User Guide Cancel

Gradient map | Substance 3D Designer

  1. Substance 3D home
  2. User guide
  3. Glossary
  4. Getting started
    1. Getting started
    2. Activation and licenses
    3. System requirements
    4. Overview
      1. Overview
      2. What is a Substance 3D file?
    5. Workflow overview
    6. Shortcuts
    7. Tutorials & learning
  5. Interface
    1. Interface
    2. Customizing your workspace
    3. Home screen
    4. Main toolbar
    5. Preferences
      1. Preferences
      2. Project settings
      3. Version control
    6. Explorer
      1. Explorer
      2. Send to... / Interoperability
    7. Graph view
      1. Graph view
      2. Link creation modes
      3. Graph items
        1. Graph items
        2. Dot node (also Portal)
        3. Frame
        4. Comment
        5. Pin
    8. Library
      1. Library
      2. Managing custom content and filters
    9. Properties
    10. 2D view
    11. 3D view
      1. 3D view
      2. Material properties
      3. GLSLFX shaders
      4. Switching your shaders to OpenGL Core Profile
      5. Iray
    12. Dependency manager
  6. Resources
    1. Resources
    2. Importing, linking and new resources
    3. Bitmap resource
      1. Bitmap resource
      2. Bitmap painting tools
    4. Vector graphics (SVG) resource
      1. Vector graphics (SVG) resource
      2. Vector editing tools
    5. 3D scene resource
    6. AxF (Appearance eXchange Format)
    7. Font resource
    8. Warnings from dependencies
  7. Substance graphs
    1. Substance graphs
    2. Substance graph key concepts
    3. Creating a Substance graph
      1. Creating a Substance graph
      2. Graph instances / Sub-graphs
    4. Exposing a parameter
      1. Exposing a parameter
      2. Parameter presets
      3. Visible if: control visibility of inputs, outputs and parameters
    5. Graph parameters
    6. Inheritance in Substance graphs
    7. Output size
    8. Values in Substance graphs
    9. Publishing Substance 3D asset files (SBSAR)
    10. Exporting bitmaps
    11. Exporting PSD files
    12. Sample Substance graphs
    13. Warnings in Substance graphs
    14. Nodes reference for Substance graphs
      1. Nodes reference for Substance graphs
      2. Atomic nodes
        1. Atomic nodes
        2. Bitmap
        3. Blend
          1. Blend
          2. Blending modes description
        4. Blur
        5. Channel shuffle
        6. Curve
        7. Directional blur
        8. Directional warp
        9. Distance
        10. Emboss
        11. FX-map
        12. Gradient (Dynamic)
        13. Gradient map
        14. Grayscale conversion
        15. HSL
        16. Levels
        17. Normal
        18. Pixel processor
        19. SVG
        20. Sharpen
        21. Text
        22. Transformation 2D
        23. Uniform color
        24. Value processor
        25. Warp
        26. Output
        27. Input
      3. Node library
        1. Node library
        2. Texture generators
          1. Texture generators
          2. Noises
            1. Noises
            2. 3D Perlin noise
            3. 3D Perlin noise fractal
            4. 3D Ridged noise fractal
            5. 3D Simplex noise
            6. 3D Voronoi
            7. 3D Voronoi fractal
            8. 3D Worley noise
            9. Anisotropic noise
            10. Blue noise fast
            11. BnW spots 1
            12. BnW spots 2
            13. BnW spots 3
            14. Cells 1
            15. Cells 2
            16. Cells 3
            17. Cells 4
            18. Clouds 1
            19. Clouds 2
            20. Clouds 3
            21. Creased
            22. Crystal 1
            23. Crystal 2
            24. Directional noise 1
            25. Directional noise 2
            26. Directional noise 3
            27. Directional noise 4
            28. Directional scratches
            29. Dirt 1
            30. Dirt 2
            31. Dirt 3
            32. Dirt 4
            33. Dirt 5
            34. Dirt gradient
            35. Fluid
            36. Fractal sum 1
            37. Fractal sum 2
            38. Fractal sum 3
            39. Fractal sum 4
            40. Fractal sum base
            41. Fur 1
            42. Fur 2
            43. Fur 3
            44. Gaussian noise
            45. Gaussian spots 1
            46. Gaussian spots 2
            47. Grunge concrete
            48. Grunge Damas
            49. Grunge galvanic large
            50. Grunge galvanic small
            51. Grunge leaks
            52. Grunge leaky paint
            53. Grunge map 001
            54. Grunge map 002
            55. Grunge map 003
            56. Grunge map 004
            57. Grunge map 005
            58. Grunge map 006
            59. Grunge map 007
            60. Grunge map 008
            61. Grunge map 009
            62. Grunge map 010
            63. Grunge map 011
            64. Grunge map 012
            65. Grunge map 013
            66. Grunge map 014
            67. Grunge map 015
            68. Grunge rough dirty
            69. Grunge rust fine
            70. Grunge scratches dirty
            71. Grunge scratches fine
            72. Grunge scratches rough
            73. Grunge shavings
            74. Grunge splashes dusty
            75. Grunge spots
            76. Grunge spots dirty
            77. Liquid
            78. Messy fibers 1
            79. Messy fibers 2
            80. Messy fibers 3
            81. Microscope view
            82. Moisture noise
            83. Perlin noise
            84. Plasma
            85. Caustics
            86. Voronoi
            87. Voronoi fractal
            88. Waveform 1
            89. White noise
            90. White noise fast
          3. Patterns
            1. Patterns
            2. 3D linear gradient
            3. 3D volume mask
            4. Alveolus
            5. Arc pavement
            6. Brick 1
            7. Brick 2
            8. Brick generator
            9. Checker 1
            10. Cube 3D
            11. Cube 3D GBuffers
            12. Fibers 1
            13. Fibers 2
            14. Gaussian 1
            15. Gaussian 2
            16. Gradient axial
            17. Gradient axial reflected
            18. Gradient circular
            19. Gradient linear 1
            20. Gradient linear 2
            21. Gradient linear 3
            22. Gradient radial
            23. Height extrude
            24. Mesh 1
            25. Mesh 2
            26. Panorama shape
            27. Polygon 1
            28. Polygon 2
            29. Scratches generator
            30. Shape
            31. Shape extrude
            32. Shape mapper
            33. Shape splatter
            34. Shape splatter blend
            35. Shape splatter data extract
            36. Shape splatter to mask
            37. Splatter
            38. Splatter circular
            39. Star
            40. Starburst
            41. Stripes
            42. Tile generator
            43. Tile random
            44. Tile random 2
            45. Tile sampler
            46. Triangle grid
            47. Weave 1
            48. Weave 2
            49. Weave generator
        3. Filters
          1. Filters
          2. Adjustments
            1. Adjustments
            2. Apply color palette
            3. Auto levels
            4. Channel mixer
            5. Chrominance extract
            6. Clamp
            7. Color match
            8. Color to mask
            9. Contrast/Luminosity
            10. Convert to linear
            11. Convert to sRGB
            12. Create color palette (16)
            13. Grayscale conversion advanced
            14. Hald CLUT
            15. HDR range viewer
            16. Height map frequencies mapper
            17. Highpass
            18. Histogram compute
            19. Histogram equalize
            20. Histogram range
            21. Histogram render
            22. Histogram scan
            23. Non-uniform histogram scan
            24. Histogram select
            25. Histogram shift
            26. ID to mask grayscale
            27. Invert
            28. Lighting cancel high frequencies
            29. Lighting cancel low frequencies
            30. Luminance highpass
            31. Min max
            32. Modify color palette
            33. Pow
            34. Quantize color (Simple)
            35. Quantize color
            36. Quantize grayscale
            37. Replace color
            38. Replace color range
            39. Threshold
            40. View color palette
          3. Blending
            1. Blending
            2. Color (Blend node)
            3. Color burn
            4. Color dodge
            5. Difference
            6. Dissolve
            7. Linear burn
            8. Luminosity (Blend node)
            9. Multi switch
            10. Switch
          4. Blurs
            1. Blurs
            2. Anisotropic blur
            3. Blur HQ
            4. Non-uniform blur
            5. Radial blur
            6. Slope blur
          5. Channels
            1. Channels
            2. RGBA merge
            3. RGBA split
            4. Alpha merge
            5. Alpha split
            6. Pre-multiplied to straight
            7. Straight to pre-multiplied
          6. Effects
            1. Effects
            2. 3D texture position
            3. 3D texture SDF
            4. 3D texture surface render
            5. 3D texture volume render
            6. Ambient occlusion (HBAO)
            7. Ambient occlusion (RTAO)
            8. Anisotropic Kuwahara color
            9. Anisotropic Kuwahara grayscale
            10. Bevel
            11. Bevel smooth
            12. Cross section
            13. Curvature
            14. Curvature smooth
            15. Curvature sobel
            16. Diffusion color
            17. Diffusion grayscale
            18. Diffusion UV
            19. Directional distance
            20. Edge detect
            21. Emboss with gloss
            22. Extend shape
            23. Flood fill
            24. Flood fill mapper
            25. Flood fill to Bbox size
            26. Flood Fill to gradient
            27. Flood Fill to grayscale/color
            28. Flood Fill to index
            29. Flood Fill to position
            30. Flood Fill to random color
            31. Flood Fill to random grayscale
            32. FXAA
            33. Glow
            34. Mosaic
            35. Multi directional warp
            36. Non-uniform directional warp
            37. Reaction diffusion fast
            38. RT irradiance
            39. RT shadow
            40. Shadows
            41. Shape drop shadow
            42. Shape glow
            43. Shape stroke
            44. Summed area table
            45. Swirl
            46. Uber emboss
            47. Vector morph
            48. Vector warp
          7. Normal map
            1. Normal map
            2. Bent normal
            3. Facing normal
            4. Height normal blender
            5. Height to normal world units
            6. Normal blend
            7. Normal combine
            8. Normal invert
            9. Normal normalize
            10. Normal sobel
            11. Normal to height
            12. Normal to height HQ
            13. Normal transform
            14. Normal uncombine
            15. Normal vector rotation
          8. Tiling
            1. Tiling
            2. Make it tile patch
            3. Make it tile photo
          9. Transforms
            1. Transforms
            2. 3D texture offset
            3. Auto crop
            4. Cartesian to polar
            5. Clone (Filter node)
            6. Mirror (Filter node)
            7. Noise upscale 1
            8. Noise upscale 2
            9. Noise upscale 3
            10. Non-square transform
            11. Non-uniform rotation
            12. Polar to cartesian
            13. Quad transform
            14. Safe transform
            15. Skew
            16. Symmetry
            17. Symmetry slice
            18. Trapezoid transform
        4. Material filters
          1. Material filters
          2. 1-click
            1. 1-Click
            2. Bitmap to material light
          3. Effects (Material)
            1. Effects (Material)
            2. Height blend
            3. Material height blend
            4. Season filter
            5. Snow cover
            6. Water level
          4. Transforms (Material)
            1. Transforms (Material)
            2. Material transform
          5. Blending (Material)
            1. Blending (Material)
            2. Material adjustment blend
            3. Material blend
            4. Material color blend
            5. Material switch
            6. Multi-material blend
          6. PBR utilities
            1. PBR utilities
            2. BaseColor / Metallic / Roughness converter
            3. Base material
            4. PBR Albedo safe color
            5. PBR BaseColor / Metallic validate
            6. PBR Dielectric F0
            7. PBR Metal reflectance
            8. PBR render
            9. PBR render mapping
          7. Scan processing
            1. Scan processing
            2. AO cancellation
            3. Atlas scatter
            4. Atlas splitter
            5. Clone patch
            6. Color equalizer
            7. Crop
            8. Material clone patch
            9. Material crop
            10. Multi-angle to Albedo
            11. Multi-angle to Normal
            12. Multi-clone patch
            13. Multi-color equalizer
            14. Multi-crop
            15. Smart auto tile
        5. Mesh-based generators
          1. Mesh-based generators
          2. Mask generators
            1. Mask generators
            2. Bottom to top
            3. Cloth wear
            4. Dirt
            5. Dripping rust
            6. Dust
            7. Edge blur
            8. Edge damages
            9. Edge dirt
            10. Edge notch
            11. Edge select
            12. Edge speckle
            13. Edge wear
            14. Fiber glass edge wear
            15. Grease
            16. Ground dirt
            17. Leaks
            18. Leather wear
            19. Light
            20. Mask builder
            21. Metal edge eear
            22. Paint wear
            23. Selective dirt
            24. Sun bleach
            25. Surface brush
          3. Weathering
            1. Weathering
            2. Cracks weathering
            3. Fabric weathering
            4. Leather weathering
            5. Metal weathering
            6. Moss weathering
            7. Rock weathering
            8. Rust weathering
          4. Utilities (Mesh-based generators)
            1. Utilities (Mesh-based generators)
            2. 3D planar projection
            3. Material mesh data blender
            4. Material selector
            5. Mesh data combiner
            6. Triplanar
        6. Spline & Path tools
          1. Spline & Path tools
          2. Working with Path & Spline tools
          3. Path tools
            1. Path tools
            2. Paths format specifications
            3. Paths 2D transform
            4. Mask to Ppths
            5. Paths to spline
            6. Paths polygon
            7. Preview paths
            8. Paths warp
            9. Quad transform on path
            10. Paths select
            11. Paths vertex processor
            12. Paths vertex processor simple
          4. Spline tools
            1. Spline tools
            2. Paths to Spline
            3. Point list
            4. Scatter on Spline color
            5. Scatter on Spline grayscale
            6. Spline 2D transform
            7. Spline (Cubic)
            8. Spline (Poly quadratic)
            9. Spline append
            10. Spline bridge (2 Splines)
            11. Spline bridge (List)
            12. Spline bridge mapper color
            13. Spline bridge mapper grayscale
            14. Spline circle
            15. Spline fill
            16. Spline flow mapper
            17. Spline mapper color
            18. Spline mapper grayscale
            19. Spline merge list
            20. Spline render
            21. Spline sample height
            22. Spline sample thickness
            23. Spline select
            24. Spline warp
            25. UV mapper color
            26. UV mapper grayscale
        7. 3D view (Library)
          1. 3D view (Library)
          2. HDRI tools
            1. HDRI tools
            2. Blackbody
            3. Color temperature adjustment
            4. Exposure
            5. Exposure preview
            6. HDR merge
            7. Nadir extract
            8. Nadir patch
            9. Panorama 3D position
            10. Panorama rotation
            11. Gradient 2 points
            12. Gradient linear (HDRI)
            13. Line light
            14. Physical sun/sky
            15. Plane light
            16. Shape light
            17. Sphere light
            18. Straighten horizon
  8. Substance function graphs
    1. Substance function graphs
    2. What is a Substance function graph?
    3. Create and edit a Substance function graph
    4. The Substance function graph
    5. Variables
      1. Variables
      2. Built-in variables
      3. Get a variable value
      4. Create a variable
    6. FX-maps
      1. FX-Maps
      2. How it works
      3. The Iterate node
      4. The Quadrant node
      5. Using Substance function graphs in FX-Maps
        1. Using Substance function graphs
          in FX-Maps
        2. Iterate and $number variable
        3. Using the Sampler nodes
        4. Using the Set/Sequence nodes
    7. Warnings in Substance function graphs
    8. Sample Substance function graphs
    9. Nodes reference for Substance function graphs
      1. Nodes reference for Substance function graphs
      2. Function nodes overview
      3. Constant nodes
      4. Vector and Swizzle nodes
      5. Get nodes
      6. Sampler nodes
      7. Cast nodes
      8. Operator nodes
      9. Logical nodes
      10. Comparison nodes
      11. Function nodes
      12. Control nodes
  9. MDL graphs
    1. MDL graphs
    2. Main MDL graph concepts
    3. Creating an MDL graph
    4. MDL library
    5. Exposing parameters in MDL graphs
    6. Substance graphs and MDL materials
    7. Exporting MDL content
    8. Warnings in MDL graphs
    9. MDL learning resources
  10. Bakers
    1. Bakers
    2. Bakers legacy interface
  11. Best practices
    1. Best practices
    2. Filesize reduction guidelines
    3. Graph creation etiquette
    4. Performance optimization guidelines
  12. Pipeline and project configuration
    1. Pipeline and project configuration
    2. Project configuration files - SBSPRJ
    3. Configuration list - SBSCFG
    4. User preferences - Automating setup
    5. Retrieving the installation path
    6. Environment variables
  13. Color management
    1. Color management
    2. Spot colors (Pantone)
  14. Package metadata
  15. Scripting
    1. Scripting
    2. Plugin basics
    3. Plugin search paths
    4. Plugins packages
    5. Plugin manager
    6. Python editor
    7. Accessing graphs and selections
    8. Nodes and properties
    9. Undo and redo
    10. Application callbacks
    11. Creating user interface elements
    12. Adding actions to the Explorer toolbar
    13. Using color management
    14. Using spot colors
    15. Logging
    16. Using threads
    17. Debugging plugins using Visual Studio Code
    18. Porting previous plugins
    19. Packaging plugins
    20. Scripting API reference
  16. Technical issues
    1. Technical issues
    2. Warnings and errors
    3. Cannot create/load a project
    4. Application does not start
    5. Crash when rendering graphs
    6. Parameters not working as expected
    7. Incorrect image output
    8. 3D View issues
    9. User interface issues
    10. Python issues
    11. Substance model graph feature is missing
  17. Release notes
    1. Release notes
    2. All changes
    3. Version 14.0
    4. Version 13.1
    5. Version 13.0
    6. Version 12.4
    7. Version 12.3
    8. Version 12.2
    9. Version 12.1
    10. Version 11.3
    11. Version 11.2
    12. Version 2021.1 (11.1)
    13. Old versions
      1. Old versions
      2. Version 2020.2 (10.2)
      3. Version 2020.1 (10.1)
      4. Version 2019.3 (9.3)
      5. Version 2019.2 (9.2)
      6. Version 2019.1 (9.1)
Gradient map node icon

In: Atomic Nodes

Description

The Gradient Map is a node that serves a dual purpose. Most often it is simply used as a Grayscale-to-Color conversion node, as it is the cheapest and simplest way to do so. Aside from that it also serves as a way to remap a grayscale input to a custom-set color ramp.


Parameters

Color mode

Boolean

Sets the output mode to Color or Grayscale.

Gradient adressing

Boolean

Sets the gradient to either repeat (tile) or clamp values that are out of the [0, 1] range.

Gradient

The custom gradient ramp used to map the input grayscale values.

May be edited in place or using the Gradient Editor.


Gradient Editor

This window offers controls to edit the reference gradient used by the Gradient Map node to map grayscale values to colors.

It can be opened from the Gradient Map node's Properties in the following ways:

  • Click LMB on the Gradient Editor button;
  • Double-click LMB on a pin in the gradient bar. The clicked pin will then be automatically selected in the Gradient Editor so you can directly edit its values.
Gradient Editor

Editing the gradient pins

The colors and their positions along the gradient is controlled by pins placed along the gradient bar.

Each pin sets a color at its position along the gradient.

The portions of the gradient before and after the first and last pins are set to those pin's colors respectively.

Gradient Editor - Gradient view

The following controls are available to edit pins:

Click LMB on the gradient or just below to add a pin at the position you clicked in the gradient bar.

The new pin will be set to the gradient's color at that position.

Gradient Editor - Add pin

Hold LMB and drag the selected pins along the gradient bar to move them.

Gradient Editor - Move pin

You can also set the position of a pin with a numerical value by selecting it and using the Position parameter. The position is a value in the [0;1] range where 0 is the start of the gradient and 1 is its end.

Gradient Editor - Pin position parameter

When multiple pins are selected, they can all be moved concurrently. When one or more pins reach and end of the gradient as they are moved, two behaviours are available depending on the mouse button used for moving:

  • LMB: Pins remain at the end, meaning they will be stacked at that location as they reach it and their relative positions are changed;
  • MMB: Pins loop back around to the other end of the gradient, meaning their relative positions remain unchanged.

Select the pins and press Delete, or drag the pins off the gradient bar to delete them.

Gradient Editor - Delete pin

This button desaturates the colors set on the selected pins.

Mirrors the positions of the selected pins on the gradient.

Switches the colors of the selected pins to their negative.

Removes all the pins from the gradient bar.

Gradient Editor - Clear all

Interpolation modes

Once pins are set up, you can control how colors transition from one pin to the next using the available interpolation modes:

The default interpolation mode: applies a simple linear interpolation between each pin, so the gradient progresses uniformly.

When thinking about the transition between gradients as Bezier curves where pins are points of the curve, this mode sets these points to have horizontal tangents.

This results in a transition that is evocative of a smoothstep interpolation.

When this mode is selected, the Midpoint parameter is enabled and lets you offset the horizontal position of the curve's vertical midpoint between the points. This effectively tips the scale between the 'out' and 'in' tangents.

Applies smoothing to the interpolation curve between each point.

When this mode is selected, the Smoothness parameter is enabled and lets you adjust the intensity of the smoothing where a value of 0 is equal to the Linear interpolation mode.

Color only changes at a pins' location, and stays constant until the next pin along the gradient bar.

This results in hard steps between colors, and only the colors set by the pins are present on the gradient.

color picker

Gradient Editor - Color picker

The Color Picker lets you set a color in several ways:

Tweak the positions of the gizmo in the gradient and of the notch in the hue bar to set a color.

Color Picker - Gradient area and hue bar

The RGB, HSV and Alpha sliders let you set a color precisely, by tweaking the sliders or directly setting their numerical values.

Alternatively, use a hexcode in the dedicated input field below the sliders.

Color Picker - RGB, HSV and Alpha sliders

Use the Pick button and click LMB anywhere in the screen to sample the color at that location.

Color Picker - Pick on screen

The selected color is previewed in the upper half of the color thumbnail.
The lower half displays the previously used color. Double-click LMB on it to revert the tweaked color to it.

Color Picker - Revert color

When multiple pin are selected, the RGB, HSV and Alpha sliders turn into delta (Δ) sliders, meaning they are used to offset the value of each pin by the same amount.

Additionally, the following capabilities are available below the color thumbnail as buttons:

Invert: Switches the color to its negative;

To Gray: Desaturates the color;

Copy: Copy the currently selected color to the clipboard;

Paste: Switch to the color currently in the clipboard;

sRGB: Use the sRGB color space to display colors. When disabled, the Linear color space is used;

Float: Display RGB, HSV and Alpha slider values in floating point.

Color Picker - Buttons

Gradient Eyedropper

The Gradient Eyedropper is one of the most useful features this node offers, as you can create complex gradients just by drawing a line on a reference picture.

Gradient Editor - Gradient Picker

The Precision slider will help you adjust your newly created gradient by increasing or decreasing the number of keys: the lower their values, the more precise your gradient will match your picked values.


Examples

Gradient Map node - Example 1

Get help faster and easier

New user?