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- Creating a Substance graph
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- Nodes reference for Substance graphs
- Atomic nodes
- Node library
- Node library
- Texture generators
- Texture generators
- Noises
- Noises
- 3D Perlin noise
- 3D Perlin noise fractal
- 3D Ridged noise fractal
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- 3D Voronoi fractal
- 3D Worley noise
- Anisotropic noise
- Blue noise fast
- BnW spots 1
- BnW spots 2
- BnW spots 3
- Cells 1
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- Cells 3
- Cells 4
- Clouds 1
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- Clouds 3
- Creased
- Crystal 1
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- Directional noise 1
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- Directional noise 3
- Directional noise 4
- Directional scratches
- Dirt 1
- Dirt 2
- Dirt 3
- Dirt 4
- Dirt 5
- Dirt gradient
- Fluid
- Fractal sum 1
- Fractal sum 2
- Fractal sum 3
- Fractal sum 4
- Fractal sum base
- Fur 1
- Fur 2
- Fur 3
- Gaussian noise
- Gaussian spots 1
- Gaussian spots 2
- Grunge concrete
- Grunge Damas
- Grunge galvanic large
- Grunge galvanic small
- Grunge leaks
- Grunge leaky paint
- Grunge map 001
- Grunge map 002
- Grunge map 003
- Grunge map 004
- Grunge map 005
- Grunge map 006
- Grunge map 007
- Grunge map 008
- Grunge map 009
- Grunge map 010
- Grunge map 011
- Grunge map 012
- Grunge map 013
- Grunge map 014
- Grunge map 015
- Grunge rough dirty
- Grunge rust fine
- Grunge scratches dirty
- Grunge scratches fine
- Grunge scratches rough
- Grunge shavings
- Grunge splashes dusty
- Grunge spots
- Grunge spots dirty
- Liquid
- Messy fibers 1
- Messy fibers 2
- Messy fibers 3
- Microscope view
- Moisture noise
- Perlin noise
- Plasma
- Caustics
- Voronoi
- Voronoi fractal
- Waveform 1
- White noise
- White noise fast
- Patterns
- Patterns
- 3D linear gradient
- 3D volume mask
- Alveolus
- Arc pavement
- Brick 1
- Brick 2
- Brick generator
- Checker 1
- Cube 3D
- Cube 3D GBuffers
- Fibers 1
- Fibers 2
- Gaussian 1
- Gaussian 2
- Gradient axial
- Gradient axial reflected
- Gradient circular
- Gradient linear 1
- Gradient linear 2
- Gradient linear 3
- Gradient radial
- Height extrude
- Mesh 1
- Mesh 2
- Panorama shape
- Polygon 1
- Polygon 2
- Scratches generator
- Shape
- Shape extrude
- Shape mapper
- Shape splatter
- Shape splatter blend
- Shape splatter data extract
- Shape splatter to mask
- Splatter
- Splatter circular
- Star
- Starburst
- Stripes
- Tile generator
- Tile random
- Tile random 2
- Tile sampler
- Triangle grid
- Weave 1
- Weave 2
- Weave generator
- Filters
- Filters
- Adjustments
- Adjustments
- Apply color palette
- Auto levels
- Channel mixer
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- Convert to linear
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- Create color palette (16)
- Grayscale conversion advanced
- Hald CLUT
- HDR range viewer
- Height map frequencies mapper
- Highpass
- Histogram compute
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- Histogram render
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- Non-uniform histogram scan
- Histogram select
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- ID to mask grayscale
- Invert
- Lighting cancel high frequencies
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- Min max
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- Pow
- Quantize color (Simple)
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- Quantize grayscale
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- 3D texture position
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- Flood fill mapper
- Flood fill to Bbox size
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- FXAA
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- Reaction diffusion fast
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- 1-click
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- Spline bridge mapper color
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- Spline mapper color
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- Spline merge list
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- UV mapper color
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- 3D view (Library)
- 3D view (Library)
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- Substance function graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a Substance function graph
- The Substance function graph
- Variables
- FX-maps
- FX-Maps
- How it works
- The Iterate node
- The Quadrant node
- Using Substance function graphs in FX-Maps
- Warnings in Substance function graphs
- Sample Substance function graphs
- Nodes reference for Substance function graphs
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Get Nodes
Variable or "Get" nodes are a way to externally modify a value for use inside Functions. Unlike Constants, they can be modified externally.
What a Get node essentially does, is grab a dynamic Variable, and return it from the Get Nodes' output for use in a function. These Get nodes form the link between the Input Parameters defined in the Graph Properties, and the Functions being used inside Parameters.
Every time you use a Get node, you must pick an available value from the dropdown menu. Get nodes will grab a value of the corresponding type. That means you will only see valid options in the menu of a Get node, you can never pick an invalid option. If a variable is not available, it means there's a type mismatch
There are a number of "System" Variables: pre-defined special variables that you can not declare yourself. These are quite important, and for the nodes below it is listed what System variables are available.
When a Parameter is exposed, the Function internally consists of only a Get node of the correct type.
Get Integers
Get Integer (1)
$Tiling: Returns the Node current tiling mode. 0: Relative to input, 1: Relative to Parent, 2: Absolute
stampIndex: Only used in Substance Painter with Dynamic Strokes.
stampCycleCount: Only used in Substance Painter with Dynamic Strokes.
Get Integer2
Get Integer3
Get Integer4
Floats
Get Float(1)
$time: This variable returns the time in seconds since the Substance rendering engine was started, it can be used to animate Substances in Substance Player.
$depth (FXmap only): Returns the octave (level) number of the FX-Map node. Allows behaviour according to level in the quad-tree.
$depthpow (FXmap only): As above, but returns 2 raised to the power of the octave. This is a helper value for certain common cases.
$number (FXMAP Iterate only): Returns the number of the drawn pattern. For Functions in an Iterate node to modify behavior at each iteration step. (Note starts counting from 0, not 1.)
Get Float2
$size: Returns the size of the current node (in pixels). Does not correspond to UI values in Base Parameters.
$sizelog2: As above, but returns the size as power-of-2 values (ex: for 2048*2048 image, $sizelog2 returns 11). Corresponds to UI values.
$pos (Pixel Processor and FXmap Only): Returns the birth position of the pattern. The result is always a value between 0 and 1. For a Pixel Processor this can be seen as "UV" coordinates.
Get Float3
Get Float4
Others
Get Boolean
Get String