getting started
    1. Getting started
    2. Activation and licenses
    3. System requirements
    4. Overview
      1. Overview
      2. What is a Substance 3D file?
    5. Workflow overview
    6. Shortcuts
    7. Tutorials & learning
  5. Interface
    1. Interface
    2. Customizing your workspace
    3. Home screen
    4. Main toolbar
    5. Preferences
      1. Preferences
      2. Project settings
      3. Version control
    6. Explorer
      1. Explorer
      2. Send to... / Interoperability
    7. Graph view
      1. Graph view
      2. Link creation modes
      3. Graph items
        1. Graph items
        2. Dot node (also Portal)
        3. Frame
        4. Comment
        5. Pin
    8. Library
      1. Library
      2. Managing custom content and filters
    9. Properties
    10. 2D view
    11. 3D view
      1. 3D view
      2. Material properties
      3. GLSLFX shaders
      4. Switching your shaders to OpenGL Core Profile
      5. Iray
    12. Dependency manager
  6. Resources
    1. Resources
    2. Importing, linking and new resources
    3. Bitmap resource
      1. Bitmap resource
      2. Bitmap painting tools
    4. Vector graphics (SVG) resource
      1. Vector graphics (SVG) resource
      2. Vector editing tools
    5. 3D scene resource
    6. AxF (Appearance eXchange Format)
    7. Font resource
    8. Warnings from dependencies
  7. Substance graphs
    1. Substance graphs
    2. Substance graph key concepts
    3. Creating a Substance graph
      1. Creating a Substance graph
      2. Graph instances / Sub-graphs
    4. Exposing a parameter
      1. Exposing a parameter
      2. Parameter presets
      3. Visible if: control visibility of inputs, outputs and parameters
    5. Graph parameters
    6. Inheritance in Substance graphs
    7. Output size
    8. Values in Substance graphs
    9. Publishing Substance 3D asset files (SBSAR)
    10. Exporting bitmaps
    11. Exporting PSD files
    12. Sample Substance graphs
    13. Warnings in Substance graphs
    14. Nodes reference for Substance graphs
      1. Nodes reference for Substance graphs
      2. Atomic nodes
        1. Atomic nodes
        2. Bitmap
        3. Blend
          1. Blend
          2. Blending modes description
        4. Blur
        5. Channel shuffle
        6. Curve
        7. Directional blur
        8. Directional warp
        9. Distance
        10. Emboss
        11. FX-map
        12. Gradient (Dynamic)
        13. Gradient map
        14. Grayscale conversion
        15. HSL
        16. Levels
        17. Normal
        18. Pixel processor
        19. SVG
        20. Sharpen
        21. Text
        22. Transformation 2D
        23. Uniform color
        24. Value processor
        25. Warp
        26. Output
        27. Input
      3. Node library
        1. Node library
        2. Texture generators
          1. Texture generators
          2. Noises
            1. Noises
            2. 3D Perlin noise
            3. 3D Perlin noise fractal
            4. 3D Ridged noise fractal
            5. 3D Simplex noise
            6. 3D Voronoi
            7. 3D Voronoi fractal
            8. 3D Worley noise
            9. Anisotropic noise
            10. Blue noise fast
            11. BnW spots 1
            12. BnW spots 2
            13. BnW spots 3
            14. Cells 1
            15. Cells 2
            16. Cells 3
            17. Cells 4
            18. Clouds 1
            19. Clouds 2
            20. Clouds 3
            21. Creased
            22. Crystal 1
            23. Crystal 2
            24. Directional noise 1
            25. Directional noise 2
            26. Directional noise 3
            27. Directional noise 4
            28. Directional scratches
            29. Dirt 1
            30. Dirt 2
            31. Dirt 3
            32. Dirt 4
            33. Dirt 5
            34. Dirt gradient
            35. Fluid
            36. Fractal sum 1
            37. Fractal sum 2
            38. Fractal sum 3
            39. Fractal sum 4
            40. Fractal sum base
            41. Fur 1
            42. Fur 2
            43. Fur 3
            44. Gaussian noise
            45. Gaussian spots 1
            46. Gaussian spots 2
            47. Grunge concrete
            48. Grunge Damas
            49. Grunge galvanic large
            50. Grunge galvanic small
            51. Grunge leaks
            52. Grunge leaky paint
            53. Grunge map 001
            54. Grunge map 002
            55. Grunge map 003
            56. Grunge map 004
            57. Grunge map 005
            58. Grunge map 006
            59. Grunge map 007
            60. Grunge map 008
            61. Grunge map 009
            62. Grunge map 010
            63. Grunge map 011
            64. Grunge map 012
            65. Grunge map 013
            66. Grunge map 014
            67. Grunge map 015
            68. Grunge rough dirty
            69. Grunge rust fine
            70. Grunge scratches dirty
            71. Grunge scratches fine
            72. Grunge scratches rough
            73. Grunge shavings
            74. Grunge splashes dusty
            75. Grunge spots
            76. Grunge spots dirty
            77. Liquid
            78. Messy fibers 1
            79. Messy fibers 2
            80. Messy fibers 3
            81. Microscope view
            82. Moisture noise
            83. Perlin noise
            84. Plasma
            85. Caustics
            86. Voronoi
            87. Voronoi fractal
            88. Waveform 1
            89. White noise
            90. White noise fast
          3. Patterns
            1. Patterns
            2. 3D linear gradient
            3. 3D volume mask
            4. Alveolus
            5. Arc pavement
            6. Brick 1
            7. Brick 2
            8. Brick generator
            9. Checker 1
            10. Cube 3D
            11. Cube 3D GBuffers
            12. Fibers 1
            13. Fibers 2
            14. Gaussian 1
            15. Gaussian 2
            16. Gradient axial
            17. Gradient axial reflected
            18. Gradient circular
            19. Gradient linear 1
            20. Gradient linear 2
            21. Gradient linear 3
            22. Gradient radial
            23. Height extrude
            24. Mesh 1
            25. Mesh 2
            26. Panorama shape
            27. Polygon 1
            28. Polygon 2
            29. Scratches generator
            30. Shape
            31. Shape extrude
            32. Shape mapper
            33. Shape splatter
            34. Shape splatter blend
            35. Shape splatter data extract
            36. Shape splatter to mask
            37. Splatter
            38. Splatter circular
            39. Star
            40. Starburst
            41. Stripes
            42. Tile generator
            43. Tile random
            44. Tile random 2
            45. Tile sampler
            46. Triangle grid
            47. Weave 1
            48. Weave 2
            49. Weave generator
        3. Filters
          1. Filters
          2. Adjustments
            1. Adjustments
            2. Apply color palette
            3. Auto levels
            4. Channel mixer
            5. Chrominance extract
            6. Clamp
            7. Color match
            8. Color to mask
            9. Contrast/Luminosity
            10. Convert to linear
            11. Convert to sRGB
            12. Create color palette (16)
            13. Grayscale conversion advanced
            14. Hald CLUT
            15. HDR range viewer
            16. Height map frequencies mapper
            17. Highpass
            18. Histogram compute
            19. Histogram equalize
            20. Histogram range
            21. Histogram render
            22. Histogram scan
            23. Non-uniform histogram scan
            24. Histogram select
            25. Histogram shift
            26. ID to mask grayscale
            27. Invert
            28. Lighting cancel high frequencies
            29. Lighting cancel low frequencies
            30. Luminance highpass
            31. Min max
            32. Modify color palette
            33. Pow
            34. Quantize color (Simple)
            35. Quantize color
            36. Quantize grayscale
            37. Replace color
            38. Replace color range
            39. Threshold
            40. View color palette
          3. Blending
            1. Blending
            2. Color (Blend node)
            3. Color burn
            4. Color dodge
            5. Difference
            6. Dissolve
            7. Linear burn
            8. Luminosity (Blend node)
            9. Multi switch
            10. Switch
          4. Blurs
            1. Blurs
            2. Anisotropic blur
            3. Blur HQ
            4. Non-uniform blur
            5. Radial blur
            6. Slope blur
          5. Channels
            1. Channels
            2. RGBA merge
            3. RGBA split
            4. Alpha merge
            5. Alpha split
            6. Pre-multiplied to straight
            7. Straight to pre-multiplied
          6. Effects
            1. Effects
            2. 3D texture position
            3. 3D texture SDF
            4. 3D texture surface render
            5. 3D texture volume render
            6. Ambient occlusion (HBAO)
            7. Ambient occlusion (RTAO)
            8. Anisotropic Kuwahara color
            9. Anisotropic Kuwahara grayscale
            10. Bevel
            11. Bevel smooth
            12. Cross section
            13. Curvature
            14. Curvature smooth
            15. Curvature sobel
            16. Diffusion color
            17. Diffusion grayscale
            18. Diffusion UV
            19. Directional distance
            20. Edge detect
            21. Emboss with gloss
            22. Extend shape
            23. Flood fill
            24. Flood fill mapper
            25. Flood fill to Bbox size
            26. Flood Fill to gradient
            27. Flood Fill to grayscale/color
            28. Flood Fill to index
            29. Flood Fill to position
            30. Flood Fill to random color
            31. Flood Fill to random grayscale
            32. FXAA
            33. Glow
            34. Mosaic
            35. Multi directional warp
            36. Non-uniform directional warp
            37. Reaction diffusion fast
            38. RT irradiance
            39. RT shadow
            40. Shadows
            41. Shape drop shadow
            42. Shape glow
            43. Shape stroke
            44. Summed area table
            45. Swirl
            46. Uber emboss
            47. Vector morph
            48. Vector warp
          7. Normal map
            1. Normal map
            2. Bent normal
            3. Facing normal
            4. Height normal blender
            5. Height to normal world units
            6. Normal blend
            7. Normal combine
            8. Normal invert
            9. Normal normalize
            10. Normal sobel
            11. Normal to height
            12. Normal to height HQ
            13. Normal transform
            14. Normal uncombine
            15. Normal vector rotation
          8. Tiling
            1. Tiling
            2. Make it tile patch
            3. Make it tile photo
          9. Transforms
            1. Transforms
            2. 3D texture offset
            3. Auto crop
            4. Cartesian to polar
            5. Clone (Filter node)
            6. Mirror (Filter node)
            7. Noise upscale 1
            8. Noise upscale 2
            9. Noise upscale 3
            10. Non-square transform
            11. Non-uniform rotation
            12. Polar to cartesian
            13. Quad transform
            14. Safe transform
            15. Skew
            16. Symmetry
            17. Symmetry slice
            18. Trapezoid transform
        4. Material filters
          1. Material filters
          2. 1-click
            1. 1-Click
            2. Bitmap to material light
          3. Effects (Material)
            1. Effects (Material)
            2. Height blend
            3. Material height blend
            4. Season filter
            5. Snow cover
            6. Water level
          4. Transforms (Material)
            1. Transforms (Material)
            2. Material transform
          5. Blending (Material)
            1. Blending (Material)
            2. Material adjustment blend
            3. Material blend
            4. Material color blend
            5. Material switch
            6. Multi-material blend
          6. PBR utilities
            1. PBR utilities
            2. BaseColor / Metallic / Roughness converter
            3. Base material
            4. PBR Albedo safe color
            5. PBR BaseColor / Metallic validate
            6. PBR Dielectric F0
            7. PBR Metal reflectance
            8. PBR render
            9. PBR render mapping
          7. Scan processing
            1. Scan processing
            2. AO cancellation
            3. Atlas scatter
            4. Atlas splitter
            5. Clone patch
            6. Color equalizer
            7. Crop
            8. Material clone patch
            9. Material crop
            10. Multi-angle to Albedo
            11. Multi-angle to Normal
            12. Multi-clone patch
            13. Multi-color equalizer
            14. Multi-crop
            15. Smart auto tile
        5. Mesh-based generators
          1. Mesh-based generators
          2. Mask generators
            1. Mask generators
            2. Bottom to top
            3. Cloth wear
            4. Dirt
            5. Dripping rust
            6. Dust
            7. Edge blur
            8. Edge damages
            9. Edge dirt
            10. Edge notch
            11. Edge select
            12. Edge speckle
            13. Edge wear
            14. Fiber glass edge wear
            15. Grease
            16. Ground dirt
            17. Leaks
            18. Leather wear
            19. Light
            20. Mask builder
            21. Metal edge eear
            22. Paint wear
            23. Selective dirt
            24. Sun bleach
            25. Surface brush
          3. Weathering
            1. Weathering
            2. Cracks weathering
            3. Fabric weathering
            4. Leather weathering
            5. Metal weathering
            6. Moss weathering
            7. Rock weathering
            8. Rust weathering
          4. Utilities (Mesh-based generators)
            1. Utilities (Mesh-based generators)
            2. 3D planar projection
            3. Material mesh data blender
            4. Material selector
            5. Mesh data combiner
            6. Triplanar
        6. Spline & Path tools
          1. Spline & Path tools
          2. Working with Path & Spline tools
          3. Path tools
            1. Path tools
            2. Paths format specifications
            3. Paths 2D transform
            4. Mask to Ppths
            5. Paths to spline
            6. Paths polygon
            7. Preview paths
            8. Paths warp
            9. Quad transform on path
            10. Paths select
            11. Paths vertex processor
            12. Paths vertex processor simple
          4. Spline tools
            1. Spline tools
            2. Paths to Spline
            3. Point list
            4. Scatter on Spline color
            5. Scatter on Spline grayscale
            6. Spline 2D transform
            7. Spline (Cubic)
            8. Spline (Poly quadratic)
            9. Spline append
            10. Spline bridge (2 Splines)
            11. Spline bridge (List)
            12. Spline bridge mapper color
            13. Spline bridge mapper grayscale
            14. Spline circle
            15. Spline fill
            16. Spline flow mapper
            17. Spline mapper color
            18. Spline mapper grayscale
            19. Spline merge list
            20. Spline render
            21. Spline sample height
            22. Spline sample thickness
            23. Spline select
            24. Spline warp
            25. UV mapper color
            26. UV mapper grayscale
        7. 3D view (Library)
          1. 3D view (Library)
          2. HDRI tools
            1. HDRI tools
            2. Blackbody
            3. Color temperature adjustment
            4. Exposure
            5. Exposure preview
            6. HDR merge
            7. Nadir extract
            8. Nadir patch
            9. Panorama 3D position
            10. Panorama rotation
            11. Gradient 2 points
            12. Gradient linear (HDRI)
            13. Line light
            14. Physical sun/sky
            15. Plane light
            16. Shape light
            17. Sphere light
            18. Straighten horizon
  8. Substance function graphs
    1. Substance function graphs
    2. What is a Substance function graph?
    3. Create and edit a Substance function graph
    4. The Substance function graph
    5. Variables
      1. Variables
      2. Built-in variables
      3. Get a variable value
      4. Create a variable
    6. FX-maps
      1. FX-Maps
      2. How it works
      3. The Iterate node
      4. The Quadrant node
      5. Using Substance function graphs in FX-Maps
        1. Using Substance function graphs
          in FX-Maps
        2. Iterate and $number variable
        3. Using the Sampler nodes
        4. Using the Set/Sequence nodes
    7. Warnings in Substance function graphs
    8. Sample Substance function graphs
    9. Nodes reference for Substance function graphs
      1. Nodes reference for Substance function graphs
      2. Function nodes overview
      3. Constant nodes
      4. Vector and Swizzle nodes
      5. Get nodes
      6. Sampler nodes
      7. Cast nodes
      8. Operator nodes
      9. Logical nodes
      10. Comparison nodes
      11. Function nodes
      12. Control nodes
  9. MDL graphs
    1. MDL graphs
    2. Main MDL graph concepts
    3. Creating an MDL graph
    4. MDL library
    5. Exposing parameters in MDL graphs
    6. Substance graphs and MDL materials
    7. Exporting MDL content
    8. Warnings in MDL graphs
    9. MDL learning resources
  10. Bakers
    1. Bakers
    2. Bakers legacy interface
  11. Best practices
    1. Best practices
    2. Filesize reduction guidelines
    3. Graph creation etiquette
    4. Performance optimization guidelines
  12. Pipeline and project configuration
    1. Pipeline and project configuration
    2. Project configuration files - SBSPRJ
    3. Configuration list - SBSCFG
    4. User preferences - Automating setup
    5. Retrieving the installation path
    6. Environment variables
  13. Color management
    1. Color management
    2. Spot colors (Pantone)
  14. Package metadata
  15. Scripting
    1. Scripting
    2. Plugin basics
    3. Plugin search paths
    4. Plugins packages
    5. Plugin manager
    6. Python editor
    7. Accessing graphs and selections
    8. Nodes and properties
    9. Undo and redo
    10. Application callbacks
    11. Creating user interface elements
    12. Adding actions to the Explorer toolbar
    13. Using color management
    14. Using spot colors
    15. Logging
    16. Using threads
    17. Debugging plugins using Visual Studio Code
    18. Porting previous plugins
    19. Packaging plugins
    20. Scripting API reference
  16. Technical issues
    1. Technical issues
    2. Warnings and errors
    3. Cannot create/load a project
    4. Application does not start
    5. Crash when rendering graphs
    6. Parameters not working as expected
    7. Incorrect image output
    8. 3D View issues
    9. User interface issues
    10. Python issues
    11. Substance model graph feature is missing
  17. Release notes
    1. Release notes
    2. All changes
    3. Version 14.0
    4. Version 13.1
    5. Version 13.0
    6. Version 12.4
    7. Version 12.3
    8. Version 12.2
    9. Version 12.1
    10. Version 11.3
    11. Version 11.2
    12. Version 2021.1 (11.1)
    13. Old versions
      1. Old versions
      2. Version 2020.2 (10.2)
      3. Version 2020.1 (10.1)
      4. Version 2019.3 (9.3)
      5. Version 2019.2 (9.2)
      6. Version 2019.1 (9.1)

Version 14.0

Substance 3D Designer 14.0 brings several quality of life improvements (graph navigation, performances, ...) but above all it includes a lot of new nodes (color manipulation, Kuwahara filter, histogram tools, bevel smooth, directional distance, ...). See below for more details about all these changes. 

Release date: July 30th, 2024

 

In this page


New content

This 14.0 version brings a lot of new content with the new nodes listed below:

  • Nodes dedicated to color manipulation: one node (Quantize colorto reduce the number of colors in an image and extract a palette from it, a family of tool nodes to build your own color palette (View / Create / Modify color palette) and one to apply it to another image using an ID map (Apply color palette). You will also find the ID to mask grayscale node to convert your ID map — computed by Quantize color — to a grayscale mask. With this full set of nodes, you have all you need to create stylization effects using colors.

Quantize Color 2

  • Kuwahara filter: if you want to go even further with stylization, you can generate some painterly effects thanks to the Anisotropic Kuwahara color / grayscale filters. In details, it applies an anisotropic directional blur which conforms to the details of the image. The result is an image which appears to flow in the direction of the shapes within.

These nodes (Quantize color and Anisotropic Kuwahara) are explained in this tutorial. It shows how to use them to stylize materials as well as handle colors more efficiently and intuitively!

Other powerful nodes join the party:

  • Curvature smooth: this new version now correctly supports all tiling modes, adds two new outputs (convexity and concavity) and improves both in accuracy and performance.
  • Histogram equalize: this node equalizes the histogram for a grayscale image by adjusting values to get an equal distribution. This nodes comes with two companion nodes: Histogram render to output the image's histogram and Histogram compute to encode an histogram as a row of pixels. 
  • Bevel smooth: thanks to his one, you can draw a gradient or a flat color from the borders of a mask (outward, inward or both). The node Directional distance draws gradient too but in a specific direction. 
  • Normal uncombine: this node is the opposite of the Normal combine node, it removes from a normal map the surface details described by a height map. 

Curvature smooth

curvature_smooth_example_1_before
curvature_smooth_example_1_after

Histogram equalize

histogram_equalize_example_1_before
histogram_equalize_example_1_after

Bevel smooth

bevel_smooth_example_6_before
bevel_smooth_example_6_after

Normal uncombine

normal_uncombine_example_3_before
normal_uncombine_example_3_after

Quality of life improvements

  • Performances and responsiveness when working on big projects have been improved. For example removing nodes can be up to 75 times faster. Cooking time has also been reduced for graphs referencing several times the same bitmap. 
  • Inherited parameters: when a parameter is inherited, instead of showing the default value, we now display the inherited one so you know the currently used value. Learn more about inheritance in this dedicated page of our documentation.
  • Trackpad support on MacOS has been completely reworked to be more natural and in line with other software. Moving nodes beyond the borders of the Graph View has also been rethinked in order to be smoother and more consistent across all the operating systems.
  • 2D View: when tiled display is enabled in the 2D View, you can now get values even for pixels that are not on the original tile: it helps a lot to check sampling and value transitions across tiles.
2d view

  • Gradient map: use the mouse middle click to shift all the gradient keys to the left or to the right (and so preserve all the gaps between all the keys).
  • Parameters: in order to inject custom functions through parameters, you can now use the Edit function widget. It's a powerful solution to create custom tools where you want to drive parameters using a Substance function graph.
Edit Function

Edit function 2


API Improvements

The scripting API includes four new methods:

  • Methods to get and set the graph type of a Substance compositing graph: myGraph.setGraphType("newType") ; myGraph.getGraphType()
  • Method to open a package resource in its editor (E.g., a Substance graph in the Graph View): myUIManager.openResourceInEditor(myResource)
  • Method to select a package resource in the Explorer (E.g., a Substance graph): myUIManager.setExplorerSelection(myResource)
  • Method to frame a specific node in the graph view: myUIManager.focusGraphNode(myGraphViewID, myNode)

 


VFX platform requirements

Every year, the VFX Reference Platform publishes a list of tools and libraries versions to be used in every software for the VFX industry to minimise incompatibilities between software. As usual, we update all our dependencies in order to respect all these recommendations.

Note that these updates have two majors consequences:

  • Linux requirements have changed, and Designer is now requiring RHEL version 8 or 9 (CentOS is no longer supported). All details can be found in the System requirements page. 
  • Plugins for Designer have to be updated as some functions have been deprecated in Qt6. You will find all required information to update your plugins in the community forum

Release notes

14.0.0

(Released July 30th, 2024)

Added

  • [Content] New Anisotropic Kuwahara filter
  • [Content] New Bevel Smooth Node
  • [Content] New Curvature Smooth v2 node
  • [Content] New Directional Distance node
  • [Content] New Histogram Tools: Compute, Equalize, Render
  • [Content] New ID to Mask node
  • [Content] New Normal Uncombine node
  • [Content] New Palette nodes: Create, Apply, Modify, View
  • [Content] New Quantize Color node
  • [Content] Non-Uniform Directional Warp: Set default Intensity Map Value to 1
  • [Content] Add 'Color' or 'Grayscale' suffix to all node labels which have these versions
  • [Content] Deprecate "White Noise" only keep "White Noise Fast"
  • [Content] Deprecate 'Negate Float1' node in Substance function graph
  • [Content] Rename "Quantize Color" to "Quantize Color (Simple)"
  • [2D View] Display values in Information panel for pixels outside of 0-1 range
  • [Engine][Text] New kerning for some fonts
  • [Graph] Improve invalidation time when editing deep subgraphs while using in-context edition
  • [Linker] Do not duplicate bitmaps in SBSASM
  • [Parameters] Add a new "function" widget for all input parameter types
  • [Properties] Improve display of inherited parameters
  • [UX] Improve Trackpad support (Mac only)
  • [UX] Modernize panning when reaching border of graph while selecting
  • [UX] Remove 'Disable High DPI' functionality
  • [Branding] New branding for Splash Screen and About window
  • [Gradient Map] Add a way to shift all keys and loop
  • [Library] Switch all default filters to sentence case
  • [API] Add method to frame a specific node in the Graph View viewport
  • [API] Add method to open a package resource in its editor (E.g., a Substance graph in the Graph View)
  • [API] Add method to select a package resource in the Explorer (E.g., a Substance graph)
  • [API] Add methods to get and set the graph type of a Substance compositing graph
  • [ThirdParty] Follow 2023 VFX platforms recommendations
  • [ThirdParty] Follow 2024 VFX platforms recommendations
  • [ThirdParty] Update Boost to 1.82.0 + USD to 23.08
  • [ThirdParty] Update NGL to 1.38
  • [ThirdParty] Update OpenColorIO to 2.3.x
  • [ThirdParty] Update OpenExr to 3.2.x
  • [ThirdParty] Update OpenSubdiv to 3.6.x
  • [ThirdParty] Update Python to 3.11.x
  • [ThirdParty] Update Qt to 6.5.x
  • [ThirdParty] Update gcc to 11.2.1
  • [ThirdParty] Update glibc to 2.28
  • [ThirdParty] Update libstdc++ ABI to C++11 one
  • [Documentation] New 'Glossary' page

Fixes

  • [Bakers] Crash when rebaking a scene which filename was changed
  • [Bakers] Crash when saving bakers preset to JSON file
  • [Content] 'Scatter on spline': Expose Input image alpha parameter
  • [Content] 'Tile Sampler Color': missing visibleif expression
  • [Content] Anisotropic Noise: negative value for X/Y amount produces wrong result
  • [Content] Anisotropic Noise: tiling issue when using odd value as X amount and no smoothness
  • [Content] Normal Distrib function: incorrectly placed max() can lead to NaN
  • [Content] RTAO, Bent Normal and RT Shadows do not work correctly on some platforms
  • [Content] Shape Splatter Blend Color: OpenGL normal maps are not blended correctly
  • [Content] Unwarranted space after 'Multi' prefix in node labels
  • [Dependencies] Crash when moving graph within or across packages
  • [Engine] Precision error in Warp nodes impacting the Slope Blur nodes
  • [Engine] SBSAR layer in SD is unable to read SBSAR with SBSASM content > 2GB
  • [Function graph] Incorrect result for 0^n
  • [Graph] 'Display node size' option is mislabelled
  • [Graph] Crash when copying a parented comment to another graph
  • [Graph] Freeze when alt-dragging a Dot node
  • [Graph] Node search can miss obvious matches in some cases
  • [Graph] Performance issue when editing a function graph instanciated multiple times with supergraph opened
  • [Graph] Too many invalidations when creating an output
  • [Security] ICO Parsing Out-Of-Bounds Write Vulnerability
  • [Security] Deprecate some unused image format
  • [Parameters] Bitmap PKG Resource Path should not be editable
  • [Parameters] Fix issues related to exposing/batch exposing the parameter of a value processor
  • [Parameters] String parameters are ignored when batch exposing
  • [Properties] Performance issue when editing a function graph instanciated multiple times with properties opened
  • [SVG] Edits to shapes are not applied in rasterised image
  • [UI] Fix some bugs/inconsistencies with scrollable widgets (Windowss only)
  • [UI] Inconsistent order of 3D scene file formats in import/export lists
  • [UI] Window's actions are duplicated in the UI
  • [Version Control] 'perforce.py' script does not work on Python 3

 Adobe

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