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- Substance graphs
- Substance graphs
- Substance graph key concepts
- Creating a Substance graph
- Exposing a parameter
- Graph parameters
- Inheritance in Substance graphs
- Output size
- Values in Substance graphs
- Publishing Substance 3D asset files (SBSAR)
- Exporting bitmaps
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- Sample Substance graphs
- Warnings in Substance graphs
- Nodes reference for Substance graphs
- Nodes reference for Substance graphs
- Atomic nodes
- Node library
- Node library
- Texture generators
- Texture generators
- Noises
- Noises
- 3D Perlin noise
- 3D Perlin noise fractal
- 3D Ridged noise fractal
- 3D Simplex noise
- 3D Voronoi
- 3D Voronoi fractal
- 3D Worley noise
- Anisotropic noise
- Blue noise fast
- BnW spots 1
- BnW spots 2
- BnW spots 3
- Cells 1
- Cells 2
- Cells 3
- Cells 4
- Clouds 1
- Clouds 2
- Clouds 3
- Creased
- Crystal 1
- Crystal 2
- Directional noise 1
- Directional noise 2
- Directional noise 3
- Directional noise 4
- Directional scratches
- Dirt 1
- Dirt 2
- Dirt 3
- Dirt 4
- Dirt 5
- Dirt gradient
- Fluid
- Fractal sum 1
- Fractal sum 2
- Fractal sum 3
- Fractal sum 4
- Fractal sum base
- Fur 1
- Fur 2
- Fur 3
- Gaussian noise
- Gaussian spots 1
- Gaussian spots 2
- Grunge concrete
- Grunge Damas
- Grunge galvanic large
- Grunge galvanic small
- Grunge leaks
- Grunge leaky paint
- Grunge map 001
- Grunge map 002
- Grunge map 003
- Grunge map 004
- Grunge map 005
- Grunge map 006
- Grunge map 007
- Grunge map 008
- Grunge map 009
- Grunge map 010
- Grunge map 011
- Grunge map 012
- Grunge map 013
- Grunge map 014
- Grunge map 015
- Grunge rough dirty
- Grunge rust fine
- Grunge scratches dirty
- Grunge scratches fine
- Grunge scratches rough
- Grunge shavings
- Grunge splashes dusty
- Grunge spots
- Grunge spots dirty
- Liquid
- Messy fibers 1
- Messy fibers 2
- Messy fibers 3
- Microscope view
- Moisture noise
- Perlin noise
- Plasma
- Caustics
- Voronoi
- Voronoi fractal
- Waveform 1
- White noise
- White noise fast
- Patterns
- Patterns
- 3D linear gradient
- 3D volume mask
- Alveolus
- Arc pavement
- Brick 1
- Brick 2
- Brick generator
- Checker 1
- Cube 3D
- Cube 3D GBuffers
- Fibers 1
- Fibers 2
- Gaussian 1
- Gaussian 2
- Gradient axial
- Gradient axial reflected
- Gradient circular
- Gradient linear 1
- Gradient linear 2
- Gradient linear 3
- Gradient radial
- Height extrude
- Mesh 1
- Mesh 2
- Panorama shape
- Polygon 1
- Polygon 2
- Scratches generator
- Shape
- Shape extrude
- Shape mapper
- Shape splatter
- Shape splatter blend
- Shape splatter data extract
- Shape splatter to mask
- Splatter
- Splatter circular
- Star
- Starburst
- Stripes
- Tile generator
- Tile random
- Tile random 2
- Tile sampler
- Triangle grid
- Weave 1
- Weave 2
- Weave generator
- Filters
- Filters
- Adjustments
- Adjustments
- Apply color palette
- Auto levels
- Channel mixer
- Chrominance extract
- Clamp
- Color match
- Color to mask
- Contrast/Luminosity
- Convert to linear
- Convert to sRGB
- Create color palette (16)
- Grayscale conversion advanced
- Hald CLUT
- HDR range viewer
- Height map frequencies mapper
- Highpass
- Histogram compute
- Histogram equalize
- Histogram range
- Histogram render
- Histogram scan
- Non-uniform histogram scan
- Histogram select
- Histogram shift
- ID to mask grayscale
- Invert
- Lighting cancel high frequencies
- Lighting cancel low frequencies
- Luminance highpass
- Min max
- Modify color palette
- Pow
- Quantize color (Simple)
- Quantize color
- Quantize grayscale
- Replace color
- Replace color range
- Threshold
- View color palette
- Blending
- Blurs
- Channels
- Effects
- Effects
- 3D texture position
- 3D texture SDF
- 3D texture surface render
- 3D texture volume render
- Ambient occlusion (HBAO)
- Ambient occlusion (RTAO)
- Anisotropic Kuwahara color
- Anisotropic Kuwahara grayscale
- Bevel
- Bevel smooth
- Cross section
- Curvature
- Curvature smooth
- Curvature sobel
- Diffusion color
- Diffusion grayscale
- Diffusion UV
- Directional distance
- Edge detect
- Emboss with gloss
- Extend shape
- Flood fill
- Flood fill mapper
- Flood fill to Bbox size
- Flood Fill to gradient
- Flood Fill to grayscale/color
- Flood Fill to index
- Flood Fill to position
- Flood Fill to random color
- Flood Fill to random grayscale
- FXAA
- Glow
- Mosaic
- Multi directional warp
- Non-uniform directional warp
- Reaction diffusion fast
- RT irradiance
- RT shadow
- Shadows
- Shape drop shadow
- Shape glow
- Shape stroke
- Summed area table
- Swirl
- Uber emboss
- Vector morph
- Vector warp
- Normal map
- Tiling
- Transforms
- Material filters
- Material filters
- 1-click
- Effects (Material)
- Transforms (Material)
- Blending (Material)
- PBR utilities
- Scan processing
- Mesh-based generators
- Mesh-based generators
- Mask generators
- Weathering
- Utilities (Mesh-based generators)
- Spline & Path tools
- Spline & Path tools
- Working with Path & Spline tools
- Path tools
- Spline tools
- Spline tools
- Paths to Spline
- Point list
- Scatter on Spline color
- Scatter on Spline grayscale
- Spline 2D transform
- Spline (Cubic)
- Spline (Poly quadratic)
- Spline append
- Spline bridge (2 Splines)
- Spline bridge (List)
- Spline bridge mapper color
- Spline bridge mapper grayscale
- Spline circle
- Spline fill
- Spline flow mapper
- Spline mapper color
- Spline mapper grayscale
- Spline merge list
- Spline render
- Spline sample height
- Spline sample thickness
- Spline select
- Spline warp
- UV mapper color
- UV mapper grayscale
- 3D view (Library)
- 3D view (Library)
- HDRI tools
- Node library
- Substance function graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a Substance function graph
- The Substance function graph
- Variables
- FX-maps
- FX-Maps
- How it works
- The Iterate node
- The Quadrant node
- Using Substance function graphs in FX-Maps
- Warnings in Substance function graphs
- Sample Substance function graphs
- Nodes reference for Substance function graphs
- MDL graphs
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- Best practices
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Graph parameters
This page describes the standard parameters for the Substance graph.
A graph has several parameters that you can modify. You can find them by either clicking on empty space in the graph, or selecting the graph item in the Explorer panel. Parameters will be then displayed in the Parameters view.
In this page
Base parameters
The Base Parameters section includes parameters which have an impact on all the nodes it contains. Every node in this graph which have one or more Base Parameters set to Relative To Parent inheritance method will get their corresponding values from the graph's.
In most cases, inheritance plays a significant role in defining these values, and how these values changes throughout the graph. It is strongly recommended to acquire a good understanding of inheritance in Substance graphs before using these values.
Output Size |
This parameter allows you to chose the base resolution of images in the graph. Read more about the Output Size.
Note:
Use the lock button to have the Height value match the Width value. Default: (0,0) - Relative To Parent |
Output Format |
Allows to choose base bit depth in the graph, from these options:
Default: 8 Bits per Channel - Relative To Parent |
Pixel Size |
Defines the pixel size. We recommend leaving both Width and Height values set to 1. Default: (1,1) - Relative To Parent |
Tiling Mode |
Defines the base tiling mode in the graph from these options:
Default: H and V Tiling - Relative To Parent |
Random Seed |
Defines the base random seed for the graph.
Note:
Use the button to assign a new random value to the random seed. Default: 0 - Relative To Parent |
Identifier |
This is the name of the graph, and must be unique – you cannot have two or more graphs with the same Identifier in the same package. It is used as the graph's name in the Explorer panel.
Note:
The identifier cannot be an empty string. Empty strings are automatically replaced by Default: New_Graph, or set by user at graph creation |
Label |
The Label is used instead of the Identifier to display the name of the graph for better readability in user facing scenarios – e.g. Library entry or instance node label.
Tip:
If you rename a graph – E.g., in the Explorer – you may also want to change its label! Default: Empty |
Type |
The Type is used to define the intended purpose of a Substance graph. It is mainly intended for the 'Send' interoperability feature. |
Physical Size |
This value specifies the dimension of the texture in the physical world, in X (length), Y (width) and Z (height). It is therefore inherently related to the material which is produced in the graph. The physical size can be used, for instance, to display the texture at its correct ratio in the 2D View and 3D View.
Tip:
The physical size of a Substance graph can be retrieved as a Float3 value in Substance function graphs applied to any node in that graph, using the $physicalsize built-in variable.
Note:
The Z value is currently not taken into account in the 3D View. The Height Scale value for the material should therefore be set using an Output node set to the heightscale usage, or directly in the Material Properties. Default: (0,0,0) |
Icon |
This area lets you define an icon which will be used by the Library to display this graph's entry, both as an SBS and an SBSAR. The icon is also used in other situations, such as Substance 3D Painter's Shelf. The area offers the following options:
Note:
The Generate option uses the Physical Size to determine the PBR Render's Height Scale for its displacement effect.
Note:
When no icon is defined, the first image output for the graph is used instead. Default: Empty |
Package |
The absolute filename for the Package this graph belongs to. The Folder button can let you open a new system file browser window at this location. Default: Package filename / Empty if package was never saved |
Exposed in SBSAR |
This controls whether the graph and its outputs can be viewed in the SBSAR file published from the graph's Package. This is useful if some graphs in the package are only used as subgraphs for the main graph of the package, and should not appear in the SBSAR. Default: Yes |
Show in Library |
Controls whether the graph should be visible in the Library, if the package is stored in a location which is watched by the Library. Default: Set in the Library tab of the Project Settings |
Description |
This is the description text of the graph. It is visible in the tooltip for the graph entry in the Library, any Instance node for this graph, and software with an existing Substance Integration. Default: Empty |
Category |
You can this field to set a category for this graph item in the Library. Default: Empty |
Author |
You can use this field to put the name of the author. Default: Empty |
Author URL |
This field lets you input an URL – e.g. the author's website. Default: Empty |
Tags |
You can use this field to add your own tags, for improving the searchability and discoverability of the graph. Default: Empty |
User Data |
You can use this field to add your own additional data. This is useful for custom integrations in third-party software. Substance 3D Painter and Sampler make use of this userdata to set certain specific behaviours. Default: Empty |
Read how to expose a parameter.
The Preview and Presets tabs are disabled when using in-context editing.
Inputs
In this part, all the graph's Input nodes are listed.
You can reorder them by using drag and drop on the handle on the far left of each item.
Outputs
In this part, all the graph's Output nodes.
You can reorder them by using drag and drop on the handle on the far left of each item.