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Frame | Substance 3D Designer

  1. Substance 3D home
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  4. Getting started
    1. Getting started
    2. Activation and licenses
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      1. Overview
      2. What is a Substance 3D file?
    5. Workflow overview
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  5. Interface
    1. Interface
    2. Customizing your workspace
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      1. Preferences
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    6. Explorer
      1. Explorer
      2. Send to... / Interoperability
    7. Graph view
      1. Graph view
      2. Link creation modes
      3. Graph items
        1. Graph items
        2. Dot node (also Portal)
        3. Frame
        4. Comment
        5. Pin
    8. Library
      1. Library
      2. Managing custom content and filters
    9. Properties
    10. 2D view
    11. 3D view
      1. 3D view
      2. Material properties
      3. GLSLFX shaders
      4. Switching your shaders to OpenGL Core Profile
      5. Iray
    12. Dependency manager
  6. Resources
    1. Resources
    2. Importing, linking and new resources
    3. Bitmap resource
      1. Bitmap resource
      2. Bitmap painting tools
    4. Vector graphics (SVG) resource
      1. Vector graphics (SVG) resource
      2. Vector editing tools
    5. 3D scene resource
    6. AxF (Appearance eXchange Format)
    7. Font resource
    8. Warnings from dependencies
  7. Substance graphs
    1. Substance graphs
    2. Substance graph key concepts
    3. Creating a Substance graph
      1. Creating a Substance graph
      2. Graph instances / Sub-graphs
    4. Exposing a parameter
      1. Exposing a parameter
      2. Parameter presets
      3. Visible if: control visibility of inputs, outputs and parameters
    5. Graph parameters
    6. Inheritance in Substance graphs
    7. Output size
    8. Values in Substance graphs
    9. Publishing Substance 3D asset files (SBSAR)
    10. Exporting bitmaps
    11. Exporting PSD files
    12. Sample Substance graphs
    13. Warnings in Substance graphs
    14. Nodes reference for Substance graphs
      1. Nodes reference for Substance graphs
      2. Atomic nodes
        1. Atomic nodes
        2. Bitmap
        3. Blend
          1. Blend
          2. Blending modes description
        4. Blur
        5. Channel shuffle
        6. Curve
        7. Directional blur
        8. Directional warp
        9. Distance
        10. Emboss
        11. FX-map
        12. Gradient (Dynamic)
        13. Gradient map
        14. Grayscale conversion
        15. HSL
        16. Levels
        17. Normal
        18. Pixel processor
        19. SVG
        20. Sharpen
        21. Text
        22. Transformation 2D
        23. Uniform color
        24. Value processor
        25. Warp
        26. Output
        27. Input
      3. Node library
        1. Node library
        2. Texture generators
          1. Texture generators
          2. Noises
            1. Noises
            2. 3D Perlin noise
            3. 3D Perlin noise fractal
            4. 3D Ridged noise fractal
            5. 3D Simplex noise
            6. 3D Voronoi
            7. 3D Voronoi fractal
            8. 3D Worley noise
            9. Anisotropic noise
            10. Blue noise fast
            11. BnW spots 1
            12. BnW spots 2
            13. BnW spots 3
            14. Cells 1
            15. Cells 2
            16. Cells 3
            17. Cells 4
            18. Clouds 1
            19. Clouds 2
            20. Clouds 3
            21. Creased
            22. Crystal 1
            23. Crystal 2
            24. Directional noise 1
            25. Directional noise 2
            26. Directional noise 3
            27. Directional noise 4
            28. Directional scratches
            29. Dirt 1
            30. Dirt 2
            31. Dirt 3
            32. Dirt 4
            33. Dirt 5
            34. Dirt gradient
            35. Fluid
            36. Fractal sum 1
            37. Fractal sum 2
            38. Fractal sum 3
            39. Fractal sum 4
            40. Fractal sum base
            41. Fur 1
            42. Fur 2
            43. Fur 3
            44. Gaussian noise
            45. Gaussian spots 1
            46. Gaussian spots 2
            47. Grunge concrete
            48. Grunge Damas
            49. Grunge galvanic large
            50. Grunge galvanic small
            51. Grunge leaks
            52. Grunge leaky paint
            53. Grunge map 001
            54. Grunge map 002
            55. Grunge map 003
            56. Grunge map 004
            57. Grunge map 005
            58. Grunge map 006
            59. Grunge map 007
            60. Grunge map 008
            61. Grunge map 009
            62. Grunge map 010
            63. Grunge map 011
            64. Grunge map 012
            65. Grunge map 013
            66. Grunge map 014
            67. Grunge map 015
            68. Grunge rough dirty
            69. Grunge rust fine
            70. Grunge scratches dirty
            71. Grunge scratches fine
            72. Grunge scratches rough
            73. Grunge shavings
            74. Grunge splashes dusty
            75. Grunge spots
            76. Grunge spots dirty
            77. Liquid
            78. Messy fibers 1
            79. Messy fibers 2
            80. Messy fibers 3
            81. Microscope view
            82. Moisture noise
            83. Perlin noise
            84. Plasma
            85. Caustics
            86. Voronoi
            87. Voronoi fractal
            88. Waveform 1
            89. White noise
            90. White noise fast
          3. Patterns
            1. Patterns
            2. 3D linear gradient
            3. 3D volume mask
            4. Alveolus
            5. Arc pavement
            6. Brick 1
            7. Brick 2
            8. Brick generator
            9. Checker 1
            10. Cube 3D
            11. Cube 3D GBuffers
            12. Fibers 1
            13. Fibers 2
            14. Gaussian 1
            15. Gaussian 2
            16. Gradient axial
            17. Gradient axial reflected
            18. Gradient circular
            19. Gradient linear 1
            20. Gradient linear 2
            21. Gradient linear 3
            22. Gradient radial
            23. Height extrude
            24. Mesh 1
            25. Mesh 2
            26. Panorama shape
            27. Polygon 1
            28. Polygon 2
            29. Scratches generator
            30. Shape
            31. Shape extrude
            32. Shape mapper
            33. Shape splatter
            34. Shape splatter blend
            35. Shape splatter data extract
            36. Shape splatter to mask
            37. Splatter
            38. Splatter circular
            39. Star
            40. Starburst
            41. Stripes
            42. Tile generator
            43. Tile random
            44. Tile random 2
            45. Tile sampler
            46. Triangle grid
            47. Weave 1
            48. Weave 2
            49. Weave generator
        3. Filters
          1. Filters
          2. Adjustments
            1. Adjustments
            2. Apply color palette
            3. Auto levels
            4. Channel mixer
            5. Chrominance extract
            6. Clamp
            7. Color match
            8. Color to mask
            9. Contrast/Luminosity
            10. Convert to linear
            11. Convert to sRGB
            12. Create color palette (16)
            13. Grayscale conversion advanced
            14. Hald CLUT
            15. HDR range viewer
            16. Height map frequencies mapper
            17. Highpass
            18. Histogram compute
            19. Histogram equalize
            20. Histogram range
            21. Histogram render
            22. Histogram scan
            23. Non-uniform histogram scan
            24. Histogram select
            25. Histogram shift
            26. ID to mask grayscale
            27. Invert
            28. Lighting cancel high frequencies
            29. Lighting cancel low frequencies
            30. Luminance highpass
            31. Min max
            32. Modify color palette
            33. Pow
            34. Quantize color (Simple)
            35. Quantize color
            36. Quantize grayscale
            37. Replace color
            38. Replace color range
            39. Threshold
            40. View color palette
          3. Blending
            1. Blending
            2. Color (Blend node)
            3. Color burn
            4. Color dodge
            5. Difference
            6. Dissolve
            7. Linear burn
            8. Luminosity (Blend node)
            9. Multi switch
            10. Switch
          4. Blurs
            1. Blurs
            2. Anisotropic blur
            3. Blur HQ
            4. Non-uniform blur
            5. Radial blur
            6. Slope blur
          5. Channels
            1. Channels
            2. RGBA merge
            3. RGBA split
            4. Alpha merge
            5. Alpha split
            6. Pre-multiplied to straight
            7. Straight to pre-multiplied
          6. Effects
            1. Effects
            2. 3D texture position
            3. 3D texture SDF
            4. 3D texture surface render
            5. 3D texture volume render
            6. Ambient occlusion (HBAO)
            7. Ambient occlusion (RTAO)
            8. Anisotropic Kuwahara color
            9. Anisotropic Kuwahara grayscale
            10. Bevel
            11. Bevel smooth
            12. Cross section
            13. Curvature
            14. Curvature smooth
            15. Curvature sobel
            16. Diffusion color
            17. Diffusion grayscale
            18. Diffusion UV
            19. Directional distance
            20. Edge detect
            21. Emboss with gloss
            22. Extend shape
            23. Flood fill
            24. Flood fill mapper
            25. Flood fill to Bbox size
            26. Flood Fill to gradient
            27. Flood Fill to grayscale/color
            28. Flood Fill to index
            29. Flood Fill to position
            30. Flood Fill to random color
            31. Flood Fill to random grayscale
            32. FXAA
            33. Glow
            34. Mosaic
            35. Multi directional warp
            36. Non-uniform directional warp
            37. Reaction diffusion fast
            38. RT irradiance
            39. RT shadow
            40. Shadows
            41. Shape drop shadow
            42. Shape glow
            43. Shape stroke
            44. Summed area table
            45. Swirl
            46. Uber emboss
            47. Vector morph
            48. Vector warp
          7. Normal map
            1. Normal map
            2. Bent normal
            3. Facing normal
            4. Height normal blender
            5. Height to normal world units
            6. Normal blend
            7. Normal combine
            8. Normal invert
            9. Normal normalize
            10. Normal sobel
            11. Normal to height
            12. Normal to height HQ
            13. Normal transform
            14. Normal uncombine
            15. Normal vector rotation
          8. Tiling
            1. Tiling
            2. Make it tile patch
            3. Make it tile photo
          9. Transforms
            1. Transforms
            2. 3D texture offset
            3. Auto crop
            4. Cartesian to polar
            5. Clone (Filter node)
            6. Mirror (Filter node)
            7. Noise upscale 1
            8. Noise upscale 2
            9. Noise upscale 3
            10. Non-square transform
            11. Non-uniform rotation
            12. Polar to cartesian
            13. Quad transform
            14. Safe transform
            15. Skew
            16. Symmetry
            17. Symmetry slice
            18. Trapezoid transform
        4. Material filters
          1. Material filters
          2. 1-click
            1. 1-Click
            2. Bitmap to material light
          3. Effects (Material)
            1. Effects (Material)
            2. Height blend
            3. Material height blend
            4. Season filter
            5. Snow cover
            6. Water level
          4. Transforms (Material)
            1. Transforms (Material)
            2. Material transform
          5. Blending (Material)
            1. Blending (Material)
            2. Material adjustment blend
            3. Material blend
            4. Material color blend
            5. Material switch
            6. Multi-material blend
          6. PBR utilities
            1. PBR utilities
            2. BaseColor / Metallic / Roughness converter
            3. Base material
            4. PBR Albedo safe color
            5. PBR BaseColor / Metallic validate
            6. PBR Dielectric F0
            7. PBR Metal reflectance
            8. PBR render
            9. PBR render mapping
          7. Scan processing
            1. Scan processing
            2. AO cancellation
            3. Atlas scatter
            4. Atlas splitter
            5. Clone patch
            6. Color equalizer
            7. Crop
            8. Material clone patch
            9. Material crop
            10. Multi-angle to Albedo
            11. Multi-angle to Normal
            12. Multi-clone patch
            13. Multi-color equalizer
            14. Multi-crop
            15. Smart auto tile
        5. Mesh-based generators
          1. Mesh-based generators
          2. Mask generators
            1. Mask generators
            2. Bottom to top
            3. Cloth wear
            4. Dirt
            5. Dripping rust
            6. Dust
            7. Edge blur
            8. Edge damages
            9. Edge dirt
            10. Edge notch
            11. Edge select
            12. Edge speckle
            13. Edge wear
            14. Fiber glass edge wear
            15. Grease
            16. Ground dirt
            17. Leaks
            18. Leather wear
            19. Light
            20. Mask builder
            21. Metal edge eear
            22. Paint wear
            23. Selective dirt
            24. Sun bleach
            25. Surface brush
          3. Weathering
            1. Weathering
            2. Cracks weathering
            3. Fabric weathering
            4. Leather weathering
            5. Metal weathering
            6. Moss weathering
            7. Rock weathering
            8. Rust weathering
          4. Utilities (Mesh-based generators)
            1. Utilities (Mesh-based generators)
            2. 3D planar projection
            3. Material mesh data blender
            4. Material selector
            5. Mesh data combiner
            6. Triplanar
        6. Spline & Path tools
          1. Spline & Path tools
          2. Working with Path & Spline tools
          3. Path tools
            1. Path tools
            2. Paths format specifications
            3. Paths 2D transform
            4. Mask to Ppths
            5. Paths to spline
            6. Paths polygon
            7. Preview paths
            8. Paths warp
            9. Quad transform on path
            10. Paths select
            11. Paths vertex processor
            12. Paths vertex processor simple
          4. Spline tools
            1. Spline tools
            2. Paths to Spline
            3. Point list
            4. Scatter on Spline color
            5. Scatter on Spline grayscale
            6. Spline 2D transform
            7. Spline (Cubic)
            8. Spline (Poly quadratic)
            9. Spline append
            10. Spline bridge (2 Splines)
            11. Spline bridge (List)
            12. Spline bridge mapper color
            13. Spline bridge mapper grayscale
            14. Spline circle
            15. Spline fill
            16. Spline flow mapper
            17. Spline mapper color
            18. Spline mapper grayscale
            19. Spline merge list
            20. Spline render
            21. Spline sample height
            22. Spline sample thickness
            23. Spline select
            24. Spline warp
            25. UV mapper color
            26. UV mapper grayscale
        7. 3D view (Library)
          1. 3D view (Library)
          2. HDRI tools
            1. HDRI tools
            2. Blackbody
            3. Color temperature adjustment
            4. Exposure
            5. Exposure preview
            6. HDR merge
            7. Nadir extract
            8. Nadir patch
            9. Panorama 3D position
            10. Panorama rotation
            11. Gradient 2 points
            12. Gradient linear (HDRI)
            13. Line light
            14. Physical sun/sky
            15. Plane light
            16. Shape light
            17. Sphere light
            18. Straighten horizon
  8. Substance function graphs
    1. Substance function graphs
    2. What is a Substance function graph?
    3. Create and edit a Substance function graph
    4. The Substance function graph
    5. Variables
      1. Variables
      2. Built-in variables
      3. Get a variable value
      4. Create a variable
    6. FX-maps
      1. FX-Maps
      2. How it works
      3. The Iterate node
      4. The Quadrant node
      5. Using Substance function graphs in FX-Maps
        1. Using Substance function graphs
          in FX-Maps
        2. Iterate and $number variable
        3. Using the Sampler nodes
        4. Using the Set/Sequence nodes
    7. Warnings in Substance function graphs
    8. Sample Substance function graphs
    9. Nodes reference for Substance function graphs
      1. Nodes reference for Substance function graphs
      2. Function nodes overview
      3. Constant nodes
      4. Vector and Swizzle nodes
      5. Get nodes
      6. Sampler nodes
      7. Cast nodes
      8. Operator nodes
      9. Logical nodes
      10. Comparison nodes
      11. Function nodes
      12. Control nodes
  9. MDL graphs
    1. MDL graphs
    2. Main MDL graph concepts
    3. Creating an MDL graph
    4. MDL library
    5. Exposing parameters in MDL graphs
    6. Substance graphs and MDL materials
    7. Exporting MDL content
    8. Warnings in MDL graphs
    9. MDL learning resources
  10. Bakers
    1. Bakers
    2. Bakers legacy interface
  11. Best practices
    1. Best practices
    2. Filesize reduction guidelines
    3. Graph creation etiquette
    4. Performance optimization guidelines
  12. Pipeline and project configuration
    1. Pipeline and project configuration
    2. Project configuration files - SBSPRJ
    3. Configuration list - SBSCFG
    4. User preferences - Automating setup
    5. Retrieving the installation path
    6. Environment variables
  13. Color management
    1. Color management
    2. Spot colors (Pantone)
  14. Package metadata
  15. Scripting
    1. Scripting
    2. Plugin basics
    3. Plugin search paths
    4. Plugins packages
    5. Plugin manager
    6. Python editor
    7. Accessing graphs and selections
    8. Nodes and properties
    9. Undo and redo
    10. Application callbacks
    11. Creating user interface elements
    12. Adding actions to the Explorer toolbar
    13. Using color management
    14. Using spot colors
    15. Logging
    16. Using threads
    17. Debugging plugins using Visual Studio Code
    18. Porting previous plugins
    19. Packaging plugins
    20. Scripting API reference
  16. Technical issues
    1. Technical issues
    2. Warnings and errors
    3. Cannot create/load a project
    4. Application does not start
    5. Crash when rendering graphs
    6. Parameters not working as expected
    7. Incorrect image output
    8. 3D View issues
    9. User interface issues
    10. Python issues
    11. Substance model graph feature is missing
  17. Release notes
    1. Release notes
    2. All changes
    3. Version 14.0
    4. Version 13.1
    5. Version 13.0
    6. Version 12.4
    7. Version 12.3
    8. Version 12.2
    9. Version 12.1
    10. Version 11.3
    11. Version 11.2
    12. Version 2021.1 (11.1)
    13. Old versions
      1. Old versions
      2. Version 2020.2 (10.2)
      3. Version 2020.1 (10.1)
      4. Version 2019.3 (9.3)
      5. Version 2019.2 (9.2)
      6. Version 2019.1 (9.1)
Frame icon

A frame eases the readability and layout of graphs, by visually grouping objects in that graph and letting you easily move all those objects together.

For instance, frames can be named and coloured so that the graph's structure comes out clearly when taking an overview, which is a great help as the complexity of a graph increases.

They can also be annotated and thus function as a documentation tool for explaining why some nodes were set up in a specific way.

In this page


Appearance

Depending on the position of the mouse cursor or whether it is part of a selection, a frame presents itself in different visual styles to let you know if and how you can interact with it.

By default, the frame is a rectangle with rounded corners filled with the color selected in its Frame Color property. A darker shade of that color is applied on the frame's outline.

The title set in the Title property rests in grey on the frame's top left corner.

Frame (default state)

When hovering the top of the frame, a header bar is displayed.

The frame may be moved by dragging that header bar or its title.

Frame (hover state)

When selected, the title and outline of the frame are highlighted in white. The outline gets thicker.

Frame (selected state)


Creating frames

Frames may be added in any graph type, in any of the following ways:

Press Spacebar in the Graph view to open the Node menu, and select the 'Frame' item in the list.

Type 'frame' in the search field to surface the item and find it more quickly.

If a keyboard shortcut is mapped to the 'Frame' item in the Preferences, press that shortcut when the Graph View has focus.

In the Graph View, press RMB on any object or in empty space and select the Add Frame option.

In the Graph View toolbar, click the 'Frame' button in the Node Palette.

In the Library, select the Graph Items category then drag and drop the 'Frame' item into the Graph View.

Framing selections

If a selection is active in a graph when a frame is created, that frame will be automatically adjusted to fully include the selected objects.

With that in mind, creating frames using a keyboard shortcut makes it even faster to frame content in a graph.

Frames: Creation methods

Tip:

When a frame is created, its 'Title' property automatically gains focus so you can immediately edit the frame's title.


Manipulating frames

Frames may be panned by dragging its title or header bar, and resized by dragging any of its borders or corners.

The illustration highlights the interaction zones for panning (blue) and resizing (yellow).

Frames: Interaction zones

Grid snapping

By default, a frame snaps to the medium grid when moved or resized.

Hold the Ctrl (Windows) / Cmd (macOS) key to shift this snapping to the small grid for finer adjustments.

Frames: Grid snapping


Properties

When a frame is selected, the following properties are available in the Properties dock:

The Title resting on the top left of the frame. Its visibility of the title can be toggled on or off by using the Title Visible property.

The size of the title can be locked at a minimum screen size so its stays readable when zooming out of the graph. You may do this by checking the 'Frame titles' option in the Information drop down of the Graph view toolbar.

Frames: Title

The Description is an optional, additional piece of text that may be used to annotate the frame's content.

The text can be formatted using HTML tags. This formatting is toggled by clicking the  HTML markup button.

Learn more in the Description section below.

Frames: Description

The Frame Color is used to fill the frame in the Graph view. Use the color picker to select any color.

The color's alpha channel control the opacity of the frame, where a value of 0 means the frame is fully transparent.

Frames: Color


Description

A frame can be annotated with a text that will be placed inside the frame. The text is aligned to the left and starts in the frame's top left corner. Use the frame's Description property to edit that text.

The Title is shown in a bold font resting on the top left of the frame. The visibility of the title can be toggled on or off.

Its size can be locked at a minimum screen size so its stays readable when zooming out of the graph. You may do this by checking the 'Frame titles' option in the Information drop down of the Graph view toolbar.

Frame (default description)

Text can be formatted using HTML tags in the frame's Description property. Formatting must be enabled by using the  HTML markup button in that same property.

Frame (HTML formatted description)

You may copy and paste this sample in the frame's Description property to test this feature for yourself:

<h2>HTML formatting</h2>
<p>This is a description formatted using <b>HTML markup</b>.</p>
<p>Formattig text makes it more <i>pleasant</i>, <font color="#CC8822">impactful</font> and <code>clearly structured</code> for users.</p>
<p><img src="image_filepath">  Images are also supported! <sup>How nice!</sup></p>

Here is a list of useful tags for formatting text:

Bold

<b>...</b>

Italic

<i>...</i>

Color

<font color="#4A567C">...</font>

Paragraph

<p>...</p>

Line break

<br>

Headings

<h1>...</h1>, <h2>...</h2>, etc.

Image

<img src="{path_to_image}">

Superscript

<sub>...</sub>

Unordered list (bullets)

<ul>

  <li>...</li>

  <li>...</li>

</ul>

Ordered list (numbers)

<ol>

  <li>...</li>

  <li>...</li>

</ol>

Code

<code>...</code>


Inclusion rules

An object is considered included in a frame if it meets its inclusion rule. These rules vary according to the object and special case. They are listed below.

The yellow symbol in each illustration represents the point or area that needs to be entirely within a frame's bounds for an object to be included in that frame.

The center point is used.

Badges, connectors and information displayed below the node are all ignored.

Nodes may be of different heights, depending on their number of input or output connectors.

As connectors are displayed or hidden, added or removed, the node's height adjusts from its center.

Therefore, the location of a node's center point should not change until it is deliberately moved.

Frame inclusion: tall nodes

The center point of the host node is used.

The host node is the node that a node is docked into.

If multiple nodes are docked into a chain, the host node of the last docked node is used for the entire chain.

Badges, connectors and information displayed below the node are all ignored.

Frame inclusion: docked nodes

Frame inclusion: nodes

The center point of the Dot is used.

Connectors, portal icons and names are all ignored.

Frame inclusion: Dot nodes

The center point of the comment's bounding box (yellow outline) is used.

Parented comments do not follow the inclusion rules for comments.

Instead, the center point of the parent node is used.

Badges, connectors and information displayed below the node are all ignored.

 

Frame inclusion: parented comments

Frame inclusion: comments

The tip of the pin icon is used.

Frame inclusion: navigation pins

The bounding box of the nested frame is used.

This means a nested frame must be entirely within another frame's bounds to be included in the latter.

The title is ignored.

Frame inclusion: nested frames


Fit size to content

Frames: Fit size to content

As you make adjustments in your graph, a frame may not be gracefully adjusted to its content anymore. In this case, it is possible to automatically adjust the position and size of the frame so it adjusts to the span of its content, with a padding of one medium grid cell.

To do this, click RMB on the frame's title or header bar – see Appearance – and select the Fit Size to Content option in the contextual menu.

Note:

The option is available if at least one graph object meets the frame's inclusion rules.

Fitting the description text

If the frame has a description, its is adjusted to make use of any empty space next to the description, if possible.

If no included object can be fit into that space, the frame's height is adjusted further to accommodate the description.

Frames: Fit size to content (with description)

Frames: Fit size to content (GIF)


Auto-expand

Frames: Auto-expand

As the graph grows, the frames' content may need to be rearranged. Nodes may shift to make room for additions or content may need to be spaced out more to promote readability.

To facilitate these adjustments, it is possible to automatically expand a frame when moving included objects: hold Shift at any point while moving an object to have the frame borders automatically adjust to keep that object within their bounds.

This also applies to selections that may include multiple objects. In that case, each object's host frame will be adjusted simultaneously.

If an object is not fully enclosed by the frame's bounds but still satisfies its inclusion rule, the frame is adjusted to fully enclose it with an additional padding of one medium grid cell as soon as the Shift key is pressed.

Note:

While the Shift key may be pressed or released at any point during the move to trigger or cancel the automatic adjustment of the frame, it must be held when completing the move to effectively apply the adjustment.

Frames: Auto-expand (GIF)

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