User Guide Cancel

Version 2019.1 (9.1) | Substance 3D Designer

  1. Substance 3D home
  2. User guide
  3. Glossary
  4. Getting started
    1. Getting started
    2. Activation and licenses
    3. System requirements
    4. Overview
      1. Overview
      2. What is a Substance 3D file?
    5. Workflow overview
    6. Shortcuts
    7. Tutorials & learning
  5. Interface
    1. Interface
    2. Customizing your workspace
    3. Home screen
    4. Main toolbar
    5. Preferences
      1. Preferences
      2. Project settings
      3. Version control
    6. Explorer
      1. Explorer
      2. Send to... / Interoperability
    7. Graph view
      1. Graph view
      2. Link creation modes
      3. Graph items
        1. Graph items
        2. Dot node (also Portal)
        3. Frame
        4. Comment
        5. Pin
    8. Library
      1. Library
      2. Managing custom content and filters
    9. Properties
    10. 2D view
    11. 3D view
      1. 3D view
      2. Material properties
      3. GLSLFX shaders
      4. Switching your shaders to OpenGL Core Profile
      5. Iray
    12. Dependency manager
  6. Resources
    1. Resources
    2. Importing, linking and new resources
    3. Bitmap resource
      1. Bitmap resource
      2. Bitmap painting tools
    4. Vector graphics (SVG) resource
      1. Vector graphics (SVG) resource
      2. Vector editing tools
    5. 3D scene resource
    6. AxF (Appearance eXchange Format)
    7. Font resource
    8. Warnings from dependencies
  7. Substance graphs
    1. Substance graphs
    2. Substance graph key concepts
    3. Creating a Substance graph
      1. Creating a Substance graph
      2. Graph instances / Sub-graphs
    4. Exposing a parameter
      1. Exposing a parameter
      2. Parameter presets
      3. Visible if: control visibility of inputs, outputs and parameters
    5. Graph parameters
    6. Inheritance in Substance graphs
    7. Output size
    8. Values in Substance graphs
    9. Publishing Substance 3D asset files (SBSAR)
    10. Exporting bitmaps
    11. Exporting PSD files
    12. Sample Substance graphs
    13. Warnings in Substance graphs
    14. Nodes reference for Substance graphs
      1. Nodes reference for Substance graphs
      2. Atomic nodes
        1. Atomic nodes
        2. Bitmap
        3. Blend
          1. Blend
          2. Blending modes description
        4. Blur
        5. Channel shuffle
        6. Curve
        7. Directional blur
        8. Directional warp
        9. Distance
        10. Emboss
        11. FX-map
        12. Gradient (Dynamic)
        13. Gradient map
        14. Grayscale conversion
        15. HSL
        16. Levels
        17. Normal
        18. Pixel processor
        19. SVG
        20. Sharpen
        21. Text
        22. Transformation 2D
        23. Uniform color
        24. Value processor
        25. Warp
        26. Output
        27. Input
      3. Node library
        1. Node library
        2. Texture generators
          1. Texture generators
          2. Noises
            1. Noises
            2. 3D Perlin noise
            3. 3D Perlin noise fractal
            4. 3D Ridged noise fractal
            5. 3D Simplex noise
            6. 3D Voronoi
            7. 3D Voronoi fractal
            8. 3D Worley noise
            9. Anisotropic noise
            10. Blue noise fast
            11. BnW spots 1
            12. BnW spots 2
            13. BnW spots 3
            14. Cells 1
            15. Cells 2
            16. Cells 3
            17. Cells 4
            18. Clouds 1
            19. Clouds 2
            20. Clouds 3
            21. Creased
            22. Crystal 1
            23. Crystal 2
            24. Directional noise 1
            25. Directional noise 2
            26. Directional noise 3
            27. Directional noise 4
            28. Directional scratches
            29. Dirt 1
            30. Dirt 2
            31. Dirt 3
            32. Dirt 4
            33. Dirt 5
            34. Dirt gradient
            35. Fluid
            36. Fractal sum 1
            37. Fractal sum 2
            38. Fractal sum 3
            39. Fractal sum 4
            40. Fractal sum base
            41. Fur 1
            42. Fur 2
            43. Fur 3
            44. Gaussian noise
            45. Gaussian spots 1
            46. Gaussian spots 2
            47. Grunge concrete
            48. Grunge Damas
            49. Grunge galvanic large
            50. Grunge galvanic small
            51. Grunge leaks
            52. Grunge leaky paint
            53. Grunge map 001
            54. Grunge map 002
            55. Grunge map 003
            56. Grunge map 004
            57. Grunge map 005
            58. Grunge map 006
            59. Grunge map 007
            60. Grunge map 008
            61. Grunge map 009
            62. Grunge map 010
            63. Grunge map 011
            64. Grunge map 012
            65. Grunge map 013
            66. Grunge map 014
            67. Grunge map 015
            68. Grunge rough dirty
            69. Grunge rust fine
            70. Grunge scratches dirty
            71. Grunge scratches fine
            72. Grunge scratches rough
            73. Grunge shavings
            74. Grunge splashes dusty
            75. Grunge spots
            76. Grunge spots dirty
            77. Liquid
            78. Messy fibers 1
            79. Messy fibers 2
            80. Messy fibers 3
            81. Microscope view
            82. Moisture noise
            83. Perlin noise
            84. Plasma
            85. Caustics
            86. Voronoi
            87. Voronoi fractal
            88. Waveform 1
            89. White noise
            90. White noise fast
          3. Patterns
            1. Patterns
            2. 3D linear gradient
            3. 3D volume mask
            4. Alveolus
            5. Arc pavement
            6. Brick 1
            7. Brick 2
            8. Brick generator
            9. Checker 1
            10. Cube 3D
            11. Cube 3D GBuffers
            12. Fibers 1
            13. Fibers 2
            14. Gaussian 1
            15. Gaussian 2
            16. Gradient axial
            17. Gradient axial reflected
            18. Gradient circular
            19. Gradient linear 1
            20. Gradient linear 2
            21. Gradient linear 3
            22. Gradient radial
            23. Height extrude
            24. Mesh 1
            25. Mesh 2
            26. Panorama shape
            27. Polygon 1
            28. Polygon 2
            29. Scratches generator
            30. Shape
            31. Shape extrude
            32. Shape mapper
            33. Shape splatter
            34. Shape splatter blend
            35. Shape splatter data extract
            36. Shape splatter to mask
            37. Splatter
            38. Splatter circular
            39. Star
            40. Starburst
            41. Stripes
            42. Tile generator
            43. Tile random
            44. Tile random 2
            45. Tile sampler
            46. Triangle grid
            47. Weave 1
            48. Weave 2
            49. Weave generator
        3. Filters
          1. Filters
          2. Adjustments
            1. Adjustments
            2. Apply color palette
            3. Auto levels
            4. Channel mixer
            5. Chrominance extract
            6. Clamp
            7. Color match
            8. Color to mask
            9. Contrast/Luminosity
            10. Convert to linear
            11. Convert to sRGB
            12. Create color palette (16)
            13. Grayscale conversion advanced
            14. Hald CLUT
            15. HDR range viewer
            16. Height map frequencies mapper
            17. Highpass
            18. Histogram compute
            19. Histogram equalize
            20. Histogram range
            21. Histogram render
            22. Histogram scan
            23. Non-uniform histogram scan
            24. Histogram select
            25. Histogram shift
            26. ID to mask grayscale
            27. Invert
            28. Lighting cancel high frequencies
            29. Lighting cancel low frequencies
            30. Luminance highpass
            31. Min max
            32. Modify color palette
            33. Pow
            34. Quantize color (Simple)
            35. Quantize color
            36. Quantize grayscale
            37. Replace color
            38. Replace color range
            39. Threshold
            40. View color palette
          3. Blending
            1. Blending
            2. Color (Blend node)
            3. Color burn
            4. Color dodge
            5. Difference
            6. Dissolve
            7. Linear burn
            8. Luminosity (Blend node)
            9. Multi switch
            10. Switch
          4. Blurs
            1. Blurs
            2. Anisotropic blur
            3. Blur HQ
            4. Non-uniform blur
            5. Radial blur
            6. Slope blur
          5. Channels
            1. Channels
            2. RGBA merge
            3. RGBA split
            4. Alpha merge
            5. Alpha split
            6. Pre-multiplied to straight
            7. Straight to pre-multiplied
          6. Effects
            1. Effects
            2. 3D texture position
            3. 3D texture SDF
            4. 3D texture surface render
            5. 3D texture volume render
            6. Ambient occlusion (HBAO)
            7. Ambient occlusion (RTAO)
            8. Anisotropic Kuwahara color
            9. Anisotropic Kuwahara grayscale
            10. Bevel
            11. Bevel smooth
            12. Cross section
            13. Curvature
            14. Curvature smooth
            15. Curvature sobel
            16. Diffusion color
            17. Diffusion grayscale
            18. Diffusion UV
            19. Directional distance
            20. Edge detect
            21. Emboss with gloss
            22. Extend shape
            23. Flood fill
            24. Flood fill mapper
            25. Flood fill to Bbox size
            26. Flood Fill to gradient
            27. Flood Fill to grayscale/color
            28. Flood Fill to index
            29. Flood Fill to position
            30. Flood Fill to random color
            31. Flood Fill to random grayscale
            32. FXAA
            33. Glow
            34. Mosaic
            35. Multi directional warp
            36. Non-uniform directional warp
            37. Reaction diffusion fast
            38. RT irradiance
            39. RT shadow
            40. Shadows
            41. Shape drop shadow
            42. Shape glow
            43. Shape stroke
            44. Summed area table
            45. Swirl
            46. Uber emboss
            47. Vector morph
            48. Vector warp
          7. Normal map
            1. Normal map
            2. Bent normal
            3. Facing normal
            4. Height normal blender
            5. Height to normal world units
            6. Normal blend
            7. Normal combine
            8. Normal invert
            9. Normal normalize
            10. Normal sobel
            11. Normal to height
            12. Normal to height HQ
            13. Normal transform
            14. Normal uncombine
            15. Normal vector rotation
          8. Tiling
            1. Tiling
            2. Make it tile patch
            3. Make it tile photo
          9. Transforms
            1. Transforms
            2. 3D texture offset
            3. Auto crop
            4. Cartesian to polar
            5. Clone (Filter node)
            6. Mirror (Filter node)
            7. Noise upscale 1
            8. Noise upscale 2
            9. Noise upscale 3
            10. Non-square transform
            11. Non-uniform rotation
            12. Polar to cartesian
            13. Quad transform
            14. Safe transform
            15. Skew
            16. Symmetry
            17. Symmetry slice
            18. Trapezoid transform
        4. Material filters
          1. Material filters
          2. 1-click
            1. 1-Click
            2. Bitmap to material light
          3. Effects (Material)
            1. Effects (Material)
            2. Height blend
            3. Material height blend
            4. Season filter
            5. Snow cover
            6. Water level
          4. Transforms (Material)
            1. Transforms (Material)
            2. Material transform
          5. Blending (Material)
            1. Blending (Material)
            2. Material adjustment blend
            3. Material blend
            4. Material color blend
            5. Material switch
            6. Multi-material blend
          6. PBR utilities
            1. PBR utilities
            2. BaseColor / Metallic / Roughness converter
            3. Base material
            4. PBR Albedo safe color
            5. PBR BaseColor / Metallic validate
            6. PBR Dielectric F0
            7. PBR Metal reflectance
            8. PBR render
            9. PBR render mapping
          7. Scan processing
            1. Scan processing
            2. AO cancellation
            3. Atlas scatter
            4. Atlas splitter
            5. Clone patch
            6. Color equalizer
            7. Crop
            8. Material clone patch
            9. Material crop
            10. Multi-angle to Albedo
            11. Multi-angle to Normal
            12. Multi-clone patch
            13. Multi-color equalizer
            14. Multi-crop
            15. Smart auto tile
        5. Mesh-based generators
          1. Mesh-based generators
          2. Mask generators
            1. Mask generators
            2. Bottom to top
            3. Cloth wear
            4. Dirt
            5. Dripping rust
            6. Dust
            7. Edge blur
            8. Edge damages
            9. Edge dirt
            10. Edge notch
            11. Edge select
            12. Edge speckle
            13. Edge wear
            14. Fiber glass edge wear
            15. Grease
            16. Ground dirt
            17. Leaks
            18. Leather wear
            19. Light
            20. Mask builder
            21. Metal edge eear
            22. Paint wear
            23. Selective dirt
            24. Sun bleach
            25. Surface brush
          3. Weathering
            1. Weathering
            2. Cracks weathering
            3. Fabric weathering
            4. Leather weathering
            5. Metal weathering
            6. Moss weathering
            7. Rock weathering
            8. Rust weathering
          4. Utilities (Mesh-based generators)
            1. Utilities (Mesh-based generators)
            2. 3D planar projection
            3. Material mesh data blender
            4. Material selector
            5. Mesh data combiner
            6. Triplanar
        6. Spline & Path tools
          1. Spline & Path tools
          2. Working with Path & Spline tools
          3. Path tools
            1. Path tools
            2. Paths format specifications
            3. Paths 2D transform
            4. Mask to Ppths
            5. Paths to spline
            6. Paths polygon
            7. Preview paths
            8. Paths warp
            9. Quad transform on path
            10. Paths select
            11. Paths vertex processor
            12. Paths vertex processor simple
          4. Spline tools
            1. Spline tools
            2. Paths to Spline
            3. Point list
            4. Scatter on Spline color
            5. Scatter on Spline grayscale
            6. Spline 2D transform
            7. Spline (Cubic)
            8. Spline (Poly quadratic)
            9. Spline append
            10. Spline bridge (2 Splines)
            11. Spline bridge (List)
            12. Spline bridge mapper color
            13. Spline bridge mapper grayscale
            14. Spline circle
            15. Spline fill
            16. Spline flow mapper
            17. Spline mapper color
            18. Spline mapper grayscale
            19. Spline merge list
            20. Spline render
            21. Spline sample height
            22. Spline sample thickness
            23. Spline select
            24. Spline warp
            25. UV mapper color
            26. UV mapper grayscale
        7. 3D view (Library)
          1. 3D view (Library)
          2. HDRI tools
            1. HDRI tools
            2. Blackbody
            3. Color temperature adjustment
            4. Exposure
            5. Exposure preview
            6. HDR merge
            7. Nadir extract
            8. Nadir patch
            9. Panorama 3D position
            10. Panorama rotation
            11. Gradient 2 points
            12. Gradient linear (HDRI)
            13. Line light
            14. Physical sun/sky
            15. Plane light
            16. Shape light
            17. Sphere light
            18. Straighten horizon
  8. Substance function graphs
    1. Substance function graphs
    2. What is a Substance function graph?
    3. Create and edit a Substance function graph
    4. The Substance function graph
    5. Variables
      1. Variables
      2. Built-in variables
      3. Get a variable value
      4. Create a variable
    6. FX-maps
      1. FX-Maps
      2. How it works
      3. The Iterate node
      4. The Quadrant node
      5. Using Substance function graphs in FX-Maps
        1. Using Substance function graphs
          in FX-Maps
        2. Iterate and $number variable
        3. Using the Sampler nodes
        4. Using the Set/Sequence nodes
    7. Warnings in Substance function graphs
    8. Sample Substance function graphs
    9. Nodes reference for Substance function graphs
      1. Nodes reference for Substance function graphs
      2. Function nodes overview
      3. Constant nodes
      4. Vector and Swizzle nodes
      5. Get nodes
      6. Sampler nodes
      7. Cast nodes
      8. Operator nodes
      9. Logical nodes
      10. Comparison nodes
      11. Function nodes
      12. Control nodes
  9. MDL graphs
    1. MDL graphs
    2. Main MDL graph concepts
    3. Creating an MDL graph
    4. MDL library
    5. Exposing parameters in MDL graphs
    6. Substance graphs and MDL materials
    7. Exporting MDL content
    8. Warnings in MDL graphs
    9. MDL learning resources
  10. Bakers
    1. Bakers
    2. Bakers legacy interface
  11. Best practices
    1. Best practices
    2. Filesize reduction guidelines
    3. Graph creation etiquette
    4. Performance optimization guidelines
  12. Pipeline and project configuration
    1. Pipeline and project configuration
    2. Project configuration files - SBSPRJ
    3. Configuration list - SBSCFG
    4. User preferences - Automating setup
    5. Retrieving the installation path
    6. Environment variables
  13. Color management
    1. Color management
    2. Spot colors (Pantone)
  14. Package metadata
  15. Scripting
    1. Scripting
    2. Plugin basics
    3. Plugin search paths
    4. Plugins packages
    5. Plugin manager
    6. Python editor
    7. Accessing graphs and selections
    8. Nodes and properties
    9. Undo and redo
    10. Application callbacks
    11. Creating user interface elements
    12. Adding actions to the Explorer toolbar
    13. Using color management
    14. Using spot colors
    15. Logging
    16. Using threads
    17. Debugging plugins using Visual Studio Code
    18. Porting previous plugins
    19. Packaging plugins
    20. Scripting API reference
  16. Technical issues
    1. Technical issues
    2. Warnings and errors
    3. Cannot create/load a project
    4. Application does not start
    5. Crash when rendering graphs
    6. Parameters not working as expected
    7. Incorrect image output
    8. 3D View issues
    9. User interface issues
    10. Python issues
    11. Substance model graph feature is missing
  17. Release notes
    1. Release notes
    2. All changes
    3. Version 14.0
    4. Version 13.1
    5. Version 13.0
    6. Version 12.4
    7. Version 12.3
    8. Version 12.2
    9. Version 12.1
    10. Version 11.3
    11. Version 11.2
    12. Version 2021.1 (11.1)
    13. Old versions
      1. Old versions
      2. Version 2020.2 (10.2)
      3. Version 2020.1 (10.1)
      4. Version 2019.3 (9.3)
      5. Version 2019.2 (9.2)
      6. Version 2019.1 (9.1)

Version 2019.1 (9.1)

Substance Designer 2019.1 brings a new update to the Substance Engine to expand further its capabilities as well as additional new filters.

Major Features

New Value Processor Node

The Substance Engine is now in version 7 and with it brings the new concept of "Values" inside the compositing graph. Values are numbers and not textures and as such can be used to perform various computations that can be shared across nodes via the function graphs and compositing graphs. The Value Processor node can read an input image and compute a single output value.

The Value Processor node is not alone, to be able transit information across graph some changes and additions have been made :

  • Output nodes can be directly fed with a value and not necessarily an image anymore.

  • A new Input node named "Input Value" has been added so that graph can query Values.

  • Nodes now have a new category below their parameters named "Input Values" which can be used to create input values for the node itself.
    The input values can then be referenced inside the function graph via the "Get" nodes.

Note:

As with every major Substance Engine change, the compatibility mode is set to the previous version (new version 6 by default). Which means incompatible nodes will have a yellow border in the graph. To disable/hide the yellow border simply change the engine version in the main settings to the latest version (via the Project settings) :

Support of Optix in Bakers

The last update of Substance Designer introduced DXR which allows to perform GPU raytracing on compatible RTX compatible hardware. We now added support for Optix which allows to raytrace on other Nvidia's GPUs even under Linux. You can expect baking at least 5 times faster when using Optix than with regular CPU raytracing.

Here is the list of Bakers affected by this change :

  • Ambient Occlusion From Mesh
  • Bent Normals From Mesh
  • Thickness From Mesh

If you wish to disable one of the two backends, head over to the main preferences (Edit > Preferences) and to the Bakers settings :

Note:

To access the feature, make sure to update to the following drivers :

  • Nvidia 10XX and 20XX GPUs : drivers 430.39 (compatible with both DXR and Optix)
  • Nvidia 9XX and older : d rivers 419.67 or 430.39 (drivers 425.31 have an issue with Optix)

Note that DXR is also available on GeForce GTX 10xx GPUs (with up to date drivers). DXR also requires Windows to be up to date for working, see this page for more information.

Improved Loading Times for OBJ Meshes

In this release we improved our obj file reader to reduce the loading time of 3D Meshes. Loading times have been speed up to 3 times, especially for meshes that don't have UVs and Normals defined.

This performance improvement will affect both the Bakers and the 3D View.

Improved Python Plugin System

With this update we added a lot of new feature to the scripting system :

  • Support of Qt : Allows to build custom UI that follows the same style of the rest of the Application. Custom UI can also be integrated much more easily with this new system. (Tkinter is now deprecated.)
  • Callback functions : It is now possible to register callback functions. At the moment it only includes opening and saving files as well as the creation of UI elements. Additional callbacks will be added in the future.
  • Threading : Plugins can now create threads to do background processing or wait for OS events (such as network connections).

For further details, take a look at the changelog of the API which can be accessed via the Help > Python API Documentation menu entry inside Substance Designer.

New Content

We also have a few new nodes available in the default library, some of which are now powered with the new Value processor node :

  • Flood Fill To Index
    Assigns a unique index to shapes from a Flood Fill node.
    In the example below the Pixel Processor node matches the Value Input to the shape and output a mask as a result.

  • Non Uniform Directional Warp
    Applies a Directional Warp where the intensity and angle are sampled from image inputs.

  • Multi Directional Warp
    Warps the input image multiple times into various directions.

  • Height Extrude
    Generates an orthographic 3D rendering of the given Height. The camera view can be controlled with the position gizmo.

  • Min / Max Value
    Returns the minimum and maximum pixel value from the input image.

Alert:

This release doesn't support CentOS 6.x anymore. To use the latest version of Substance Designer please upgrade to CentOS 7.x.

Release Notes

2019.1.3

(Released August 19, 2019)

Fixed:

  • [Bakers] Crash in DXR when aspect ratios of bake output and skew map are mismatched
  • [Bakers] 'Ambient Occlusion From Mesh' baker outputs wrong results with Optix or DXR when using a Normal map
  • [Bakers] 'Curvature' baker outputs wrong results when using 'Per Vertex' setting
  • [Bakers] Error messages state the backend which failed instead of the cause of the error
  • [Bakers] Crash when processing a detail map baker without a high poly mesh
  • [Bakers] Skew map does not appear to affect all the output with DXR enabled
  • [Content] mg_leaks: typo in parameters name
  • [Content] "Shape" returns a cooking warning
  • [Content] Polygon 1 and 2 don't support random functions
  • [Content] Polygon 1 and 2 can have less than 3 sides
  • [Content] Normal to Height HQ does not work correctly in non square
  • [Parameters] Integer input parameters: the drop down list does not show the values

2019.1.2

(Released July 02, 2019)

Fixed:

  • [3D View] 3D View export with depth of field enabled looks incorrect
  • [3D View] Alpha channel of PSD images is wrong when using save render
  • [3D View] PNG and PSD are broken when using save render option with Iray
  • [3D view] dds format doesn't work when saving render
  • [Graph] Nodes get offset when combining right and left click drag in specific ways
  • [Graph] Modifying a Function instances no longer updates the node result
  • [Graph] Crash when displaying the Space Bar menu
  • [Content] Shape Extrude: quality issue when shape has no rotation
  • [Content] Shape Drop Shadow (and Grayscale) does not produce shadow without H and V tiling
  • [Content] Material Crop normal issue
  • [Bakers] JSON bakers presets are not loaded correctly
  • [Bakers] Crash when baking heavy meshes using Optix or DXR (now it may fail because of insufficient Vram but it won't crash)
  • [Bitmap Editor] Bitmap painting tools offset strokes and redraws in the stroke bounding box
  • [Bitmap Editor] Bitmap painting tools broken in OSX
  • [UI] Some button's menu are barely reachable
  • [UI] Crash while drag and dropping a baker instance
  • [SVG] Embedded SVG edit tools are unreliable
  • [Parameters] Crash when applying a preset with boolean parameters in a SBSAR instance
  • [Network] Crash sometimes when an error occurred in an SSL encrypted connection

2019.1.1

(Released May 28, 2019)

Added:

  • [PythonIntegration] Save and restore plugin manager state
  • [Preferencies][Dependencies] Add an option to determine how dependencies file path are stored
  • [Content] Flood Fill Mapper: Add a "Fit Shape BBox" option

Fixed:

  • [Content] Flood Fill Mapper: "Rotation Auto Scale" does the opposite effect
  • [Content] "luminance_offset_map" input is not used by "Flood Fill Mapper Color"
  • [Content] 'Flood Fill Mapper Grayscale' node generates stepping artifacts
  • [Content] Cannot publish Height Extrude
  • [Parameters] Embedded presets in sbsar are not loaded in Designer
  • [Bakers] Baker name is not correctly displayed in the baker list
  • [3D View] "View outputs in 3d View" does not work for values
  • [Cooker] Crash when correcting a wrong parameter type
  • [API] SDResource.setInputPropertyFromId function don't work on SDSBSCompGraph input parameters
  • [Updater] some sbs can't be updated in 2019
  • [Explorer] Crash when importing a specific .obj file
  • [PythonIntegration] Backslashes not properly escaped on windows when initializing PYTHONPATH
  • [UI] value issue with some sliders in bakers
  • [Linux] Designer cannot be run on CentOS < 7.6

2019.1

(Released May 09, 2019)

Added:

  • [API] Add 'updatePackages' parameter to the SDPackageMGR.loadUserPackage() method to control if the updaters should be applied or not on load
  • [API] Add the ability to disconnect a SDConnection
  • [API] Add class SDSBSARExporter to publish a SDPackage
  • [API] Add SDHistoryUtils class to manage undoable commands
  • [API] Add grayscale input node definition in Substance Compositing Graph (sbs::compositing::input_grayscale)
  • [API] Add value input node definition in Substance Compositing Graph (sbs::compositing::input_value)
  • [API] Add SDProperty.isFunctionOnly() method
  • [API] Add support of custom input parameter on SDSBSCompNode
  • [API] Add 'reloadIfModified' parameter to the SDPackageMGR.loadUserPackage() method to control if a package has be reloaded if modified
  • [API] Add SDPackageMgr.getPackages() method
  • [API] Add possibility to get/add/remove root paths from SDModuleMgr
  • [API] Allow getting the pointer of the pixels buffer and the pitch of a SDTexture
  • [API] Allow to retrieve the pointer of the MainWindow
  • [API] Allow to create custom menus in the main menu
  • [API] Allow to create custom DockWidgets in the main window
  • [API] Use object names to find menus in toolbars
  • [API] Provide system to manage application notifications to the API
  • [PythonIntegration] Add default environment variable to look for python plugins
  • [PythonIntegration] Add text search and replace to the Python editor
  • [PythonIntegration] Instanciate Python plugins at startup
  • [PythonIntegration] Take in account PYTHONPATH environment variable
  • [PythonIntegration] Allow creating toolbars in graph widgets
  • [PythonIntegration] Support Python threads
  • [PythonIntegration] Add a Plugin Manager (in the 'Tools' menu)
  • [Content] Normal Vector Rotation: add an optional image input to drive the angle
  • [Content] New Min/Max filter
  • [Content] New "Flood Fill to Index" filter
  • [Content] New "Flood Fill Mapper" filter
  • [Content] New Atlas Splitter filter
  • [Content] Improve Tri Planar filter
  • [Content] New Non Uniform Directional Warp filter
  • [Content] New Multi Directional Warp
  • [Content] New Height Extrude filter
  • [Engine] Fxmap: new "Gradation with offset" pattern
  • [Engine] Support For Uniform value processing (New Value Processor node)
  • [3D View][Bakers] Improve OBJ loader performances
  • [3D View] Increase the camera clip plane distances
  • [Preferences] Add settings for Bakers
  • [Graph] Make invalidation faster by avoiding string comparisons
  • [MDL] Support MDL Arrays
  • [UI] Engine selection UI improvements
  • [IRay] Upgrade to IRay SDK 2018.1.4
  • [Dependency Manager] Use "last path" when relocating a resource
  • [Cooking] Add support of Boolean Labels in the sbsar
  • Integrate Qt 5.12.2

Fixed:

  • [Graph] Connections are broken when changing the name of the input
  • [Graph] Too many invalidations are triggered when tweaking parameters
  • [Graph] "Copy to Clipboard" action don't work if we do the right click on a badge
  • [Graph] Moving a frame using Alt is not stored in the .sbs
  • [MDL] Color profile is not automatically updated in MDL editor
  • [MDL] crash when exporting module that contains a specific setup
  • [MDL] Fail to export a MDL Graph that contains a LightProfile or a MBSDF resource
  • [UI] Shortcuts are no longer displayed in context menus
  • [UI] Floating window becomes dockable after restart
  • [Scripting] Cancel option doesn't work in python editor
  • [Scripting] "yes to all" option in save menu doesn't work
  • [Parameters] drop down list are not displayed correctly after copy
  • [Explorer] Relocating resources should open the last relocated path by default
  • [Library] The content of the library is always rebuilt when switching from one version to another
  • [Library] Imported Bitmaps are invalidated on save
  • [IRay] Tangent space is not computed correctly / incorrect normal mapping
  • [Function] Crash or fail when creating new graph from selection
  • [API] default value of properties is not defined

 Adobe

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