Last updated on
Jul 13, 2023
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Splatter Circular
Splatter Circular (Color)
In: Texture Generators/Patterns
Complex
Description
Splatter Circular generates a ring-based pattern with various controls. It can use pre-defined shapes or custom inputs. It's similar to Tile Generator, but with a circular placement instead of a grid.
This is useful for when you want to place shapes in a circular way with various randomisation options.
Parameters
Inputs
Both inputs are optional.
- Pattern Image Input 1-6: Grayscale Input (Color input)
Splatter Circular only: Custom pattern image, used when the "Pattern" parameter is set to "Image Input". - Background: Grayscale Input (Color input)
Parameters
- Pattern Amount: 1 - 64
Amount of pattern tiles to place on a ring. - Pattern Amount Random: 0.0 - 1.0
Randomisation of the amount of patterns to be placed. Best used with a Ring Amount higher than 1. - Pattern Amount Random Min: 1 - 10
Sets the minimal amount of patterns for randomisation. - Ring Amount: 1 - 10
Sets the number of rings to fill. The rings are always placed inside the outer one, and space evenly. - Non Square Expansion: False/True
Enables compensation of squash and stretch with non-square ratios. - Pattern
- Pattern: Image Input, Square, Disc, Paraboloid, Bell, Gaussian, Thorn, Pyramid, Brick, Gradation, Waves, Half Bell, Ridged Bell, Crescent, Capsule, Cone
Selects what pattern shape to use. - Pattern Input Number: 1 - 6
Sets number of different Image inputs to use. Only available when Image Input is selected above. - Pattern Input Distribution: Random, By Pattern Number, By Ring Number
Sets how multiple Pattern Inputs are chosen. Random means a random one is chosen, Pattern Number means they are just placed in a looping sequence, By ring numbers means every ring has a different one in sequence. - Image Input Filtering: Bilinear + Mipmaps, Bilinear, Nearest
- Pattern Specific: 0.0 - 1.0
Lets you change the selected pattern's shape. The effect is dependent on the selected pattern. - Symmetry Random: 0.0 - 1.0
Sets the number of tiles that should be randomly flipped/mirrored according to the below behaviour. - Symmetry Random Mode: Horizontal + Vertical, Horizontal, Vertical
Determines symmetry mirroring behaviour.
- Pattern: Image Input, Square, Disc, Paraboloid, Bell, Gaussian, Thorn, Pyramid, Brick, Gradation, Waves, Half Bell, Ridged Bell, Crescent, Capsule, Cone
- Position
- Radius: 0.0 - 1.0
Sets the radius from the center at which the patterns are placed. - Radius Random: 0.0 - 1.0
Randomises the radius for every pattern tile. - Ring Radius Multiplier: 0.0 - 1.0
Affects spacing of multiple rings. - Angle Random: 0.0 - 1.0
Randomises the angle of each pattern. A higher amounts means more rotation. - Spiral Factor: 0.0 - 1.0
Turns the rings into Spirals, where every tile is placed at a slightly increasing radius. - Spread: 0.0 - 2.0
Sets the amount of turns a ring does. This can be increased beyond its limits. - Offset along Direction: 0.0 - 1.0
Moves every pattern out from the center along its angle. The effect greatly depends on Angle Random, or it looks just like a multiplier for the Radius. - Global Offset: 0.0 - 1.0
Translates the entire shape.
- Radius: 0.0 - 1.0
- Size
- Connect Patterns: False/True
Makes the length of pattern tiles dependent on the radius, meaning each shape should touch the previous and next one. - Size (Connected): 0.0 - 1.0
Changes the size of each pattern globally. When connected, it's relative to the total radius. - Size Random: 0.0 - 1.0
Randomises the size of each pattern individually. - Scale: 0.0 - 2.0
Uniformly scales each pattern. - Scale Random: 0.0 - 1.0
Randomises uniform scaling. - Scale by Pattern Number: 0.0 - 1.0
Makes the pattern scale dependent on the position along the ring. - Invert Pattern Number: False/True
Used with the previous option, this can invert scaling from small to large and vice-versa. - Scale by Ring Number: 0.0 - 1.0
Makes scale dependent on ring number. - Invert Ring Number: False/True
Used with the previous option, it can invert scaling from small to large and vice-versa.
- Connect Patterns: False/True
- Rotation
- Pattern Rotation: 0.0 - 1.0
Rotates every pattern uniformly. - Pattern Rotation Random: 0.0 - 1.0
Randomises pattern rotation. - Pattern Rotation Pivot: Center, Min X, Max X, Min Y, Max Y
Sets the pivot point position around which to rotate every pattern individually. - Center Orientation: False/True
Rotates every pattern so it faces towards the center of the ring. Turning it of gives them all the same orientation - this can produce unwanted effects with Offset along direction. - Ring Rotation: 0.0 - 1.0
Rotates entire ring around center. - Ring Rotation Random: 0.0 - 1.0
Randomises rotation per ring. - Ring Rotation Offset: 0.0 - 1.0
Offsets rotation per ring.
- Pattern Rotation: 0.0 - 1.0
- Color
- Color: (Grayscale value)
Color to multiply with selected pattern. - Luminance Random: 0.0 - 1.0
Randomizss color or Luminance for every pattern tile. - Luminance By Scale: 0.0 - 1.0
Makes Luminance dependent on the individual pattern scale. - Luminance by Pattern Number: 0.0 - 1.0
Makes Luminance dependent on the pattern sequence. Can for example be used with spirals. - Invert Pattern Number: False/True
Inverts the previous option. - Luminance by Ring Number: 0.0 - 1.0
Makes Luminance dependent on the ring sequence. - Invert Ring Number: False/True
Inverts the previous option. - Random Mask: 0.0 - 1.0
Randomly hides patterns. - Background Color: (Grayscale value)
Changes solid background color. - Blending Mode: Add, Max, Add Sub
Sets how to blend overlapping patterns. - Global Opacity: 0.0 - 1.0
Sets the global opacity of the entire result.
- Color: (Grayscale value)
Example Images